That being said you could still as an 5th level barbarian in this build pick up the mobile feat and have an ally cast haste on you, giving you an doubled movement speed for an total speed of 120 feet and three attacks per turn, letting you move the prerequisite 20 feet so that you may gain charge on all three, instead of defying logic by quantum-preserving momentum, you may simply defy logic with the sheer speed by whom you continually ram into your opponent, even if by this point more productive uses of concentration are available
Doubled movement with Mobile would only be 100. What charge are you talking about?
Fast movement, an barbarian class feature granted at 5th level grants you an +10 bonus to movement speed while you are not wearing heavy armor, something an person who is not permitted to wear metal armor, is not proficient in heavy armor and who is currently transformed into a rhino would probably not do.
As for charge i was talking about the charge trait (written as Charge.) found on the Rhinoceros stat block in the moster manual, the thing that is kind of the premise for the build this thread is about
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That being said you could still as an 5th level barbarian in this build pick up the mobile feat and have an ally cast haste on you, giving you an doubled movement speed for an total speed of 120 feet and three attacks per turn, letting you move the prerequisite 20 feet so that you may gain charge on all three, instead of defying logic by quantum-preserving momentum, you may simply defy logic with the sheer speed by whom you continually ram into your opponent, even if by this point more productive uses of concentration are available
Doubled movement with Mobile would only be 100. What charge are you talking about?
Fast movement, an barbarian class feature granted at 5th level grants you an +10 bonus to movement speed while you are not wearing heavy armor, something an person who is not permitted to wear metal armor, is not proficient in heavy armor and who is currently transformed into a rhino would probably not do.
As for charge i was talking about the charge trait (written as Charge.) found on the Rhinoceros stat block in the moster manual, the thing that is kind of the premise for the build this thread is about
30 + 10 + 10 = 50 x 2 = 100
How is the Barbarian going to be a rhino?
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
That being said you could still as an 5th level barbarian in this build pick up the mobile feat and have an ally cast haste on you, giving you an doubled movement speed for an total speed of 120 feet and three attacks per turn, letting you move the prerequisite 20 feet so that you may gain charge on all three, instead of defying logic by quantum-preserving momentum, you may simply defy logic with the sheer speed by whom you continually ram into your opponent, even if by this point more productive uses of concentration are available
Doubled movement with Mobile would only be 100. What charge are you talking about?
Fast movement, an barbarian class feature granted at 5th level grants you an +10 bonus to movement speed while you are not wearing heavy armor, something an person who is not permitted to wear metal armor, is not proficient in heavy armor and who is currently transformed into a rhino would probably not do.
As for charge i was talking about the charge trait (written as Charge.) found on the Rhinoceros stat block in the moster manual, the thing that is kind of the premise for the build this thread is about
30 + 10 + 10 = 50 x 2 = 100
How is the Barbarian going to be a rhino?
Did you read the post? Wild shape, as an 6th level Moon druid with 5 levels of totem barbarian, thus giving you an base movement speed of 40, that combined with mobile, fast movement and haste should give you an speed of 120 feet, also the build assumes yer be a goblin
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That being said you could still as an 5th level barbarian in this build pick up the mobile feat and have an ally cast haste on you, giving you an doubled movement speed for an total speed of 120 feet and three attacks per turn, letting you move the prerequisite 20 feet so that you may gain charge on all three, instead of defying logic by quantum-preserving momentum, you may simply defy logic with the sheer speed by whom you continually ram into your opponent, even if by this point more productive uses of concentration are available
Fast movement, an barbarian class feature granted at 5th level grants you an +10 bonus to movement speed while you are not wearing heavy armor, something an person who is not permitted to wear metal armor, is not proficient in heavy armor and who is currently transformed into a rhino would probably not do.
As for charge i was talking about the charge trait (written as Charge.) found on the Rhinoceros stat block in the moster manual, the thing that is kind of the premise for the build this thread is about
Did you read the post? Wild shape, as an 6th level Moon druid with 5 levels of totem barbarian, thus giving you an base movement speed of 40, that combined with mobile, fast movement and haste should give you an speed of 120 feet, also the build assumes yer be a goblin
You just said Barbarian, not Barbarian plus Druid. A Hasted lvl 5 Barb would also get 4 swings, not 3.
However, in the end, I don't think your party wants to see that happen.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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Fast movement, an barbarian class feature granted at 5th level grants you an +10 bonus to movement speed while you are not wearing heavy armor, something an person who is not permitted to wear metal armor, is not proficient in heavy armor and who is currently transformed into a rhino would probably not do.
As for charge i was talking about the charge trait (written as Charge.) found on the Rhinoceros stat block in the moster manual, the thing that is kind of the premise for the build this thread is about
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
30 + 10 + 10 = 50 x 2 = 100
How is the Barbarian going to be a rhino?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Did you read the post? Wild shape, as an 6th level Moon druid with 5 levels of totem barbarian, thus giving you an base movement speed of 40, that combined with mobile, fast movement and haste should give you an speed of 120 feet, also the build assumes yer be a goblin
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
You just said Barbarian, not Barbarian plus Druid. A Hasted lvl 5 Barb would also get 4 swings, not 3.
However, in the end, I don't think your party wants to see that happen.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale