Hi, I am learning D&D by playing a 2E game with several other's and a DM. We decided to take a long rest in order to stop our game, and pick it up next Sunday. We got to talking about the magic users, and the DM said that we all would have all 3 spells when we wake up.
My question is: How do Wizards and Clerics get their spell power back? Are they only using the three spells within one game, or can the spells be re-used after a period of time? To me, it seems weird that we can only use our spells once, then we are too tired to use them ever again, but again, I am a complete noob. I don't understand how any of this works lol.
So, if someone could tell me what keywords I can look up to find more detailed information about wizards, or knows the answer to this right off the bat, I would greatly appreciate the help. We had fun on our first game. I hope D&D is fun for the most part. I really enjoyed it. Thanks!!
It's not advanced. It's an older version of D&D. It's a smaller campaign I think? The DM said that it would be easier to teach us on it before we tried the 5E stuff. It's basically 2nd edition, or that was how it was explained to me.
With the old editions, wizards prepare spells per available spell slot for a day. So a Level 1 Wizard would have a single level 1 spell prepared, a third level wizard would have 2 level 1 spells and 1 level 2 spell prepared.
Once you have used a spell, it is gone for that day.
You regain your ability to cast spells again, after a nights rest.
To add on to what Voras said, if you want to cast a spell twice, you have to memorize it twice. So for those 2 first level slots, if you want magic missle for both of them, you memorize it 2 times, and no other level 1 spells.
And you can switch your memorized spells after the nights rest, but only then. You have to pick your load out for the day and stick with it.
It's not advanced. It's an older version of D&D. It's a smaller campaign I think? The DM said that it would be easier to teach us on it before we tried the 5E stuff. It's basically 2nd edition, or that was how it was explained to me.
I definitely think it would've been easier to learn 5e before 2e. 5e was designed to be picked up by new players, whereas 2e contains a lot that's outmoded, clunky, or just weird.
If your referring to the version of D&D your playing as "2nd edition" it is almost certainly Advanced Dungeons & Dragons 2nd Edition. Here is a breakdown of the editions of D&D in the order of their release:
I started with AD&D 2nd edition and from what I remember Voras and Xalthu are correct. Based on your levels in Wizard you can prepare a given number of spells of each spell level after a nights rest and each spell you prepare is good for one casting only. So like Xalthu said if you want to cast the same spell multiple times you need to prepare it multiple times.
*Edit* Also each edition is a new set of rules and a new game. While ideas may be carried over from one edition to the next it is not necessarily true. If you want to see how different D&D can be just take a look at 4th edition, it has the least in common with any other edition of D&D.
You have been found in violation of DUNGEONS AND DRAGONS CODE ACT III SECTION 2 APPENDIX C. Please remove all mentions of this so-called "4th Edition", admit this post as an episode of temporary insanity and/or schizophrenia, and allow us all to continue on with our days. We know it wasn't real. You know it wasn't real.
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It's not advanced. It's an older version of D&D. It's a smaller campaign I think? The DM said that it would be easier to teach us on it before we tried the 5E stuff. It's basically 2nd edition, or that was how it was explained to me.
That's Advanced D&D 2.5, I guess. Well, in that case, think of your spell slots like a locker. Each slot (spell slot) can contain one spell that is erased when cast. Each day you fill those slots with new spells you know, and spend them throughout the day. So, if you want to cast Magic Missile three times, you have to prepare it three times (consuming 3 1st-level spell slots).
Another classic way of explaining this for new players is to think of each spell slot as a vial containing the spell. You refill those vials every day, and when you throw it, the vial breaks. But you still know how to create a new vial with that spell, which you can do the next day.
Anyway your DM is wrong. It's not easier to learn AD&D 2.5 first, then 5E. If you want to play 5E, it's easiest to start with a 5E starter box. Learning to play AD&D 2.5 is not going to do you any good. They are two different systems.
In 1e/2e, wizards would memorize their allowed number of spells at the start of the day. Once used, they were erased from memory until studied again. Casting spells requires mental energy and requires rest and preparation (not to mention spell components) to do so again. Clerics pray to their deities for spells. Once cast, they would need to pray for them again to restore them for use. Either type of spell requires a certain amount of time to study or pray for. The higher the level, the more time involved. Some DMs might even allow a player to study or pray for a spell if time was available to do so. It is generally easier to just allow the player to only do so once per day.
Thank you very much!! This is close to what the DM remembered, but they weren't sure on the 2E rules. We aren't being super serious on it, just trying to learn how the mechanics work with the dice, and different characters. They set it up so that after we do a long rest we would have our spells back, but not after a short rest. She said it would just be easier that way, like what you said. Again I really appreciate the info. It helps a lot!
Thank you very much!! This is close to what the DM remembered, but they weren't sure on the 2E rules. We aren't being super serious on it, just trying to learn how the mechanics work with the dice, and different characters. They set it up so that after we do a long rest we would have our spells back, but not after a short rest. She said it would just be easier that way, like what you said. Again I really appreciate the info. It helps a lot!
In 2E there are no short rests. Not even the long ones really. The closest thing to a rest mechanic that there is in 2E is Natural Healing. Basically, you recovered hit points naturally at the rate of 1 HP per day spent resting and recovering. If you do that rest on a good bed, and spend the whole day on it, you recover 3hp. And if you do it for a whole week, you have a bonus that I don't remember right now. Are you sure you are playing 2e? Isn't it some retro clone or something?
We never really followed the mechanics to the letter. It was easier to just do a long rest and assume spells were restored as part of it. Spells and HP recovery are really something the players and DM should discuss and decide what works best for the group. Glad I could offer something worthwhile to you. Best of luck and enjoy!
We never really followed the mechanics to the letter. It was easier to just do a long rest and assume spells were restored as part of it. Spells and HP recovery are really something the players and DM should discuss and decide what works best for the group. Glad I could offer something worthwhile to you. Best of luck and enjoy!
Well, since this is a rules and mechanics forum, it is normal to talk about rules and mechanics. And since we are talking about 2e, we must say how it works there. The short rest/long rest mechanic is a 5e thing. In 2e there is no such thing. 2e is a tough and unfair game for the player. That is the old school style. And one of the mechanics that makes it so hard is healing. If you make HP recover with a night of rest (or 8 hours), you are totally changing the experience of playing 2e. You are really breaking the game.
If you want to play a more relaxed game, and less cruel, you have 5e. 2e is another philosophy.
5e is much easier to learn than previous editions. Either your DM is lying to get you to play their personal favorite edition (which is fine - minus the lying part) or they have never tried 5th edition.
EDIT: could it be that you're playing Pathfinder 2nd edition?
They have the original board, cards, characters, etc. We had to institute a rest because it was taking hours to slog through only 2 rooms, and 3 hallways lmao! The dice we loaded onto Discord was giving terrible, TERRIBLE, rolls, and some people sabotaged us without realizing it was sagotage. We surprised the first two creatures in the first room, and they were running away, but the warrior/tank person decided it would be funny to block them from running. So we ended up fighting, and it took almost 2 hours to get the rolls to land anything. Once we finished them off 2 people decided to have a fight, or well trade blows because of how their characters personal feelings were killing 2 lowly creatures, and so they had to roll for punching at each other, with one of them ending up with a bloody nose. It was just a lot of slow moving.
So you are correct again in that there usually isn't a rest, especially in the beginner 2E stuff, but we had to do it since we had already been going at it for almost 4 hours, and barely made it halfway lol. It was grueling.
That part I don't know. I don't know the difference between all the different edition's. They showed us the box on cam and it just said Dungeoons & Dragons on the front, then it had the game board which I think we are doing a campaign in a mine, the characters all come on cards so we aren't using the ones that we have created, or thought up on D&D beyond. I'm using a character named Aurin, the wizard char. I ended up using my LIghtning Bolt spell on an Orc we had come up on in the mine, and that's when the question about getting that spell point back came into play.
The DM said that usually there isn't a rest because this campaign isn't supposed to take as long as we were, but it was going extremely, EXTREMELY, slow. We also had one char drop out at the last minute because he had something else he needed to do that day so I think it was only 5 or 4 of us going through it? We didn't have a full team that's for sure. So if that sounds like "Pathfinder" then that's what it was. If not then all I can say, because I am ignorant, and brand new to all of this, is it's 2E because that's what we were told.
Hi, I am learning D&D by playing a 2E game with several other's and a DM. We decided to take a long rest in order to stop our game, and pick it up next Sunday. We got to talking about the magic users, and the DM said that we all would have all 3 spells when we wake up.
My question is: How do Wizards and Clerics get their spell power back? Are they only using the three spells within one game, or can the spells be re-used after a period of time? To me, it seems weird that we can only use our spells once, then we are too tired to use them ever again, but again, I am a complete noob. I don't understand how any of this works lol.
So, if someone could tell me what keywords I can look up to find more detailed information about wizards, or knows the answer to this right off the bat, I would greatly appreciate the help. We had fun on our first game. I hope D&D is fun for the most part. I really enjoyed it. Thanks!!
Alderoth ds
Do I understand you correctly, that you are playing 2nd Edition, so Advanced Dungeons and Dragons 2E, and not 5E?
It's not advanced. It's an older version of D&D. It's a smaller campaign I think? The DM said that it would be easier to teach us on it before we tried the 5E stuff. It's basically 2nd edition, or that was how it was explained to me.
Alderoth ds
Alright... so old rules.
With the old editions, wizards prepare spells per available spell slot for a day. So a Level 1 Wizard would have a single level 1 spell prepared, a third level wizard would have 2 level 1 spells and 1 level 2 spell prepared.
Once you have used a spell, it is gone for that day.
You regain your ability to cast spells again, after a nights rest.
To add on to what Voras said, if you want to cast a spell twice, you have to memorize it twice. So for those 2 first level slots, if you want magic missle for both of them, you memorize it 2 times, and no other level 1 spells.
And you can switch your memorized spells after the nights rest, but only then. You have to pick your load out for the day and stick with it.
I definitely think it would've been easier to learn 5e before 2e. 5e was designed to be picked up by new players, whereas 2e contains a lot that's outmoded, clunky, or just weird.
If your referring to the version of D&D your playing as "2nd edition" it is almost certainly Advanced Dungeons & Dragons 2nd Edition. Here is a breakdown of the editions of D&D in the order of their release:
1974 - Dungeons & Dragons
1977 - Advanced Dungeons & Dragons
1989 - Advanced Dungeons & Dragons, 2nd Edition
2000 - Dungeons & Dragons, 3rd Edition
2003 - Dungeons & Dragons, 3.5 Edition
2008 - Dungeons & Dragons, 4th Edition
2014 - Dungeons & Dragons, 5th Edition
I started with AD&D 2nd edition and from what I remember Voras and Xalthu are correct. Based on your levels in Wizard you can prepare a given number of spells of each spell level after a nights rest and each spell you prepare is good for one casting only. So like Xalthu said if you want to cast the same spell multiple times you need to prepare it multiple times.
*Edit* Also each edition is a new set of rules and a new game. While ideas may be carried over from one edition to the next it is not necessarily true. If you want to see how different D&D can be just take a look at 4th edition, it has the least in common with any other edition of D&D.
FANGEYE
You have been found in violation of DUNGEONS AND DRAGONS CODE ACT III SECTION 2 APPENDIX C. Please remove all mentions of this so-called "4th Edition", admit this post as an episode of temporary insanity and/or schizophrenia, and allow us all to continue on with our days. We know it wasn't real. You know it wasn't real.
Hear no evil. See no evil. Speak no evil. Play no evil.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
That's Advanced D&D 2.5, I guess. Well, in that case, think of your spell slots like a locker. Each slot (spell slot) can contain one spell that is erased when cast. Each day you fill those slots with new spells you know, and spend them throughout the day. So, if you want to cast Magic Missile three times, you have to prepare it three times (consuming 3 1st-level spell slots).
Another classic way of explaining this for new players is to think of each spell slot as a vial containing the spell. You refill those vials every day, and when you throw it, the vial breaks. But you still know how to create a new vial with that spell, which you can do the next day.
Anyway your DM is wrong. It's not easier to learn AD&D 2.5 first, then 5E. If you want to play 5E, it's easiest to start with a 5E starter box. Learning to play AD&D 2.5 is not going to do you any good. They are two different systems.
In 1e/2e, wizards would memorize their allowed number of spells at the start of the day. Once used, they were erased from memory until studied again. Casting spells requires mental energy and requires rest and preparation (not to mention spell components) to do so again. Clerics pray to their deities for spells. Once cast, they would need to pray for them again to restore them for use. Either type of spell requires a certain amount of time to study or pray for. The higher the level, the more time involved. Some DMs might even allow a player to study or pray for a spell if time was available to do so. It is generally easier to just allow the player to only do so once per day.
Thank you very much!! This is close to what the DM remembered, but they weren't sure on the 2E rules. We aren't being super serious on it, just trying to learn how the mechanics work with the dice, and different characters. They set it up so that after we do a long rest we would have our spells back, but not after a short rest. She said it would just be easier that way, like what you said. Again I really appreciate the info. It helps a lot!
Alderoth ds
In 2E there are no short rests. Not even the long ones really. The closest thing to a rest mechanic that there is in 2E is Natural Healing. Basically, you recovered hit points naturally at the rate of 1 HP per day spent resting and recovering. If you do that rest on a good bed, and spend the whole day on it, you recover 3hp. And if you do it for a whole week, you have a bonus that I don't remember right now.
Are you sure you are playing 2e? Isn't it some retro clone or something?
We never really followed the mechanics to the letter. It was easier to just do a long rest and assume spells were restored as part of it. Spells and HP recovery are really something the players and DM should discuss and decide what works best for the group. Glad I could offer something worthwhile to you. Best of luck and enjoy!
Well, since this is a rules and mechanics forum, it is normal to talk about rules and mechanics. And since we are talking about 2e, we must say how it works there. The short rest/long rest mechanic is a 5e thing. In 2e there is no such thing.
2e is a tough and unfair game for the player. That is the old school style. And one of the mechanics that makes it so hard is healing. If you make HP recover with a night of rest (or 8 hours), you are totally changing the experience of playing 2e. You are really breaking the game.
If you want to play a more relaxed game, and less cruel, you have 5e. 2e is another philosophy.
5e is much easier to learn than previous editions. Either your DM is lying to get you to play their personal favorite edition (which is fine - minus the lying part) or they have never tried 5th edition.
EDIT: could it be that you're playing Pathfinder 2nd edition?
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
They have the original board, cards, characters, etc. We had to institute a rest because it was taking hours to slog through only 2 rooms, and 3 hallways lmao! The dice we loaded onto Discord was giving terrible, TERRIBLE, rolls, and some people sabotaged us without realizing it was sagotage. We surprised the first two creatures in the first room, and they were running away, but the warrior/tank person decided it would be funny to block them from running. So we ended up fighting, and it took almost 2 hours to get the rolls to land anything. Once we finished them off 2 people decided to have a fight, or well trade blows because of how their characters personal feelings were killing 2 lowly creatures, and so they had to roll for punching at each other, with one of them ending up with a bloody nose. It was just a lot of slow moving.
So you are correct again in that there usually isn't a rest, especially in the beginner 2E stuff, but we had to do it since we had already been going at it for almost 4 hours, and barely made it halfway lol. It was grueling.
Alderoth ds
That part I don't know. I don't know the difference between all the different edition's. They showed us the box on cam and it just said Dungeoons & Dragons on the front, then it had the game board which I think we are doing a campaign in a mine, the characters all come on cards so we aren't using the ones that we have created, or thought up on D&D beyond. I'm using a character named Aurin, the wizard char. I ended up using my LIghtning Bolt spell on an Orc we had come up on in the mine, and that's when the question about getting that spell point back came into play.
The DM said that usually there isn't a rest because this campaign isn't supposed to take as long as we were, but it was going extremely, EXTREMELY, slow. We also had one char drop out at the last minute because he had something else he needed to do that day so I think it was only 5 or 4 of us going through it? We didn't have a full team that's for sure. So if that sounds like "Pathfinder" then that's what it was. If not then all I can say, because I am ignorant, and brand new to all of this, is it's 2E because that's what we were told.
Alderoth ds
I think, I found what that is, you were playing there.
Seems to be Dragon Quest, a D&D Board Game from 1992...
I'm just going to assume you're right and stop looking. I was beating my head against a wall trying to figure it out, lol.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Aurin the Wizard with stats on a card brought up a hit on board game geek.