If I create an item, say a bag of holding, this uses an action to create the item. Does the item cease o exist if I change the infusion to a different item, say a wand of secrets? Or, can I create a myriad of magical items to sell?
Well, the infusion is converting a normal item into a magic item. If you change the infusion then the item loses the magical properties which you imbued into it, but the item still exists as its original item.
"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one.
You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.
If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space."
You can only have a limited number of infusions (including those that replicate magic items). If you change out the infusions known then any items with the infusion you removed ends. If you try to infuse an additional magic item beyond your infusion limit - the oldest infusion ends.
So, no, you can't use "replicate magic item" to create an unlimited number of magic items for sale.
However, you could infuse a magic item, sell it, then skip town before you decide to end the infusion and the magic item you sold becomes non-magical. Expect the person you sold it to, to be very angry and likely send someone to retrieve their money and perhaps deal with the criminal who sold them a fake magic item.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
One thing you can do is use Replicate Magic Item to create something that produces permanent items. In particular, the Alchemy Jug can be used to produce 8 ounces of Acid. A vial of Acid is 4 ounces, and is worth 25 gp (although you have to provide your own vials, at 1gp each). It's up to your DM if there's even a place to sell that much acid day after day, but if you're just looking to make money, that's the easiest way to make some extra cash.
If I create an item, say a bag of holding, this uses an action to create the item. Does the item cease o exist if I change the infusion to a different item, say a wand of secrets? Or, can I create a myriad of magical items to sell?
So yes it ceases to exist as soon as you change it at level up.
Well, the infusion is converting a normal item into a magic item. If you change the infusion then the item loses the magical properties which you imbued into it, but the item still exists as its original item.
Just in case you want the rule:
"Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one.
You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.
If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space."
You can only have a limited number of infusions (including those that replicate magic items). If you change out the infusions known then any items with the infusion you removed ends. If you try to infuse an additional magic item beyond your infusion limit - the oldest infusion ends.
So, no, you can't use "replicate magic item" to create an unlimited number of magic items for sale.
However, you could infuse a magic item, sell it, then skip town before you decide to end the infusion and the magic item you sold becomes non-magical. Expect the person you sold it to, to be very angry and likely send someone to retrieve their money and perhaps deal with the criminal who sold them a fake magic item.
Thanks David.
3 people: give same answer.
"Thanks, specifically the last person to answer."
Ok then.
To be fair, they were the best-cited.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
One thing you can do is use Replicate Magic Item to create something that produces permanent items. In particular, the Alchemy Jug can be used to produce 8 ounces of Acid. A vial of Acid is 4 ounces, and is worth 25 gp (although you have to provide your own vials, at 1gp each). It's up to your DM if there's even a place to sell that much acid day after day, but if you're just looking to make money, that's the easiest way to make some extra cash.
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