this second level spell can foil all the senses at once, so if they reach out to touch the illusion they can feel its surface, if the illusion is water they will feel wet while in it, if i make an illusory campfire it will feel warm when i am near it, so on and so fourth, you can have the victim be exposed to any sensory effect in the world, without having to ever harm them, if there is an tourture method, you can use this spell to replicate it, and if you are an 6th level illusion wizard you can with an single 2nd level spell slot and malleable illusions give an victim any and all of the following sensations since you can change the parameters of the spell on a whim:
the feeling of being drowned
the feeling of an snake slithering arround your body and perhaps even in your body
both extreme heat and extreme cold
the sight of one of their loved ones or allies getting the same treatment as them
the sight of one of their loved ones or allies dying in front of them, or being close to death
the feeling of getting covered in spiders
the feeling of getting crushed by an elephant
the sight of you (the interrogator) moving in unnatural ways, twisting your illusory head 360 degrees or casually bleeding from your eyes, having your flesh seem to melt of your bones
but even when you are not trying to permanently emotionally scar some poor soul in your clutches, it is still like a really good illusion spell, use it to sell imaginary things to people if there is nobody else arround or create an fake bridge that will fool people into falling into the abyss, use it to make you seem like you are an way better spell caster than you actually are by replicating spells like conjure greater demon, to make somebody go mad with illusory noises
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think that the spell does not create feelings, but could make the illusion make spiders crawling over them. Also, you can't move the illusion (Unless you are a 6th level illusionist). Also, it never says they have to be trapped by it.
So if you trapped them in a iron maidan, and they walked forward, they would think that the iron madden opened and let them out. But if you made them think that if they moved they would be hurt, then that might trap them.
True, and then if they are smart they would realize that that is not normal and try to make the investigation check to figure it out.
and that is why you do not put them in an safe enviorment where they have time to think and instead make them think that they are currently drowing, or in some other incredebly stressful situation where thinking "hmm, maybe what i am seeing is not real" is not high on your priority list, of course in an situation where the victim is also bound so that they cannot move and thus interact with the illusion in unexpected ways
I think that the spell does not create feelings, but could make the illusion make spiders crawling over them. Also, you can't move the illusion (Unless you are a 6th level illusionist). Also, it never says they have to be trapped by it.
So if you trapped them in a iron maidan, and they walked forward, they would think that the iron madden opened and let them out. But if you made them think that if they moved they would be hurt, then that might trap them.
well the spell cannot make emotions, but it can certainly make phantasmal objects that will invoke those feelings, like a physical spider, physical fire, orb of water or an physical snake etc, and the victim will have the same sensory sensations as if it was the real deal. And yes you cannot move the illusion conciously, but if you create an creature the illusion will obviously move and behave in accordance with how the subject expects the creature to move, just like how it will smell and look like how they expect it to look, and of course if it is an phantasmal object it will clearly be moved by the subjects interactions with it how it expects it to move. And of course if i create a wall, they will think it is a wall and it will feel to them like an normal wall, and less they try to move against the wall
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
True, and then if they are smart they would realize that that is not normal and try to make the investigation check to figure it out.
My best advice if you're going to run a lot of illusion spells in your game is to come to an understanding with your players so that all of you have the same expectations about the abilities and the limits of illusion spells. I would say the illusion school of magic--perhaps more than any other school--has a lot of flexibility in what the DM wants to allow in terms of how convincing the illusions are. If the DM and the player are not on the same page, then one party or the other may end up finding illusion spells disappointing.
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"Not all those who wander are lost"
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this second level spell can foil all the senses at once, so if they reach out to touch the illusion they can feel its surface, if the illusion is water they will feel wet while in it, if i make an illusory campfire it will feel warm when i am near it, so on and so fourth, you can have the victim be exposed to any sensory effect in the world, without having to ever harm them, if there is an tourture method, you can use this spell to replicate it, and if you are an 6th level illusion wizard you can with an single 2nd level spell slot and malleable illusions give an victim any and all of the following sensations since you can change the parameters of the spell on a whim:
but even when you are not trying to permanently emotionally scar some poor soul in your clutches, it is still like a really good illusion spell, use it to sell imaginary things to people if there is nobody else arround or create an fake bridge that will fool people into falling into the abyss, use it to make you seem like you are an way better spell caster than you actually are by replicating spells like conjure greater demon, to make somebody go mad with illusory noises
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think that the spell does not create feelings, but could make the illusion make spiders crawling over them. Also, you can't move the illusion (Unless you are a 6th level illusionist). Also, it never says they have to be trapped by it.
So if you trapped them in a iron maidan, and they walked forward, they would think that the iron madden opened and let them out. But if you made them think that if they moved they would be hurt, then that might trap them.
When the DM smiles, it is already to late.
Or that it moved with them.
"Not all those who wander are lost"
True, and then if they are smart they would realize that that is not normal and try to make the investigation check to figure it out.
When the DM smiles, it is already to late.
and that is why you do not put them in an safe enviorment where they have time to think and instead make them think that they are currently drowing, or in some other incredebly stressful situation where thinking "hmm, maybe what i am seeing is not real" is not high on your priority list, of course in an situation where the victim is also bound so that they cannot move and thus interact with the illusion in unexpected ways
well the spell cannot make emotions, but it can certainly make phantasmal objects that will invoke those feelings, like a physical spider, physical fire, orb of water or an physical snake etc, and the victim will have the same sensory sensations as if it was the real deal. And yes you cannot move the illusion conciously, but if you create an creature the illusion will obviously move and behave in accordance with how the subject expects the creature to move, just like how it will smell and look like how they expect it to look, and of course if it is an phantasmal object it will clearly be moved by the subjects interactions with it how it expects it to move. And of course if i create a wall, they will think it is a wall and it will feel to them like an normal wall, and less they try to move against the wall
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
My best advice if you're going to run a lot of illusion spells in your game is to come to an understanding with your players so that all of you have the same expectations about the abilities and the limits of illusion spells. I would say the illusion school of magic--perhaps more than any other school--has a lot of flexibility in what the DM wants to allow in terms of how convincing the illusions are. If the DM and the player are not on the same page, then one party or the other may end up finding illusion spells disappointing.
"Not all those who wander are lost"