I can’t figure out how to or what standard exp is I’m playing tyranny of dragons and it just says “award standard exp” can someone help me with this ASAP
As best I know, take the sum of all of the creatures in an encounter and divide that sum by every PC, friendly NPC, and pet in combat. You can also award extra XP at random for actions you want your players to model. Personally, I count an encounter that ends peaceful the same as one that ends in combat. I award XP for polite behaviors and none for trash talk. I have some players that are polite to NPCs and others that threaten and belittle them. They generally level at the same time anyway but I find if one PC levels a session before the misbehaving PCs the desired behavior falls in line quickly.
It means totaling the exp from defeated enemies (they don't have to be killed), puzzles, other interactions, then dividing up amongst the party members.
Or you can just award the party however much you think is appropriate.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I can’t figure out how to or what standard exp is I’m playing tyranny of dragons and it just says “award standard exp” can someone help me with this ASAP
At the start of Hoard of the Dragon Queen (the first part of Tyranny of Dragons) is the following:
"Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick certain events in the campaign that cause the characters to level up. In Hoard of the Dragon Queen, the characters gain a level after completing each episode except episode 5."
Personally, I've switched to using milestone leveling almost exclusively since it saves a LOT of work figuring out the XP value of every creature in an encounter, trying to weigh the value of different non-combat interactions with NPCs and merchants, and still try to keep the characters on track with the pace of a published adventure. If you are using XP, you might have to pad the game with boring random encounters or pull in content from elsewhere to fill out an XP quota to get the characters to the desired level (Tomb of Annihilation is really bad for this from level 5-7 for example).
So, unless you really want to immerse yourself in using XP, I'd just use milestones, especially for published content.
I can’t figure out how to or what standard exp is I’m playing tyranny of dragons and it just says “award standard exp” can someone help me with this ASAP
At the start of Hoard of the Dragon Queen (the first part of Tyranny of Dragons) is the following:
"Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick certain events in the campaign that cause the characters to level up. In Hoard of the Dragon Queen, the characters gain a level after completing each episode except episode 5."
Personally, I've switched to using milestone leveling almost exclusively since it saves a LOT of work figuring out the XP value of every creature in an encounter, trying to weigh the value of different non-combat interactions with NPCs and merchants, and still try to keep the characters on track with the pace of a published adventure. If you are using XP, you might have to pad the game with boring random encounters or pull in content from elsewhere to fill out an XP quota to get the characters to the desired level (Tomb of Annihilation is really bad for this from level 5-7 for example).
So, unless you really want to immerse yourself in using XP, I'd just use milestones, especially for published content.
I totally agree with David here. My last campaign was a 3.5e conversation of "Lich Queen" I did XP leveling. I spent a lot of time calculating XP post sessions. I also had to add a lot of side quests to get PC to the next level. I am currently doing RotFM. Milestone advancing is so much easier. My PCs miss the XP system, however, so I may return to that system in the future. It Gallup to you and your party, and I kinda want to go back to XP despite the work.
Repeatedly not show up was NOT the qualifiers In example... someone being penalized for missing rolls or A session was what was being discussed.
Someone routinely prioritizes drinks with homies over the game, they don't belong there anyway.
As an adult I encounter this frequently in my games. A player misses and someone dead heads the character.. which still contributes.
If emergencies arise around a pivotal fight, we reschedule the session. It boils down to be a game about *group* participation and playing together.
By all means adopt a playstyle that breeds contention among players, penalizes them for shitty dice rolls beyond just the consequences of the moment... character death / linguiring wound.
Toxicity at the table is what some DMs seem to thrive on.
...enter a dungeon with the party and then just say im hanging out at the entrance. By your own admission i would get XP just for being there even if i did nothing the whole game. Who at a table would think that was fair?
Who would think it's fair? I don't know, I'd have to ask them. It would probably depend on why you were doing it. I've had that literal situation happen, and it was turned out that player was going through a serious medical situation at the time and simply didn't have the energy to sit through a whole game. Nobody resented him getting XP, we all understood that he really valued spending time with his friends and he would participate more if he could.
But ok, I get that maybe you're talking about a player intentionally not participating so they could get XP without doing any work. If I had a player behaving like that I would sit down with them and ask them what they're even getting out of the experience. Maybe they're not interested in the game but they still want to hang out, so they'd rather cook dinner or something but they're happy to poke their head in every once in a while and roll Perception to see if the bandits are returning to the cave. And they want the XP so they feel like they're an equally-valued friend. As long as they aren't being disruptive I honestly can't see any of my players having a problem with it.
I dunno, sometimes I hear the way people talk about their D&D groups and I wonder if you guys are even friends. Like, why would you even want to roll a character and not participate? Is D&D not fun for you? Do you just want to screw over your friends?
DM Inspiration is typically the most favorable method of rewarding good play, particularly good RP. But, to each his own.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I can’t figure out how to or what standard exp is I’m playing tyranny of dragons and it just says “award standard exp” can someone help me with this ASAP
As best I know, take the sum of all of the creatures in an encounter and divide that sum by every PC, friendly NPC, and pet in combat. You can also award extra XP at random for actions you want your players to model. Personally, I count an encounter that ends peaceful the same as one that ends in combat. I award XP for polite behaviors and none for trash talk. I have some players that are polite to NPCs and others that threaten and belittle them. They generally level at the same time anyway but I find if one PC levels a session before the misbehaving PCs the desired behavior falls in line quickly.
It means totaling the exp from defeated enemies (they don't have to be killed), puzzles, other interactions, then dividing up amongst the party members.
Or you can just award the party however much you think is appropriate.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
At the start of Hoard of the Dragon Queen (the first part of Tyranny of Dragons) is the following:
"Character Advancement. At your option, you can use the milestone experience rule. Under this rule, you pick certain events in the campaign that cause the characters to level up. In Hoard of the Dragon Queen, the characters gain a level after completing each episode except episode 5."
Personally, I've switched to using milestone leveling almost exclusively since it saves a LOT of work figuring out the XP value of every creature in an encounter, trying to weigh the value of different non-combat interactions with NPCs and merchants, and still try to keep the characters on track with the pace of a published adventure. If you are using XP, you might have to pad the game with boring random encounters or pull in content from elsewhere to fill out an XP quota to get the characters to the desired level (Tomb of Annihilation is really bad for this from level 5-7 for example).
So, unless you really want to immerse yourself in using XP, I'd just use milestones, especially for published content.
I totally agree with David here. My last campaign was a 3.5e conversation of "Lich Queen" I did XP leveling. I spent a lot of time calculating XP post sessions. I also had to add a lot of side quests to get PC to the next level. I am currently doing RotFM. Milestone advancing is so much easier. My PCs miss the XP system, however, so I may return to that system in the future. It Gallup to you and your party, and I kinda want to go back to XP despite the work.
Edit:spelling
Repeatedly not show up was NOT the qualifiers In example... someone being penalized for missing rolls or A session was what was being discussed.
Someone routinely prioritizes drinks with homies over the game, they don't belong there anyway.
As an adult I encounter this frequently in my games. A player misses and someone dead heads the character.. which still contributes.
If emergencies arise around a pivotal fight, we reschedule the session. It boils down to be a game about *group* participation and playing together.
By all means adopt a playstyle that breeds contention among players, penalizes them for shitty dice rolls beyond just the consequences of the moment... character death / linguiring wound.
Toxicity at the table is what some DMs seem to thrive on.
Not necessarily. We would have to be friends first. That might sound like a glib answer, but I promise it's relevant. I'll come back to that.
Who would think it's fair? I don't know, I'd have to ask them. It would probably depend on why you were doing it. I've had that literal situation happen, and it was turned out that player was going through a serious medical situation at the time and simply didn't have the energy to sit through a whole game. Nobody resented him getting XP, we all understood that he really valued spending time with his friends and he would participate more if he could.
But ok, I get that maybe you're talking about a player intentionally not participating so they could get XP without doing any work. If I had a player behaving like that I would sit down with them and ask them what they're even getting out of the experience. Maybe they're not interested in the game but they still want to hang out, so they'd rather cook dinner or something but they're happy to poke their head in every once in a while and roll Perception to see if the bandits are returning to the cave. And they want the XP so they feel like they're an equally-valued friend. As long as they aren't being disruptive I honestly can't see any of my players having a problem with it.
I dunno, sometimes I hear the way people talk about their D&D groups and I wonder if you guys are even friends. Like, why would you even want to roll a character and not participate? Is D&D not fun for you? Do you just want to screw over your friends?