Traditionally there was a limitation with spellswaps for bards centered around leveling up and limited by 1 spell swap. Tasha’s has an optional feature for that allows for cantrip replacement at levels where you also get an ability score increase.
frankly it still feels overly restrictive.
if your experiencing “buyers remorse” for your spell selection please talk to your DM and try and get things resolved, probably by swapping spells.
nothing directly rules related, but the current play test allows for more relaxed ritual casting for every class that has access to a ritual spell. Also it seems that all casters will be “prepared” casters in the future which is a welcome change for bards, warlocks, and sorcerers.
The spellcasting section of the Bard description says:
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
I personally really liked the UA optional feature that let casters replace 1 spell with another spell of the same level on a long rest. It fixed the learned spells casters buyers remorse problem, but it didn't get published in Tasha's so isn't RAW.
As a DM, I find this too restricting. Since the list of spells a bard can select from is already extremely limited, I'm perfectly fine with my bards acting as wizards; where they can change out their spells on a daily basis. They still have to actually find these spells as part of their adventure, just like how bards are constantly in search for their next story and song. Remember, these books are guide lines for making the mechanics of the game easier to jump into playing an adventure, you dont have to adhere to anything that you dont want to in your world that you're creating. This is especially helpful for people playing the bard when they start getting tired of just standing on the sidelines watching the party engage in the battles more if your story is more battle heavy than the social interactions and/or if your battles are more impactful to the story development than the actual social interaction. However, I do make their selected cantrips permanent though.
Remember, these books are guide lines for making the mechanics of the game easier to jump into playing an adventure, you dont have to adhere to anything that you dont want to in your world that you're creating.
But if you ask a question in the "Rules & Game Mechanics" forum, then you should expect a RAW answer, rather than homebrew/house-rule suggestions.
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Hello I am a bard and i wanna replace some of my spells. Am I allowed to just change them or is there any other mechanic. (or not ar all)
Traditionally there was a limitation with spellswaps for bards centered around leveling up and limited by 1 spell swap. Tasha’s has an optional feature for that allows for cantrip replacement at levels where you also get an ability score increase.
frankly it still feels overly restrictive.
if your experiencing “buyers remorse” for your spell selection please talk to your DM and try and get things resolved, probably by swapping spells.
nothing directly rules related, but the current play test allows for more relaxed ritual casting for every class that has access to a ritual spell. Also it seems that all casters will be “prepared” casters in the future which is a welcome change for bards, warlocks, and sorcerers.
The spellcasting section of the Bard description says:
I personally really liked the UA optional feature that let casters replace 1 spell with another spell of the same level on a long rest. It fixed the learned spells casters buyers remorse problem, but it didn't get published in Tasha's so isn't RAW.
As a DM, I find this too restricting. Since the list of spells a bard can select from is already extremely limited, I'm perfectly fine with my bards acting as wizards; where they can change out their spells on a daily basis. They still have to actually find these spells as part of their adventure, just like how bards are constantly in search for their next story and song. Remember, these books are guide lines for making the mechanics of the game easier to jump into playing an adventure, you dont have to adhere to anything that you dont want to in your world that you're creating. This is especially helpful for people playing the bard when they start getting tired of just standing on the sidelines watching the party engage in the battles more if your story is more battle heavy than the social interactions and/or if your battles are more impactful to the story development than the actual social interaction. However, I do make their selected cantrips permanent though.
But if you ask a question in the "Rules & Game Mechanics" forum, then you should expect a RAW answer, rather than homebrew/house-rule suggestions.