Sorry if this was discussed already but I couldn't find anything on it online. Also I'm really sorry but this is a bit of a longer one.
So while I was working on a Juggernaut Barbarian build I notice something interesting with the Hurricane Strike's wording and can't figure out if this breaks any rules as written.
Here's the setup. Juggernaut Barbarian with a javelin and has taken the Strike of the Giants feat choosing Stone Strike. Now once per turn when you hit a creature with a melee or thrown weapon attack you can push them 10ft away if they fail the strength save. And if you want some extra spice add the Sharpshooter feat for good measure. But wait there's more!!
At level 10 you gain Hurricane Strike and this is were the problems arises.
Starting at 10th level, your blows can hurl foes through the air and into the attacks of your allies. As a reaction when you push a creature at least 5 feet, you can then leap into an unoccupied space next to the creature. If you do so, the creature must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone. This leap costs no movement and does not provoke opportunity attacks.
First off, this does not specify that the target has to be within melee range or be pushed by Thunderous Blows. Just that they need to be pushed at least 5 feet. So if you hit a creature with the javelin you can than use the stone giant strike. If the creature than fails the saving throw it's also pushed 10 feet away. Finally, you can burn your reaction to use Hurricane Strike to jump to the unoccupied space right behind the creature for a total distance traveled of 135 feet(assuming the creature was at your max range) all without using any of your movement.
I know that one argument against this will be the maximum movement limitation in the player's handbook which states:
Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
But I think there is a fair argument that the last part of Hurricane Strike makes it so this does not apply.
Starting at 10th level, your blows can hurl foes through the air and into the attacks of your allies. As a reaction when you push a creature at least 5 feet, you can then leap into an unoccupied space next to the creature.If you do so, the creature must succeed on a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone. This leap costs no movement and does not provoke opportunity attacks.
This part makes it sound like Hurricane Strike's jump is not considered a type movement and mechanically functions similar to Misty Step or Steel Wind Strike. Though the only magic used is the magic of not skipping leg day. Thus it would not be limited by your max movement.
Is there anything I'm missing here? I know that this 100% breaks the spirit of the rules but does it break any rules as written?
Also, I do want to make clear that this is all just for the sake of my curiosity. I am not trying to actually do this in any campaign I'm apart of.
Though, I will admit I would love to play this in a one shot campaign at least once. I can't stop laughing as I imagine the party dealing with a lich who is hiding behind his undead army only for my barbarian to do an OG Superman and jump over his entire army in a single bound just to curb stomp the lich straight into the Nine Hells.
The only argument against it that I can see making sense is that Strike of the Giants says the target must make a save or BE PUSHED, and it doesn't actually specifically say that you push them. It's that passive voice that opens up the possibility that this doesn't work, because Hurricane Strike only applies when you push a target.
It's not really that powerful. Strike of the Giants can only be used a number of times per long rest equal to your proficiency modifier, the target has to fail a strength save in order to be pushed by it, and javelins have disadvantage on attacks beyond 30 feet.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This all seems intended and above board. It is very similar to the Relentless Hex invocation which they get at 7th level. Could even potentially multiclass into Warlock for Repelling Blast to trigger Hurricane Strike, though it is questionable if this is worth it.
Sorry if this was discussed already but I couldn't find anything on it online. Also I'm really sorry but this is a bit of a longer one.
So while I was working on a Juggernaut Barbarian build I notice something interesting with the Hurricane Strike's wording and can't figure out if this breaks any rules as written.
Here's the setup. Juggernaut Barbarian with a javelin and has taken the Strike of the Giants feat choosing Stone Strike. Now once per turn when you hit a creature with a melee or thrown weapon attack you can push them 10ft away if they fail the strength save. And if you want some extra spice add the Sharpshooter feat for good measure. But wait there's more!!
At level 10 you gain Hurricane Strike and this is were the problems arises.
First off, this does not specify that the target has to be within melee range or be pushed by Thunderous Blows. Just that they need to be pushed at least 5 feet. So if you hit a creature with the javelin you can than use the stone giant strike. If the creature than fails the saving throw it's also pushed 10 feet away. Finally, you can burn your reaction to use Hurricane Strike to jump to the unoccupied space right behind the creature for a total distance traveled of 135 feet(assuming the creature was at your max range) all without using any of your movement.
I know that one argument against this will be the maximum movement limitation in the player's handbook which states:
But I think there is a fair argument that the last part of Hurricane Strike makes it so this does not apply.
This part makes it sound like Hurricane Strike's jump is not considered a type movement and mechanically functions similar to Misty Step or Steel Wind Strike. Though the only magic used is the magic of not skipping leg day. Thus it would not be limited by your max movement.
Is there anything I'm missing here? I know that this 100% breaks the spirit of the rules but does it break any rules as written?
Also, I do want to make clear that this is all just for the sake of my curiosity. I am not trying to actually do this in any campaign I'm apart of.
Though, I will admit I would love to play this in a one shot campaign at least once. I can't stop laughing as I imagine the party dealing with a lich who is hiding behind his undead army only for my barbarian to do an OG Superman and jump over his entire army in a single bound just to curb stomp the lich straight into the Nine Hells.
The only argument against it that I can see making sense is that Strike of the Giants says the target must make a save or BE PUSHED, and it doesn't actually specifically say that you push them. It's that passive voice that opens up the possibility that this doesn't work, because Hurricane Strike only applies when you push a target.
In my opinion though, it should totally work.
It's not really that powerful. Strike of the Giants can only be used a number of times per long rest equal to your proficiency modifier, the target has to fail a strength save in order to be pushed by it, and javelins have disadvantage on attacks beyond 30 feet.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This all seems intended and above board. It is very similar to the Relentless Hex invocation which they get at 7th level. Could even potentially multiclass into Warlock for Repelling Blast to trigger Hurricane Strike, though it is questionable if this is worth it.
One thing that isn't clear and potentially limits Hurricane Strike is of the distance is limited by the natural limits of jumping outlined in the PHB here: https://www.dndbeyond.com/sources/phb/adventuring#Jumping
I don't believe so, but I could imagine it being read that way.
*Edit* There is also the Crusher feat and Light Hammers.