I'm curious about a possible interaction between the Rune Knight's Rune Carver ability and the Rune Shaper feat you can get with the Rune Carver background. The 2 features having the exact same name makes it looks like they should be handled the same (even if it is by accident.) (I might be wrong on any of my interpretations and I'm trying to go off of RAW)
This interaction is specifically about the 6 rune that are on the rune knight's rune list (hill, stone, frost, fire, storm and cloud runes) which are also on the rune shaper's rune list (which has 13 total). When I mention a rune, it will primarily be about one of these 6. And I am assuming a build of getting the level 1 background Rune Carver and going straight Rune Knight.
The feat lets you learn a number of runes from a list equal to half your pb rounded down and the rune knight lets you learn between 2 and 5 runes based on your rune knight level.
They both go on to say that at the end of a long rest you inscribe each rune you know onto an object.
The rune shaper feat says that you learn a spell that corresponds to each of the runes on the rune list and that you can use spell slots to cast any of the spells. And once per long rest, you can cast the each of spells once without using a spell slot or materials. The part about a free use once per long rest is in its own paragraph, and nowhere does it say that the runes your inscribing have to be learned from this feat.
The rune knight has a list of runes, and each has an entry similar to: "Cloud Rune. This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune," With the first sentence being a little different for each rune and sounding like flavor text and the second sentence being followed by a passive affect and a once per short rest activatable affect. And like the feat, nowhere does it say that the inscribed runes have to be learned from the RK ability.
So when you inscribe each of your runes, to you get the affects from both the feat and the subclass ability. At level 3 you will know 3 runes (1 from the feat and 2 from the RK), so it looks like, by the wording of the feat and ability, you get one spell per inscribed rune (3 total) and are able to use three different runes from the RK list. And by level 10 RK, you will know 6 runes and get 6 spells and use all 6 of the RK runes.
Like I said at the beginning, I might be wrong, but this looks like an interesting interaction.
Rune Shaper allows access to several powerful spells for martial characters, most of whom don't usually get access to spells of any kind.
Armor of Agathys is excellent for any character who gets up close and personal with their foes.
Burning hands can net massive damage if you line your enemies up right, and you're not afraid to get within the 15-foot cone distance.
Thunderwave can provide some explosive damage if you find yourself surrounded.
Entangle is an incredibly potent spell for martial characters that can make use of the advantage on attacks the restrained condition provides.
While your lack of spell slots means you could only cast each spell once per day, these spells can enhance your abilities enough to make this a worthwhile feat nonetheless.
When it comes to picking your martial character, both Rune Knight fighters and Path of the Giant barbarians have ties to giants, making it all the more fitting that your character can channel the power of their ancient language.
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I'm curious about a possible interaction between the Rune Knight's Rune Carver ability and the Rune Shaper feat you can get with the Rune Carver background. The 2 features having the exact same name makes it looks like they should be handled the same (even if it is by accident.) (I might be wrong on any of my interpretations and I'm trying to go off of RAW)
This interaction is specifically about the 6 rune that are on the rune knight's rune list (hill, stone, frost, fire, storm and cloud runes) which are also on the rune shaper's rune list (which has 13 total). When I mention a rune, it will primarily be about one of these 6. And I am assuming a build of getting the level 1 background Rune Carver and going straight Rune Knight.
The feat lets you learn a number of runes from a list equal to half your pb rounded down and the rune knight lets you learn between 2 and 5 runes based on your rune knight level.
They both go on to say that at the end of a long rest you inscribe each rune you know onto an object.
The rune shaper feat says that you learn a spell that corresponds to each of the runes on the rune list and that you can use spell slots to cast any of the spells. And once per long rest, you can cast the each of spells once without using a spell slot or materials. The part about a free use once per long rest is in its own paragraph, and nowhere does it say that the runes your inscribing have to be learned from this feat.
The rune knight has a list of runes, and each has an entry similar to: "Cloud Rune. This rune emulates the deceptive magic used by some cloud giants. While wearing or carrying an object inscribed with this rune," With the first sentence being a little different for each rune and sounding like flavor text and the second sentence being followed by a passive affect and a once per short rest activatable affect. And like the feat, nowhere does it say that the inscribed runes have to be learned from the RK ability.
So when you inscribe each of your runes, to you get the affects from both the feat and the subclass ability. At level 3 you will know 3 runes (1 from the feat and 2 from the RK), so it looks like, by the wording of the feat and ability, you get one spell per inscribed rune (3 total) and are able to use three different runes from the RK list. And by level 10 RK, you will know 6 runes and get 6 spells and use all 6 of the RK runes.
Like I said at the beginning, I might be wrong, but this looks like an interesting interaction.
https://www.dndbeyond.com/posts/1551-channel-ancient-power-with-the-rune-carver -
Melee Martials
Rune Shaper allows access to several powerful spells for martial characters, most of whom don't usually get access to spells of any kind.
While your lack of spell slots means you could only cast each spell once per day, these spells can enhance your abilities enough to make this a worthwhile feat nonetheless.
When it comes to picking your martial character, both Rune Knight fighters and Path of the Giant barbarians have ties to giants, making it all the more fitting that your character can channel the power of their ancient language.