The Ensorcelled Saucer, a tavern/cat cafe with saucers of milk and water scattered around the common room that fill themselves magically and a whole bunch of cats that come and go as they please
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
This is both names I find clever, and somewhat stupid names inspired by real life stores.
Five Guys: A bakery chain run by 5 halfling brothers, which only hires halfling men.
Target: A weapons store for specifically ranged weapons.
Habit Burger: A chain store that sells a new food invention called burgers. The customer base is mostly regulars, because the food is definitely not enchanted to make people come back consistently, no way.
Justice: A clothing and armor store designed specifically for paladins. Their tag line is: “Made for paladins, by paladins.” They don’t tell the public this, but the founder was actually a rogue looking to make a quick buck.
Forever 21: A store that sells magical potions and solutions, known best for their potions that supposedly make you stop aging.
Nike: A store run by worshippers of the Greek goddess Nike, with weapons told to make those who use them win every fight they take part in. Those claims are probably not true, but worth checking out.
(this turned into a list of fantasy turned real life stores but- ah well. I think it’s funny)
This is both names I find clever, and somewhat stupid names inspired by real life stores.
Five Guys: A bakery chain run by 5 halfling brothers, which only hires halfling men.
Target: A weapons store for specifically ranged weapons.
Habit Burger: A chain store that sells a new food invention called burgers. The customer base is mostly regulars, because the food is definitely not enchanted to make people come back consistently, no way.
Justice: A clothing and armor store designed specifically for paladins. Their tag line is: “Made for paladins, by paladins.” They don’t tell the public this, but the founder was actually a rogue looking to make a quick buck.
Forever 21: A store that sells magical potions and solutions, known best for their potions that supposedly make you stop aging.
Nike: A store run by worshippers of the Greek goddess Nike, with weapons told to make those who use them win every fight they take part in. Those claims are probably not true, but worth checking out.
(this turned into a list of fantasy turned real life stores but- ah well. I think it’s funny)
Sounds like great shops for a 1980s teen mall comedy or horror movie.
The Whine Cellar - a dive bar popular with beat poets and undergrad philosophy majors.
The Old Inn & Out - a rustic old tavern that added prostitution to the menu when times got a bit tough.
The Devil in the Details - a tiefling barrister / attorney / loan shark / bookie / blackmailer / mob enforcer.
Fitzy's Fits! - Fitzy is a gnome who runs a thoroughly unscrupulous business of paying desperate people pennies on the dollar to scrounge used weapons and bits of used bloodied armor from battlefields. He then polishes the stuff up just enough to sell it for a tidy profit. "Rust monster gotcha down? We're the best deal in town! Fitzy's Fits!"
A Friend in Mead - a popular brew made by monks who took vows of peace and happiness.
Absinthe Minded - the popular absinthe with the artistic crowd.
Wyrmshackle - the rare and brutally mind-bending and reality-tearing absinthe preferred by the truly lost nihilists.
Fester 'n' Boyle's - a small tavern in a swamp run by a married couple of goblins (Fester and Boyle). The food is what you might expect from a tavern in a swamp run by goblins, but the drinks are strong and there's always some entertainment.
The Delver's Drawer - a shop that sells all manner of dungeoneering supplies.
Finders Keepers! - a shop run by a surly and sarcastic old dwarf who absolutely does NOT sell thieves tools. Because thieving is illegal, so thieves tools are illegal! He sells only perfectly legitimate sets of tools for locksmiths and aspiring locksmithing enthusiasts. Because he's not a thief, never has been, he's a perfectly legitimate businessman selling perfectly legitimate sets of tools for a perfectly legitimate business sector. NOT thieves tools! Totally different! Perfectly legal!
Smelt in My Arms -- Blacksmith Trinkets and Tronkets -- Magical Bits and Bobs The Brewed Awakening -- Herbalist and Back Alley Hooch The Blood Pact -- Healer
The Low Quay - a tavern that doubles as the HQ for black market smuggling. The rooms "in the back" are hidden behind a powerful illusion that requires a special potion to see through. The password to get this potion changes every few days and hints are left throughout the city in Thieves' Cant.
The bumbling otter. With a drunken otter because they are basically noodles. So obviously they serve a mean dish of drunken noodles and drinks. Bonus is a picture of an otter with those cartoony tipsy swirls and bubbles while tripping over a dam being on the wall.
Depending on the game, you can have a staff of awakened animals. The forest hobble. Led by a druid and a lot of forest critters when the party needs a moment reprieve in the woods. Plus why not trip balls by drinking some weird berry drink and eating mushroom sauced flanks of meat served by a rabbit who gives the dish to people with a name of someone who it used to be. Purely to mess with them since natural balance and stuff.
The melting spot. Sounds like a terrible spot, but is actually a spa ran by a couple metallic dragons and their staff of adorable minions to get rid of exhaustion levels, pamper to each party members specific relax things. (Like for scaled folk, a mud bath and getting stuff out from under scales. Preened and brushed for others. Of course massages and a chiropractor to fix some spines)
I saw a campaign with The Rusty Callback tavern because they were back in a town they had been prior to see someone they had met prior but nobody could remember the name of the pub where they had been prior.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Many of the businesses in the town I am working on are pretty standard fare as far as their names go—the blacksmith shop is called Balthar’s Anvil, the tailor is the Silver Needle Tailor and Clothier, the leatherworks is Trade Way Leatherworks (this is in the Forgotten Realms and the town is right off of the Trade Way), etc.
There are some that have a little more flavor to them though. Here are a few:
The Whimsical Warbler Inn and Tavern: the owner is a retired adventuring bard named Fendale Pickering and the crown jewel of the inn is a performance hall where local and traveling musicians regularly perform.
The Quaffer’s Throng: tavern that draws the local laborers—farmhands, miners, builders, maids, etc. Almost always crowded and never lacks for action. An ale on the house to anyone who beats the gruff female dwarven proprietor Ru Stoutborne in an arm wrestling match (few ales are given away as she rarely loses)
The Winking Vixen: brothel with offerings ranging from inexpensive tavern slags, to a much pricier companion service offering beautiful females and males of various races. For the extravagantly wealthy that can pay the exorbitant fee, a changeling called Dalliance is available to fulfill fantasies that are limited only by their imaginations.
Dapplecraft’s Wondrous Imaginarium: a variety of mechanical and clockwork devices, constructs, toys, gadgets, and gizmos can be found in this fascinating shop. All are products of the brilliant mind and meticulous crafting of gnomish inventor and tinkerer Nicodemus Dapplecraft.
Dipquill’s Manycoin Services: a manycoin business offering moneylending and currency exchange services. A keepsafe service for the storage of coins, jewelry, important documents, and other valuables is also offered on premises for a fee. The cold, callous nature of the proprietor Murcilus Dipquill has done little to endear him to the town’s inhabitants.
Half-Pints - a tavern that caters to the smaller races.
Cloak & Stagger - a rough-n-tumble bar that exists in the seedier part of town, and has nightly pit fighting.
The Outside Looking Inn - an elegant hotel with glass ceilings that let residents gaze upon the night sky. Very posh.
The Burly-Ton Coat Factory - a clothing store that specializes in tailoring for large races.
The Kenku Cantina - a bar that has live music in the form of a group of kenku that mimic popular songs from across town.
Doug’s Armory - a blacksmithing shop that is literally a parody of the show, “Forged in Fire”…they are VERY insistent on demonstrating their wares with adventurers. “Catastrophic failure” and “It will KILL” are repeated frequently.
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Show off the clever or funny names of fantasy businesses in your homebrew world. I'll go first.
Leave It to Cleaver - a butcher's shop
Krnvreet's Oddities - a magic item shop run by a bower bird aarakocra who organized his shelves by color
The Featherdown Inn - tea house and lodgings owned by a matronly halfling woman; no alcohol served
Almost forgot: The Whitecap. Tavern atop the sea cliffs overlooking the waves crashing on the rocks. Sign out front is two foamy mugs of ale clinking.
The Ensorcelled Saucer, a tavern/cat cafe with saucers of milk and water scattered around the common room that fill themselves magically and a whole bunch of cats that come and go as they please
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
This is both names I find clever, and somewhat stupid names inspired by real life stores.
Five Guys: A bakery chain run by 5 halfling brothers, which only hires halfling men.
Target: A weapons store for specifically ranged weapons.
Habit Burger: A chain store that sells a new food invention called burgers. The customer base is mostly regulars, because the food is definitely not enchanted to make people come back consistently, no way.
Justice: A clothing and armor store designed specifically for paladins. Their tag line is: “Made for paladins, by paladins.” They don’t tell the public this, but the founder was actually a rogue looking to make a quick buck.
Forever 21: A store that sells magical potions and solutions, known best for their potions that supposedly make you stop aging.
Nike: A store run by worshippers of the Greek goddess Nike, with weapons told to make those who use them win every fight they take part in. Those claims are probably not true, but worth checking out.
(this turned into a list of fantasy turned real life stores but- ah well. I think it’s funny)
Sounds like great shops for a 1980s teen mall comedy or horror movie.
The Lazy Basilisk, a tavern in the Underdark built around the skeleton of a huge ancient dragon.
"Never walk away from home ahead of your axe and sword.
You can't feel a battle in your bones or foresee a fight."
- Havamal, The Sayings of Odin
The Whine Cellar - a dive bar popular with beat poets and undergrad philosophy majors.
The Old Inn & Out - a rustic old tavern that added prostitution to the menu when times got a bit tough.
The Devil in the Details - a tiefling barrister / attorney / loan shark / bookie / blackmailer / mob enforcer.
Fitzy's Fits! - Fitzy is a gnome who runs a thoroughly unscrupulous business of paying desperate people pennies on the dollar to scrounge used weapons and bits of used bloodied armor from battlefields. He then polishes the stuff up just enough to sell it for a tidy profit. "Rust monster gotcha down? We're the best deal in town! Fitzy's Fits!"
A Friend in Mead - a popular brew made by monks who took vows of peace and happiness.
Absinthe Minded - the popular absinthe with the artistic crowd.
Wyrmshackle - the rare and brutally mind-bending and reality-tearing absinthe preferred by the truly lost nihilists.
Fester 'n' Boyle's - a small tavern in a swamp run by a married couple of goblins (Fester and Boyle). The food is what you might expect from a tavern in a swamp run by goblins, but the drinks are strong and there's always some entertainment.
The Delver's Drawer - a shop that sells all manner of dungeoneering supplies.
Finders Keepers! - a shop run by a surly and sarcastic old dwarf who absolutely does NOT sell thieves tools. Because thieving is illegal, so thieves tools are illegal! He sells only perfectly legitimate sets of tools for locksmiths and aspiring locksmithing enthusiasts. Because he's not a thief, never has been, he's a perfectly legitimate businessman selling perfectly legitimate sets of tools for a perfectly legitimate business sector. NOT thieves tools! Totally different! Perfectly legal!
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Smelt in My Arms -- Blacksmith
Trinkets and Tronkets -- Magical Bits and Bobs
The Brewed Awakening -- Herbalist and Back Alley Hooch
The Blood Pact -- Healer
The Low Quay - a tavern that doubles as the HQ for black market smuggling. The rooms "in the back" are hidden behind a powerful illusion that requires a special potion to see through. The password to get this potion changes every few days and hints are left throughout the city in Thieves' Cant.
The bumbling otter. With a drunken otter because they are basically noodles. So obviously they serve a mean dish of drunken noodles and drinks. Bonus is a picture of an otter with those cartoony tipsy swirls and bubbles while tripping over a dam being on the wall.
Depending on the game, you can have a staff of awakened animals. The forest hobble. Led by a druid and a lot of forest critters when the party needs a moment reprieve in the woods. Plus why not trip balls by drinking some weird berry drink and eating mushroom sauced flanks of meat served by a rabbit who gives the dish to people with a name of someone who it used to be. Purely to mess with them since natural balance and stuff.
The melting spot. Sounds like a terrible spot, but is actually a spa ran by a couple metallic dragons and their staff of adorable minions to get rid of exhaustion levels, pamper to each party members specific relax things. (Like for scaled folk, a mud bath and getting stuff out from under scales. Preened and brushed for others. Of course massages and a chiropractor to fix some spines)
dndnames has a great selection of various shops. I'm partial to the blacksmith names.
I saw a campaign with The Rusty Callback tavern because they were back in a town they had been prior to see someone they had met prior but nobody could remember the name of the pub where they had been prior.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Many of the businesses in the town I am working on are pretty standard fare as far as their names go—the blacksmith shop is called Balthar’s Anvil, the tailor is the Silver Needle Tailor and Clothier, the leatherworks is Trade Way Leatherworks (this is in the Forgotten Realms and the town is right off of the Trade Way), etc.
There are some that have a little more flavor to them though. Here are a few:
The Whimsical Warbler Inn and Tavern: the owner is a retired adventuring bard named Fendale Pickering and the crown jewel of the inn is a performance hall where local and traveling musicians regularly perform.
The Quaffer’s Throng: tavern that draws the local laborers—farmhands, miners, builders, maids, etc. Almost always crowded and never lacks for action. An ale on the house to anyone who beats the gruff female dwarven proprietor Ru Stoutborne in an arm wrestling match (few ales are given away as she rarely loses)
The Winking Vixen: brothel with offerings ranging from inexpensive tavern slags, to a much pricier companion service offering beautiful females and males of various races. For the extravagantly wealthy that can pay the exorbitant fee, a changeling called Dalliance is available to fulfill fantasies that are limited only by their imaginations.
Dapplecraft’s Wondrous Imaginarium: a variety of mechanical and clockwork devices, constructs, toys, gadgets, and gizmos can be found in this fascinating shop. All are products of the brilliant mind and meticulous crafting of gnomish inventor and tinkerer Nicodemus Dapplecraft.
Dipquill’s Manycoin Services: a manycoin business offering moneylending and currency exchange services. A keepsafe service for the storage of coins, jewelry, important documents, and other valuables is also offered on premises for a fee. The cold, callous nature of the proprietor Murcilus Dipquill has done little to endear him to the town’s inhabitants.
Half-Pints - a tavern that caters to the smaller races.
Cloak & Stagger - a rough-n-tumble bar that exists in the seedier part of town, and has nightly pit fighting.
The Outside Looking Inn - an elegant hotel with glass ceilings that let residents gaze upon the night sky. Very posh.
The Burly-Ton Coat Factory - a clothing store that specializes in tailoring for large races.
The Kenku Cantina - a bar that has live music in the form of a group of kenku that mimic popular songs from across town.
Doug’s Armory - a blacksmithing shop that is literally a parody of the show, “Forged in Fire”…they are VERY insistent on demonstrating their wares with adventurers. “Catastrophic failure” and “It will KILL” are repeated frequently.