There have been some fun ideas over the years on Food in DnD because, "How realistic on an adventure do you want?".
Various video games have figured out how to mold food into makeshift "potions" with limited use to things that will cause discomfort and ill effects but for the necessary minimum stat of staying alive and somewhat healthy. A great example would be Fallout where sugar bombs would be an instant and short burst of energy, while radiated water would keep your thirst at bay, but it increases your radiation effect.
A great use of the Chef feat would be collecting recipes that allowed for benefits and hinderances of food tied to certain biologies. Take for instance if you mixed an edible berry that is high in sugar content that could help with an endurance test. Or maybe the anatomy of certain underwater folk if prepared properly could allow you to breath underwater for an hour. And lets be honest, it should be up to the DM with some guidance that certain things that are toxic to humans is not toxic to orcs. Or another idea, is sawdust pancakes could theoretically keep you alive for a week, but you may have indigestion and maybe a negative point to strength until you eat an actual heaty meal.
That said it would be nice if these foods were available by experienced preparers of these cuisines, and would would lend actual credibility to the Chef Feat, as long as the player can come up with the ingredients and the time to prepare them.
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I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
This, like any other similar suggestion (alchemy, potions, crafting homebrew items, etc) is always a good idea - within the context of your table. I doubt there'll ever be official rules for this sort of thing because it'd be too unwieldy and mechanically crunchy for 5e, but it's definitely an interesting idea. If your DM (or you, if you're the DM) has an interest in something like this it can definitely flesh out the game, but I always view it as more of a bolted-on set of rules/effects than a part of the base game.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
This, like any other similar suggestion (alchemy, potions, crafting homebrew items, etc) is always a good idea - within the context of your table. I doubt there'll ever be official rules for this sort of thing because it'd be too unwieldy and mechanically crunchy for 5e, but it's definitely an interesting idea. If your DM (or you, if you're the DM) has an interest in something like this it can definitely flesh out the game, but I always view it as more of a bolted-on set of rules/effects than a part of the base game.
I am just suggesting fleshing out an area of the game that actually would be fun and make use of current (Classes, professions, feats) that are generally overlooked or ignored.
I understand we can add it to private tables. Heck, a DM can drop a xenomorph and an aircraft carrier in the middle of Ravenloft swamp setting. His story, his rules.
However if I just go to the back of the bus and stay quiet, then the game designers wont get a feel for fresh ideas that players want. If you don't want it that is your purgative. But other players may like to have something small and usable that they can use as a basis to add to their games and it could be done on 1/2 a page of paper in a book. But that is my 2 cents.
Please add to the conversation.
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I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
would would lend actual credibility to the Chef Feat
Err, the feat has plenty of "credibility" as it is. It's both useful mechanically and provides great RP opportunities
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The general idea is fine, it just sounds more like an artificer subclass (Gastromancer?) that anything that would make sense as a feat
Feats can be laid out in a few bullet points at most, not 'half a page in a book'
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There have been some fun ideas over the years on Food in DnD because, "How realistic on an adventure do you want?".
Various video games have figured out how to mold food into makeshift "potions" with limited use to things that will cause discomfort and ill effects but for the necessary minimum stat of staying alive and somewhat healthy. A great example would be Fallout where sugar bombs would be an instant and short burst of energy, while radiated water would keep your thirst at bay, but it increases your radiation effect.
A great use of the Chef feat would be collecting recipes that allowed for benefits and hinderances of food tied to certain biologies. Take for instance if you mixed an edible berry that is high in sugar content that could help with an endurance test. Or maybe the anatomy of certain underwater folk if prepared properly could allow you to breath underwater for an hour. And lets be honest, it should be up to the DM with some guidance that certain things that are toxic to humans is not toxic to orcs. Or another idea, is sawdust pancakes could theoretically keep you alive for a week, but you may have indigestion and maybe a negative point to strength until you eat an actual heaty meal.
That said it would be nice if these foods were available by experienced preparers of these cuisines, and would would lend actual credibility to the Chef Feat, as long as the player can come up with the ingredients and the time to prepare them.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
"Not Lembas again".....
This, like any other similar suggestion (alchemy, potions, crafting homebrew items, etc) is always a good idea - within the context of your table. I doubt there'll ever be official rules for this sort of thing because it'd be too unwieldy and mechanically crunchy for 5e, but it's definitely an interesting idea. If your DM (or you, if you're the DM) has an interest in something like this it can definitely flesh out the game, but I always view it as more of a bolted-on set of rules/effects than a part of the base game.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I am just suggesting fleshing out an area of the game that actually would be fun and make use of current (Classes, professions, feats) that are generally overlooked or ignored.
I understand we can add it to private tables. Heck, a DM can drop a xenomorph and an aircraft carrier in the middle of Ravenloft swamp setting. His story, his rules.
However if I just go to the back of the bus and stay quiet, then the game designers wont get a feel for fresh ideas that players want. If you don't want it that is your purgative. But other players may like to have something small and usable that they can use as a basis to add to their games and it could be done on 1/2 a page of paper in a book. But that is my 2 cents.
Please add to the conversation.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
Err, the feat has plenty of "credibility" as it is. It's both useful mechanically and provides great RP opportunities
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I am sorry that was your only take away.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
The general idea is fine, it just sounds more like an artificer subclass (Gastromancer?) that anything that would make sense as a feat
Feats can be laid out in a few bullet points at most, not 'half a page in a book'
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You clearly hated the idea, and don't have anything to add to it constructively. Thank you for sharing.
Not the deep conversation or sharing of ideas I was hoping for, but that does seem sparse on this particular forum.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
Rude
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