My character is an elf suffering from a curse that will kill her over time, she doesn't know where the curse comes from and she intends to study it to find a cure, she was born in an isolated villa in the high mountains but she will spend most of the time in the secret library of the elves, where books on world history are found to seek a cure and gain knowledge to help those in a condition similar to hers. She will also spend a lot of time with the deity of death, she is the only one to be able to do so because he constantly risks dying from the curse, he is able to see and interact with ghosts. Speaking to the DM she will become the first vampire, but I have no idea what story to write and how to mechanically set the curse. Help Pls
Will she be 'cured'/become a vampire before the first game? To me it seems like the story and mechanics of the curse would be something the DM comes up with during the game, though I'm not sure where the backstory here is planned to end and the game story will start.
That being said, if it's in the backstory then you don't need any mechanics for the curse. If it's something you're going to explore in the game; my advice would be to not have any detrimental mechanics set, and instead just give a ticking clock for how long until the curse takes you. Having a timer will definitely motivate your character to get things moving!
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
For me I need more information. First what is the curse? Where did the curse come from? What are the signs of the curse and how do the signs and the curse itself influence the current state of the character? How do these situations influence your character to the character class? What is the character class?
Realize for the ease of story telling most lesser and major deities can create new life or in most cases, twist new oddities within life. These new aberrations are the lore for creating most races that you find within DnD's various mythos. For instance most deities could create the curse of vampirism or a "new curse" with either a mistake or the motivation to do so. If you are committing to vampirism maybe your timer is when you die, that is when a demonic force takes over your body creating the vampiric form after the body dies. But you're missing what caused the curse, and how does your character know they have it?
You could theoretically go the route that your will is so strong that it stays in the body after it dies, and is massively influenced by newer primal motivations, and new allergies. That is DM's call as Vampires are bit overpowered to play and requires alignment and morality issues. I know there are some Home Brew stuff on lycanthropes as players, so I assume someone might have done the undead as well. If nothing else, The Masquerade has some interesting mechanics that can be modified to DnD table top.
One thing you may want to consider is the Warlock class with the Chain of the Familiar. You can adventure while your familiar is in the library reading. Or you can list away in your state in the library while your familiar goes with a group to find the Macguffin you are looking for. Technically with a Genie Warlock at higher levels you can spend a lot of your dangerous adventures in your vessel being carried by your group or your familiar. Just some ideas based off of your guidelines. But it your adventure and story.
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I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
Vampirism will be the cure for the character who is already affected by the curse before the campaign that constantly consumes it begins (I was thinking of using dark gifts)
sorry for the few details. The curse comes from an unsuccessful attempt to use alchemy from the ancestors of the PC (example; full metal alchemist), the curse physically affects leaving signs of rotting (or necrosis) and to slow the infection replaced the arm and leg where the curse was more present to slow down the infection, it seems that this curse tries to consume it to revive a BBEG that could take its place, the curse does not affect the PC class, the class is an Animancer (homebrew class)
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My character is an elf suffering from a curse that will kill her over time, she doesn't know where the curse comes from and she intends to study it to find a cure, she was born in an isolated villa in the high mountains but she will spend most of the time in the secret library of the elves, where books on world history are found to seek a cure and gain knowledge to help those in a condition similar to hers. She will also spend a lot of time with the deity of death, she is the only one to be able to do so because he constantly risks dying from the curse, he is able to see and interact with ghosts. Speaking to the DM she will become the first vampire, but I have no idea what story to write and how to mechanically set the curse.
Help Pls
Will she be 'cured'/become a vampire before the first game? To me it seems like the story and mechanics of the curse would be something the DM comes up with during the game, though I'm not sure where the backstory here is planned to end and the game story will start.
That being said, if it's in the backstory then you don't need any mechanics for the curse. If it's something you're going to explore in the game; my advice would be to not have any detrimental mechanics set, and instead just give a ticking clock for how long until the curse takes you. Having a timer will definitely motivate your character to get things moving!
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
For me I need more information. First what is the curse? Where did the curse come from? What are the signs of the curse and how do the signs and the curse itself influence the current state of the character? How do these situations influence your character to the character class? What is the character class?
Realize for the ease of story telling most lesser and major deities can create new life or in most cases, twist new oddities within life. These new aberrations are the lore for creating most races that you find within DnD's various mythos. For instance most deities could create the curse of vampirism or a "new curse" with either a mistake or the motivation to do so. If you are committing to vampirism maybe your timer is when you die, that is when a demonic force takes over your body creating the vampiric form after the body dies. But you're missing what caused the curse, and how does your character know they have it?
You could theoretically go the route that your will is so strong that it stays in the body after it dies, and is massively influenced by newer primal motivations, and new allergies. That is DM's call as Vampires are bit overpowered to play and requires alignment and morality issues. I know there are some Home Brew stuff on lycanthropes as players, so I assume someone might have done the undead as well. If nothing else, The Masquerade has some interesting mechanics that can be modified to DnD table top.
One thing you may want to consider is the Warlock class with the Chain of the Familiar. You can adventure while your familiar is in the library reading. Or you can list away in your state in the library while your familiar goes with a group to find the Macguffin you are looking for. Technically with a Genie Warlock at higher levels you can spend a lot of your dangerous adventures in your vessel being carried by your group or your familiar. Just some ideas based off of your guidelines. But it your adventure and story.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
Vampirism will be the cure for the character who is already affected by the curse before the campaign that constantly consumes it begins (I was thinking of using dark gifts)
sorry for the few details.
The curse comes from an unsuccessful attempt to use alchemy from the ancestors of the PC (example; full metal alchemist), the curse physically affects leaving signs of rotting (or necrosis) and to slow the infection replaced the arm and leg where the curse was more present to slow down the infection, it seems that this curse tries to consume it to revive a BBEG that could take its place, the curse does not affect the PC class, the class is an Animancer (homebrew class)