This is a rule question that my group has been wondering about. Can you use the Repelling Blast Invocation to launch someone ten feet in the air which in turn causes them to drop to the ground and become prone?
And if you are under them and launch them straight up, you will have to make a dex 15 save or they will land on you - in which case both of you split the damage and both of you end up prone, Tasha's Cauldron, Page 170.
And I don’t know if you could get directly underneath them as you can’t end movement in another creatures space to cast the spell. Unless they were somehow above you flying or levitating above you and didn’t have hover.
You don't need to be directly under them, you could be in a space nearly-directly under them and it could still pop them up 10 ft.
How far down you are will determine how far off to a side you can be from directly under them. 10ft off to the side but 150ft below them is basically still just straight up enough to launch them 10ft up.
EG. You have enemy archers at the edge of the cliff face 100ft up shooting down into the battle. You run over next to the cliffside and launch your EB+RB at one and it'll knock him up 10ft. He takes EB damage plus falls 10ft and lands prone.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
If you're playing a tiny character (or possibly Lightfoot Halfling) can't you slide between their legs, launch them into the air and continue to slide out of harm's way?
You do of course have disadvantage on ranged attacks made within 5' - assuming they can see you.
If you're playing a tiny character (or possibly Lightfoot Halfling) can't you slide between their legs, launch them into the air and continue to slide out of harm's way?
You do of course have disadvantage on ranged attacks made within 5' - assuming they can see you.
If they're at least two sizes larger, you could:
Drop prone
crawl into their space (sliding is not a thing in the rules -- momentum doesn't officially exist)
zap them upward (if your DM allows you to specifically crawl beneath their legs, which is more precision than the movement rules really have)
leave their space (you can't willingly end your turn in their space)
And then they will indeed pop up.
And fall on you, because you fully resolve the attack and the instant fall before you get to move again.
If you're playing a tiny character (or possibly Lightfoot Halfling) can't you slide between their legs, launch them into the air and continue to slide out of harm's way?
You do of course have disadvantage on ranged attacks made within 5' - assuming they can see you.
If they're at least two sizes larger, you could:
Drop prone
crawl into their space (sliding is not a thing in the rules -- momentum doesn't officially exist)
zap them upward (if your DM allows you to specifically crawl beneath their legs, which is more precision than the movement rules really have)
leave their space (you can't willingly end your turn in their space)
And then they will indeed pop up.
And fall on you, because you fully resolve the attack and the instant fall before you get to move again.
RAW while you can effectively can move through a hostile creature's space if the creature is at least two sizes larger or smaller than you,, you can't willingly end your move in its space, which is what you would do to cast eldritch blast.
Moving Around Other Creatures: You can move through a nonhostile creature's space. In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. Remember that another creature's space is difficult terrain for you.
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
If you leave a hostile creature's reach during your move, you provoke an opportunity attack, as explained later in the section.
If you're playing a tiny character (or possibly Lightfoot Halfling) can't you slide between their legs, launch them into the air and continue to slide out of harm's way?
You do of course have disadvantage on ranged attacks made within 5' - assuming they can see you.
If they're at least two sizes larger, you could:
Drop prone
crawl into their space (sliding is not a thing in the rules -- momentum doesn't officially exist)
zap them upward (if your DM allows you to specifically crawl beneath their legs, which is more precision than the movement rules really have)
leave their space (you can't willingly end your turn in their space)
And then they will indeed pop up.
And fall on you, because you fully resolve the attack and the instant fall before you get to move again.
RAW while you can effectively can move through a hostile creature's space if the creature is at least two sizes larger or smaller than you,, you can't willingly end your move in its space, which is what you would do to cast eldritch blast.
Yeah, I conflated "move" and "turn". Too many boardgames.
What you can do, though, is ready an action. "The next time I'm directly below a creature, I eldritch blast it"
That would interrupt your move, and they would fall on you.
Getting in the space directly below a creature requires such space, which is unlikely unless it can fly or jump above you.
Another possibility is to unwillingly move in the same space, which could happen by being pushed or shove in the creature's space. In this case any direction could be used to push it 10 feet in straight line thereafter with Repelling Blast, but the downside is that eldritch blast 's attack roll would be made with disadvantage being within 5 feet of a hostile creature, unless it's incapacitated or unable to see you somehow.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is a rule question that my group has been wondering about. Can you use the Repelling Blast Invocation to launch someone ten feet in the air which in turn causes them to drop to the ground and become prone?
They go in a straight line away from you, so you would have to be underneath them to try it.
And you'd have to be directly underneath them to get the 10 feet necessary for damage, which is required for leaving them prone.
And if you are under them and launch them straight up, you will have to make a dex 15 save or they will land on you - in which case both of you split the damage and both of you end up prone, Tasha's Cauldron, Page 170.
And I don’t know if you could get directly underneath them as you can’t end movement in another creatures space to cast the spell. Unless they were somehow above you flying or levitating above you and didn’t have hover.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
You don't need to be directly under them, you could be in a space nearly-directly under them and it could still pop them up 10 ft.
How far down you are will determine how far off to a side you can be from directly under them. 10ft off to the side but 150ft below them is basically still just straight up enough to launch them 10ft up.
EG. You have enemy archers at the edge of the cliff face 100ft up shooting down into the battle. You run over next to the cliffside and launch your EB+RB at one and it'll knock him up 10ft. He takes EB damage plus falls 10ft and lands prone.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
If you're playing a tiny character (or possibly Lightfoot Halfling) can't you slide between their legs, launch them into the air and continue to slide out of harm's way?
You do of course have disadvantage on ranged attacks made within 5' - assuming they can see you.
If they're at least two sizes larger, you could:
And then they will indeed pop up.
And fall on you, because you fully resolve the attack and the instant fall before you get to move again.
You could get partially underneath them and shoot them twice diagonally no? DM would have to approve but makes sense to me.
What jl8e describe is not accurate.
RAW while you can effectively can move through a hostile creature's space if the creature is at least two sizes larger or smaller than you,, you can't willingly end your move in its space, which is what you would do to cast eldritch blast.
Yeah, I conflated "move" and "turn". Too many boardgames.
What you can do, though, is ready an action. "The next time I'm directly below a creature, I eldritch blast it"
That would interrupt your move, and they would fall on you.
It really doesn't seem worth it.
Getting in the space directly below a creature requires such space, which is unlikely unless it can fly or jump above you.
Another possibility is to unwillingly move in the same space, which could happen by being pushed or shove in the creature's space. In this case any direction could be used to push it 10 feet in straight line thereafter with Repelling Blast, but the downside is that eldritch blast 's attack roll would be made with disadvantage being within 5 feet of a hostile creature, unless it's incapacitated or unable to see you somehow.