Was having this argument with group tonight of players, when a player used who notoriously likes to screw over the party with how he plays, not telling DM which spell he used just to watch DM with less than year experience get frustrated for 30 or more minutes trying to figure out which spell he used. He also used the spell Nondetection without telling the dm. The thing is one this was a Halloween one shot which has no conquences on the main campaign, second if he only told the dm what he was doing, he would have found out that the stone he was melding into was imprisioning a goddess of darkness and him molding into that made his character cease to exist and thus wasn't allowed to play rest of the session. So I agreed with the DM the enemies with True Sight should have been able to seen this guy, while rest of the table was arguing that there would been no way to see someone Melded into Stone. Dm even said True Sight shouldn't be considered a source of divination.
Your DM just needs to assert authority: Spells that aren't announced to the DM - at least - do not affect play.
Anyways, nothing in True Sight let's you peer into stone and reveal if anyone is in there. But I'd say the place you entered, and can exit again, would show up to True Sight. That's just my opinion though.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
For that specific spell interaction, the total cover of a solid object trumps Truesight. The biggest limit of Truesight is that it can't bypass most forms of cover or non-darkness obscurement.
For general party dynamics, someone needs to tell that player to either quit screwing around or hit the road.
Spells not declared to the DM, did not happen. Simple easy rule, it gives a player too much agency to retroactively declare what spell they "cast" in the past. If a spell is not declared to the DM, it didn't happen.
If they want to hide it from the party, passing a note with the spell written on it can work but most of the time, hiding the spells from your own party is dumb. Players rarely if ever are competiting against each other, it is generally co-operative and this is obviously not co-operative behaviour.
Bad D&D is worse than no D&D after all, this guy is likely just ruining everybody else's fun at the table, it's disruptive. I'd encourage the DM to put their foot down and if the player continues to be a problem, get em booted, because the game is for fun, everybody's fun, not just one overly entitled player.
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Was having this argument with group tonight of players, when a player used who notoriously likes to screw over the party with how he plays, not telling DM which spell he used just to watch DM with less than year experience get frustrated for 30 or more minutes trying to figure out which spell he used. He also used the spell Nondetection without telling the dm. The thing is one this was a Halloween one shot which has no conquences on the main campaign, second if he only told the dm what he was doing, he would have found out that the stone he was melding into was imprisioning a goddess of darkness and him molding into that made his character cease to exist and thus wasn't allowed to play rest of the session. So I agreed with the DM the enemies with True Sight should have been able to seen this guy, while rest of the table was arguing that there would been no way to see someone Melded into Stone. Dm even said True Sight shouldn't be considered a source of divination.
Your DM just needs to assert authority: Spells that aren't announced to the DM - at least - do not affect play.
Anyways, nothing in True Sight let's you peer into stone and reveal if anyone is in there. But I'd say the place you entered, and can exit again, would show up to True Sight. That's just my opinion though.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
For that specific spell interaction, the total cover of a solid object trumps Truesight. The biggest limit of Truesight is that it can't bypass most forms of cover or non-darkness obscurement.
For general party dynamics, someone needs to tell that player to either quit screwing around or hit the road.
Spells not declared to the DM, did not happen. Simple easy rule, it gives a player too much agency to retroactively declare what spell they "cast" in the past. If a spell is not declared to the DM, it didn't happen.
If they want to hide it from the party, passing a note with the spell written on it can work but most of the time, hiding the spells from your own party is dumb. Players rarely if ever are competiting against each other, it is generally co-operative and this is obviously not co-operative behaviour.
Bad D&D is worse than no D&D after all, this guy is likely just ruining everybody else's fun at the table, it's disruptive. I'd encourage the DM to put their foot down and if the player continues to be a problem, get em booted, because the game is for fun, everybody's fun, not just one overly entitled player.