This, non magical. Which means Land’s Stride works wonderfully with it. This should be a staple spell for Druids and Rangers. It also combines with difficult terrain to make it cost 40ft of movement per square. Lots of creatures would only be able to move a square if they dashed.
The Plant Growth spell also allows you to carve out intricate pathways of non-clogged terrain, if you want.
This, non magical. Which means Land’s Stride works wonderfully with it. This should be a staple spell for Druids and Rangers. It also combines with difficult terrain to make it cost 40ft of movement per square. Lots of creatures would only be able to move a square if they dashed.
Hmm ... I prefer the effects being additive rather than multiplicative, so that it would be 25ft for every square of movement.
This, non magical. Which means Land’s Stride works wonderfully with it. This should be a staple spell for Druids and Rangers. It also combines with difficult terrain to make it cost 40ft of movement per square. Lots of creatures would only be able to move a square if they dashed.
Hmm ... I prefer the effects being additive rather than multiplicative, so that it would be 25ft for every square of movement.
The example is with Plant Growthcombined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
The example is with Plant Growthcombined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
Every 5 ft needs 25 ft, total, not additional. Plant Growth makes it so that every 1 ft of movement requires spending 4 ft, and difficult terrain adds 1 ft to that, so: moving 1 ft requires spending 5 ft = moving 5 ft (one square) requires spending 25 ft.
Regarding Dispel Magic and Fireball, you're half right. Dispel Magic would work against Entangle but not Plant Growth, but Fireball would work against both, since it burns "flammable objects in the area that aren't being worn or carried", making no distinction between magical and non-magical. On the other hand, it merely "ignites" it, so there shouldn't be an expectation that it would entirely burn it away in a single round.
So to summarize, plant growth does not make magic plants and can't be dispelled.
When combined with difficult terrain, it costs 5 feet of movement per 1 foot travelled (DM may rule differently, there are a lot of different opinions about this).
This, non magical. Which means Land’s Stride works wonderfully with it. This should be a staple spell for Druids and Rangers. It also combines with difficult terrain to make it cost 40ft of movement per square. Lots of creatures would only be able to move a square if they dashed.
Hmm ... I prefer the effects being additive rather than multiplicative, so that it would be 25ft for every square of movement.
Interesting interpretation - I like the way its framed, I think I'll use 25ft per square now. I use the optional diagonal movement rules so this works great, a 2-diagonal move would require 25+(25*2) = 75 ft. sqrt(50^2 + 50^2) = 70ft. Only a tiny bit off!
Interesting interpretation - I like the way its framed, I think I'll use 25ft per square now. I use the optional diagonal movement rules so this works great, a 2-diagonal move would require 25+(25*2) = 75 ft. sqrt(50^2 + 50^2) = 70ft. Only a tiny bit off!
Use Hexes =)
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I think when it comes to the mvs cost of the spell it is worded to vague and i would always check with my DM how she would rule it. But even in the worst case scenario of not stacking at all (let's be honest, how is an icy surface or quicksand going to bother you when you have to climb and crawl over all those bushes and vines), it is still a great spell.
The example is with Plant Growthcombined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
Not quite right. A char with 25 movement would still move 5 feet, with the 5:1 ratio. They could also Dash another 5 feet.
The example is with Plant Growthcombined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
Not quite right. A char with 25 movement would still move 5 feet, with the 5:1 ratio. They could also Dash another 5 feet.
Yes, it is a 5:1 ratio, but the ratio is the additional cost: original cost. The ratio is not the total cost: original cost. If it is the total cost: original cost ratio, then it is 6:1.
A 5 feet movement needs an additional 25 feet movement, so it is 30 feet in total cost.
Yes, it is a 5:1 ratio, but the ratio is the additional cost: original cost. The ratio is not the total cost: original cost. If it is the total cost: original cost ratio, then it is 6:1.
A 5 feet movement needs an additional 25 feet movement, so it is 30 feet in total cost.
This is not correct. Read the Plant Growth spell. It makes 1 foot of movement into 4 feet of movement, that is an increase of 3 feet. Then difficult terrain increases that by 1 more for a total of 5 feet of movement for ever 1 foot of movement.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
The example is with Plant Growthcombined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
Not quite right. A char with 25 movement would still move 5 feet, with the 5:1 ratio. They could also Dash another 5 feet.
Yes, it is a 5:1 ratio, but the ratio is the additional cost: original cost. The ratio is not the total cost: original cost. If it is the total cost: original cost ratio, then it is 6:1.
A 5 feet movement needs an additional 25 feet movement, so it is 30 feet in total cost.
You are reading Plant Growth wrong. "A creature moving through the area must spend 4 feet of movement for every 1 foot it moves."
Forget about Difficult Terrain for the moment. Focus just on Plant Growth exclusively. If your char has a base Movement of 40 feet, you can "burn" that movement to move 10 feet. That is the base 4:1 ratio. Your rationale is that you burn an ADDITIONAL 4 feet for every foot of actual movement. That is not what the spell says. It says FOR every foot of movement.
Now, you add on Difficult Terrain, at which point you "burn" 5 feet for every foot of actual movement. It is not "5 additional feet".
Interesting interpretation - I like the way its framed, I think I'll use 25ft per square now. I use the optional diagonal movement rules so this works great, a 2-diagonal move would require 25+(25*2) = 75 ft. sqrt(50^2 + 50^2) = 70ft. Only a tiny bit off!
Use Hexes =)
My only issue with hexes is small indoor spaces and square walls always make it weird :/ Otherwise, yes, it’s vastly superior in terms of accuracy (but again, there are edge cases)
However, optional diagonal rules are *fairly* close (1.5 vs 1.4), and work perfectly with square walls.
Is Plant Growth's special terrain magical or non-magical?
This spell is different from other spells that create difficult terrain.
For example, Entangle, Spike Growth or Insect Plague:
In comparison Plant Growth:
Instantaneous duration? Non-magical.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
This, non magical. Which means Land’s Stride works wonderfully with it. This should be a staple spell for Druids and Rangers. It also combines with difficult terrain to make it cost 40ft of movement per square. Lots of creatures would only be able to move a square if they dashed.
The Plant Growth spell also allows you to carve out intricate pathways of non-clogged terrain, if you want.
Hmm ... I prefer the effects being additive rather than multiplicative, so that it would be 25ft for every square of movement.
There is already a discussion going on about how these would stack.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Ok. Is your math wrong or mine?
A creature moving through the area must spend 4 feet of movement for every 1 foot it moves...
So a five foot square would be 4feet, 4 ft,, 4 ft, 4 ft, and 4 feet which is 20 feet. OR is 5 feet for every foot of travel?
No Gaming is Better than Bad Gaming.
The example is with Plant Growth combined with difficult terrain. So that's 4 ft + 1ft = 5 ft for every foot of movement.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
In other words, every 5 ft needs an additional 25 ft. So 30 ft movement speed creature can move one box at a time and 25 movement speed creature has to dash to move.
So follow up on the difference between magical and non-magical
Does that mean fireball or burning hand can burn away Plant Growth's special terrain while Dispel Magic has no effect on it?
And vice versa, Dispel Magic can remove Entangle's difficult terrain but fireball can't burn it away. Is this correct?
Every 5 ft needs 25 ft, total, not additional. Plant Growth makes it so that every 1 ft of movement requires spending 4 ft, and difficult terrain adds 1 ft to that, so: moving 1 ft requires spending 5 ft = moving 5 ft (one square) requires spending 25 ft.
Regarding Dispel Magic and Fireball, you're half right. Dispel Magic would work against Entangle but not Plant Growth, but Fireball would work against both, since it burns "flammable objects in the area that aren't being worn or carried", making no distinction between magical and non-magical. On the other hand, it merely "ignites" it, so there shouldn't be an expectation that it would entirely burn it away in a single round.
So to summarize, plant growth does not make magic plants and can't be dispelled.
When combined with difficult terrain, it costs 5 feet of movement per 1 foot travelled (DM may rule differently, there are a lot of different opinions about this).
Interesting interpretation - I like the way its framed, I think I'll use 25ft per square now. I use the optional diagonal movement rules so this works great, a 2-diagonal move would require 25+(25*2) = 75 ft. sqrt(50^2 + 50^2) = 70ft. Only a tiny bit off!
Use Hexes =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I think when it comes to the mvs cost of the spell it is worded to vague and i would always check with my DM how she would rule it. But even in the worst case scenario of not stacking at all (let's be honest, how is an icy surface or quicksand going to bother you when you have to climb and crawl over all those bushes and vines), it is still a great spell.
Not quite right. A char with 25 movement would still move 5 feet, with the 5:1 ratio. They could also Dash another 5 feet.
Yes, it is a 5:1 ratio, but the ratio is the additional cost: original cost. The ratio is not the total cost: original cost. If it is the total cost: original cost ratio, then it is 6:1.
A 5 feet movement needs an additional 25 feet movement, so it is 30 feet in total cost.
This is not correct. Read the Plant Growth spell. It makes 1 foot of movement into 4 feet of movement, that is an increase of 3 feet. Then difficult terrain increases that by 1 more for a total of 5 feet of movement for ever 1 foot of movement.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
You are reading Plant Growth wrong. "A creature moving through the area must spend 4 feet of movement for every 1 foot it moves."
Forget about Difficult Terrain for the moment. Focus just on Plant Growth exclusively. If your char has a base Movement of 40 feet, you can "burn" that movement to move 10 feet. That is the base 4:1 ratio. Your rationale is that you burn an ADDITIONAL 4 feet for every foot of actual movement. That is not what the spell says. It says FOR every foot of movement.
Now, you add on Difficult Terrain, at which point you "burn" 5 feet for every foot of actual movement. It is not "5 additional feet".
My only issue with hexes is small indoor spaces and square walls always make it weird :/ Otherwise, yes, it’s vastly superior in terms of accuracy (but again, there are edge cases)
However, optional diagonal rules are *fairly* close (1.5 vs 1.4), and work perfectly with square walls.