I mean yea, you'd need multiple dungeon dives to get a SUPREME healing potion lol. Its a Very Rare magic item. You shouldn't be able to afford a Very Rare item from 1 dungeon dive (unless its a Mega Dungeon or an Adult+ Dragons hoard)
It is a very rare potion. A one shot heal. It is not a belt of fire giant strength, a +3 weapon, carpet of flying etc. Every edition before 5e seemed to understand one shot items were worth orders of magnitude less.
I mean yea, you'd need multiple dungeon dives to get a SUPREME healing potion lol. Its a Very Rare magic item. You shouldn't be able to afford a Very Rare item from 1 dungeon dive (unless its a Mega Dungeon or an Adult+ Dragons hoard)
It is a very rare potion. A one shot heal. It is not a belt of fire giant strength, a +3 weapon, carpet of flying etc. Every edition before 5e seemed to understand one shot items were worth orders of magnitude less.
Yea, its a VERY RARE magic item fam lol. Its gonna be expensive.
The price point is to ensure your players cant mass stack them easily.
I mean yea, you'd need multiple dungeon dives to get a SUPREME healing potion lol. Its a Very Rare magic item. You shouldn't be able to afford a Very Rare item from 1 dungeon dive (unless its a Mega Dungeon or an Adult+ Dragons hoard)
It is a very rare potion. A one shot heal. It is not a belt of fire giant strength, a +3 weapon, carpet of flying etc. Every edition before 5e seemed to understand one shot items were worth orders of magnitude less.
Yea, its a VERY RARE magic item fam lol. Its gonna be expensive.
The price point is to ensure your players cant mass stack them easily.
It is a on shot item fam lol and not a permanent effect one shot a perm +2 to a stat. It is not as impactful over the course of the game as any other very rare item by a long shot. The price point is bad as even a far far far less expensive cost would stop people from mass stacking them.
RAW in the 2024 rules a Potion of Healing costs 50 GP. If you go by the value of magic items in the DMG p. 217 (100 GP for Common, 400 GP for Uncommon, 4,000 GP for Rare, 40,000 for Very Rare) and its comment to halve cost for consumables other than spell scrolls would make healing potions cost 50, 200, 2,000 and 20,000 GP respectively.
To further back up this cost, I give you the rules text for +1/+2/+3 Ammunition:
"This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity"
+1/+2/+3 ammunition sells for half price (in sets of ten) as its a consumable that costs the same as a Potion of Healing of the same rarity.
50 GP for a Potion of Healing 200 GP for a Greater Potion of Healing 2,000 GP for a Superior Potion of Healing 20,000 GP for a Supreme Potion of Healing
These same numbers are also reflected in the Xanathar's Guide to Everything segment "Downtime Revisited" in a table named "Potion of Healing Creation" where these prices are halved when crafted by yourself as opposed to buying from someone else.
RAW in the 2024 rules a Potion of Healing costs 50 GP. If you go by the value of magic items in the DMG p. 217 (100 GP for Common, 400 GP for Uncommon, 4,000 GP for Rare, 40,000 for Very Rare) and its comment to halve cost for consumables other than spell scrolls would make healing potions cost 50, 200, 2,000 and 20,000 GP respectively.
To further back up this cost, I give you the rules text for +1/+2/+3 Ammunition:
"This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity"
+1/+2/+3 ammunition sells for half price (in sets of ten) as its a consumable that costs the same as a Potion of Healing of the same rarity.
50 GP for a Potion of Healing 200 GP for a Greater Potion of Healing 2,000 GP for a Superior Potion of Healing 20,000 GP for a Supreme Potion of Healing
These same numbers are also reflected in the Xanathar's Guide to Everything segment "Downtime Revisited" in a table named "Potion of Healing Creation" where these prices are halved when crafted by yourself as opposed to buying from someone else.
I'm glad they clarified, I hope the other guy from this necro thread finally realized that even WOTC agrees even a consumable **VERY RARE** item is going to be expensive. It's an absolute nightmare as a DM thinking my players would be able to stack multiple Supreme potions.
RAW in the 2024 rules a Potion of Healing costs 50 GP. If you go by the value of magic items in the DMG p. 217 (100 GP for Common, 400 GP for Uncommon, 4,000 GP for Rare, 40,000 for Very Rare) and its comment to halve cost for consumables other than spell scrolls would make healing potions cost 50, 200, 2,000 and 20,000 GP respectively.
To further back up this cost, I give you the rules text for +1/+2/+3 Ammunition:
"This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity"
+1/+2/+3 ammunition sells for half price (in sets of ten) as its a consumable that costs the same as a Potion of Healing of the same rarity.
50 GP for a Potion of Healing 200 GP for a Greater Potion of Healing 2,000 GP for a Superior Potion of Healing 20,000 GP for a Supreme Potion of Healing
These same numbers are also reflected in the Xanathar's Guide to Everything segment "Downtime Revisited" in a table named "Potion of Healing Creation" where these prices are halved when crafted by yourself as opposed to buying from someone else.
I'm glad they clarified, I hope the other guy from this necro thread finally realized that even WOTC agrees even a consumable **VERY RARE** item is going to be expensive. It's an absolute nightmare as a DM thinking my players would be able to stack multiple Supreme potions.
I agree that is what Wizards thinks. I think they are wrong as are you and anyone who thinks the same way. A consumable is never nearly in the same ball park of power as a constant item. woo you healed once, woo. Lets say healed twice as its 1/2 cost. Meanwhile you could have had a staff of power. I wonder which is going to effect my campaign more, the spellcaster having a staff of power or having 2 supreme potions of healing. Just the wall of force function of the staff of power effects my game more. Even if we roll with items you do not have to attune, 2 potions of healing or a horn of Valhalla which impacts my game more. The horn and its not even close. +3 weapons do as well. There are some luxury items that probably wont like the horseshoes of the zephyr but I'd still rather have that if I used a mount instead of 2 potions of supreme healing some also have similar limits to a potion like the efreeti bottle which is still more powerful than 2 potions. But we also get manuals of bodily health etc. The potions pretty much always lose out and by a massive margin.
there is a wide range in cost between expensive enough that people wont buy stacks and 1/2 cost of a permanent item.
Well if you want to sell Very Rare items at a fraction of the price Very Rares should be sold, have fun with that. WOTC set the prices for Very Rares for a reason but you're welcome to playtest players having multiple Supreme Healing potions if you want, I guess.
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It is a very rare potion. A one shot heal. It is not a belt of fire giant strength, a +3 weapon, carpet of flying etc. Every edition before 5e seemed to understand one shot items were worth orders of magnitude less.
Yea, its a VERY RARE magic item fam lol. Its gonna be expensive.
The price point is to ensure your players cant mass stack them easily.
It is a on shot item fam lol and not a permanent effect one shot a perm +2 to a stat. It is not as impactful over the course of the game as any other very rare item by a long shot. The price point is bad as even a far far far less expensive cost would stop people from mass stacking them.
Idk what to tell you fam, Very Rare magic items are...
Wait for it....
Very Rare! Lmao
This thread is the best!
Thanks!
RAW in the 2024 rules a Potion of Healing costs 50 GP. If you go by the value of magic items in the DMG p. 217 (100 GP for Common, 400 GP for Uncommon, 4,000 GP for Rare, 40,000 for Very Rare) and its comment to halve cost for consumables other than spell scrolls would make healing potions cost 50, 200, 2,000 and 20,000 GP respectively.
To further back up this cost, I give you the rules text for +1/+2/+3 Ammunition:
+1/+2/+3 ammunition sells for half price (in sets of ten) as its a consumable that costs the same as a Potion of Healing of the same rarity.
50 GP for a Potion of Healing
200 GP for a Greater Potion of Healing
2,000 GP for a Superior Potion of Healing
20,000 GP for a Supreme Potion of Healing
These same numbers are also reflected in the Xanathar's Guide to Everything segment "Downtime Revisited" in a table named "Potion of Healing Creation" where these prices are halved when crafted by yourself as opposed to buying from someone else.
I'm glad they clarified, I hope the other guy from this necro thread finally realized that even WOTC agrees even a consumable **VERY RARE** item is going to be expensive. It's an absolute nightmare as a DM thinking my players would be able to stack multiple Supreme potions.
I agree that is what Wizards thinks. I think they are wrong as are you and anyone who thinks the same way. A consumable is never nearly in the same ball park of power as a constant item. woo you healed once, woo. Lets say healed twice as its 1/2 cost. Meanwhile you could have had a staff of power. I wonder which is going to effect my campaign more, the spellcaster having a staff of power or having 2 supreme potions of healing. Just the wall of force function of the staff of power effects my game more. Even if we roll with items you do not have to attune, 2 potions of healing or a horn of Valhalla which impacts my game more. The horn and its not even close. +3 weapons do as well. There are some luxury items that probably wont like the horseshoes of the zephyr but I'd still rather have that if I used a mount instead of 2 potions of supreme healing some also have similar limits to a potion like the efreeti bottle which is still more powerful than 2 potions. But we also get manuals of bodily health etc. The potions pretty much always lose out and by a massive margin.
there is a wide range in cost between expensive enough that people wont buy stacks and 1/2 cost of a permanent item.
Well if you want to sell Very Rare items at a fraction of the price Very Rares should be sold, have fun with that. WOTC set the prices for Very Rares for a reason but you're welcome to playtest players having multiple Supreme Healing potions if you want, I guess.