Rules about ritual casting are in the Player's Handbook, page 201, or here.
To put things simply, if you have the 'ritual caster' class feature, you have the spell prepared/known, and it has the ritual tag, then you can cast it as a ritual by adding 10 minutes to its casting time and without expending a spell slot.
And remember that Wizards don't need to have the spell prepared - just in their spellbook.
Ritual casting: For spells marked with the ritual tag, you may add 10 minutes to the listed casting time and not consume a spell slot when casting the spell. Or you can cast a spell with a spell slot as normal. When cast as a ritual, a spell is always cast at its lowest level.
So, considering your homebrew spell, you could cast it at first level using a slot over 10 minutes. You can cast the spell at first level as a ritual over 20 minutes not using a slot. The only way to get the benefits of using a 3rd level slot is to cast it using that slot (not as a ritual) over 10 minutes. Likewise for the 6th level benefits.
As an aside, the spell you linked has some unique mechanics in it, you might talk with your GM whether and how this spell might work in your campaign.
A spell with the Ritual tag--when cast as a ritual--is always cast at the spell's lowest level.
You can cast Animal Messenger at 3rd+ spell level by consuming a spell slot as normal, but Animal Messenger can only be cast as a ritual as the baseline 2nd level spell.
Rollback Post to RevisionRollBack
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
My DM is considering a homebrew rule for upcasting rituals. If a spell that can be cast as a ritual that has higher lvl benefits using a slot, increase the ritual time by 10 mins per lvl.
Just an idea, but always talk w/ your DM if you want to do something cool & different. I mean magic does have the capability to do crazy shit. Who's to say someone hasn't come up w/ a way to make it work & allow it in games? Great thing about D&D is it allows for creativity.
My DM is considering a homebrew rule for upcasting rituals. If a spell that can be cast as a ritual that has higher lvl benefits using a slot, increase the ritual time by 10 mins per lvl.
Just an idea, but always talk w/ your DM if you want to do something cool & different. I mean magic does have the capability to do crazy shit. Who's to say someone hasn't come up w/ a way to make it work & allow it in games? Great thing about D&D is it allows for creativity.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
How do you cast a ritual without that class feature (EX: sorcerer with magic initiate picks the find familiar spell)
You need the Ritual Casting feature to do so as explained in Sage Advice Compendium;
Do spellcasters have to learn a ritual version of a spell apart from the normal version, or are they the same? To cast the ritual version of a spell you know, you need a feature, such as Ritual Casting, that gives you the ability to cast the spell as a ritual. You don’t need to also learn a special version of the spell.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
can someone explain how Ritual casting works? using this spell as an example.
https://www.dndbeyond.com/spells/275886-anti-water-field
i am more asking how do i cast it without using a spell slot. i heard that's a thing
My Spells, My Races, My Magic Items, My Monsters, My Subclasses,
Rules about ritual casting are in the Player's Handbook, page 201, or here.
To put things simply, if you have the 'ritual caster' class feature, you have the spell prepared/known, and it has the ritual tag, then you can cast it as a ritual by adding 10 minutes to its casting time and without expending a spell slot.
And remember that Wizards don't need to have the spell prepared - just in their spellbook.
Ritual casting: For spells marked with the ritual tag, you may add 10 minutes to the listed casting time and not consume a spell slot when casting the spell. Or you can cast a spell with a spell slot as normal. When cast as a ritual, a spell is always cast at its lowest level.
So, considering your homebrew spell, you could cast it at first level using a slot over 10 minutes. You can cast the spell at first level as a ritual over 20 minutes not using a slot. The only way to get the benefits of using a 3rd level slot is to cast it using that slot (not as a ritual) over 10 minutes. Likewise for the 6th level benefits.
As an aside, the spell you linked has some unique mechanics in it, you might talk with your GM whether and how this spell might work in your campaign.
thanks for the help it gave me all the info i needed, and yea my spell was made for my inkling in mind who is vulnerable to water in all sources lol
My Spells, My Races, My Magic Items, My Monsters, My Subclasses,
I dont think there are any rituals that have cast at higher level effects. If there were, they would be considered cast at their lowest level.
Animal Messenger has a longer duration when cast with higher level slots.
A spell with the Ritual tag--when cast as a ritual--is always cast at the spell's lowest level.
You can cast Animal Messenger at 3rd+ spell level by consuming a spell slot as normal, but Animal Messenger can only be cast as a ritual as the baseline 2nd level spell.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
My DM is considering a homebrew rule for upcasting rituals. If a spell that can be cast as a ritual that has higher lvl benefits using a slot, increase the ritual time by 10 mins per lvl.
Ex: 1st lvl spell= 10 mins, 3rd lvl= 30 mins, 5th lvl= 50 mins
Just an idea, but always talk w/ your DM if you want to do something cool & different. I mean magic does have the capability to do crazy shit. Who's to say someone hasn't come up w/ a way to make it work & allow it in games? Great thing about D&D is it allows for creativity.
The Homebrew & House Rules forum is over here.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
How do you cast a ritual without that class feature (EX: sorcerer with magic initiate picks the find familiar spell)
Kevin_Chronicler
You need the Ritual Casting feature to do so as explained in Sage Advice Compendium;