It also includes the Orc of Eberron Race, which was not included in WGtE.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
My character was a Warforged skirmisher. that's now no longer a thing as warforged no longer have sub-races. I liked the idea of an integrated defense being the natural armor of my character.
The current version of Integrated protection is fairly well balanced.
The old version was zero encumbrance, zero cost, best in class and effectively magical. The down side is you could not benefit from wearing armor. The light version counted as unarmored so Bracers of Armor would work, but the Med/ Heavy version counted as armored. IIRC it was an untyped armored so Medium/ Heavy Armor Master did not work with them because you were not wearing armor. Artificer could not infuse his body for enhanced protection.
New version you get a +1 bonus to AC so effectively magical armor at level 1. You are now wearing armor of a certain type. You can now take advantage of armor properties, like Adamantium, which you could not before. Artificer can now infuse armor (if non magical) and integrate it. In theory a L2 Artificer (W/ Dex 14) could have infused Adamantine half plate for an AC of 19. The down side is they now have the armor weight and may have Disadvantage on Stealthj.
You’re still ignoring other properties of magical armor that UA warforged could never access no matter what. It’s a more difficult comparison since it’s not strictly numerical, but it has to be taken into account when considering the question.
Sure. Let's consider it as best we can, though.
In my estimation, though, bar Armor of Invulnerability and maybe Efreet Chain, +X Armor is better than any other armor for each tier. Taking 5-15% fewer attacks is more consistent and powerful than negating critical hits or taking half damage from a specific energy type. Yes, its nice to take 15-31 less damage from an Adult Red Dragon's breath. But I'd rather take 5% less damage from its melee routine and still have something applicable in every other fight.
+X Armor stacks with other +AC buffs wheras most other armor effects do not.
If we can agree that, in most cases, +X armor is the best available, it stands to reason that if UA Integrated Protection is on par with +X armor, then it is also more desirable than most of the magic armors.
So yeah, I yield that there are instances where new warforged will outperform old warforged. But I suspect such instances to be few and far between.
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Another medical problem. Indefinite hiatus. Sorry, all.
Amazing how the Changeling didn't receive the same consideration when WoTC decided what parts of the races of Eberron to change. I don't mind that Unsettling Visage was removed, Doppelgangers don't even have this trait, but the previous version of the Changeling gave the Changeling a Divergent Persona trait allowing them to gain proficiency with one tool of their choice which helps define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While they are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency. The newest version talks about Masks and Personas and how significantly different they are but gives absolutely no beneficial racial feature and trait like Divergent Persona did. Honestly this seems more like whoever was responsible for working on and approving this change just wanted to get the work done quickly and not take the time to do it correctly.
Further more and honestly since the Changeling is descended from Doppelgangers, serious consideration should be given to giving the Changeling the Doppelgangers Read Thoughts feature. This isn't OP and wouldn't break a game. It would be like the Changeling being able to cast Detect Thoughts at will; the features do the exact same thing. You trade off "using your action to either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind" for "while the target is in range, the Changeling can continue reading its thoughts, as long as the Changeling's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the Changeling has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target." Yes, there is no saving throw and yes the creature doesn't know it's mind is being read.
Here is an excerpt from the Doppelganger description. Stealing Secrets. A doppelganger’s adopted form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a few scattered memories."
Now I know there are a lot of player's and DM's who have their own ideas, opinions thoughts and views on things, but this is specifically directed at the WoTC team who wrote and approved Eberron: Rising From the Last War.
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I'm not responsible for managing your feelings or how you perceive or understand what I say and if you get offended, it doesn't make you right just means you cry and whine louder. I grew up in a time where sticks and stone may break my bones but words will never hurt me, such a missing trait among younger people nowadays.
Changelings aren't descended from doppelganger. Now doppelgangers are changelings corrupted by the Daelkyr, so things like Read Thoughts are powers added to them during the monster-fication process. I don't know what world you live in that you think at-will advantage on social rolls isn't broken as hell, but I want to live there the next time I play a CHA character :D
Now, imposing disadvantage on one attack roll once per short rest definitely isn't OP, and I'm surprised and disappointed that it was removed. Freaking someone out with your scary face was cool. Mechanically, the changeling now has shapeshifting and nothing else. It's like the aaracokra with flying. I get that flying is powerful, but the aaracokra is a really boring race because it's the only thing they have. The changeling has tons of character, but the rules of the game don't acknowledge any of it anymore.
Keep in mind that the new Changeling is also the only race capable of having a +3 Racial Bonus to an ability score (Charisma), it also gets proficiency with two skills as well.
I don't really like what they've done, but they certainly did not make it under-powered.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Keep in mind that the new Changeling is also the only race capable of having a +3 Racial Bonus to an ability score (Charisma), it also gets proficiency with two skills as well.
I don't really like what they've done, but they certainly did not make it under-powered.
I'm still not convinced that isn't an accidental oversight, haha. The lack of "one other ability score" wouldn't be the first typo I've found in the new book. Personally, my concern with the final version of the changeling isn't a lack of mechanical power but of mechanical character.
Yeah, they completely gutted the race as anything other than a stat ribbon, and it's disgusting.
We'll be seeing a surge of 'face'/'skill monkey' Changeling casters. 🙄
Rollback Post to RevisionRollBack
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Integrated Tool: Free expertise was nice but rarely relevant for anything that wasn't thieves' tools. The whole thing was clunky and ill-designed though (Transformers builds).
That's the only part of the build I am letting my characters keep. I have an Artificer Warforge who uses it quite well, so it stays in my game. Other than that all these changes are great and I agree with it. D&D 5E is about balance, people tend to get upset when a race or build is OP and gets nerfed. Thankfully, D&Ders are more forgiven than the Overwatch community lol :P I remember the Mercy nerf and it was hell on earth for like a month in that game lol
But, my player uses them for his navigation tools. Always creating maps, writing this or that. It's just nice for RP purposes.
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
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It also includes the Orc of Eberron Race, which was not included in WGtE.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The current version of Integrated protection is fairly well balanced.
The old version was zero encumbrance, zero cost, best in class and effectively magical. The down side is you could not benefit from wearing armor. The light version counted as unarmored so Bracers of Armor would work, but the Med/ Heavy version counted as armored. IIRC it was an untyped armored so Medium/ Heavy Armor Master did not work with them because you were not wearing armor. Artificer could not infuse his body for enhanced protection.
New version you get a +1 bonus to AC so effectively magical armor at level 1. You are now wearing armor of a certain type. You can now take advantage of armor properties, like Adamantium, which you could not before. Artificer can now infuse armor (if non magical) and integrate it. In theory a L2 Artificer (W/ Dex 14) could have infused Adamantine half plate for an AC of 19. The down side is they now have the armor weight and may have Disadvantage on Stealthj.
Sure. Let's consider it as best we can, though.
In my estimation, though, bar Armor of Invulnerability and maybe Efreet Chain, +X Armor is better than any other armor for each tier. Taking 5-15% fewer attacks is more consistent and powerful than negating critical hits or taking half damage from a specific energy type. Yes, its nice to take 15-31 less damage from an Adult Red Dragon's breath. But I'd rather take 5% less damage from its melee routine and still have something applicable in every other fight.
+X Armor stacks with other +AC buffs wheras most other armor effects do not.
If we can agree that, in most cases, +X armor is the best available, it stands to reason that if UA Integrated Protection is on par with +X armor, then it is also more desirable than most of the magic armors.
So yeah, I yield that there are instances where new warforged will outperform old warforged. But I suspect such instances to be few and far between.
Another medical problem. Indefinite hiatus. Sorry, all.
Amazing how the Changeling didn't receive the same consideration when WoTC decided what parts of the races of Eberron to change. I don't mind that Unsettling Visage was removed, Doppelgangers don't even have this trait, but the previous version of the Changeling gave the Changeling a Divergent Persona trait allowing them to gain proficiency with one tool of their choice which helps define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While they are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency. The newest version talks about Masks and Personas and how significantly different they are but gives absolutely no beneficial racial feature and trait like Divergent Persona did. Honestly this seems more like whoever was responsible for working on and approving this change just wanted to get the work done quickly and not take the time to do it correctly.
Further more and honestly since the Changeling is descended from Doppelgangers, serious consideration should be given to giving the Changeling the Doppelgangers Read Thoughts feature. This isn't OP and wouldn't break a game. It would be like the Changeling being able to cast Detect Thoughts at will; the features do the exact same thing. You trade off "using your action to either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind" for "while the target is in range, the Changeling can continue reading its thoughts, as long as the Changeling's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the Changeling has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target." Yes, there is no saving throw and yes the creature doesn't know it's mind is being read.
Here is an excerpt from the Doppelganger description. Stealing Secrets. A doppelganger’s adopted form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a few scattered memories."
Now I know there are a lot of player's and DM's who have their own ideas, opinions thoughts and views on things, but this is specifically directed at the WoTC team who wrote and approved Eberron: Rising From the Last War.
I'm not responsible for managing your feelings or how you perceive or understand what I say and if you get offended, it doesn't make you right just means you cry and whine louder. I grew up in a time where sticks and stone may break my bones but words will never hurt me, such a missing trait among younger people nowadays.
Changelings aren't descended from doppelganger. Now doppelgangers are changelings corrupted by the Daelkyr, so things like Read Thoughts are powers added to them during the monster-fication process. I don't know what world you live in that you think at-will advantage on social rolls isn't broken as hell, but I want to live there the next time I play a CHA character :D
Now, imposing disadvantage on one attack roll once per short rest definitely isn't OP, and I'm surprised and disappointed that it was removed. Freaking someone out with your scary face was cool. Mechanically, the changeling now has shapeshifting and nothing else. It's like the aaracokra with flying. I get that flying is powerful, but the aaracokra is a really boring race because it's the only thing they have. The changeling has tons of character, but the rules of the game don't acknowledge any of it anymore.
Keep in mind that the new Changeling is also the only race capable of having a +3 Racial Bonus to an ability score (Charisma), it also gets proficiency with two skills as well.
I don't really like what they've done, but they certainly did not make it under-powered.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'm still not convinced that isn't an accidental oversight, haha. The lack of "one other ability score" wouldn't be the first typo I've found in the new book. Personally, my concern with the final version of the changeling isn't a lack of mechanical power but of mechanical character.
Yeah, they completely gutted the race as anything other than a stat ribbon, and it's disgusting.
We'll be seeing a surge of 'face'/'skill monkey' Changeling casters. 🙄
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
That's the only part of the build I am letting my characters keep. I have an Artificer Warforge who uses it quite well, so it stays in my game. Other than that all these changes are great and I agree with it. D&D 5E is about balance, people tend to get upset when a race or build is OP and gets nerfed. Thankfully, D&Ders are more forgiven than the Overwatch community lol :P I remember the Mercy nerf and it was hell on earth for like a month in that game lol
But, my player uses them for his navigation tools. Always creating maps, writing this or that. It's just nice for RP purposes.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest