Recently I had a player fulfill his pact with his patron and was granted a weapon ( pact of the blade ).
Before that he was a dual wielder because he wanted to use the feat dual wielder for the extra AC.
It makes sense to me to keep the AC, but if dual wielding with a Pact weapon ( that is also a hex weapon ) does that mean that attacking with any other weapon after the pact weapon should be done at disadvantage?
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."
There is no indication that a pact weapon should impose any kind of disadvantage.
There's also no indication that you actually have to fight using the pact weapon (although you'd be foolish to never use it) rather than any other weapon you have handy.
There is nothing in the Hex Warrior or Pact of the Blade class features that describe any interactions with other weapons. You are free to homebrew any such interaction if you want though.
*Edit* With respect to Critical Role Matt Mercer frequently used his own (and others) homebrew rules. The entire Blood Hunter classn as well as the Gunslinger, Echo Knight, Chronurgy Magic, Graviturgy Magic, and Way of the Cobalt Soul subclasses are all Critical Role creations. It is not a fundamental part of D&D for a Wizard to make a Wisdom saving throw if they kill a Humanoid with a fire damage spell. That is something Matt homebrewed due to Caleb's backstory, likely in collaboration with Liam.
The Pact of the Blade itself places no limits on the weapon used. There isn't even any requirement for the hexblade to use their pact weapon.
Also, if the player is enjoying playing a dual wielding character, I really don't see much point in spoiling their fun by making up a pact limitation that they can only use their pact weapon effectively while other weapons attack with disadvantage as you suggested .. unless the player is also interested in it from a role play perspective.
Here is the RAW:
A character can attack with ANY weapon they like (even ones they aren't proficient with - the only difference is if they aren't proficient they don't add their proficiency modifier to the to hit roll). There are no rules constraining the weapons a character may use though not all weapons work with all class benefits - eg sneak attack requires finesse or ranged weapons.
The pact of the blade gives the character a weapon they can summon that has several useful properties and for a hexblade warlock can also attack using charisma instead of dex or str.
Also note, the pact weapon does NOT need to be their hex warrior weapon. That can be a second and entirely different weapon which fits perfectly with a hexblade warlock who wants to dual wield. They can wield their pact weapon in one hand and their hex weapon in the other and both can use charisma for attack and damage rolls.
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
The hex warrior benefit extends to every pact weapon. The pact weapon doesn't replace the hex weapon.
As DM, it is up to you how you run it but the hexblade mechanics are designed in such a way as to allow a pact of the blade hexblade warlock to dual wield using charisma.
Finally, the pact and patron of a hexblade is not necessarily a weapon of any kind ... it is a mysterious entity from the Shadowfell that sometimes manifests in "sentient magic weapons carved from the stuff of shadow". It is not the weapon itself but "the shadowy force behind these weapons" with which the warlock makes a pact. The Raven Queen is an example that could be used as the patron but honestly it can be any force from the Shadowfell that fits your game world.
"You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends."
Anyway, as always, it is up to you as DM how you want to run your world but there are no rules or even lore to suggest the limitation you are thinking of imposing.
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Hi everyone,
Recently I had a player fulfill his pact with his patron and was granted a weapon ( pact of the blade ).
Before that he was a dual wielder because he wanted to use the feat dual wielder for the extra AC.
It makes sense to me to keep the AC, but if dual wielding with a Pact weapon ( that is also a hex weapon ) does that mean that attacking with any other weapon after the pact weapon should be done at disadvantage?
Looking forward to your replies.
Why do you think attacking with another weapon will be done at disadvantage?
Well a pact was made with that blade and that blade alone.
My question is does the pact tolerate another blade?
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."
There is no indication that a pact weapon should impose any kind of disadvantage.
There's also no indication that you actually have to fight using the pact weapon (although you'd be foolish to never use it) rather than any other weapon you have handy.
Meaning is it up to the patron, or the pact?
Pact of Ukutoa didn't tolerate another blade at all.
That's why I ask.
There is nothing in the Hex Warrior or Pact of the Blade class features that describe any interactions with other weapons. You are free to homebrew any such interaction if you want though.
*Edit* With respect to Critical Role Matt Mercer frequently used his own (and others) homebrew rules. The entire Blood Hunter classn as well as the Gunslinger, Echo Knight, Chronurgy Magic, Graviturgy Magic, and Way of the Cobalt Soul subclasses are all Critical Role creations. It is not a fundamental part of D&D for a Wizard to make a Wisdom saving throw if they kill a Humanoid with a fire damage spell. That is something Matt homebrewed due to Caleb's backstory, likely in collaboration with Liam.
Thank you everyone for your input!
Just wanted to make sure since it will be important for the pact that was already made.
The Pact of the Blade itself places no limits on the weapon used. There isn't even any requirement for the hexblade to use their pact weapon.
Also, if the player is enjoying playing a dual wielding character, I really don't see much point in spoiling their fun by making up a pact limitation that they can only use their pact weapon effectively while other weapons attack with disadvantage as you suggested .. unless the player is also interested in it from a role play perspective.
Here is the RAW:
A character can attack with ANY weapon they like (even ones they aren't proficient with - the only difference is if they aren't proficient they don't add their proficiency modifier to the to hit roll). There are no rules constraining the weapons a character may use though not all weapons work with all class benefits - eg sneak attack requires finesse or ranged weapons.
The pact of the blade gives the character a weapon they can summon that has several useful properties and for a hexblade warlock can also attack using charisma instead of dex or str.
Also note, the pact weapon does NOT need to be their hex warrior weapon. That can be a second and entirely different weapon which fits perfectly with a hexblade warlock who wants to dual wield. They can wield their pact weapon in one hand and their hex weapon in the other and both can use charisma for attack and damage rolls.
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
The hex warrior benefit extends to every pact weapon. The pact weapon doesn't replace the hex weapon.
As DM, it is up to you how you run it but the hexblade mechanics are designed in such a way as to allow a pact of the blade hexblade warlock to dual wield using charisma.
Finally, the pact and patron of a hexblade is not necessarily a weapon of any kind ... it is a mysterious entity from the Shadowfell that sometimes manifests in "sentient magic weapons carved from the stuff of shadow". It is not the weapon itself but "the shadowy force behind these weapons" with which the warlock makes a pact. The Raven Queen is an example that could be used as the patron but honestly it can be any force from the Shadowfell that fits your game world.
"You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends."
Anyway, as always, it is up to you as DM how you want to run your world but there are no rules or even lore to suggest the limitation you are thinking of imposing.