So I have the 2024 rulebook and am thinking of incorporating some of the rules into my existing campaign but there are a couple of players who won't want to port there characters over to the 2024 ruleset which I am fine with, my Druid def won't want the nerfed wildshape rules, and my rogue assassin player is ver underwhelmed by the changes. However my barbarian and Monk players like the changes.
Has anyone DM'd or played in a mixed party yet (some characters original rules others the new ones), how does it impact balance? I know the game is meant to be backwards compatible but is it truly or should I just keep my game 2014 rules?
I my honest opinion did every class (except ranger) get a quality of life chance that was a bit overdue. Be it nerfs or buffs. The power level of the martials and there options are now (slightly) more on par with the spell casters.
Running a game where a few players use 5e and the others use one dnd isn't that big of a problem. Do note that there are problems with rules regarding core game machenics. Like: casting 2 spells in a turn, certain spells having a differnt effect, grappling and some other stuff. You should discuse with your players which of the version you wanna use.
So I have the 2024 rulebook and am thinking of incorporating some of the rules into my existing campaign but there are a couple of players who won't want to port there characters over to the 2024 ruleset which I am fine with, my Druid def won't want the nerfed wildshape rules, and my rogue assassin player is ver underwhelmed by the changes. However my barbarian and Monk players like the changes.
Has anyone DM'd or played in a mixed party yet (some characters original rules others the new ones), how does it impact balance? I know the game is meant to be backwards compatible but is it truly or should I just keep my game 2014 rules?
I’ve run a few mixed rules adventures, the 2024 characters overshadow the 2014 characters. and as far as the backwards compatibility, that extends as fas as just being able to use a 2024 character in the adventure, and beyond that a DM has to adjust a fair bit of material to compensate for the imbalance. Martial / Caster divide is still just as wide as before, and the goal post have only been shifted slightly closer. (Not much, but give ‘em an inch/millimeter , and they want a mile or kilometer.)
Creature encounters in adventures have to be redesigned, new character abilities have to be adjusted for, and a host of other things that are affected by the rules changes.
Me and several others are sticking with 2014 till a majority of the new material is released, and a revised version of a major adventure is available for comparison. Trying to adjust to the changes while unsure about what new changes are possibly in the immediate future is a exercise in futility as you are trying to keep up, and as more changes come out more time has to be spent making the adjustments.
Thats my take on the mixed party/rules adventure aspect, and while some elements of the 2024 rules are worth trying to incorporate into current 2014 games, the juice at this point isn’t worth the work needed to squeeze it in.
The games I'm running and playing in are migrating in various ad-hoc manners. (Mine isn't moving at all until they get a break -- they've functionally been in the same extended, complex, encounter since before the PHB came out. Another one is very much "rebuild your character if you want to, as much as you like".)
My advice is:
Keep everyone on the same rules (not classes), just to avoid confusion.
Similarly, everyone should be using the same spells and magic items.
Other than that, it'll be fine. In the event the people not updating think they're being left behind, they can update.
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So I have the 2024 rulebook and am thinking of incorporating some of the rules into my existing campaign but there are a couple of players who won't want to port there characters over to the 2024 ruleset which I am fine with, my Druid def won't want the nerfed wildshape rules, and my rogue assassin player is ver underwhelmed by the changes. However my barbarian and Monk players like the changes.
Has anyone DM'd or played in a mixed party yet (some characters original rules others the new ones), how does it impact balance? I know the game is meant to be backwards compatible but is it truly or should I just keep my game 2014 rules?
I have some experiance.
I my honest opinion did every class (except ranger) get a quality of life chance that was a bit overdue. Be it nerfs or buffs. The power level of the martials and there options are now (slightly) more on par with the spell casters.
Running a game where a few players use 5e and the others use one dnd isn't that big of a problem. Do note that there are problems with rules regarding core game machenics. Like: casting 2 spells in a turn, certain spells having a differnt effect, grappling and some other stuff. You should discuse with your players which of the version you wanna use.
I’ve run a few mixed rules adventures, the 2024 characters overshadow the 2014 characters. and as far as the backwards compatibility, that extends as fas as just being able to use a 2024 character in the adventure, and beyond that a DM has to adjust a fair bit of material to compensate for the imbalance.
Martial / Caster divide is still just as wide as before, and the goal post have only been shifted slightly closer. (Not much, but give ‘em an inch/millimeter , and they want a mile or kilometer.)
Creature encounters in adventures have to be redesigned, new character abilities have to be adjusted for, and a host of other things that are affected by the rules changes.
Me and several others are sticking with 2014 till a majority of the new material is released, and a revised version of a major adventure is available for comparison. Trying to adjust to the changes while unsure about what new changes are possibly in the immediate future is a exercise in futility as you are trying to keep up, and as more changes come out more time has to be spent making the adjustments.
Thats my take on the mixed party/rules adventure aspect, and while some elements of the 2024 rules are worth trying to incorporate into current 2014 games, the juice at this point isn’t worth the work needed to squeeze it in.
The games I'm running and playing in are migrating in various ad-hoc manners. (Mine isn't moving at all until they get a break -- they've functionally been in the same extended, complex, encounter since before the PHB came out. Another one is very much "rebuild your character if you want to, as much as you like".)
My advice is: