I agree with Babboo on top of post, ongoing discussion fo ryears in my crew. My argument was the same as Snababoo plus the fact that cheeetah(speed 50) should be allot faster than a rogue?? 100 vs 90
I realize this is a necro thread but just in case it is useful to future readers ... :)
Comparisons to reality aren't usually that useful for D&D since it isn't a simulation and many aspects aren't realistic. Movement rates are one of those.
The closest the MM comes to Cheetah are Lion and Panther at 50'. A horse has 60' of movement in a combat round.
So a base movement for a character is about 3 miles/hour = 30' in one combat round = 300'/minute. This agrees with the travel pace table in chapter 8 of the PHB where a normal pace is listed as 3 miles/hour.
But, how fast is a horse?
A horse walks about 4 miles/hour, trots at 8-12, canters at 12-15 and gallops at 25-35. A walking horse in D&D would be about 40'/round. D&D uses a value of 60'/rd for a riding horse which would be about 6 miles/hour. A galloping (dashing?) horse might be expected to be 300'/round or about 30miles/hour. (In reality, 30mph is 264'/rd).
A Cheetah can run up to 75mph ... in D&D terms (using the 1mph=10'/round), this would be 750' in one combat round. In reality, it is 660' in 6 seconds.
A rogue who moves, uses their action to dash and bonus action to dash moves 90' in a round or about 10mph.
For comparison, the average running speed for men in a 5k race is about 6 mph (roughly 60'/rd or about the distance taken by a 30' move character taking the dash action). The world record in the 100m for men gives a speed of about 24mph (though the peak speed was as high as 27mph - these numbers may depend on sources). Sprint speeds for competitive sprinters over 100m for various age groups up to age 60 were under 12 seconds which is up to about 17-18mph.
D&D characters carry lots of stuff which DMs may or may not consider. However, the bottom line would seem to be that a speed on the order of 10mph for a rogue moving and taking two dash actions would not be out of line or completely unrealistic. The unrealistic aspect of the D&D movement system is that a lot of the beasts (and likely other creatures) should be moving much faster if they dash or run.
Anyway, depending on how a DM wants to run things they can make adjustments but a speed of 90' for a typical rogue using the dash action twice doesn't seem to be out of line.
Usain Bolt’s record for the 100 m sprint is 9.58 seconds. That converts to 205.4 feet per round.
A level 20 human Monk has a speed of 60 ft, so can double-Dash with Step of the Wind for 180 ft/round. With the Mobile feat, that’s 210 feet/round. Were they participating in the Olympics, the 100 m sprint record would drop to 9.374 seconds.
D&D is a fantasy game with rules not meant to be realistic but serve other practical purposes instead, in reality cheetah outrun everything on earth
Nonsense… common people don’t run 10 or more mph… only athletes in a high level of condition do that
I realize this is a necro thread but just in case it is useful to future readers ... :)
Comparisons to reality aren't usually that useful for D&D since it isn't a simulation and many aspects aren't realistic. Movement rates are one of those.
The closest the MM comes to Cheetah are Lion and Panther at 50'. A horse has 60' of movement in a combat round.
How fast is this?
10'/6 seconds = 100'/minute = 6,000'/hr = 1.14miles/hour ~ 1 mile/hour for arguments sake.
So a base movement for a character is about 3 miles/hour = 30' in one combat round = 300'/minute. This agrees with the travel pace table in chapter 8 of the PHB where a normal pace is listed as 3 miles/hour.
But, how fast is a horse?
A horse walks about 4 miles/hour, trots at 8-12, canters at 12-15 and gallops at 25-35. A walking horse in D&D would be about 40'/round. D&D uses a value of 60'/rd for a riding horse which would be about 6 miles/hour. A galloping (dashing?) horse might be expected to be 300'/round or about 30miles/hour. (In reality, 30mph is 264'/rd).
A Cheetah can run up to 75mph ... in D&D terms (using the 1mph=10'/round), this would be 750' in one combat round. In reality, it is 660' in 6 seconds.
A rogue who moves, uses their action to dash and bonus action to dash moves 90' in a round or about 10mph.
For comparison, the average running speed for men in a 5k race is about 6 mph (roughly 60'/rd or about the distance taken by a 30' move character taking the dash action). The world record in the 100m for men gives a speed of about 24mph (though the peak speed was as high as 27mph - these numbers may depend on sources). Sprint speeds for competitive sprinters over 100m for various age groups up to age 60 were under 12 seconds which is up to about 17-18mph.
D&D characters carry lots of stuff which DMs may or may not consider. However, the bottom line would seem to be that a speed on the order of 10mph for a rogue moving and taking two dash actions would not be out of line or completely unrealistic. The unrealistic aspect of the D&D movement system is that a lot of the beasts (and likely other creatures) should be moving much faster if they dash or run.
Anyway, depending on how a DM wants to run things they can make adjustments but a speed of 90' for a typical rogue using the dash action twice doesn't seem to be out of line.
Usain Bolt’s record for the 100 m sprint is 9.58 seconds. That converts to 205.4 feet per round.
A level 20 human Monk has a speed of 60 ft, so can double-Dash with Step of the Wind for 180 ft/round. With the Mobile feat, that’s 210 feet/round. Were they participating in the Olympics, the 100 m sprint record would drop to 9.374 seconds.