How does Relentless Rage for the Barbarian work in regards to being brought to 0 by a Death Ray? By Disintegrate? Power Word Killed?
I'm of the thought process that the Death Ray and Power Word Kill would just drop the Barbarian or similarly a half-orc using their Endurance trait, but Disintegrate specifically has changed in the Errata to allow things to do their when-you're-reduced-to-0-hp traits, as to not kill wild-shaped druids or polymorph cheese combos right?
Any thoughts on Deathray/Power Word kill? And that is the correct understanding of Disintegrate in this instance as well? Can the Barb go back up to 1hp when brought to 0 by Deathray?
Relentless Rage/Endurance: "If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead."
Disintegrate: “The target is disintegrated if this damage leaves it with 0 hit points." The character could survive a Disintegrate if it makes the Con save.
Death Ray: "The target dies if the ray reduces it to 0 hit points." The character could survive a Death Ray if it makes the Con save.
These two reduce the HP total, which in turn can/will trigger the feature, a H-Orc Barbarian could do this twice before needing a rest.
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Power Word Kill: "If the creature you choose has 100 hit points or fewer, it dies." The character is dead Jim.
It's not reducing HP it simply asks "Does the character have 100 hp or less?" Yes: It's dead, No: All is well.
I feel you on disintegrate and PW: Kill, so thanks for that. Just worried about Death Ray still because it does technically put them to 0 right?
Relentless Rage states "If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw."
But then Death Ray says, "The target dies if the ray reduces it to 0 hit points."
Is this not an outfight kill? Is 'Outright' death only from fall damage or the double your max hp or whatever? Death ray hits, it is reducing you to 0, so therefore you'd be dead right then and no reaction or trait slides in to save you? Am I misunderstanding that still?
I believe "don't die outright" refers to taking enough damage to put you at effectively negative MaxHP. If that happens you just die - no death saves.
But it's possible it could be argued to include Disintegrate and Death Ray. I don't think that's intended though. Relentless Rage should protect you because they deal damage first and only kill you if you reach 0. Relentless Rage stops you hitting 0 (if you succeed).
For the Death Ray I came to that conclusion because it deals damage then checks to see if the character is at 0.
Death Ray:
The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage.
The target dies if the ray reduces it to 0 hit points.
Because damage is being dealt, their HP is being reduced by Death Ray, it triggers the Relentless feature, then Death Ray checks to see if the character is at 0.
I believe "don't die outright" refers to taking enough damage to put you at effectively negative MaxHP.
An official WotC Rules Clarification here says: "If disintegrate reduces you to 0 hit points, you’re killed outright, as you turn to dust. If you’re a half-orc, Relentless Endurance can’t save you". So WotC clarified that they were not just referring to negative MaxHP.
That said: sometime after this clarification the wording for Disintegrate was changed from: "If this damage reduces the target to 0 hit points, it is disintegrated" to"The target is disintegrated if this damage leaves it with 0 hit points."
So abilities like Relentless Endurance will now work against Disintegrate, but (per the earlier clarification) not against against similar spells that kill you outright (like Death Ray)
How does Relentless Rage for the Barbarian work in regards to being brought to 0 by a Death Ray? By Disintegrate? Power Word Killed?
I'm of the thought process that the Death Ray and Power Word Kill would just drop the Barbarian or similarly a half-orc using their Endurance trait, but Disintegrate specifically has changed in the Errata to allow things to do their when-you're-reduced-to-0-hp traits, as to not kill wild-shaped druids or polymorph cheese combos right?
Any thoughts on Deathray/Power Word kill? And that is the correct understanding of Disintegrate in this instance as well? Can the Barb go back up to 1hp when brought to 0 by Deathray?
Relentless Rage/Endurance: "If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead."
Disintegrate: “The target is disintegrated if this damage leaves it with 0 hit points." The character could survive a Disintegrate if it makes the Con save.
Death Ray: "The target dies if the ray reduces it to 0 hit points." The character could survive a Death Ray if it makes the Con save.
These two reduce the HP total, which in turn can/will trigger the feature, a H-Orc Barbarian could do this twice before needing a rest.
---
Power Word Kill: "If the creature you choose has 100 hit points or fewer, it dies." The character is dead Jim.
It's not reducing HP it simply asks "Does the character have 100 hp or less?" Yes: It's dead, No: All is well.
I feel you on disintegrate and PW: Kill, so thanks for that. Just worried about Death Ray still because it does technically put them to 0 right?
Relentless Rage states "If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw."
But then Death Ray says, "The target dies if the ray reduces it to 0 hit points."
Is this not an outfight kill? Is 'Outright' death only from fall damage or the double your max hp or whatever? Death ray hits, it is reducing you to 0, so therefore you'd be dead right then and no reaction or trait slides in to save you? Am I misunderstanding that still?
I believe "don't die outright" refers to taking enough damage to put you at effectively negative MaxHP. If that happens you just die - no death saves.
But it's possible it could be argued to include Disintegrate and Death Ray. I don't think that's intended though. Relentless Rage should protect you because they deal damage first and only kill you if you reach 0. Relentless Rage stops you hitting 0 (if you succeed).
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For the Death Ray I came to that conclusion because it deals damage then checks to see if the character is at 0.
Death Ray:
Because damage is being dealt, their HP is being reduced by Death Ray, it triggers the Relentless feature, then Death Ray checks to see if the character is at 0.
Thank you both for those replies. I guess I wasn't understanding the relentless rage/endurance stops you at 1, instead of bringing you up from 0.
Much appreciated.
An official WotC Rules Clarification here says: " If disintegrate reduces you to 0 hit points, you’re killed outright, as you turn to dust. If you’re a half-orc, Relentless Endurance can’t save you". So WotC clarified that they were not just referring to negative MaxHP.
That said: sometime after this clarification the wording for Disintegrate was changed from: "If this damage reduces the target to 0 hit points, it is disintegrated" to "The target is disintegrated if this damage leaves it with 0 hit points."
So abilities like Relentless Endurance will now work against Disintegrate, but (per the earlier clarification) not against against similar spells that kill you outright (like Death Ray)