I was looking over spelljammer ships and they all seem a bit small given how they are described. The living ship is a good example. It appears to be like a galleon but its half the size. I would understand if some ships were small, some were larger, but they are all small. Especially the beam (width). They all fall more into simple yatch sizes (not the smallest, nor the largest). I guess i find it a bit odd when you'd be living there with a crew. Some Saltmarsh ships seem accurate but those are like Galleys which aren't designed for long traveling and living.
Anyone think this is a bad thing? It may just be me since I'm looking at a more military campaign and the closest thing these ships would have to that would be Dunkirk.
(Yes, I know it can design my own) Its just odd they have these ships that all seem to tight quarters. Ranges of weapons are a bit short too.
For reference the Hammerhead would be similar in size to the Mirabella V. While a nice vessel, seeing Combat, with catapults and ballista installed seems tight quarters. (this is the largest ship, with the exception of Turtle and Tyrant) Most ships fall into the Super Yacht or Medium sized Yacht
For reference, a lot of ships even in the renaissance were actually quite small The Nina, Pinta, and Santa Maria were all 50-62 feet long and less than 20 feet wide by all historic estimates. Magellan's ship was similarly sized as well. For sure larger ships existed, but they weren't all galleon sized by any means.
Considering you don’t need food or water on the astral plane, it really cuts down on the amount of storage space you’d need. Certainly you need some while in wildspace, but no so much that would take up much space.
True, I guess that makes sense Perhaps if they were taller. It just feels weird to have a 25 foot wide ship and .... a 25 foot attack radius with a spear. That would be standing in the middle of a ship and being able to touch both side with a (long) stick. (the reach is 10 feet on each side and you have your square, how I got 25).
While traveling isn't unreasonable with the point of no food or drink. I feel combat on the ship is just odd with it being a bit tight. I suppose I've been imaging more of Galleons rather than Caravels
Ship crew sizes are also a lot smaller, to accommodate the whole party/small unit tactics feel. Although, when the ship is propelled by thought controlled magic, it could even be a crew as small as one, I suppose. Since that propulsion system seems to work even in gravity wells (even if not at FTL speeds), one wonders why there would be any conventional surface vessels at all....
Because not everyone knows about/has easy access to spelljammer vessels, I guess. The whole concept of the space galleon seems to be “I can disguise my ship as a normal water ship” and that seems to indicate that spelljammer vessels and their owners aren’t common everywhere. I mean, the helm costs gp in the thousands to make, which means not everyone can just get one.
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Spelljammer ships are limited as much by finding someone capable of building one as they are by the actual build costs. As for the difference in cargo capacity, it's much easier to carry cargo floating on water than it is to lift it into orbit.
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I was looking over spelljammer ships and they all seem a bit small given how they are described.
The living ship is a good example. It appears to be like a galleon but its half the size. I would understand if some ships were small, some were larger, but they are all small. Especially the beam (width). They all fall more into simple yatch sizes (not the smallest, nor the largest). I guess i find it a bit odd when you'd be living there with a crew. Some Saltmarsh ships seem accurate but those are like Galleys which aren't designed for long traveling and living.
Anyone think this is a bad thing? It may just be me since I'm looking at a more military campaign and the closest thing these ships would have to that would be Dunkirk.
(Yes, I know it can design my own) Its just odd they have these ships that all seem to tight quarters. Ranges of weapons are a bit short too.
For reference the Hammerhead would be similar in size to the Mirabella V. While a nice vessel, seeing Combat, with catapults and ballista installed seems tight quarters. (this is the largest ship, with the exception of Turtle and Tyrant)
Most ships fall into the Super Yacht or Medium sized Yacht
For reference, a lot of ships even in the renaissance were actually quite small The Nina, Pinta, and Santa Maria were all 50-62 feet long and less than 20 feet wide by all historic estimates. Magellan's ship was similarly sized as well. For sure larger ships existed, but they weren't all galleon sized by any means.
Considering you don’t need food or water on the astral plane, it really cuts down on the amount of storage space you’d need. Certainly you need some while in wildspace, but no so much that would take up much space.
True, I guess that makes sense Perhaps if they were taller. It just feels weird to have a 25 foot wide ship and .... a 25 foot attack radius with a spear. That would be standing in the middle of a ship and being able to touch both side with a (long) stick. (the reach is 10 feet on each side and you have your square, how I got 25).
While traveling isn't unreasonable with the point of no food or drink. I feel combat on the ship is just odd with it being a bit tight. I suppose I've been imaging more of Galleons rather than Caravels
You all make some good points. Thanks.
Because not everyone knows about/has easy access to spelljammer vessels, I guess. The whole concept of the space galleon seems to be “I can disguise my ship as a normal water ship” and that seems to indicate that spelljammer vessels and their owners aren’t common everywhere. I mean, the helm costs gp in the thousands to make, which means not everyone can just get one.
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Spelljammer ships are limited as much by finding someone capable of building one as they are by the actual build costs. As for the difference in cargo capacity, it's much easier to carry cargo floating on water than it is to lift it into orbit.