Looking for a little clarification/thoughts on the Prosthetic Limbs introduced in Eberron: Rising from the Last War.
If someone has a prosthetic limb, does that count as a magic item in combat? If Monky McMonkerson has a prosthetic hand, does a punch with that hand count as a magical weapon attack?
I'm asking because of this part:
If you have multiple prosthetic limbs, they count as a single magic item with regard to the number of magic items you can attune to.
I feel like a prosthetic hand punch attack counting as a magical weapon is up to DM's discretion but figured it might be good to get some insight/feedback.
The base prosthetic limb does not make this distinction, and such would likely be up to DM interpretation. Unless you're in AL, in which case the answer is 'No' because AL exists to make you feel bad.
Outside DM discretion? I imagine the rule would be that a normal prosthetic limb is not in strict terms a weapon; some characters can use unarmed attacks to great effect, but the limb is not a magical weapon in the sense of being intended to pierce resistances.
Side Note: is anyone else super disappointed that armblades/wand sheathes don't specify that they can be bound to an appropriate prosthetic limb? I was really hoping for some Edward Elric action on a couple of my future artificers q.q
And I like that idea for an interpretation outside of DM discretion. I was already leaning towards it but I wanted to see what others thought.
Side Note: is anyone else super disappointed that armblades/wand sheathes don't specify that they can be bound to an appropriate prosthetic limb? I was really hoping for some Edward Elric action on a couple of my future artificers q.q
Kinda tempted to have a homebrew rule to allow it in settings where prosthetic limbs are common. I'd ask the DM if they allow it for their game.
I’m curious if they could potentially be enchanted with other abilities. Maybe a strength boost or a per day haste ability.
That sounds like a crafting project you could work with your DM on if your character is at all crafty. Maybe spend downtime working on ways to enhance it.
I’m wondering if I a creature that is missing part of a limb can technically get Extra prosthetic limbs such as an extra arm since it’s operating on Magic not operating mechanically
Before they implanted the prosthetic limbs from Eberron, my character had a modified Gauntlet of Ogre power, One arm, can't be removed.
I found it odd that a Prosthetic limb doesn't make you count as a Warforged for things like Armblade or Wand sheat, that would be perfect honestly.
And would warrant the need for an attunement, for an arm..., thats a head scratcher, there's so many wonderous items and magic weapons that doesn't require attunement, but an arm, that does nothing else than been an arm, requires an attunement...
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Looking for a little clarification/thoughts on the Prosthetic Limbs introduced in Eberron: Rising from the Last War.
If someone has a prosthetic limb, does that count as a magic item in combat? If Monky McMonkerson has a prosthetic hand, does a punch with that hand count as a magical weapon attack?
I'm asking because of this part:
If you have multiple prosthetic limbs, they count as a single magic item with regard to the number of magic items you can attune to.
I feel like a prosthetic hand punch attack counting as a magical weapon is up to DM's discretion but figured it might be good to get some insight/feedback.
There's a difference between a magic item and a magic weapon. The rules for prosthetic limbs says nothing about them counting as magic weapons, therefor they are not. A monk of level 6 or higher would still have magic attacks when punching with a prosthetic, though.
And would warrant the need for an attunement, for an arm..., thats a head scratcher, there's so many wonderous items and magic weapons that doesn't require attunement, but an arm, that does nothing else than been an arm, requires an attunement...
Becuase "an arm, that does nothing else than been an arm" is still doing quite a bit. You've lost one of your limbs and have now replaced them with a magic piece of equipment that functions just as good as your real arm with not drawbacks or penalties what so ever. That prosthetic has now become a part of you and that is why you need to attune to it.
The only other option is to find someone who can cast the right 7th level spell on you so I wouldn't say it's much a head scratcher at all...
Also keep in mind that for it to work, the prosthetic arm would require some pretty advanced magic just to function. Today with all our modern science, we still can't do that.
I don't know that there's any rule text which provides that magic items are magic weapons, when used as weapons... but it isn't an unreasonable interpretation, and I doubt it unbalances much about magic damage resistance.
I don't know that there's any rule text which provides that magic items are magic weapons, when used as weapons... but it isn't an unreasonable interpretation, and I doubt it unbalances much about magic damage resistance.
Well, just remember that this would allow using beads of nourishments to defeat quite a few monsters. ;)
No it wouldn't, because a Bead of Nourishment isn't conceivably useable as improvised weapons, nor are improvised weapons very viable in combat. There's no tier of play where the group making improvised magic weapon attacks with Everbright Lanterns or whatever is going to unbalance their expected power level, or be anything other than a one-off creative solution.
I just think it's lame that my Artificer can't use a Prosthetic limb to be an Infused item. Why can't I make my Prosthetic legs into Boots of the Winding Path? It would make sense!
No it wouldn't, because a Bead of Nourishment isn't conceivably useable as improvised weapons, nor are improvised weapons very viable in combat. There's no tier of play where the group making improvised magic weapon attacks with Everbright Lanterns or whatever is going to unbalance their expected power level, or be anything other than a one-off creative solution.
Where are the rules that says they can't? And even if they aren't very viable, they might still be the best option around.
hey, does a prosthetic limb have to REPLACE a missing limb? or could it be an extra limb? go 4 arms? maybe sacrifice 2 slots and go full Doc Oc? what about with artificer infusion optin for prosthetic limbs?
seperately, would an aaracockra armorer who lost his wings get magical metal wings that let him fly?
Could someone without wings get Prosthetic wings? Or could an artificer get an infusion for prosthetic wings?
Probably because by the Bead's own description, it's soft, small, and spongy; it'd be like throwing a marshmellow at someone. Sure, if you catapulted it, the DM might find that a funny enough idea to let it pierce resists due to it's magic nature...but that's not likely. Unless you have a very forgiving DM
hey, does a prosthetic limb have to REPLACE a missing limb? or could it be an extra limb? go 4 arms? maybe sacrifice 2 slots and go full Doc Oc? what about with artificer infusion optin for prosthetic limbs?
seperately, would an aaracockra armorer who lost his wings get magical metal wings that let him fly?
Could someone without wings get Prosthetic wings? Or could an artificer get an infusion for prosthetic wings?
Prostethic limbs are by the very definition replacements of limbs lost so no, you can't replace bodyparts that you didn't have to begin with. I'd allow the replacement of wings if the creature had functional wings to begin with.
You could also just reflavour winged boots as actual wings if you want to. Or rather, if your DM allows you. I see no reason why not. :)
I'll toss in the usual caveat. Giving a mechanical advantage in a roleplaying game to a purely roleplaying item is disrespectful to people who suffer from similar problems. Someone who has lost an arm may not appreciate hearing about groovy magical powers given to someone who lost a limb and got it replaced while looking at their own replacement limb.
If someone has a prosthetic limb, does that count as a magic item in combat? If Monky McMonkerson has a prosthetic hand, does a punch with that hand count as a magical weapon attack?
Prosthetic limbs are magic item and when you attack with a magic item, the attack is magical.
Vulnerabilities, Resistances, and Immunities: A magical attack is an attack delivered by a spell, a magic item, or another magical source.
By the same flavour imposing a mechanical disadvantage is also disrespectful. Which is what the attunement tax does. If its going to take an auttunment slot it should have something to balance it. Just having a functional arm isn't fair as you could just chose to not have lost a limb in your back story. (If you loose it during a campaign its a different kettle of fish)
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Looking for a little clarification/thoughts on the Prosthetic Limbs introduced in Eberron: Rising from the Last War.
If someone has a prosthetic limb, does that count as a magic item in combat? If Monky McMonkerson has a prosthetic hand, does a punch with that hand count as a magical weapon attack?
I'm asking because of this part:
I feel like a prosthetic hand punch attack counting as a magical weapon is up to DM's discretion but figured it might be good to get some insight/feedback.
The base prosthetic limb does not make this distinction, and such would likely be up to DM interpretation. Unless you're in AL, in which case the answer is 'No' because AL exists to make you feel bad.
Outside DM discretion? I imagine the rule would be that a normal prosthetic limb is not in strict terms a weapon; some characters can use unarmed attacks to great effect, but the limb is not a magical weapon in the sense of being intended to pierce resistances.
Side Note: is anyone else super disappointed that armblades/wand sheathes don't specify that they can be bound to an appropriate prosthetic limb? I was really hoping for some Edward Elric action on a couple of my future artificers q.q
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And I like that idea for an interpretation outside of DM discretion. I was already leaning towards it but I wanted to see what others thought.
I’m curious if they could potentially be enchanted with other abilities. Maybe a strength boost or a per day haste ability.
That sounds like a crafting project you could work with your DM on if your character is at all crafty. Maybe spend downtime working on ways to enhance it.
I’m wondering if I a creature that is missing part of a limb can technically get Extra prosthetic limbs such as an extra arm since it’s operating on Magic not operating mechanically
Before they implanted the prosthetic limbs from Eberron, my character had a modified Gauntlet of Ogre power, One arm, can't be removed.
I found it odd that a Prosthetic limb doesn't make you count as a Warforged for things like Armblade or Wand sheat, that would be perfect honestly.
And would warrant the need for an attunement, for an arm..., thats a head scratcher, there's so many wonderous items and magic weapons that doesn't require attunement, but an arm, that does nothing else than been an arm, requires an attunement...
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
There's a difference between a magic item and a magic weapon. The rules for prosthetic limbs says nothing about them counting as magic weapons, therefor they are not. A monk of level 6 or higher would still have magic attacks when punching with a prosthetic, though.
Becuase "an arm, that does nothing else than been an arm" is still doing quite a bit. You've lost one of your limbs and have now replaced them with a magic piece of equipment that functions just as good as your real arm with not drawbacks or penalties what so ever. That prosthetic has now become a part of you and that is why you need to attune to it.
The only other option is to find someone who can cast the right 7th level spell on you so I wouldn't say it's much a head scratcher at all...
Also keep in mind that for it to work, the prosthetic arm would require some pretty advanced magic just to function. Today with all our modern science, we still can't do that.
I don't know that there's any rule text which provides that magic items are magic weapons, when used as weapons... but it isn't an unreasonable interpretation, and I doubt it unbalances much about magic damage resistance.
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I'm going to make this way harder than it needs to be.
Well, just remember that this would allow using beads of nourishments to defeat quite a few monsters. ;)
No it wouldn't, because a Bead of Nourishment isn't conceivably useable as improvised weapons, nor are improvised weapons very viable in combat. There's no tier of play where the group making improvised magic weapon attacks with Everbright Lanterns or whatever is going to unbalance their expected power level, or be anything other than a one-off creative solution.
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I'm going to make this way harder than it needs to be.
I just think it's lame that my Artificer can't use a Prosthetic limb to be an Infused item. Why can't I make my Prosthetic legs into Boots of the Winding Path? It would make sense!
Where are the rules that says they can't? And even if they aren't very viable, they might still be the best option around.
hey, does a prosthetic limb have to REPLACE a missing limb? or could it be an extra limb? go 4 arms? maybe sacrifice 2 slots and go full Doc Oc? what about with artificer infusion optin for prosthetic limbs?
seperately, would an aaracockra armorer who lost his wings get magical metal wings that let him fly?
Could someone without wings get Prosthetic wings? Or could an artificer get an infusion for prosthetic wings?
Probably because by the Bead's own description, it's soft, small, and spongy; it'd be like throwing a marshmellow at someone. Sure, if you catapulted it, the DM might find that a funny enough idea to let it pierce resists due to it's magic nature...but that's not likely. Unless you have a very forgiving DM
Prostethic limbs are by the very definition replacements of limbs lost so no, you can't replace bodyparts that you didn't have to begin with. I'd allow the replacement of wings if the creature had functional wings to begin with.
You could also just reflavour winged boots as actual wings if you want to. Or rather, if your DM allows you. I see no reason why not. :)
I'll toss in the usual caveat. Giving a mechanical advantage in a roleplaying game to a purely roleplaying item is disrespectful to people who suffer from similar problems. Someone who has lost an arm may not appreciate hearing about groovy magical powers given to someone who lost a limb and got it replaced while looking at their own replacement limb.
<Insert clever signature here>
Prosthetic limbs are magic item and when you attack with a magic item, the attack is magical.
Vulnerabilities, Resistances, and Immunities: A magical attack is an attack delivered by a spell, a magic item, or another magical source.
By the same flavour imposing a mechanical disadvantage is also disrespectful. Which is what the attunement tax does. If its going to take an auttunment slot it should have something to balance it. Just having a functional arm isn't fair as you could just chose to not have lost a limb in your back story. (If you loose it during a campaign its a different kettle of fish)