I'm also heavily considering him being a mountain dwarf/̶g̶n̶o̶m̶e̶/̶h̶a̶l̶f̶l̶i̶n̶g̶ so that my character is basically a smurf. He'd be Scrappy Smurf!
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I think I'll make this argyria condition be induced by too much exposure to iceflex mithral, so that it'd be harder to magically cure.
And I'm considering having him be a centaur, because I think blue skin and blue hooves would be hilarious.
It's a neat idea. Putting on my DM's hat, here are some questions I'd ask:
1) How did your character get exposed to the mithral? Were they a miner (or from a mining community), or was it some sort of magical accident? Or something else entirely? Were they the only ones exposed, or do you have family/friends/rivals who share the condition?
2) Other than changing your skin color, are they any other effects of the condition? Not necessarily major mechanical things, but just little flaws or role-playing opportunities. Could your condition plant the seeds for a multi-class down the road? (It could be a useful hook for a sorcerous origin, for instance, or maybe if you're thinking about becoming a warlock at some point, someone or some Thing could offer you a cure)
3) Is your condition what's driven you to become an adventurer? Are you out seeking a cure (and maybe not just for yourself -- see 1) or did you leave home because you were tired of the attention and ridicule, and are looking for a place to belong/people who will accept you as you are? Maybe you were taken as a child by a sketchy traveling freak show and don't even know where you're from or why you are a funny color, and your character is seeking those answers. Or maybe the reason you've become an adventurer has little to do with your condition, and it's just a quirk you've come to live with. Do you even want a cure?
I'm thinking that the below Feat makes the most sense out of all possibilities, especially since iceflex mithral is created by the breath weapon of a white dragon. Obviously, all his abilities would be cold/ice-themed.
The Feat is Magic Initiate (Sorcerer) but, mentally, I'm thinking of it having the name "Gift of the Chromatic Dragon" (which I know is an entirely separate Feat) because of the Gift Feat's intro "You’ve manifested some of the power of chromatic dragons, granting you the following benefits".
Magic Initiate (Sorcerer) You learn two cantrips of your choice from the sorcerer's spell list.
In addition, choose one 1st-level spell from the sorcerer's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
Charisma is your spellcasting ability for these spells.
Frostbite(Cantrip)
Ray of Frost(Cantrip)
Chromatic Orb(1st)
Gift of the Chromatic Dragon You’ve manifested some of the power of chromatic dragons, granting you the following benefits:
Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.
Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
That sounds like a fun direction to take it! If your main class is still fighter though, one little tweak I'd suggest is swapping out ray of frost (you probably have better ranged attacking options using a bow or crossbow) for shape water as your second cantrip, which would allow you to freeze water with a touch
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
125gp is the most common average starting wealth for a 1st level PC.
Yeah, I definitely under estimated the value of starting equipment.
Its funny how a commoner might go their entire lives without ever seeing a gold piece, but a level 1 fighter just has 200 GP of equipment before actually becoming an adventurer.
There is no way an average commoner doesn't have several gold in their lifetime.
A single sprig of mistletoe is worth 1 gold.
A barrel, empty... 2 gold.
1lbs of ginger... 1 gold.
The value of a gold piece is super small actually. Most commoners would have several, just to deal in normal everyday transactions. It is (IMO) a huge flaw in the 5e gold costs. Gold is worth basically very... very little. At least compared to real life. A real life 1 oz gold coin is worth like 1,850 US. That'd buy about 1,800 Lbs of ginger. Not 1 Lbs like it would in the PHB. 1800 Lbs!
Gold is just not all that valuable in 5e. Commoners would have plenty of them.
I agree with your assessment that commoners could have access to a fair amount of gold or equivalent coinage, but your conclusions about the ridiculousness of the price of gold is off to a certain extent. Coins in D&D are nowhere near 1 oz. (1/16th of a pound), since they officially weigh 1/50th of a pound (and keep in mind, weight of items in D&D is really just an rough estimate for actual weight and I believe does not try to accurately reflect the actual weight, but a kind of "encumbrance value"). Even that is almost twice the weight of a quarter, which if we are taking actual medieval coinage as a basis would not be accurate. I live in Europe and my neighbor is a farmer who has found several medieval gold coins in his fields. I would say that they tend to weigh no more than one third a US quarter, meaning that there would probably actually be about 300 to a pound. Reducing the cost further is the fact that those coins did not have anywhere near the purity of modern gold coins, so a coin may only have 1/400th or 1/500th of a pound of gold in it.
That sounds like a fun direction to take it! If your main class is still fighter though, one little tweak I'd suggest is swapping out ray of frost (you probably have better ranged attacking options using a bow or crossbow) for shape water as your second cantrip, which would allow you to freeze water with a touch
That's an very interesting idea but I'm not sure how it would work. I actually looked the spell up and it's pretty clear. I'm not sure what the in-game benefits of such an ability would be. Could you give me a few examples? Being able to ____ comes in pretty handy when _____ happens....
That sounds like a fun direction to take it! If your main class is still fighter though, one little tweak I'd suggest is swapping out ray of frost (you probably have better ranged attacking options using a bow or crossbow) for shape water as your second cantrip, which would allow you to freeze water with a touch
That's an very interesting idea but I'm not sure how it would work. I actually looked the spell up and it's pretty clear. I'm not sure what the in-game benefits of such an ability would be. Could you give me a few examples? Being able to ____ comes in pretty handy when _____ happens....
Utility cantrips always come in handy. They're less about combat and more about role-playing and having fun with them, though
With shape water specifically, you could use it to create an ice bridge across a small body of water you thought might be dangerous, or clear muddy water so you can see if there's anything in it, or create a patch of black ice to slow down pursuers, or create a fake jewel made of colored ice... really, applications on spells like that come down to your imagination and DMs discretion
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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I'm also heavily considering him being a mountain dwarf/̶g̶n̶o̶m̶e̶/̶h̶a̶l̶f̶l̶i̶n̶g̶ so that my character is basically a smurf. He'd be Scrappy Smurf!
check him out!!!
Lazuli ‘Laz’ Glaucus [lah-zoo-lee glaw-kuss]
https://www.heroforge.com/load_config=507540355/
Looks Spiffy!
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I'm thinking that the below Feat makes the most sense out of all possibilities, especially since iceflex mithral is created by the breath weapon of a white dragon. Obviously, all his abilities would be cold/ice-themed.
The Feat is Magic Initiate (Sorcerer) but, mentally, I'm thinking of it having the name "Gift of the Chromatic Dragon" (which I know is an entirely separate Feat) because of the Gift Feat's intro "You’ve manifested some of the power of chromatic dragons, granting you the following benefits".
Magic Initiate (Sorcerer)
You learn two cantrips of your choice from the sorcerer's spell list.
Gift of the Chromatic Dragon
You’ve manifested some of the power of chromatic dragons, granting you the following benefits:
Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.
Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
What do you think?
That sounds like a fun direction to take it! If your main class is still fighter though, one little tweak I'd suggest is swapping out ray of frost (you probably have better ranged attacking options using a bow or crossbow) for shape water as your second cantrip, which would allow you to freeze water with a touch
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I agree with your assessment that commoners could have access to a fair amount of gold or equivalent coinage, but your conclusions about the ridiculousness of the price of gold is off to a certain extent. Coins in D&D are nowhere near 1 oz. (1/16th of a pound), since they officially weigh 1/50th of a pound (and keep in mind, weight of items in D&D is really just an rough estimate for actual weight and I believe does not try to accurately reflect the actual weight, but a kind of "encumbrance value"). Even that is almost twice the weight of a quarter, which if we are taking actual medieval coinage as a basis would not be accurate. I live in Europe and my neighbor is a farmer who has found several medieval gold coins in his fields. I would say that they tend to weigh no more than one third a US quarter, meaning that there would probably actually be about 300 to a pound. Reducing the cost further is the fact that those coins did not have anywhere near the purity of modern gold coins, so a coin may only have 1/400th or 1/500th of a pound of gold in it.
That's an very interesting idea
but I'm not sure how it would work. I actually looked the spell up and it's pretty clear. I'm not sure what the in-game benefits of such an ability would be. Could you give me a few examples?Being able to ____ comes in pretty handy when _____ happens....
Utility cantrips always come in handy. They're less about combat and more about role-playing and having fun with them, though
With shape water specifically, you could use it to create an ice bridge across a small body of water you thought might be dangerous, or clear muddy water so you can see if there's anything in it, or create a patch of black ice to slow down pursuers, or create a fake jewel made of colored ice... really, applications on spells like that come down to your imagination and DMs discretion
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)