so, ok. I'm angling to build an illusionist/controller/utility wizard thing and I'm unclear on something. For example, Minor Illusion (like many other illusions) has this attached to the spell description: "...If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC...."
Being new to D&D, I'm a bit unclear how to interpret this. My intelligence mod is +3 and my intelligence save mod is +5 (on my DDB char sheet - the mod and the save beside intelligence). So when I make an attack with a spell, I'd be doing 8+ INT mod + proficiency bonus, being 13. But my spell save DC is 8 + Int Save Mod + proficiency bonus, so, 15? If someone could clarify what the difference between the mod and the save is, I'd be grateful. Or is it all, just in general, 8+Int mod+proficiency bonus? What is that save thing though?
The saving throw is a particular check your character does in response to a harmful effect, for example, when a wizard enemy casts a spell on your character. It is equal to the ability modifier + proficiency bonus if you are proficient in that saving throw, otherwise, it is just the ability modifier. The saving throw has nothing to do with your spellcasting DC.
Your spellcasting DC is 8 + proficiency bonus + INT modifier so, in your case, it is 13.
The spellcasting attack modifier is equal to proficiency bonus + INT modifier so, in your case, it is +5.
Your Int Save Modifier is only for when you are forced to make an intelligence save, usually when an enemy casts a spell on you. It is your Int Mod + Proficiency because Wizards are proficient for Int and Wis saves.
When you make a spell attack there is no '8' involved. It is a d20, plus your spell attack mod = Int Mod + Proficiency = +5. So d20 +5, a range of 6 - 25. This represents your chance to hit with a spell that requires accurate targeting.
The DC for any spell you cast is 8 + your spell attack mod = 8 + 5 = 13. This represents the believability of your illusions, and the difficulty to resist the effects of your other spells.
Your spell attack mod and your spell DC will both improve as you gain levels and gain intelligence.
I think in particular to the wording of Minor Illusion you are asking about, there is no "attack" done on your part. You simply create an illusion and if the DM feels as though a character would doubt it, then they would take the Action to study it (hence, the spell save DC).
Say you want to play a prank at a bar and conjure up an illusionary chair. You wave to a friend to sit and they start walking to take the chair you summoned. A passive perception check is made (because they are a friend and have no reason to scrutinize your intentions with a formal roll) and the notice that something isn't quite right. They take the action to pause an look the chair over, since they know you are an illusionist and casual/hardcore trickster. If they beat your Spell Save DC, they noticed that one of the legs is missing the bottom 4 inches. They then either see through the illusion for the time it stays around or until they touch it.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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hey hey,
so, ok. I'm angling to build an illusionist/controller/utility wizard thing and I'm unclear on something. For example, Minor Illusion (like many other illusions) has this attached to the spell description: "...If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC...."
Being new to D&D, I'm a bit unclear how to interpret this. My intelligence mod is +3 and my intelligence save mod is +5 (on my DDB char sheet - the mod and the save beside intelligence). So when I make an attack with a spell, I'd be doing 8+ INT mod + proficiency bonus, being 13. But my spell save DC is 8 + Int Save Mod + proficiency bonus, so, 15? If someone could clarify what the difference between the mod and the save is, I'd be grateful. Or is it all, just in general, 8+Int mod+proficiency bonus? What is that save thing though?
thanks!
The saving throw is a particular check your character does in response to a harmful effect, for example, when a wizard enemy casts a spell on your character. It is equal to the ability modifier + proficiency bonus if you are proficient in that saving throw, otherwise, it is just the ability modifier. The saving throw has nothing to do with your spellcasting DC.
Your spellcasting DC is 8 + proficiency bonus + INT modifier so, in your case, it is 13.
The spellcasting attack modifier is equal to proficiency bonus + INT modifier so, in your case, it is +5.
Your Int Save Modifier is only for when you are forced to make an intelligence save, usually when an enemy casts a spell on you. It is your Int Mod + Proficiency because Wizards are proficient for Int and Wis saves.
When you make a spell attack there is no '8' involved. It is a d20, plus your spell attack mod = Int Mod + Proficiency = +5. So d20 +5, a range of 6 - 25. This represents your chance to hit with a spell that requires accurate targeting.
The DC for any spell you cast is 8 + your spell attack mod = 8 + 5 = 13. This represents the believability of your illusions, and the difficulty to resist the effects of your other spells.
Your spell attack mod and your spell DC will both improve as you gain levels and gain intelligence.
I think in particular to the wording of Minor Illusion you are asking about, there is no "attack" done on your part. You simply create an illusion and if the DM feels as though a character would doubt it, then they would take the Action to study it (hence, the spell save DC).
Say you want to play a prank at a bar and conjure up an illusionary chair. You wave to a friend to sit and they start walking to take the chair you summoned. A passive perception check is made (because they are a friend and have no reason to scrutinize your intentions with a formal roll) and the notice that something isn't quite right. They take the action to pause an look the chair over, since they know you are an illusionist and casual/hardcore trickster. If they beat your Spell Save DC, they noticed that one of the legs is missing the bottom 4 inches. They then either see through the illusion for the time it stays around or until they touch it.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero