Harengon's Rabbit Hop bonus action ability -- I assume the jump is all in one direction in a straight line, a single jump? Not square-by-square jumps, potentially zig-zagging?
I can imagine both, but figured it is one jump for the total distance in a straight line? Thx.
It is not explicitly a singular jump. The rules could be reading as performing a jump 2-6 times or a jump 2-6 squares at once. I would assume, that it follows the same rules as normal jumping, possibly with only the long jump possible (you don't normally measure height in squares). If you are playing on a square grid and are moving in any kind of diagonal, you will have to zig zag a little bit even if you decide that it must be in a singular direction.
Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The wording on the ability seems to indicate that it is a single hop, so you would have to move in a straight line. No hopping around corners or anything like that.
Not sure if the following information helps, but just in case, the answers below are from Creature Evolutions (the original article is no longer available):
When a harengon uses Rabbit Hop, does the trait’s jump expend movement? The Rabbit Hop trait lets a harengon jump as a bonus action, and that jump doesn’t consume any of the harengon’s normal movement. That fact is why the trait has a limited number of uses between long rests. If you compare the wording of Rabbit Hop to the wording of the long and high jump rules in the Player’s Handbook, you’ll see that those rules explicitly expend movement, whereas Rabbit Hop doesn’t.
Is Rabbit Hop a high jump or a long jump? The jump of Rabbit Hop is neither a high jump nor a long jump. If it were either, its text would say so.
Does the jump spell benefit Rabbit Hop? Yes, the jump spell can affect the jump distance of Rabbit Hop. If you cast that spell on a harengon, enjoy the magnificent leaps!
Are you required to jump the full distance of Rabbit Hop? You don’t have to jump the full distance of Rabbit Hop when you use it. We will clarify that intent in future printings of the Rabbit Hop trait.
Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The wording on the ability seems to indicate that it is a single hop, so you would have to move in a straight line. No hopping around corners or anything like that.
This is my leaning as well, but it is also valid to interpret it as jumping a square for proficiency bonus squares per bonus action.
When movement has to be in straight line it specifically say so. See Charger feat or Repelling Blast invocation as an example of one.
While Jumping doesn't say you can't change direction in midair, i usually rule you can't meaning Rabbit Hop is an unidirectional single jump.
Movement doesn't explicitly say you can't go up in the air, either, but we apply some level of logical interpretation. Nothing in nature can jump around a corner. That's flying.
Movement doesn't explicitly say you can't go up in the air, either, but we apply some level of logical interpretation. Nothing in nature can jump around a corner. That's flying.
You'd be surprised what free running can accomplish. The game system is an abstraction so, if there is no guidance on a jump being limited to a singular jump (the use of "a jump" works) or an explicit allowance for multiple jumps, then I would say that it defaults to multiple jumps.
If you see a free runner jump off a wall onto another surface, that's one jump with a direction change.
IMO, the RAW for taking a standard action to jump lean towards disallowing parkour, but the Harengon can be interpreted either way.
IMO, the RAW for taking a standard action to jump lean towards disallowing parkour, but the Harengon can be interpreted either way.
No. None of these takes are a valid interpretation of the rule. The rule is not ambiguous. The ability provides a method for executing a single jump in a straight line.
Rabbit Hop.As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You'd be surprised what free running can accomplish. The game system is an abstraction so, if there is no guidance on a jump being limited to a singular jump (the use of "a jump" works) or an explicit allowance for multiple jumps, then I would say that it defaults to multiple jumps.
Movement doesn't explicitly say you can't go up in the air, either, but we apply some level of logical interpretation. Nothing in nature can jump around a corner. That's flying.
You'd be surprised what free running can accomplish. The game system is an abstraction so, if there is no guidance on a jump being limited to a singular jump (the use of "a jump" works) or an explicit allowance for multiple jumps, then I would say that it defaults to multiple jumps.
If you see a free runner jump off a wall onto another surface, that's one jump with a direction change.
IMO, the RAW for taking a standard action to jump lean towards disallowing parkour, but the Harengon can be interpreted either way.
Multiple jumps as you describe is just regular movement. I say it defaults to what a jump is, whih is leaving the ground and then landing. I would be surprised if you could change direction in the air. What you describe jumping off a wall would be an acrobatics check. IMO "it doesn't say you can't" is the worst type of rules lawyering.
Feel free to interpret it however you want, but don't be disappointed if a typical DM disagrees.
I've no idea what this other dude is trying to argue, but I agree with everyone else where a singular jump means a singular jump. Point A to point B in a straight line.
Any other fancy maneuvering should require the use of an action or bonus action in order to perform movement that otherwise wouldnt normally be allowed. Because if you allow Criss Crossing around corners with the jump with a pretty simple acrobatics check, your player is going to abuse the **** out of it
Movement doesn't explicitly say you can't go up in the air, either, but we apply some level of logical interpretation. Nothing in nature can jump around a corner. That's flying.
You'd be surprised what free running can accomplish. The game system is an abstraction so, if there is no guidance on a jump being limited to a singular jump (the use of "a jump" works) or an explicit allowance for multiple jumps, then I would say that it defaults to multiple jumps.
If you see a free runner jump off a wall onto another surface, that's one jump with a direction change.
IMO, the RAW for taking a standard action to jump lean towards disallowing parkour, but the Harengon can be interpreted either way.
Multiple jumps as you describe is just regular movement. I say it defaults to what a jump is, whih is leaving the ground and then landing. I would be surprised if you could change direction in the air. What you describe jumping off a wall would be an acrobatics check. IMO "it doesn't say you can't" is the worst type of rules lawyering.
Feel free to interpret it however you want, but don't be disappointed if a typical DM disagrees.
Forcing an interpretation based on certain interpretations of the written word without consideration of intention is the worst kind of rules lawyering. One jump is leaving one surface and making contact with another surface, not necessarily the ground. But you're right, multiple jumps are regular movement. Changing direction midair would be one jump followed by a second (or third+ jump) off of a surface, such as a wall. The rules glossary defines the limit of a singular jump, but nothing limits the number of jumps that can be made during a move.
The Hop racial ability, says you "jump" but does not specify a limit on the number of times you jump. Neither does movement.
Movement and Position
On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move.
Your movement can include climbing, crawling, jumping, and swimming (each explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move.
During a move, you can jump. Any distance you jump counts as movement used; a 14 foot jump uses 14 feet of movement speed. Most medium creatures could make two 10 feet long jumps (with a 10 foot starting movement) in one turn. Your movement speed is the limit on the total distance across all jumps.
By the same token, Hop does not tell you that you make one jump. It can certainly be interpreted that way and if you choose to, that's fine. It tells you a distance that you are limited to in Hop, but not that it has to be one jump and therefore, one direction. The interaction with the Jump spell is consistent with normal movement. The lack of wording regarding number of jumps is consistent with normal movement. It is absolutely valid to interpret it as also allowing any number of jumps, like normal movement. The only difference between jumping during Hop and jumping during a normal move is that it can't be broken up, like a move can.
If you choose to rule it as a single jump, it is one direction and overwrites the restrictions on the number of feet you can jump in one turn.
If you choose to rule it as multiple jumps, the limit is on the total distance moved and each jump is restricted per the normal Jumping.
Harengon's Rabbit Hop bonus action ability -- I assume the jump is all in one direction in a straight line, a single jump? Not square-by-square jumps, potentially zig-zagging?
I can imagine both, but figured it is one jump for the total distance in a straight line? Thx.
It is not explicitly a singular jump. The rules could be reading as performing a jump 2-6 times or a jump 2-6 squares at once. I would assume, that it follows the same rules as normal jumping, possibly with only the long jump possible (you don't normally measure height in squares). If you are playing on a square grid and are moving in any kind of diagonal, you will have to zig zag a little bit even if you decide that it must be in a singular direction.
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The wording on the ability seems to indicate that it is a single hop, so you would have to move in a straight line. No hopping around corners or anything like that.
Not sure if the following information helps, but just in case, the answers below are from Creature Evolutions (the original article is no longer available):
When movement has to be in straight line it specifically say so. See Charger feat or Repelling Blast invocation as an example of one.
While Jumping doesn't say you can't change direction in midair, i usually rule you can't meaning Rabbit Hop is an unidirectional single jump.
Thanks for the help, all!
This is my leaning as well, but it is also valid to interpret it as jumping a square for proficiency bonus squares per bonus action.
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Movement doesn't explicitly say you can't go up in the air, either, but we apply some level of logical interpretation. Nothing in nature can jump around a corner. That's flying.
You'd be surprised what free running can accomplish. The game system is an abstraction so, if there is no guidance on a jump being limited to a singular jump (the use of "a jump" works) or an explicit allowance for multiple jumps, then I would say that it defaults to multiple jumps.
If you see a free runner jump off a wall onto another surface, that's one jump with a direction change.
IMO, the RAW for taking a standard action to jump lean towards disallowing parkour, but the Harengon can be interpreted either way.
How to add Tooltips.
No. None of these takes are a valid interpretation of the rule. The rule is not ambiguous. The ability provides a method for executing a single jump in a straight line.
. . . What?
Um, a jump is a singular jump.
The Harengon hop ability doesn't reference "a jump" (noun). It references "jump" (verb). There is no explicit quantity of jumps, just of distance.
"jump" is an activity. So is "walking". Performing the activity in an abstracted system doesn't mean it's a continuous, singular activity.
I would however suggest that you rule the hop bonus action in the same way as the jump action for consistency.
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Multiple jumps as you describe is just regular movement. I say it defaults to what a jump is, whih is leaving the ground and then landing. I would be surprised if you could change direction in the air. What you describe jumping off a wall would be an acrobatics check. IMO "it doesn't say you can't" is the worst type of rules lawyering.
Feel free to interpret it however you want, but don't be disappointed if a typical DM disagrees.
I've no idea what this other dude is trying to argue, but I agree with everyone else where a singular jump means a singular jump. Point A to point B in a straight line.
Any other fancy maneuvering should require the use of an action or bonus action in order to perform movement that otherwise wouldnt normally be allowed. Because if you allow Criss Crossing around corners with the jump with a pretty simple acrobatics check, your player is going to abuse the **** out of it
Forcing an interpretation based on certain interpretations of the written word without consideration of intention is the worst kind of rules lawyering. One jump is leaving one surface and making contact with another surface, not necessarily the ground. But you're right, multiple jumps are regular movement. Changing direction midair would be one jump followed by a second (or third+ jump) off of a surface, such as a wall. The rules glossary defines the limit of a singular jump, but nothing limits the number of jumps that can be made during a move.
The Hop racial ability, says you "jump" but does not specify a limit on the number of times you jump. Neither does movement.
During a move, you can jump. Any distance you jump counts as movement used; a 14 foot jump uses 14 feet of movement speed. Most medium creatures could make two 10 feet long jumps (with a 10 foot starting movement) in one turn. Your movement speed is the limit on the total distance across all jumps.
By the same token, Hop does not tell you that you make one jump. It can certainly be interpreted that way and if you choose to, that's fine. It tells you a distance that you are limited to in Hop, but not that it has to be one jump and therefore, one direction. The interaction with the Jump spell is consistent with normal movement. The lack of wording regarding number of jumps is consistent with normal movement. It is absolutely valid to interpret it as also allowing any number of jumps, like normal movement. The only difference between jumping during Hop and jumping during a normal move is that it can't be broken up, like a move can.
If you choose to rule it as a single jump, it is one direction and overwrites the restrictions on the number of feet you can jump in one turn.
If you choose to rule it as multiple jumps, the limit is on the total distance moved and each jump is restricted per the normal Jumping.
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