Carrying capacity is Strength Score x 15. So for 14 strength, 210 lbs is the hard cap, but there are no rules for encumbrance up that point. 210 lbs you're fine, 211 lbs you can't move.
The variant rules for encumbrance are more nuanced. You are unencumbered up until Strength Score x 5 (so, 70 lbs). After that speed drops by 10 up until Strength Score x 10 (140 lbs), after which speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. And then you can pile more on until Strength Sore x 15 (210 lbs again), after which you can't move.
So... depends on which system your group is using. Either you're fine, or you're 5 lbs away from being heavily encumbered.
Doesn’t small size cut the carrying capacity in half? So rather than 15x14=210, you get 7.5x14 or the above divided by 2, either way. Carrying capacity of 105.
edit: might just be a flavor thing I been playing with where small size carry less.
made for a good excuse of why my goblin (pretending to be a gnome) bard, needed to be the one with the bag of holding.
edit2: no kidding... I wonder why a small creature is 5x5 like a medium/normal. And tiny is 2.5x2.5
mosquitoes and pixies and etc are huge at 2.5x2.5
Tiny creatures have half the carry weight 7.5×STR. Small uses the same as medium.
As for space size, that is the amount of area the creature controls/needs to fight, not how much it takes up. Think about it like how much space it takes to dodge a ball. Humans can fit into a 2.5 square but can't dodge or swing a sword in that space.
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i just need someone to tell me if this oc is encumbered. Size small: 14 Str: carrying 135 lb
Edit: I don't have space on dnd beyond yet, that's why i am asking in forums
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Your capacity is 15 × STR (for small and medium creatures), so you are fine.
No worries, the Basic Rules have you covered!
Carrying capacity is Strength Score x 15. So for 14 strength, 210 lbs is the hard cap, but there are no rules for encumbrance up that point. 210 lbs you're fine, 211 lbs you can't move.
The variant rules for encumbrance are more nuanced. You are unencumbered up until Strength Score x 5 (so, 70 lbs). After that speed drops by 10 up until Strength Score x 10 (140 lbs), after which speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. And then you can pile more on until Strength Sore x 15 (210 lbs again), after which you can't move.
So... depends on which system your group is using. Either you're fine, or you're 5 lbs away from being heavily encumbered.
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I'm going to make this way harder than it needs to be.
Doesn’t small size cut the carrying capacity in half? So rather than 15x14=210
you get 7.5x14 or the above divided by 2, either way. Carrying capacity of 105.
edit: might just be a flavor thing I been playing with where small size carry less.
made for a good excuse of why my goblin (pretending to be a gnome) bard, needed to be the one with the bag of holding.
edit2: no kidding... I wonder why a small creature is 5x5 like a medium/normal. And tiny is 2.5x2.5
mosquitoes and pixies and etc are huge at 2.5x2.5
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im using the basic rules Str x15 so its good to know turnip (my goblin Str fighter) is fine lol
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Tiny creatures have half the carry weight 7.5×STR. Small uses the same as medium.
As for space size, that is the amount of area the creature controls/needs to fight, not how much it takes up. Think about it like how much space it takes to dodge a ball. Humans can fit into a 2.5 square but can't dodge or swing a sword in that space.