According to the DMG, you are correct. 42 miles in 8 hours.
I believe 8 hours is roughly the maximum a creature can travel in a day at normal speed, without the need to make CON check for exhaustion. As far as I know there is no specific rule about this check, it is up to the DM.
The rules for how far you can travel on a horse are in the player's handbook, not the dungeon master's guide. The rules in the DMG are only for flying speed or a traveling method that is magic, an engine, or a natural force. The text specifies this, but for some reason does so only in the last sentence before the bullet-list of speed calculations, not at the beginning of the section so it is less easily overlooked.
So when riding a single horse, you choose your pace just as if you were walking on your own and that is the distance that can be traveled - because while a horse is faster over short distances, they don't have the endurance to sustain great enough speed for long enough periods of time to out-pace a human over the 8-hour traveling day. You do not, however, need a fresh horse every 8-10 miles at this pace because it is the movement rate that it is because time spent resting between periods of walking is already factored in.
A horse will always be faster then a person over a day even at normal speed. It has a longer tread so divers greater distance
Realistically, yes. But RAW, that's not the case. While earlier editions gave different overland travel speeds for mounts, 5E does not. You're free to use that as a barometer for doing so in your own games, however. And if you do so, the rule of thumb is to divide their speed by 10 and that's how many miles they can cover per hour.
Has nobody thought to add the Path of the (Elk) Totem Warrior to the equation? From 6th-level on, you can double the horse's travel speed.
A horse will always be faster then a person over a day even at normal speed. It has a longer tread so divers greater distance
While a horse has a longer stride the walking speed of a horse is alost identical to a human. As a horse rider you can notice this if you are walkng along somewhere also be used by pedestrians.
Horses can also trot, canter and gallop to increase their pace for a limited time , but humans can also run. In the Man v horse race the horse usually wins but not by much, Compared to advenruers this is much less than a full day covering 22 miles in 2.5 hours carrying minimal equipment.
For my riding 25 miles a day is a lot and would take all day (at least 8 hours), generally speaking on a holiday 15-20 miles per day is a decent average, at the top of this range you need very fit horses and riders. At the other extreme top level endurance events cover 100 miles in around 15 hours.
Came to the thread late googling daily horse travel.
What no one has mentioned is that it's possible to push past the 8 hour travel day with DC 10 +1 per hour past 8 con checks. A horse taking a point or two of exhaustion isn't a problem so traveling by horse would add a little bit of essentially penalty free extra distance.
Came to the thread late googling daily horse travel.
What no one has mentioned is that it's possible to push past the 8 hour travel day with DC 10 +1 per hour past 8 con checks. A horse taking a point or two of exhaustion isn't a problem so traveling by horse would add a little bit of essentially penalty free extra distance.
They can, sure. Anyone can. But all things equal, a horse isn't any faster than a rider over long distances.
Came to the thread late googling daily horse travel.
What no one has mentioned is that it's possible to push past the 8 hour travel day with DC 10 +1 per hour past 8 con checks. A horse taking a point or two of exhaustion isn't a problem so traveling by horse would add a little bit of essentially penalty free extra distance.
They can, sure. Anyone can. But all things equal, a horse isn't any faster than a rider over long distances.
Right, all I'm saying is with a horse pushing into exhaustion a bit doesn't really penalize the players the same way it would if they were walking.
I can't find the information I want anywhere, but I remember that in the Old West, Native Americans could cover very surprising distances by alternately running along side the horse, and then letting it walk while they rode it. They would rest and go back to running along side the horse. The horse never hard to run, so it never got tired. Humans have much greater endurance for running than most other critters so they say.
I can't find the information I want anywhere, but I remember that in the Old West, Native Americans could cover very surprising distances by alternately running along side the horse, and then letting it walk while they rode it. They would rest and go back to running along side the horse. The horse never hard to run, so it never got tired. Humans have much greater endurance for running than most other critters so they say.
Yes, we do. Humans can hunt almost anything slow enough by chasing it. Assuming you're in top physical shape, the thing you're chasing will collapse before you do, because you can sweat, and it can't. The sheer distance a fit human can run is astounding and well out of bounds of most land creatures.
But 5E has no rules for that, which means all that matters there is relative Con scores. There are also no real rules for adjusting endurance running based on encumbrance.
I'm not a math expert but from what I can figure a horse gaining one point of exhaustion each day can be recovered overnight. A riding horse has a +1 con bonus, the DC check for travel beyond 8 hrs is 10 +1 per hour. So going one hour over 8 allows for 3 extra miles per hour, that's a 12.5% gain in daily travel with a 50/50 chance of making the con check and being able to increase daily travel by 25% without any lingering effects and a slightly less than 25% chance of making two checks for 37.5% increase in daily travel. I can't do the math in my head and don't want to bother with it, but roughly that should take a 200 mile trip in 8 days down to 7 or less, without players having any exhaustion in case they need to use their skills. Its not a lot, but its also not exactly identical in terms of players walking everywhere.
I'm not a math expert but from what I can figure a horse gaining one point of exhaustion each day can be recovered overnight. A riding horse has a +1 con bonus, the DC check for travel beyond 8 hrs is 10 +1 per hour. So going one hour over 8 allows for 3 extra miles per hour, that's a 12.5% gain in daily travel with a 50/50 chance of making the con check and being able to increase daily travel by 25% without any lingering effects and a slightly less than 25% chance of making two checks for 37.5% increase in daily travel. I can't do the math in my head and don't want to bother with it, but roughly that should take a 200 mile trip in 8 days down to 7 or less, without players having any exhaustion in case they need to use their skills. Its not a lot, but its also not exactly identical in terms of players walking everywhere.
Even if the PCs are riding the horses, they still have to make those saving throws. The advantage of a horse isn't the amount of miles you they cover in a day, but the amount of gear they can carry. They can be laden with saddlebags for additional carrying capacity. (Back in 3rd edition, saddlebags could carry 20 lbs. each.) A draft horse can haul a cart or wagon for even more carrying capacity.
I imagine that it goes like this. A Riding Horse has a speed of 60. A standard player character has 30. The small races have 25. I'm going to ignore that. The horse walks at the same speed that the character runs. The horse never needs to run, so it will never get exhausted so long as it gets a Long Rest. The player gets tired after running for 8 hours at 3 miles per hour. Then they hop on the horse and ride for a hour for a Short Rest. That lets them run again for another 8 hours. The horse plods along for 16 hours, the character spends two riding, and then they spend 8 hours for a Long Rest. This is risky, since the horse is going to need to stand watch, but there are ways to deal with that.
So we are traveling at 6 miles per hour, and we can cover 48 miles per day without anyone getting exhausted before we get our Long Rest. I can't see any reason why the horse couldn't carry the gear and the rider, and this should be possible to keep doing for days on end so long as the supplies don't run out.
So that's a very long way of answering the initial question; how far can I travel on a riding horse in one day? 48 miles. The same thing Filcat said in the very first post after they corrected for the math error (the OP said 42, Filcat echoed it, and then edited the post to fix it to 48)
I imagine that it goes like this. A Riding Horse has a speed of 60. A standard player character has 30. The small races have 25. I'm going to ignore that. The horse walks at the same speed that the character runs. The horse never needs to run, so it will never get exhausted so long as it gets a Long Rest. The player gets tired after running for 8 hours at 3 miles per hour. Then they hop on the horse and ride for a hour for a Short Rest. That lets them run again for another 8 hours. The horse plods along for 16 hours, the character spends two riding, and then they spend 8 hours for a Long Rest. This is risky, since the horse is going to need to stand watch, but there are ways to deal with that.
So we are traveling at 6 miles per hour, and we can cover 48 miles per day without anyone getting exhausted before we get our Long Rest. I can't see any reason why the horse couldn't carry the gear and the rider, and this should be possible to keep doing for days on end so long as the supplies don't run out.
So that's a very long way of answering the initial question; how far can I travel on a riding horse in one day? 48 miles. The same thing Filcat said in the very first post after they corrected for the math error (the OP said 42, Filcat echoed it, and then edited the post to fix it to 48)
And all of that is nonsense.
The horse is still traveling for 8 hours. It still risks exhaustion if pushes beyond that point. And a short rest does not magically mean you reset your travel timer for the day. Eight hours is eight hours.
Rules as written, it's 24 miles in 8 hours if traveling at a normal pace. This can be expanded to 30 miles (if traveling at a fast pace) or shrunk to 18 miles (if traveling at a slow pace). The rules don't care if you're on a horse or not.
Anything beyond that is a house rule. And that's fine, if you want to house rule it. But be honest about it.
I'm not a math expert but from what I can figure a horse gaining one point of exhaustion each day can be recovered overnight. A riding horse has a +1 con bonus, the DC check for travel beyond 8 hrs is 10 +1 per hour. So going one hour over 8 allows for 3 extra miles per hour, that's a 12.5% gain in daily travel with a 50/50 chance of making the con check and being able to increase daily travel by 25% without any lingering effects and a slightly less than 25% chance of making two checks for 37.5% increase in daily travel. I can't do the math in my head and don't want to bother with it, but roughly that should take a 200 mile trip in 8 days down to 7 or less, without players having any exhaustion in case they need to use their skills. Its not a lot, but its also not exactly identical in terms of players walking everywhere.
Even if the PCs are riding the horses, they still have to make those saving throws. The advantage of a horse isn't the amount of miles you they cover in a day, but the amount of gear they can carry. They can be laden with saddlebags for additional carrying capacity. (Back in 3rd edition, saddlebags could carry 20 lbs. each.) A draft horse can haul a cart or wagon for even more carrying capacity.
Yeah, I suppose RAW that is right. I guess it doesn't make much sense to me realistically though that 8 hours of riding a horse is as tiring as 8 hours of walking. Or that someone couldn't travel further in a day on horseback than they could walking. Maybe equal travel distance is the reality, I just always thought faster travel was one of the main reasons people used horses.
I found an article that broke the real world comparison down pretty well, without making any firm conclusions that could be easily used for game rules though.
Geann I was to think of it consistent with the rules is this, the key is paces using combat last for seconds so when looking at travellnig for hours thins are different:
A human can move at 30ft/round (3.4mph) while doing other things (such as striking with a sword or casting a spell), if they are doing nothing else they can run at 6.8mph however they would not be able to keep that pace up for long. Normal walking pace is 3mph while going faster than this is possible the exertion required means you take less notice of your surroundings. If you slow your pace to 2mph you are able to move stealthily
A horse is much quicker over short distances and is able to cover 60ft in a round (6.8mph) and also stop to kick another creature, it can gallop at twice that pace if it does nothing else. It can not sustain those speeds for long. If can cover about 8 miles in an hour but is then tired and has to slow down / take rests meaning the distance covered in a day is similar to the human without a horse. If a rider wants their horse to travel at more than 3mph then they are constantly asking the horse ot maintain its pace so are less aware of there surrounds than usual, just as they would be in a forced march.
My experience with such things in the real world is quite limited. I've ridden a horse a few times, but never over any great distance or while the horse was running. I could never run along side one now, and never tried it in the past. These days I walk with a cane, and am barely able to make it out of the place in which I live. I took a tour around the Internet looking for the information about the old walking horse and running along side thing, but nobody talked about that so far as I could discover. I found some claims about how far a Native American could travel in a day, some rather outrageous, but nothing about using a horse.
I think I am spot on in so far as the rules are concerned. It appears that two sentences of my post were incorrect; "That lets them run again for another 8 hours. The horse plods along for 16 hours, the character spends two riding, and then they spend 8 hours for a Long Rest." I know this is what was done, but I have nothing to back me up on this. Probably it was only for one day, so both horse and rider ended up exhausted.
So then. If a horse walks along on it's own for 8 hours, it travels at 6 miles per hour, and can go 48 miles. (I am talking specifically about the rules of the game here, you know better than I about the real world) A Human being can only travel half as far. So if a Human travels using a horse, the horse has to slow down to the Human's pace. Using a riding horse provides no benefit beyond the weight it can carry.
Given that the horse needs gear of its own, some of it quite heavy, like a saddle, saddlebags, and gods forbid, barding, plus they eat and drink quite a lot, and need to carry their own rations, you might not break even there.
You have just siad the same thing which others have pointed out is incorrect. A horse walks at 3mph, if can go ata a faster walk of 4mph if the rider puts a lot of effort into keeping them at that pace and they can run at 8mph but only for an hour. Here is the rule (note the "usual distance for a fast pace is the 24 miles in a day that a human can cover.
For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas.
In real life humans and horses can cover about the same distance in a day, a decently fit horse could travel 18-24 miles a day which is about the same as a reasonably fit hiker. At the extreme end after months of preparation an extreme endurance horse can cover 100 miles in a day (but would need several days rest before and after) and an human ultra marathon runner can cover 100 miles in a day as well.
Forshort spans of time (up to an hour), many animals move much faster than humanoids. Ok. I follow you so far. Now then. That does not say that no animal can move faster than a Human over long distances. It says that many of them cannot keep this up for more than an hour. So how about a riding horse? It has a base walking speed of 60 feet per turn, and by the rules that is 6 miles an hour, twice the speed of a Human. I am unable to find a rule saying that they cannot maintain this pace. In this specific instance, can you find where it says they cannot?
I am in agreement about how things work in the real world. I am talking about the Rules As Written.
The rest of the rule applies to all mounted characters whatever they are on.
RAI
With a riding horse being the most common mount, I would say it was written with horses in mind. (Which ties in with what I said about real life. I have no idea whether something like moorbounders are about to mainta8n a fast pace for a long time.
Forshort spans of time (up to an hour), many animals move much faster than humanoids. Ok. I follow you so far. Now then. That does not say that no animal can move faster than a Human over long distances. It says that many of them cannot keep this up for more than an hour. So how about a riding horse? It has a base walking speed of 60 feet per turn, and by the rules that is 6 miles an hour, twice the speed of a Human. I am unable to find a rule saying that they cannot maintain this pace. In this specific instance, can you find where it says they cannot?
I am in agreement about how things work in the real world. I am talking about the Rules As Written.
I did clear this up earlier in this thread,
In Chapter 8 of the the PHB it states under speed, "Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day." So a riding horse's speed is 60ft, but that's per round (6 seconds) for a short burst of energy "when it's life is threatened". For regular travel, it is at is says in the PHB. Per day, fast riding is 30 miles, normal is 24 miles, and slow is 18 miles.
So in my game, I would rule that rules as written, the horse can't hit those speeds in the first place unless it was in danger and staying in danger the whole time. Not only that, but it can only move at that speed for 6 seconds, then it has to stop for enough time to let other creatures move, then it can move at that speed again. You wouldn't run a horse for 6 seconds, then stop and walk for about 30 seconds, then repeat for an entire hour not to mention an entire day of travel.
I asked if anyone could find and quote the rules as written that shows that NO animal can travel at a walking pace for 8 hours. Find that for me please. I will be delighted to see it. A player character can do so. Why can't a horse? By the rules, you can travel 48 miles per day on a riding horse without any risk of exhaustion for the horse.
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Realistically, yes. But RAW, that's not the case. While earlier editions gave different overland travel speeds for mounts, 5E does not. You're free to use that as a barometer for doing so in your own games, however. And if you do so, the rule of thumb is to divide their speed by 10 and that's how many miles they can cover per hour.
Has nobody thought to add the Path of the (Elk) Totem Warrior to the equation? From 6th-level on, you can double the horse's travel speed.
While a horse has a longer stride the walking speed of a horse is alost identical to a human. As a horse rider you can notice this if you are walkng along somewhere also be used by pedestrians.
Horses can also trot, canter and gallop to increase their pace for a limited time , but humans can also run. In the Man v horse race the horse usually wins but not by much, Compared to advenruers this is much less than a full day covering 22 miles in 2.5 hours carrying minimal equipment.
For my riding 25 miles a day is a lot and would take all day (at least 8 hours), generally speaking on a holiday 15-20 miles per day is a decent average, at the top of this range you need very fit horses and riders. At the other extreme top level endurance events cover 100 miles in around 15 hours.
Came to the thread late googling daily horse travel.
What no one has mentioned is that it's possible to push past the 8 hour travel day with DC 10 +1 per hour past 8 con checks. A horse taking a point or two of exhaustion isn't a problem so traveling by horse would add a little bit of essentially penalty free extra distance.
They can, sure. Anyone can. But all things equal, a horse isn't any faster than a rider over long distances.
Right, all I'm saying is with a horse pushing into exhaustion a bit doesn't really penalize the players the same way it would if they were walking.
I can't find the information I want anywhere, but I remember that in the Old West, Native Americans could cover very surprising distances by alternately running along side the horse, and then letting it walk while they rode it. They would rest and go back to running along side the horse. The horse never hard to run, so it never got tired. Humans have much greater endurance for running than most other critters so they say.
<Insert clever signature here>
Yes, we do. Humans can hunt almost anything slow enough by chasing it. Assuming you're in top physical shape, the thing you're chasing will collapse before you do, because you can sweat, and it can't. The sheer distance a fit human can run is astounding and well out of bounds of most land creatures.
But 5E has no rules for that, which means all that matters there is relative Con scores. There are also no real rules for adjusting endurance running based on encumbrance.
I'm not a math expert but from what I can figure a horse gaining one point of exhaustion each day can be recovered overnight. A riding horse has a +1 con bonus, the DC check for travel beyond 8 hrs is 10 +1 per hour. So going one hour over 8 allows for 3 extra miles per hour, that's a 12.5% gain in daily travel with a 50/50 chance of making the con check and being able to increase daily travel by 25% without any lingering effects and a slightly less than 25% chance of making two checks for 37.5% increase in daily travel. I can't do the math in my head and don't want to bother with it, but roughly that should take a 200 mile trip in 8 days down to 7 or less, without players having any exhaustion in case they need to use their skills. Its not a lot, but its also not exactly identical in terms of players walking everywhere.
Even if the PCs are riding the horses, they still have to make those saving throws. The advantage of a horse isn't the amount of miles you they cover in a day, but the amount of gear they can carry. They can be laden with saddlebags for additional carrying capacity. (Back in 3rd edition, saddlebags could carry 20 lbs. each.) A draft horse can haul a cart or wagon for even more carrying capacity.
I imagine that it goes like this. A Riding Horse has a speed of 60. A standard player character has 30. The small races have 25. I'm going to ignore that. The horse walks at the same speed that the character runs. The horse never needs to run, so it will never get exhausted so long as it gets a Long Rest. The player gets tired after running for 8 hours at 3 miles per hour. Then they hop on the horse and ride for a hour for a Short Rest. That lets them run again for another 8 hours. The horse plods along for 16 hours, the character spends two riding, and then they spend 8 hours for a Long Rest. This is risky, since the horse is going to need to stand watch, but there are ways to deal with that.
So we are traveling at 6 miles per hour, and we can cover 48 miles per day without anyone getting exhausted before we get our Long Rest. I can't see any reason why the horse couldn't carry the gear and the rider, and this should be possible to keep doing for days on end so long as the supplies don't run out.
So that's a very long way of answering the initial question; how far can I travel on a riding horse in one day? 48 miles. The same thing Filcat said in the very first post after they corrected for the math error (the OP said 42, Filcat echoed it, and then edited the post to fix it to 48)
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And all of that is nonsense.
The horse is still traveling for 8 hours. It still risks exhaustion if pushes beyond that point. And a short rest does not magically mean you reset your travel timer for the day. Eight hours is eight hours.
Rules as written, it's 24 miles in 8 hours if traveling at a normal pace. This can be expanded to 30 miles (if traveling at a fast pace) or shrunk to 18 miles (if traveling at a slow pace). The rules don't care if you're on a horse or not.
Anything beyond that is a house rule. And that's fine, if you want to house rule it. But be honest about it.
Yeah, I suppose RAW that is right. I guess it doesn't make much sense to me realistically though that 8 hours of riding a horse is as tiring as 8 hours of walking. Or that someone couldn't travel further in a day on horseback than they could walking. Maybe equal travel distance is the reality, I just always thought faster travel was one of the main reasons people used horses.
I found an article that broke the real world comparison down pretty well, without making any firm conclusions that could be easily used for game rules though.
https://indiesunlimited.com/2020/03/24/getting-it-right-time-and-distance-on-foot-and-horse/
Geann I was to think of it consistent with the rules is this, the key is paces using combat last for seconds so when looking at travellnig for hours thins are different:
A human can move at 30ft/round (3.4mph) while doing other things (such as striking with a sword or casting a spell), if they are doing nothing else they can run at 6.8mph however they would not be able to keep that pace up for long. Normal walking pace is 3mph while going faster than this is possible the exertion required means you take less notice of your surroundings. If you slow your pace to 2mph you are able to move stealthily
A horse is much quicker over short distances and is able to cover 60ft in a round (6.8mph) and also stop to kick another creature, it can gallop at twice that pace if it does nothing else. It can not sustain those speeds for long. If can cover about 8 miles in an hour but is then tired and has to slow down / take rests meaning the distance covered in a day is similar to the human without a horse. If a rider wants their horse to travel at more than 3mph then they are constantly asking the horse ot maintain its pace so are less aware of there surrounds than usual, just as they would be in a forced march.
My experience with such things in the real world is quite limited. I've ridden a horse a few times, but never over any great distance or while the horse was running. I could never run along side one now, and never tried it in the past. These days I walk with a cane, and am barely able to make it out of the place in which I live. I took a tour around the Internet looking for the information about the old walking horse and running along side thing, but nobody talked about that so far as I could discover. I found some claims about how far a Native American could travel in a day, some rather outrageous, but nothing about using a horse.
I think I am spot on in so far as the rules are concerned. It appears that two sentences of my post were incorrect; "That lets them run again for another 8 hours. The horse plods along for 16 hours, the character spends two riding, and then they spend 8 hours for a Long Rest." I know this is what was done, but I have nothing to back me up on this. Probably it was only for one day, so both horse and rider ended up exhausted.
So then. If a horse walks along on it's own for 8 hours, it travels at 6 miles per hour, and can go 48 miles. (I am talking specifically about the rules of the game here, you know better than I about the real world) A Human being can only travel half as far. So if a Human travels using a horse, the horse has to slow down to the Human's pace. Using a riding horse provides no benefit beyond the weight it can carry.
Given that the horse needs gear of its own, some of it quite heavy, like a saddle, saddlebags, and gods forbid, barding, plus they eat and drink quite a lot, and need to carry their own rations, you might not break even there.
So do I have it right now?
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You have just siad the same thing which others have pointed out is incorrect. A horse walks at 3mph, if can go ata a faster walk of 4mph if the rider puts a lot of effort into keeping them at that pace and they can run at 8mph but only for an hour. Here is the rule (note the "usual distance for a fast pace is the 24 miles in a day that a human can cover.
In real life humans and horses can cover about the same distance in a day, a decently fit horse could travel 18-24 miles a day which is about the same as a reasonably fit hiker. At the extreme end after months of preparation an extreme endurance horse can cover 100 miles in a day (but would need several days rest before and after) and an human ultra marathon runner can cover 100 miles in a day as well.
For short spans of time (up to an hour), many animals move much faster than humanoids. Ok. I follow you so far. Now then. That does not say that no animal can move faster than a Human over long distances. It says that many of them cannot keep this up for more than an hour. So how about a riding horse? It has a base walking speed of 60 feet per turn, and by the rules that is 6 miles an hour, twice the speed of a Human. I am unable to find a rule saying that they cannot maintain this pace. In this specific instance, can you find where it says they cannot?
I am in agreement about how things work in the real world. I am talking about the Rules As Written.
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RAW
The rest of the rule applies to all mounted characters whatever they are on.
RAI
With a riding horse being the most common mount, I would say it was written with horses in mind. (Which ties in with what I said about real life. I have no idea whether something like moorbounders are about to mainta8n a fast pace for a long time.
I did clear this up earlier in this thread,
In Chapter 8 of the the PHB it states under speed, "Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day." So a riding horse's speed is 60ft, but that's per round (6 seconds) for a short burst of energy "when it's life is threatened". For regular travel, it is at is says in the PHB. Per day, fast riding is 30 miles, normal is 24 miles, and slow is 18 miles.
So in my game, I would rule that rules as written, the horse can't hit those speeds in the first place unless it was in danger and staying in danger the whole time. Not only that, but it can only move at that speed for 6 seconds, then it has to stop for enough time to let other creatures move, then it can move at that speed again. You wouldn't run a horse for 6 seconds, then stop and walk for about 30 seconds, then repeat for an entire hour not to mention an entire day of travel.
I asked if anyone could find and quote the rules as written that shows that NO animal can travel at a walking pace for 8 hours. Find that for me please. I will be delighted to see it. A player character can do so. Why can't a horse? By the rules, you can travel 48 miles per day on a riding horse without any risk of exhaustion for the horse.
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