By RAW, there's no provisions for the Manual of Golems to create anything but the stat block associated with the particular version at hand. A DM could adapt it to something like a Dragonbone Golem, but the DM would want to review the stat block and decide if they want it in play on the party's side.
The existing ones give costs and time in their descriptions; for homebrew you can use them as a baseline and then eyeball/improv it based on what's being made.
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What about making different golem types like dragonbone and snow or infernal iron golem?
DM can always homebrew or reflavor monsters that don't exist.
There’s already a snow golem in RotFM. And dragon bone in Fizban.
What is it you’re asking?
By RAW, there's no provisions for the Manual of Golems to create anything but the stat block associated with the particular version at hand. A DM could adapt it to something like a Dragonbone Golem, but the DM would want to review the stat block and decide if they want it in play on the party's side.
How to use such a manual of golems like costs and time.
The existing ones give costs and time in their descriptions; for homebrew you can use them as a baseline and then eyeball/improv it based on what's being made.