Many people seem to rate this feat very highly, but when reading the feat's description it doesn't sound that great to me and doesn't seem to be as good as comparable feats like Charger, which also does Push, along with extra 1d8 damage. Is it Crusher's enhanced critical? I guess I can see the appeal if you've using a Champion Fighter. What am I missing about the Crusher feat?
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Push. Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you.
Enhanced Critical. When you score a Critical Hit that deals Bludgeoning damage to a creature, attack rolls against that creature have Advantage until the start of your next turn.
It is a half feat with two very useful abilities. Movement like that is exceptional on a melee character that may otherwise lack some of the battle map tactical play options. So being able to knock enemies in/out of effects or in/off terrain features can be super great for a guy who otherwise just takes the Attack action and rolls some dice for damage. It adds a whole new dimension to their gameplay.
It is a half feat with two very useful abilities. Movement like that is exceptional on a melee character that may otherwise lack some of the battle map tactical play options. So being able to knock enemies in/out of effects or in/off terrain features can be super great for a guy who otherwise just takes the Attack action and rolls some dice for damage. It adds a whole new dimension to their gameplay.
How often does this come up? I had a question when I started to read and research the rules (24 as I have no 14 experience) While told what happens, it does not appear to actually occur on the table.
Does "...knock enemies in/out of effects or in/off terrain features..." actually happen every combat or once a campaign or maybe once every couple of years?
How common do DMs in 2025 have those terrain features?
I think such terrain effect are relatively rare wether in homebrewed or published adventures, meaning most combat feature none so those will more likely come into play as a result of PC effects, such as their spells area of effects.
It is a half feat with two very useful abilities. Movement like that is exceptional on a melee character that may otherwise lack some of the battle map tactical play options. So being able to knock enemies in/out of effects or in/off terrain features can be super great for a guy who otherwise just takes the Attack action and rolls some dice for damage. It adds a whole new dimension to their gameplay.
How often does this come up? I had a question when I started to read and research the rules (24 as I have no 14 experience) While told what happens, it does not appear to actually occur on the table.
Does "...knock enemies in/out of effects or in/off terrain features..." actually happen every combat or once a campaign or maybe once every couple of years?
How common do DMs in 2025 have those terrain features?
Being able to push enemies also allows you to move around the battlefield without provoking opportunity attacks.
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It's also a 5' movement that can give yourself (or someone else) a free Disengage if the turns line up correctly. It can thin things out to avoid suffering the effects of Pack Tactics.
It also works on any attack that deals Crushing Damage, not just Melee attacks, and causes no-save forced movement in any direction, not just towards or away the user.
If, you see from thirty feet away, the hippogriff has flown over your line and Dashed to make contact with the Eldritch blaster Warlock behind you, you can use one of your Attacks to whip out your sling, bean the monstrosity with a sling bullet, and pull it 5' away from the Warlock, so on his Turn, the Warlock can open up with Agonized, Repelling Eldritch Blasts without Disadvantage.
(Edit, removed last bit about moving into occupied spaces, forgot that Crusher required the space to be unnocupied)
I think part of it is based on how people read or want to read how it combos with other forced movement. You use crusher, push them straight up, you are using a great club and have a weapon mastery with it they get pushed 10 feet straight from you, you are a battle master and get shoved another 15 straight from you.
Some readings allow that to mean you throw them 30 feet straight up as now that they are 5 feet in the air straight away from you is up, some people say its 5 feet up 25 feet away, some split the difference and its 5 feet up 25 feet away at a 45 degree angle. Whether it a 45 degree angle or straight up that means extra fall damage and the enemy falls prone.
And to be clear, I have no freaking idea what the rule is or should be. I am not sure how I will rule it when and if it shows up at my table.
I think such terrain effect are relatively rare wether in homebrewed or published adventures, meaning most combat feature none so those will more likely come into play as a result of PC effects, such as their spells area of effects.
In my experience in 2014 its a bit over rated, when these effects show up the DM usually moves the enemies far enough away that shoves wont get them there. And if the enemies start in them they will frequently move/dash to get to and get far away. 2024 upped how many moves there are and how far they shove, so I am not sure about it now.
It is a half feat with two very useful abilities. Movement like that is exceptional on a melee character that may otherwise lack some of the battle map tactical play options. So being able to knock enemies in/out of effects or in/off terrain features can be super great for a guy who otherwise just takes the Attack action and rolls some dice for damage. It adds a whole new dimension to their gameplay.
How often does this come up? I had a question when I started to read and research the rules (24 as I have no 14 experience) While told what happens, it does not appear to actually occur on the table.
Does "...knock enemies in/out of effects or in/off terrain features..." actually happen every combat or once a campaign or maybe once every couple of years?
How common do DMs in 2025 have those terrain features?
This is possible, or even prominent, in every battle I've ever DM'd for. So, all the time? I can't really speak for other people's tables.
eg. The last fight there was a acid-blood-mist swirl that I spun 2d20° ever round. If it touched a token, it dealt 3d8 acid.
Every battle features.... something. Why be boring?
Many people seem to rate this feat very highly, but when reading the feat's description it doesn't sound that great to me and doesn't seem to be as good as comparable feats like Charger, which also does Push, along with extra 1d8 damage. Is it Crusher's enhanced critical? I guess I can see the appeal if you've using a Champion Fighter. What am I missing about the Crusher feat?
https://www.dndbeyond.com/sources/dnd/phb-2024/feats#Crusher
Crusher
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Push. Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you.
Enhanced Critical. When you score a Critical Hit that deals Bludgeoning damage to a creature, attack rolls against that creature have Advantage until the start of your next turn.
It may rank better because Enchaned Critial, while situational, benefit anyone making attacks against the target and not just the Crusher.
It is a half feat with two very useful abilities. Movement like that is exceptional on a melee character that may otherwise lack some of the battle map tactical play options. So being able to knock enemies in/out of effects or in/off terrain features can be super great for a guy who otherwise just takes the Attack action and rolls some dice for damage. It adds a whole new dimension to their gameplay.
I'm probably laughing.
How often does this come up? I had a question when I started to read and research the rules (24 as I have no 14 experience) While told what happens, it does not appear to actually occur on the table.
Does "...knock enemies in/out of effects or in/off terrain features..." actually happen every combat or once a campaign or maybe once every couple of years?
How common do DMs in 2025 have those terrain features?
I think such terrain effect are relatively rare wether in homebrewed or published adventures, meaning most combat feature none so those will more likely come into play as a result of PC effects, such as their spells area of effects.
Being able to push enemies also allows you to move around the battlefield without provoking opportunity attacks.
Extended signature
Forced movement is also useful for breaking grapple.
It's also a 5' movement that can give yourself (or someone else) a free Disengage if the turns line up correctly. It can thin things out to avoid suffering the effects of Pack Tactics.
It also works on any attack that deals Crushing Damage, not just Melee attacks, and causes no-save forced movement in any direction, not just towards or away the user.
If, you see from thirty feet away, the hippogriff has flown over your line and Dashed to make contact with the Eldritch blaster Warlock behind you, you can use one of your Attacks to whip out your sling, bean the monstrosity with a sling bullet, and pull it 5' away from the Warlock, so on his Turn, the Warlock can open up with Agonized, Repelling Eldritch Blasts without Disadvantage.
(Edit, removed last bit about moving into occupied spaces, forgot that Crusher required the space to be unnocupied)
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I think part of it is based on how people read or want to read how it combos with other forced movement. You use crusher, push them straight up, you are using a great club and have a weapon mastery with it they get pushed 10 feet straight from you, you are a battle master and get shoved another 15 straight from you.
Some readings allow that to mean you throw them 30 feet straight up as now that they are 5 feet in the air straight away from you is up, some people say its 5 feet up 25 feet away, some split the difference and its 5 feet up 25 feet away at a 45 degree angle. Whether it a 45 degree angle or straight up that means extra fall damage and the enemy falls prone.
And to be clear, I have no freaking idea what the rule is or should be. I am not sure how I will rule it when and if it shows up at my table.
In my experience in 2014 its a bit over rated, when these effects show up the DM usually moves the enemies far enough away that shoves wont get them there. And if the enemies start in them they will frequently move/dash to get to and get far away. 2024 upped how many moves there are and how far they shove, so I am not sure about it now.
This is possible, or even prominent, in every battle I've ever DM'd for. So, all the time? I can't really speak for other people's tables.
eg. The last fight there was a acid-blood-mist swirl that I spun 2d20° ever round. If it touched a token, it dealt 3d8 acid.
Every battle features.... something. Why be boring?
I'm probably laughing.