I’m not understanding spending hit die to regain hit points during a short rest. Then during a long rest you get back half of the hit dice spent during a short rest, does that mean you don’t fully recover on a long rest I’m a little confused and could use a clarification spell or someone could just tell me.
When you take a long rest you recover half of your level in hit dice, not half of your spent hit dice.
So if your character is 5th level and they spent 3 hit dice healing during short rests that day, when they take a long rest they recover 2 hit dice (always round down in 5e).
Hit dice and the Exhaustion condition are probably the two most common things that don't fully reset on a long rest.
I’m not understanding spending hit die to regain hit points during a short rest. Then during a long rest you get back half of the hit dice spent during a short rest, does that mean you don’t fully recover on a long rest I’m a little confused and could use a clarification spell or someone could just tell me.
This is two separate functions. You regain all hit points and you regain some hit dice.
So you can spend hit dice during a short rest to regain hit points for an extended battle or a series of combat situations. You cleared up how get them back I didn’t understand how they were used.
So you can spend hit dice during a short rest to regain hit points for an extended battle or a series of combat situations. You cleared up how get them back I didn’t understand how they were used.
Oh, when you complete a short rest you can spend any number of your hit dice to heal. Roll the hit dice you decide to spend and add your Constitution modifier to each one to determine the amount of hit points healed. Typically I roll one hit dice at a time until I am happy with the amount I have healed. I find DnDBeyond's interface for managing hit points wonky and especially how it goes about handling hit dice, both when leveling up or taking a short rest.
This gets further complicated if you multi-class into classes that use different hit dice. For example a Barbarian 6 / Rogue 3 is a 9th level character and so can have up to 9 hit dice. But 6 of these will be d12s and 3 of them will be d8s because that is how many levels the character has in classes with these hit dice. In this situation you get to choose which type of hit dice you are spending or recovering.
A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.
I’m not understanding spending hit die to regain hit points during a short rest. Then during a long rest you get back half of the hit dice spent during a short rest, does that mean you don’t fully recover on a long rest I’m a little confused and could use a clarification spell or someone could just tell me.
When you take a long rest you recover half of your level in hit dice, not half of your spent hit dice.
So if your character is 5th level and they spent 3 hit dice healing during short rests that day, when they take a long rest they recover 2 hit dice (always round down in 5e).
Hit dice and the Exhaustion condition are probably the two most common things that don't fully reset on a long rest.
This is two separate functions. You regain all hit points and you regain some hit dice.
So you can spend hit dice during a short rest to regain hit points for an extended battle or a series of combat situations. You cleared up how get them back I didn’t understand how they were used.
Oh, when you complete a short rest you can spend any number of your hit dice to heal. Roll the hit dice you decide to spend and add your Constitution modifier to each one to determine the amount of hit points healed. Typically I roll one hit dice at a time until I am happy with the amount I have healed. I find DnDBeyond's interface for managing hit points wonky and especially how it goes about handling hit dice, both when leveling up or taking a short rest.
This gets further complicated if you multi-class into classes that use different hit dice. For example a Barbarian 6 / Rogue 3 is a 9th level character and so can have up to 9 hit dice. But 6 of these will be d12s and 3 of them will be d8s because that is how many levels the character has in classes with these hit dice. In this situation you get to choose which type of hit dice you are spending or recovering.
This is what the rules say, from the PHB.
Thanks for explaining that I get it now.