Okay so basically I'm putting together this one shot for my friends, the basic premise is that they enter a restaurant for a relaxing evening out only for the owner of said restaurant to fling them through a bunch of portals to actually collect the ingredients. The idea would be that each meal on the menu would correspond to a different monster and they'd have a total of four courses. With that being said, I need a bit of help with his menu. So, if you have any ideas for monster based cuisine I'd love to hear them
What sort of party size and levels would this one shot entail? Only asking since it might make a bit of difference in what sort of monsters would be reasonable to set them against to collect for food. But, if I'm just speaking in a more generic sense, then I would suggest something like the following:
Appetizer: Deviled owlbear eggs
Salad: Wilted shambling mound leaves with balsamic dressing
Main Entre: White dragon flank steak with sautéed garlic turnips
Aiming to get a fourth player but we have 3 already, all a level 10. I think I would be fun to have more challenging fights that are written on the menu as "serves 2" or something, as it would essentially allow my players to build their own encounters. I'm also aiming to make the actual monsters the meals come from ambiguous so it's a bit of a surprise when they actually head out to fight the things
I think I would be fun to have more challenging fights that are written on the menu as "serves 2" or something, as it would essentially allow my players to build their own encounters. I'm also aiming to make the actual monsters the meals come from ambiguous so it's a bit of a surprise when they actually head out to fight the things
Feels like a little bit of a paradox to me if you're letting the players build their own encounters but still trying to surprise them with what exactly they're hunting/fighting. But, yes, it wouldn't be too hard to just call a particular dish something vague and let the party puzzle out what it requires (or be surprised by what's on the other side of the portal). Making a dessert called Mordenkainen's Magnificent Mousse would leave a lot more interpretation to what goes into the recipe.
If you haven't already looked at it, the D&D cookbook (i.e., Heroes' Feast) has a bunch of real world recipes based off of D&D ideas and tropes. You might find some inspiration in there as well, and you can always change the "main component" to be part of a particular monster.
I'm also aiming to make the actual monsters the meals come from ambiguous so it's a bit of a surprise when they actually head out to fight the things
If you want ambiguity, run the names through a translation program so the menu’s all in French. Then just have, say, boeuf à la diable on the menu and they find out they have to kill a goristro.
How do they know what to harvest from the monster if they are given no instructions up front? At least a "go through portal 1 and bring me back some eyes" whereupon they meet a gorgon or some such. It's a great idea, just have to find that balance between giving clear goals and keeping the surprise.
After being thrown into the first encounter and succeeding the chef is just gonna teleport to them and half explain what's going on before throwing hem into the next one
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Okay so basically I'm putting together this one shot for my friends, the basic premise is that they enter a restaurant for a relaxing evening out only for the owner of said restaurant to fling them through a bunch of portals to actually collect the ingredients. The idea would be that each meal on the menu would correspond to a different monster and they'd have a total of four courses. With that being said, I need a bit of help with his menu. So, if you have any ideas for monster based cuisine I'd love to hear them
What sort of party size and levels would this one shot entail? Only asking since it might make a bit of difference in what sort of monsters would be reasonable to set them against to collect for food. But, if I'm just speaking in a more generic sense, then I would suggest something like the following:
Aiming to get a fourth player but we have 3 already, all a level 10. I think I would be fun to have more challenging fights that are written on the menu as "serves 2" or something, as it would essentially allow my players to build their own encounters. I'm also aiming to make the actual monsters the meals come from ambiguous so it's a bit of a surprise when they actually head out to fight the things
Feels like a little bit of a paradox to me if you're letting the players build their own encounters but still trying to surprise them with what exactly they're hunting/fighting. But, yes, it wouldn't be too hard to just call a particular dish something vague and let the party puzzle out what it requires (or be surprised by what's on the other side of the portal). Making a dessert called Mordenkainen's Magnificent Mousse would leave a lot more interpretation to what goes into the recipe.
If you haven't already looked at it, the D&D cookbook (i.e., Heroes' Feast) has a bunch of real world recipes based off of D&D ideas and tropes. You might find some inspiration in there as well, and you can always change the "main component" to be part of a particular monster.
If you want ambiguity, run the names through a translation program so the menu’s all in French. Then just have, say, boeuf à la diable on the menu and they find out they have to kill a goristro.
How do they know what to harvest from the monster if they are given no instructions up front? At least a "go through portal 1 and bring me back some eyes" whereupon they meet a gorgon or some such. It's a great idea, just have to find that balance between giving clear goals and keeping the surprise.
After being thrown into the first encounter and succeeding the chef is just gonna teleport to them and half explain what's going on before throwing hem into the next one