Hello, a question. The rules of Divinie Sense said:
"The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover."
Does that mean you can smell the evil presence without using an action? Thx.
As an action, you can open your awareness to detect such forces.
But too said: "The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears.". In this sentence it seems to say that you detect it without using an action.
I edited. There is no functional explanation to the first sentence, which is only flavor. To activate your senses to this kind of detection, you need to spend an action.
It takes an action, but honestly that's not the issue I have with Divine Sense... it's the total cover restriction.
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
60ft is not much distance, but that's not a huge deal... total cover is. It basically restricts itself to only detecting things which are already detectable...
In a dungeon hallway? Anything around the corner has total cover. Being on the other side of a closed door gives everything in the room total cover. The goblins waiting to ambush from beneath the floor boards? Total cover. That limits the effective-use cases to mostly social situations where you're interacting with someone/something directly, and have a need to know whether it is a celestial/fiend/undead. Useless? No, certainly not. Useful? Rarely.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
It's nice if you suspect something is disguised or invisible. Like, "Hey, is this friendly NPC actually a vampire?" Other than that, you're not going to run into a ton of use cases.
It takes an action, but honestly that's not the issue I have with Divine Sense... it's the total cover restriction.
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
60ft is not much distance, but that's not a huge deal... total cover is. It basically restricts itself to only detecting things which are already detectable...
In a dungeon hallway? Anything around the corner has total cover. Being on the other side of a closed door gives everything in the room total cover. The goblins waiting to ambush from beneath the floor boards? Total cover. That limits the effective-use cases to mostly social situations where you're interacting with someone/something directly, and have a need to know whether it is a celestial/fiend/undead. Useless? No, certainly not. Useful? Rarely.
I agree and it also doesn't have a duration. Just a single ping.
I might add something along the lines of "For 1 minute" or something.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
It feels like its intended use case is figuring out whether or not the creepy duke is secretly a devil in disguise. As Sigred said, not useless, but only useful in rare, niche circumstances.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello, a question. The rules of Divinie Sense said:
"The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover."
Does that mean you can smell the evil presence without using an action?
Thx.
As an action, you can open your awareness to detect such forces.
First sentence is flavor text.
But too said: "The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears.". In this sentence it seems to say that you detect it without using an action.
I edited. There is no functional explanation to the first sentence, which is only flavor. To activate your senses to this kind of detection, you need to spend an action.
Any ambiguity in the first sentence is clarified with the explicit use of an action in the second.
"Not all those who wander are lost"
Thank you :)
It takes an action, but honestly that's not the issue I have with Divine Sense... it's the total cover restriction.
60ft is not much distance, but that's not a huge deal... total cover is. It basically restricts itself to only detecting things which are already detectable...
In a dungeon hallway? Anything around the corner has total cover. Being on the other side of a closed door gives everything in the room total cover. The goblins waiting to ambush from beneath the floor boards? Total cover. That limits the effective-use cases to mostly social situations where you're interacting with someone/something directly, and have a need to know whether it is a celestial/fiend/undead. Useless? No, certainly not. Useful? Rarely.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I have Eyes of the Grave on my Grave Cleric and it works the same way. I'm level 10 and I have used this fantastic ability 0 times.
It's nice if you suspect something is disguised or invisible. Like, "Hey, is this friendly NPC actually a vampire?" Other than that, you're not going to run into a ton of use cases.
Partway through the quest for absolute truth.
I agree and it also doesn't have a duration. Just a single ping.
I might add something along the lines of "For 1 minute" or something.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
It feels like its intended use case is figuring out whether or not the creepy duke is secretly a devil in disguise. As Sigred said, not useless, but only useful in rare, niche circumstances.