This one is for my fellow dm's who run large scale campaigns with large battles.
Basically I'm implementing a battle mechanic to my encounters for world events like sieges. So while the players are battling the bbeg and his guards, there is a battle being waged outside.
How I plan to implement it is as part of the initiative roll. So the players roll their initiative then they each roll for the battle phase using D4s instead of D20s. I as the DM do the same. During the "battle phase" of the encounter the players as a group decide on the actions of the army units, with a maximum total of 12 units. Each of these army units act as a single entity to make it easier to keep track of each units health, they also come with stats that the players can look at to determine the best course of action.
Now the "battle phase" is important to the PC vs BBEG part of the encounter. If the players win before the "battle phases" end then their units gain advantage. If their units win the "battle phases" before the players beat the bbeg then the players gain advantage. If the dm controlled units win before the players beat the bbeg then they get disadvantage.
The plan is to max out these battles at 3 per campaign and as like a large end of a story arc event.
So if you're a DM I would love to hear your thoughts on if this seems balanced or not. Or ways to improve this mechanic.
This one is for my fellow dm's who run large scale campaigns with large battles.
Basically I'm implementing a battle mechanic to my encounters for world events like sieges. So while the players are battling the bbeg and his guards, there is a battle being waged outside.
How I plan to implement it is as part of the initiative roll. So the players roll their initiative then they each roll for the battle phase using D4s instead of D20s. I as the DM do the same. During the "battle phase" of the encounter the players as a group decide on the actions of the army units, with a maximum total of 12 units. Each of these army units act as a single entity to make it easier to keep track of each units health, they also come with stats that the players can look at to determine the best course of action.
Now the "battle phase" is important to the PC vs BBEG part of the encounter. If the players win before the "battle phases" end then their units gain advantage. If their units win the "battle phases" before the players beat the bbeg then the players gain advantage. If the dm controlled units win before the players beat the bbeg then they get disadvantage.
The plan is to max out these battles at 3 per campaign and as like a large end of a story arc event.
So if you're a DM I would love to hear your thoughts on if this seems balanced or not. Or ways to improve this mechanic.