By raw rules, no matter how many instances of resistance a character has to a given damage type, it will never turn into immunity, even temporarily(equipment). This seems wrong so I want to get the general public’s feel on how many instances are required for resistance to become immunity, only present while all the resistance is still present, i.e. if 3 resistances are required and you lose of of them you lose the immunity.
The game never actually defines immunity. It just assumes we all know what it means. And speaking of resistance, we know the rules tell us that "Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance," so we know that two instances of resistance--or two million instances of resistance--count the same as a single instance of resistance.
I mean,based on general biology (the 300 levl, not the high school level) if anything, resistance would take you further from immunity, any time the resistance fails.
Despite the common idea of "i will make myself immune to poisons by slowly taking them over time", the reality is it doesn't work that way. Each dose makes one more likely to be affected more severely.
Then you have things like lightning (do not get struck more than once), fire (ever seen a burned part get burned again? don't.), cld (frostbite gets worse with each successive exposure, even if one recovered in between, and the temperature it begins at becomes higher).
I won't argue the rules, but I would say that they make sense in terms of reality -- and in my game if pushed, it would work the way I am describing.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So multiple resistances become vulnerability by your reasoning? cutting damage in half, twice, equals multiplying it? I am imagining it as for example magic equipment that grants protection from specific damage such as rings of resistance, ring of warmth, armour of resistance, and such. These don’t give you resistance by repeated application of the damage, if anything doing the opposite such as with the ring of warmth.
Goliath resistance might be similar to what you are proposing but we aren’t talking about burning paper, we are talking about physical adaptations of living beings over several generations. Or a natural affinity to a specific damage type in which one might even be more comfortable in an environment where that damage type is prevalent, i.e. elementals, dragons, etc.
the general idea is that resistance grants you partial protection from damage, so how many parts equal a whole? The idea with double resistance equals 1 resistance in my mind is kind of like putting a shield over another shield, it will not have much of an effect, but the idea that even if you have an infinite number of shields someone smacking the stack with a mace or some other weapon will still act as if you were smacked with just one shield.
One of the core principles of the 5th Edition rules is that multiple copies of the same effect don't stack. You can't benefit from two copies of Shield Of Faith being cast on you. If two sources grant you Advantage on an attack, you still just have Advantage, not "super Advantage" or "double Advantage" etc. Damage Resistance is the same way. Even if you get it from two different sources, you still just have Resistance.
Even if it is from 6 different sources? Or 10? Or more? RAW doesn’t elaborate on this. In addition immunity is often granted as part of a class benefit, i.e. alchemist artificer, always with resistance to that same damage being a prelude. This implies a cumulative resistance until 50% becomes 100%. I’m trying to figure out what a direct number for this is. What is the context for gaining immunity to a damage type? From what i’ve gathered, it involves resistance as some sort of stepping stone before it. RAW explicitly states resistance doesn’t stack at two instances, and implies it doesn’t stack after that, but then how is immunity obtained outside of leveling continually in a certain archetype? How would it best be handled for homebrew archetypes or feats? Does it eventually stack or is all that effort wasted? Does a level 1 goliath have the same amount of resistance to cold as a level 20 storm blizzard barbarian goliath with a ring of warmth, boots of the winter lands, hide armour of cold resistance, and the effects of a potion of cold resistance. If both of these theoretical characters were blasted by a white dragon, they both take the same amount of cold damage? The only thing helping the 2nd man is his more massive health pool? He gets no benefit from all this additional equipment? That seems incongruous to me.
Multiple instances of resistance to cold damage don't do anything fundamentally, though. It's not as if you can equate one instance of resistance to wearing a heavy jacket, and a second instance as adding a blanket on top. It's more like, each instance would be a separate jacket you could wear. I understand the thinking that they COULD or SHOULD stack, but they just don't.
Having resistance from six sources just means you have six choices when it comes to applying your resistance. It doesn't mean you get to apply them all.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
And building resistance to something does happen in real life, even to a point of dependency on said thing, this is shown with all addictions. The more one takes and for longer, the more is needed next time to get the same “high” as before. And with the getting struck by lightning thing, shambling mounds actually get healed by lightning damage after they first get struck.
Here’s the order that you apply modifiers to damage: (1) any relevant damage immunity, (2) any addition or subtraction to the damage, (3) one relevant damage resistance, and (4) one relevant damage vulnerability.
Even if multiple sources give you resistance to a type of damage you’re taking, you can apply resistance to it only once. The same is true of vulnerability.
Yes but how does one generally obtain an immunity? What is the general process regardless of damage type? What are the prerequisites? What requirements would you as a DM put into place before a player would get an immunity? Players can get immunities but what do all of these instances have in common?
You can filter magic items using the "immunity" effect type to see a list of all magic items that grant immunity to one thing or another. There are a few spells that provide temporary immunity to things, like Primordial Ward and Invulnerability. Those are somewhat harder to filter but using the "warding" tag does most of the work.
If you're asking for homebrew, then just do whatever. No one cares but your own table.
Any specific damage, and what do all the instances have in common. Are they isolated events or is there prerequisites? Is it just “okay now you have immunity” or “now that you have done this you have immunity” If there is a requirement than with magic items and spells that grant immunity they might just overpower the req. with MAGIC, but how is immunity done without MAGIC, that being the reality-warping doesn’t really have a root in logic… thing.
Any specific damage, and what do all the instances have in common. Are they isolated events or is there prerequisites? Is it just “okay now you have immunity” or “now that you have done this you have immunity” If there is a requirement than with magic items and spells that grant immunity they might just overpower the req. with MAGIC, but how is immunity done without MAGIC, that being the reality-warping doesn’t really have a root in logic… thing.
In theory, a perfect body in D&D grants immunity to poison, via the Monk class or the Boon of Perfect Health. That is the only semi-naturally-occurring immunity possible in D&D.
By raw rules, no matter how many instances of resistance a character has to a given damage type, it will never turn into immunity, even temporarily(equipment). This seems wrong so I want to get the general public’s feel on how many instances are required for resistance to become immunity, only present while all the resistance is still present, i.e. if 3 resistances are required and you lose of of them you lose the immunity.
The rules are correct about what the rules are.
Even theoretically if a character has a million separate instances of resistance to say cold damage, it will only ever get cut in half?
1=1000000?
The game never actually defines immunity. It just assumes we all know what it means. And speaking of resistance, we know the rules tell us that "Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance," so we know that two instances of resistance--or two million instances of resistance--count the same as a single instance of resistance.
"Not all those who wander are lost"
I mean,based on general biology (the 300 levl, not the high school level) if anything, resistance would take you further from immunity, any time the resistance fails.
Despite the common idea of "i will make myself immune to poisons by slowly taking them over time", the reality is it doesn't work that way. Each dose makes one more likely to be affected more severely.
Then you have things like lightning (do not get struck more than once), fire (ever seen a burned part get burned again? don't.), cld (frostbite gets worse with each successive exposure, even if one recovered in between, and the temperature it begins at becomes higher).
I won't argue the rules, but I would say that they make sense in terms of reality -- and in my game if pushed, it would work the way I am describing.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So multiple resistances become vulnerability by your reasoning? cutting damage in half, twice, equals multiplying it? I am imagining it as for example magic equipment that grants protection from specific damage such as rings of resistance, ring of warmth, armour of resistance, and such. These don’t give you resistance by repeated application of the damage, if anything doing the opposite such as with the ring of warmth.
Goliath resistance might be similar to what you are proposing but we aren’t talking about burning paper, we are talking about physical adaptations of living beings over several generations. Or a natural affinity to a specific damage type in which one might even be more comfortable in an environment where that damage type is prevalent, i.e. elementals, dragons, etc.
the general idea is that resistance grants you partial protection from damage, so how many parts equal a whole? The idea with double resistance equals 1 resistance in my mind is kind of like putting a shield over another shield, it will not have much of an effect, but the idea that even if you have an infinite number of shields someone smacking the stack with a mace or some other weapon will still act as if you were smacked with just one shield.
One of the core principles of the 5th Edition rules is that multiple copies of the same effect don't stack. You can't benefit from two copies of Shield Of Faith being cast on you. If two sources grant you Advantage on an attack, you still just have Advantage, not "super Advantage" or "double Advantage" etc. Damage Resistance is the same way. Even if you get it from two different sources, you still just have Resistance.
Even if it is from 6 different sources? Or 10? Or more? RAW doesn’t elaborate on this. In addition immunity is often granted as part of a class benefit, i.e. alchemist artificer, always with resistance to that same damage being a prelude. This implies a cumulative resistance until 50% becomes 100%. I’m trying to figure out what a direct number for this is. What is the context for gaining immunity to a damage type? From what i’ve gathered, it involves resistance as some sort of stepping stone before it. RAW explicitly states resistance doesn’t stack at two instances, and implies it doesn’t stack after that, but then how is immunity obtained outside of leveling continually in a certain archetype? How would it best be handled for homebrew archetypes or feats? Does it eventually stack or is all that effort wasted? Does a level 1 goliath have the same amount of resistance to cold as a level 20 storm blizzard barbarian goliath with a ring of warmth, boots of the winter lands, hide armour of cold resistance, and the effects of a potion of cold resistance. If both of these theoretical characters were blasted by a white dragon, they both take the same amount of cold damage? The only thing helping the 2nd man is his more massive health pool? He gets no benefit from all this additional equipment? That seems incongruous to me.
This guy: https://dndbeyond.com/characters/94114973/JtbqVT
Would take the same amount of damage as a level 1 goliath from a white dragon(instant death to the level one goliath disregarded)
Or even if they were both the same level and class?
Multiple instances of resistance to cold damage don't do anything fundamentally, though. It's not as if you can equate one instance of resistance to wearing a heavy jacket, and a second instance as adding a blanket on top. It's more like, each instance would be a separate jacket you could wear. I understand the thinking that they COULD or SHOULD stack, but they just don't.
Having resistance from six sources just means you have six choices when it comes to applying your resistance. It doesn't mean you get to apply them all.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
And building resistance to something does happen in real life, even to a point of dependency on said thing, this is shown with all addictions. The more one takes and for longer, the more is needed next time to get the same “high” as before. And with the getting struck by lightning thing, shambling mounds actually get healed by lightning damage after they first get struck.
The answer remains exactly the same no matter how many times you reword the question, mate
So how does one obtain immunity?
Note: this isn’t a reword it’s a different question, if you include resistance in your answer that’s on you
Xanathar’s Guide to Everything’s Ten Rules to Remember clearly states:
(Emphasis mine.)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Yes but how does one generally obtain an immunity? What is the general process regardless of damage type? What are the prerequisites? What requirements would you as a DM put into place before a player would get an immunity? Players can get immunities but what do all of these instances have in common?
Immunity to what?
You can filter magic items using the "immunity" effect type to see a list of all magic items that grant immunity to one thing or another. There are a few spells that provide temporary immunity to things, like Primordial Ward and Invulnerability. Those are somewhat harder to filter but using the "warding" tag does most of the work.
If you're asking for homebrew, then just do whatever. No one cares but your own table.
Any specific damage, and what do all the instances have in common. Are they isolated events or is there prerequisites? Is it just “okay now you have immunity” or “now that you have done this you have immunity” If there is a requirement than with magic items and spells that grant immunity they might just overpower the req. with MAGIC, but how is immunity done without MAGIC, that being the reality-warping doesn’t really have a root in logic… thing.
In theory, a perfect body in D&D grants immunity to poison, via the Monk class or the Boon of Perfect Health. That is the only semi-naturally-occurring immunity possible in D&D.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I can think of a few other examples that can raise a resistance to immunity, but it's done via quality, not quantity.
"Not all those who wander are lost"