depends on how your dm deals with it. Key part is "choice". Given you're blindfolded, without any other targeting cues, I'd call this a random shot. I'd make a roll (probably 2d6) to see which square you actually hit, tell you to make an attack roll, and depending on what else is in the room and if the result can be heard, tell you.
I understand DM fiat, I just thought the answer from rules was 'yes, with disadvantage'.
I really just wanted to make sure I am not missing a line of sight rule hidden anywhere, because it seems to not matter for anything other than certain spells that explicitly call out being able to see the target.
Even before hitting disadvantage, how would you know which direction you were even facing? I'd push a 1d12 roll just to determine which direction you shoot at, then the disadvantage roll in relation to actually projecting the shot where you hope to. Naturally, if there were alternate sensory inputs (sound, wind, smell, etc) then some of this may be negated.
A literal "shot in the dark" would be much more than mere disadvantage, imo.
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I'm wearing a blindfold in a 6x6 chamber holding a crossbow. No enemies are around. Can I choose any of the 36 squares in the chamber to fire at?
depends on how your dm deals with it. Key part is "choice". Given you're blindfolded, without any other targeting cues, I'd call this a random shot. I'd make a roll (probably 2d6) to see which square you actually hit, tell you to make an attack roll, and depending on what else is in the room and if the result can be heard, tell you.
I understand DM fiat, I just thought the answer from rules was 'yes, with disadvantage'.
I really just wanted to make sure I am not missing a line of sight rule hidden anywhere, because it seems to not matter for anything other than certain spells that explicitly call out being able to see the target.
I can certainly suggest one square not to fire at :)
"Not all those who wander are lost"
Even before hitting disadvantage, how would you know which direction you were even facing? I'd push a 1d12 roll just to determine which direction you shoot at, then the disadvantage roll in relation to actually projecting the shot where you hope to. Naturally, if there were alternate sensory inputs (sound, wind, smell, etc) then some of this may be negated.
A literal "shot in the dark" would be much more than mere disadvantage, imo.