[...] You choose when to take a Bonus Action during your turn unless the Bonus Action’s timing is specified. Anything that deprives you of your ability to take actions also prevents you from taking a Bonus Action.
B: Is the free interaction described in “Time-Limited Object Interactions” definitely in addition to the drawing/stowing described in the Attack action?
1: Draw a shortsword and rapier (simultaneously thanks to Dual Wielder) as part of my attack with the shortsword (triggering Vex if it hits).
2: Attack with my rapier with advantage (if the shortsword triggered Vex) as a Bonus Action (thanks to Dual Wielder). Note that I can’t draw/stow here because this is not an attack made with the Attack action.
3: However I now stow my shortsword and rapier as a free object interaction .
You can interact with one object for free, not two: EDIT: I changed my mind. See posts below.
When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature’s movement or action. Any additional interactions require the Utilize action, as explained in “Combat” later in this chapter.
Interacting with Things.You can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe.
If you want to interact with a second object, you need to take the Utilize action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
4: Throw a dagger (Nick) as part of the action I started in step 1, leaving my hands free to repeat the cycle. (Yes this would normally be at disadvantage if i was in melee but I’m a Swashbuckler so that’s not a problem.)
I cannot say RAW this step wrong, but my personal opinion is that RAI you should already be Dual Wielding two Light weapons (one with Nick) when you start the Attack action to benefit from Light and Nick.
Thanks. Yes, I was assuming that Dual Wielder’s Quick Draw would apply to drawing during a free interaction as well as to drawing as part of an attack in the Attack action.
I wasn’t sure if the early reply on question B was generally agreed upon, or just one person’s reading, so thought it worth asking.
Fair point on Nick being intended for a weapon that’s in hand.
Thanks. Yes, I was assuming that Dual Wielder’s Quick Draw would apply to drawing during a free interaction as well as to drawing as part of an attack in the Attack action.
I wasn’t sure if the early reply on question B was generally agreed upon, or just one person’s reading, so thought it worth asking.
Mmm... yeah... maybe it's as you said... now I have the same doubt, mate :D
Thanks. Yes, I was assuming that Dual Wielder’s Quick Draw would apply to drawing during a free interaction as well as to drawing as part of an attack in the Attack action.
RAW the Dual wielder feat applies whenever a weapon is drawn or stowed
There's nothing in the rules that says you will not get the Nick effect if the weapon is thrown. I know the intention is for it to be like you just graze the opponent while you are swiftly attacking with two weapons in hand - but it is written like you can just attack with the weapon in any way the weapon is meant to be attacked with.
Also that is a bummer that you cannot get in contact with your DM who you are paying for. Usually the paid DM's have a session zero for you to ask questions like this. It's weird that they don't have a business email that you can contact or something like that.
Look in the dual wielding feat: “Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one” if, and it’s a decent if, you already have two weapons drawn then dual wielder ( technically ) allows you to stow one and draw a third when you normally would be able to only stow one of the two drawn weapons. (remember, dropping a weapon is still stowing it now). So, before combat you are moving around with a short sword and a scimitar, the fight begins and you attack with the short sword the. Stow it as you attack( with advantage - thank you vex), using Nick to include it in the attack action, with the scimitar while drawing your longsword and then taking your dual wielding bonus action attack. The next round you stow the long sword, draw the short sword attack with it then stow it and draw the long sword while attacking with the scimitar then bonus attacking again with the long sword.
Look in the dual wielding feat: “Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one” if, and it’s a decent if, you already have two weapons drawn then dual wielder ( technically ) allows you to stow one and draw a third when you normally would be able to only stow one of the two drawn weapons. (remember, dropping a weapon is still stowing it now). So, before combat you are moving around with a short sword and a scimitar, the fight begins and you attack with the short sword the. Stow it as you attack( with advantage - thank you vex), using Nick to include it in the attack action, with the scimitar while drawing your longsword and then taking your dual wielding bonus action attack. The next round you stow the long sword, draw the short sword attack with it then stow it and draw the long sword while attacking with the scimitar then bonus attacking again with the long sword.
Not sure if I understood correctly, but Quick Draw lets you draw two weapons or stow two weapons, not one of each.
A Dual Wielder effectively can draw or stow two weapons instead of one, wether using Free object interaction, when attacking as part of the Attack action or with a Thrown weapon.
"Not sure if I understood correctly, but Quick Draw lets you draw two weapons or stow two weapons, not one of each."
Yea that's the way its written.
But it's another one of those- talk to your DM things.
In my most recent game i made the case for- hey if i can draw two or stow two at the same time then shouldn't i also be able to draw one and stow one at the same time.
DM- Yea that seems reasonable.
It allowed me to pull off the dueling fighting style while using different weapons. Again, not applicable at every table but if you have a neat idea about how you'd like to extrapolate the rules- talk to your DM.
A Dual Wielder effectively can draw or stow two weapons instead of one, wether using Free object interaction, when attacking as part of the Attack action or with a Thrown weapon.
After rethinking it, I agree. I'll update my earlier answers with this in mind.
Also i said when attacking with a Thrown weapon, i should have specified throwing it with ranged attack as you can't draw a Thrown weapon as part of melee attack without the Attack action.
1) I think they added the draw/stow to each attack (in the attack action) specifically to allow for better use of Extra Attack with thrown weapons. It lets you "draw weapon, throw it" each attack, or "throw weapon, draw next" each attack.
2) I think they excluded it from Bonus Action and Reaction attacks to make it less exploitable.
3) I think Dual Wielder only allows drawing 2 or stowing 2 (like a pair), not a full single weapon swap per attack. Specifically to allow someone to swiftly transition between "unarmed" and "attacking with two weapons" but also to prevent the worst of weapon-swapping shenanigans (like "getting a full range of extra, nick, and bonus attacks while wielding a shield").
4) I think Dual Wielder is pretty explicit in applying to the free object interaction version of draw/stow.
2) I think they excluded it from Bonus Action and Reaction attacks to make it less exploitable.
Can you link where they've stated this? I think the rules are pretty ambiguous when it comes to bonus action weapon utilization so if you have a source, it would be really helpful. So far I've been assuming that the same rules of action drawing/ stowing applied to bonus action attacks as well.
2) I think they excluded it from Bonus Action and Reaction attacks to make it less exploitable.
Can you link where they've stated this? I think the rules are pretty ambiguous when it comes to bonus action weapon utilization so if you have a source, it would be really helpful. So far I've been assuming that the same rules of action drawing/ stowing applied to bonus action attacks as well.
They haven't said why they did it anywhere. I'm just inferring.
But the rule as written is pretty explicit: "You can either equip or unequip one weapon when you make an attack as part of this action." That's directly in the glossary entry for the Attack Action, and the entire source of the rule in question. It doesn't apply to all attacks, but to all attacks in the attack action.
(One could imagine some future subclass or whatever having a feature that lets someone use an entire "attack action" (not just "attack") as a Bonus Action or Reaction, in which case the rule would apply. I kinda doubt they would ever do that, though.)
Yea but because it's not stated and they have written in the game the ability to make attacks as a bonus action but haven't clarified the specifics around drawing or stowing weapons for that bonus action attack - then it's ambiguous- and thus open to more than one interpretation.
2) I think they excluded it from Bonus Action and Reaction attacks to make it less exploitable.
Can you link where they've stated this? I think the rules are pretty ambiguous when it comes to bonus action weapon utilization so if you have a source, it would be really helpful. So far I've been assuming that the same rules of action drawing/ stowing applied to bonus action attacks as well.
They haven't said why they did it anywhere. I'm just inferring.
But the rule as written is pretty explicit: "You can either equip or unequip one weapon when you make an attack as part of this action." That's directly in the glossary entry for the Attack Action, and the entire source of the rule in question. It doesn't apply to all attacks, but to all attacks in the attack action.
(One could imagine some future subclass or whatever having a feature that lets someone use an entire "attack action" (not just "attack") as a Bonus Action or Reaction, in which case the rule would apply. I kinda doubt they would ever do that, though.)
I also think unequip or equip is not possible with Bonus Actions or Reactions (*). It's how I understand that rule you quoted.
(*) But it's true that Thrown weapons have their own specific rules, as @Plaguescarred stated here.
Yup outside free object interaction the only way to unequip a weapon is before or after making an attack as part of the Attack action. And equiping also found under the Attack action.
Other exceptions may exist, such as Bracers of Flying Daggers but these are case of Specific vs General rules.
Yea but because it's not stated and they have written in the game the ability to make attacks as a bonus action but haven't clarified the specifics around drawing or stowing weapons for that bonus action attack - then it's ambiguous- and thus open to more than one interpretation.
The way 5e works is that it's an exception-based system. They lay out basic rules, and then include exceptions to those rules where they apply. If no exception is given in a specific place, then no exception is available.
For object manipulation, you get a single free one from the basic combat rules. Any other object interaction on your turn is granted you by the text of things you can do. The Utilize action gives you another one. The Attack Action gives you one or more, but they are limited in scope to just drawing or sheathing weapons. Nothing that grants you a bonus action attack also grants you an object interaction to go with it, so you don't get one.
(Thrown weapons have their own built-in object interaction to draw the object you throw, and that will work with a bonus action attack, but that belongs to the Thrown property, not the BA attack ability.)
When the wording is :” … or …” it’s one OR the other not both. - that would be AND. Normal interaction allows you to either draw OR stow a single weapon, dual wielder’s quickdraw allows you to draw OR stow the normal weapon AND draw Or stow a second weapon. What isn’t completely clear is if this is addition to the draw/stow of the basic action or replaces it. In my example above I wrote is in addition to but the second round probably should only get the first two draw/stows and not the third.
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Wisea$$ DM and Player since 1979.
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It seems so, yes.
Yes. This was mentioned in this reply.
You can interact with one object for free, not two:EDIT: I changed my mind. See posts below.I cannot say RAW this step wrong, but my personal opinion is that RAI you should already be Dual Wielding two Light weapons (one with Nick) when you start the Attack action to benefit from Light and Nick.
The intent was explained in the next article, along with a Nick example using two Light weapons: Your Guide to Weapon Mastery in the 2024 Player's Handbook.
Thanks. Yes, I was assuming that Dual Wielder’s Quick Draw would apply to drawing during a free interaction as well as to drawing as part of an attack in the Attack action.
I wasn’t sure if the early reply on question B was generally agreed upon, or just one person’s reading, so thought it worth asking.
Fair point on Nick being intended for a weapon that’s in hand.
Mmm... yeah... maybe it's as you said... now I have the same doubt, mate :DEDIT: I agree with you. See below.
RAW the Dual wielder feat applies whenever a weapon is drawn or stowed
There's nothing in the rules that says you will not get the Nick effect if the weapon is thrown. I know the intention is for it to be like you just graze the opponent while you are swiftly attacking with two weapons in hand - but it is written like you can just attack with the weapon in any way the weapon is meant to be attacked with.
Also that is a bummer that you cannot get in contact with your DM who you are paying for. Usually the paid DM's have a session zero for you to ask questions like this. It's weird that they don't have a business email that you can contact or something like that.
Look in the dual wielding feat: “Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one” if, and it’s a decent if, you already have two weapons drawn then dual wielder ( technically ) allows you to stow one and draw a third when you normally would be able to only stow one of the two drawn weapons. (remember, dropping a weapon is still stowing it now). So, before combat you are moving around with a short sword and a scimitar, the fight begins and you attack with the short sword the. Stow it as you attack( with advantage - thank you vex), using Nick to include it in the attack action, with the scimitar while drawing your longsword and then taking your dual wielding bonus action attack. The next round you stow the long sword, draw the short sword attack with it then stow it and draw the long sword while attacking with the scimitar then bonus attacking again with the long sword.
Wisea$$ DM and Player since 1979.
Not sure if I understood correctly, but Quick Draw lets you draw two weapons or stow two weapons, not one of each.
A Dual Wielder effectively can draw or stow two weapons instead of one, wether using Free object interaction, when attacking as part of the Attack action or with a Thrown weapon.
After rethinking it, I agree. I'll update my earlier answers with this in mind.
Also i said when attacking with a Thrown weapon, i should have specified throwing it with ranged attack as you can't draw a Thrown weapon as part of melee attack without the Attack action.
1) I think they added the draw/stow to each attack (in the attack action) specifically to allow for better use of Extra Attack with thrown weapons. It lets you "draw weapon, throw it" each attack, or "throw weapon, draw next" each attack.
2) I think they excluded it from Bonus Action and Reaction attacks to make it less exploitable.
3) I think Dual Wielder only allows drawing 2 or stowing 2 (like a pair), not a full single weapon swap per attack. Specifically to allow someone to swiftly transition between "unarmed" and "attacking with two weapons" but also to prevent the worst of weapon-swapping shenanigans (like "getting a full range of extra, nick, and bonus attacks while wielding a shield").
4) I think Dual Wielder is pretty explicit in applying to the free object interaction version of draw/stow.
Can you link where they've stated this? I think the rules are pretty ambiguous when it comes to bonus action weapon utilization so if you have a source, it would be really helpful. So far I've been assuming that the same rules of action drawing/ stowing applied to bonus action attacks as well.
Just trying to learn!
They haven't said why they did it anywhere. I'm just inferring.
But the rule as written is pretty explicit: "You can either equip or unequip one weapon when you make an attack as part of this action." That's directly in the glossary entry for the Attack Action, and the entire source of the rule in question. It doesn't apply to all attacks, but to all attacks in the attack action.
(One could imagine some future subclass or whatever having a feature that lets someone use an entire "attack action" (not just "attack") as a Bonus Action or Reaction, in which case the rule would apply. I kinda doubt they would ever do that, though.)
Yea but because it's not stated and they have written in the game the ability to make attacks as a bonus action but haven't clarified the specifics around drawing or stowing weapons for that bonus action attack - then it's ambiguous- and thus open to more than one interpretation.
You can draw a Thrown weapon as part of ranged attacks wether taking the Attack action, another action, Bonus Action or Reaction.
If i'm not mistaken, so far the ways yo draw or stow anything is limited to this:
You can draw or stow any object as part of movement or action.
You can draw or stow any object as part of the Utilize action.
You can draw any ammunition as part of ranged attack with an Ammunition weapon.
You can draw any thrown weapon as part of ranged attack with a Thrown weapon.
You can draw or stow any weapon when you make an attack as part of Attack action.
I also think unequip or equip is not possible with Bonus Actions or Reactions (*). It's how I understand that rule you quoted.
(*) But it's true that Thrown weapons have their own specific rules, as @Plaguescarred stated here.
Yup outside free object interaction the only way to unequip a weapon is before or after making an attack as part of the Attack action. And equiping also found under the Attack action.
Other exceptions may exist, such as Bracers of Flying Daggers but these are case of Specific vs General rules.
The way 5e works is that it's an exception-based system. They lay out basic rules, and then include exceptions to those rules where they apply. If no exception is given in a specific place, then no exception is available.
For object manipulation, you get a single free one from the basic combat rules. Any other object interaction on your turn is granted you by the text of things you can do. The Utilize action gives you another one. The Attack Action gives you one or more, but they are limited in scope to just drawing or sheathing weapons. Nothing that grants you a bonus action attack also grants you an object interaction to go with it, so you don't get one.
(Thrown weapons have their own built-in object interaction to draw the object you throw, and that will work with a bonus action attack, but that belongs to the Thrown property, not the BA attack ability.)
When the wording is :” … or …” it’s one OR the other not both. - that would be AND. Normal interaction allows you to either draw OR stow a single weapon, dual wielder’s quickdraw allows you to draw OR stow the normal weapon AND draw Or stow a second weapon. What isn’t completely clear is if this is addition to the draw/stow of the basic action or replaces it. In my example above I wrote is in addition to but the second round probably should only get the first two draw/stows and not the third.
Wisea$$ DM and Player since 1979.