Level 5 characters should have about 500 gp of wealth, with 1-2 common magic items and 1 uncommon mix of consumable and "permanent".
A good guideline is there should be at least one Treasure Hoard per PC level awarded.
If you want a "simple system" then you need to follow the relationship of XP to your formula, so looks like you are doing a 10 xp needed to advance to 1 gp ratio, so 3rd and 4th level would need to be adjusted upwards.
In AL, they recommend 20gp per hour of play and 80gp per level gained. So if they gained 3 levels and play 2 hours past that without leveling up, 280gp should be your minimum.
Bear in mind, in AL they are not that strict about food and lifestyle expenses, and you can't buy magic items (Except potions and scrolls). So AL mostly doesn't need gold as much.
Is gold the only reward you’re giving? There can be lots of other things rewards, some of which might not have much monetary value. How strict are you being with supplies: do casters need to buy more components? Do archers need to buy more arrows? Will the party need to buy more rations? How much will a night cost at an inn? If you’re expecting them to spend to purchase supplies, I’m not sure you’re giving them enough. Unless you’re going for a gritty, always broke feel, where they always have to camp and barely scrape together the cash they need, which could be cool.
80 gold per level - is that per character? Link to Adventures League rules?
So levels 1-4 makes at least 240 gp.
Yeah, per level per character also a handful of magic items, but you are only allowed to keep one permanent magic item each at this tier. It increases at higher levels (levels 5 through 10 it's 240gp per level and can have 3 permanent magic items at a time).
You have to download the AL rules PDF, specifically AL_players_guide_v9.#.
Lets see, the DMG treasure tables average 33.72gp per monster CR0-4 (it makes sense that CR<1 monster have less and CR 3-4 monsters have more, DMG doesn't account for this) split amongst the party, and 375.7gp and ~3 magic items per hoard/nest of monsters to split amongst the party. Assuming a party of 4 and number of monsters about twice that, that comes out to around 161.37gp per character per level (and ~3 items each depending on the item's power (not necessarily rarity)). Beer in mind that is averaged across multiple levels, so probably expects around half that at level 1 and twice that at level 4.
I scaled my campaign so that in series of 10 quests two characters receive total quest payments of 500 gold. So I scaled rewards close to minimum in AL standards. However I have not counted treasures to that amount. So if I give 500 gold in quest rewards how much characters should find treasures? 250 gold in total? Less or more?
In my book - and I've said this too many times now - just do away with the idea that gold can be transformed into magic items. Remove that from the equation, and it becomes a discussion of how rich you want the PC's to be, not a question of how powerful. Then just give them the items they need. Not want. Need.
But what if they want to pay someone to craft it for them? I hear you ask.
Then have them pay with something that isn't gold. 'A staff of power, you say? Well yes, I can make that for you - but I'll need a still-beating heart of a dragon for it!'
Do that, and this problem goes away, entirely.
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I am scaling my campaign rewards at the moment. I have campaign for levels 1-4 with 10 quests.
Is 10 gold per quest too little or too much for level1? How to scale other levels?
My current plan:
Level 1, 3 quest - 10 gp per quest (30 gp)
Level 2, 3 quest - 20 gp per quest (60 gp)
Level 3, 3 quest - 30 gp per quest (90 gp)
Level 4, 1 quest - 40 gp per quest (40 gp)
Total 190 gp
Suggest you look at DMG pg 136+
Level 5 characters should have about 500 gp of wealth, with 1-2 common magic items and 1 uncommon mix of consumable and "permanent".
A good guideline is there should be at least one Treasure Hoard per PC level awarded.
If you want a "simple system" then you need to follow the relationship of XP to your formula, so looks like you are doing a 10 xp needed to advance to 1 gp ratio, so 3rd and 4th level would need to be adjusted upwards.
In AL, they recommend 20gp per hour of play and 80gp per level gained. So if they gained 3 levels and play 2 hours past that without leveling up, 280gp should be your minimum.
Bear in mind, in AL they are not that strict about food and lifestyle expenses, and you can't buy magic items (Except potions and scrolls). So AL mostly doesn't need gold as much.
80 gold per level - is that per character? Link to Adventures League rules?
So levels 1-4 makes at least 240 gp.
Is gold the only reward you’re giving? There can be lots of other things rewards, some of which might not have much monetary value.
How strict are you being with supplies: do casters need to buy more components? Do archers need to buy more arrows? Will the party need to buy more rations? How much will a night cost at an inn? If you’re expecting them to spend to purchase supplies, I’m not sure you’re giving them enough.
Unless you’re going for a gritty, always broke feel, where they always have to camp and barely scrape together the cash they need, which could be cool.
Yeah, per level per character also a handful of magic items, but you are only allowed to keep one permanent magic item each at this tier. It increases at higher levels (levels 5 through 10 it's 240gp per level and can have 3 permanent magic items at a time).
You have to download the AL rules PDF, specifically AL_players_guide_v9.#.
Lets see, the DMG treasure tables average 33.72gp per monster CR0-4 (it makes sense that CR<1 monster have less and CR 3-4 monsters have more, DMG doesn't account for this) split amongst the party, and 375.7gp and ~3 magic items per hoard/nest of monsters to split amongst the party. Assuming a party of 4 and number of monsters about twice that, that comes out to around 161.37gp per character per level (and ~3 items each depending on the item's power (not necessarily rarity)). Beer in mind that is averaged across multiple levels, so probably expects around half that at level 1 and twice that at level 4.
Enough?
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I scaled my campaign so that in series of 10 quests two characters receive total quest payments of 500 gold. So I scaled rewards close to minimum in AL standards. However I have not counted treasures to that amount. So if I give 500 gold in quest rewards how much characters should find treasures? 250 gold in total? Less or more?
I'm playing a shared campaign and we decided to reward player with 100 gp x player lv (not per player) (per session). Is it too much?
In my book - and I've said this too many times now - just do away with the idea that gold can be transformed into magic items. Remove that from the equation, and it becomes a discussion of how rich you want the PC's to be, not a question of how powerful. Then just give them the items they need. Not want. Need.
But what if they want to pay someone to craft it for them? I hear you ask.
Then have them pay with something that isn't gold. 'A staff of power, you say? Well yes, I can make that for you - but I'll need a still-beating heart of a dragon for it!'
Do that, and this problem goes away, entirely.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.