I'm in a wheelchair and i want my character to have some sort of disability so i was thinking of doing something with a missing limb has anyone heard of this in D&D?
idk about disabilities in dnd in specific cases, but guess it's absolutely zero issues to have disability without even changing some narrative ways. dnd regularly features disabled characters eg in last adventure we have npc captain Inda Malayuri with prosthetic leg (basically whole pirate theme in media is either one armed one legged, or one eyed or both)
My university mate went on war in 2014, few years later lost eye and hand due to accident (he set mine but didn't manage to go away far when enemies hit nearby detonated that mine) but keep serving in combat zone, slightly more than year ago got hero title after returning from prisoners exchange so it's possible even in real life
Honestly, "starting flaws" are not a strong point of 5e. There are some optional rules for a character having lost a foot/leg to injury in the DMG, but there's not really any good player-facing ways to get around the handicap it presents (half speed and you need a cane or basic prosthetic) until your party is high enough level for someone to literally regenerate the limb. This probably is the most workable option of the various major lasting injury options, but this is something you need to talk over with your group before trying to implement. Not everyone will appreciate someone deliberately sandbagging a character like this.
It depends somewhat on how you want to play it. Do you want them to have a missing limb that stays missing or do you want them to have a prosthetic?
The Artificer Armorer subclass specifically can make their armor replace any missing limb when they pick up the subclass at 3rd level:
Arcane Armor
Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand.
You gain the following benefits while wearing this armor:
If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.
You can use the arcane armor as a spellcasting focus for your artificer spells.
The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a body part it is replacing.
You can doff or don the armor as an action.
The armor continues to be Arcane Armor until you don another suit of armor or you die.
If you want the limb to stay missing, you can work that in too.
And if you want your character to have a wheelchair, there are ways to do that, or to give them a mount that is either some sort of mechanical thing or a creature.
hi everyone,
I'm in a wheelchair and i want my character to have some sort of disability so i was thinking of doing something with a missing limb has anyone heard of this in D&D?
idk about disabilities in dnd in specific cases, but guess it's absolutely zero issues to have disability without even changing some narrative ways. dnd regularly features disabled characters eg in last adventure we have npc captain Inda Malayuri with prosthetic leg (basically whole pirate theme in media is either one armed one legged, or one eyed or both)
My university mate went on war in 2014, few years later lost eye and hand due to accident (he set mine but didn't manage to go away far when enemies hit nearby detonated that mine) but keep serving in combat zone, slightly more than year ago got hero title after returning from prisoners exchange so it's possible even in real life
Honestly, "starting flaws" are not a strong point of 5e. There are some optional rules for a character having lost a foot/leg to injury in the DMG, but there's not really any good player-facing ways to get around the handicap it presents (half speed and you need a cane or basic prosthetic) until your party is high enough level for someone to literally regenerate the limb. This probably is the most workable option of the various major lasting injury options, but this is something you need to talk over with your group before trying to implement. Not everyone will appreciate someone deliberately sandbagging a character like this.
It depends somewhat on how you want to play it. Do you want them to have a missing limb that stays missing or do you want them to have a prosthetic?
The Artificer Armorer subclass specifically can make their armor replace any missing limb when they pick up the subclass at 3rd level:
If you want the limb to stay missing, you can work that in too.
And if you want your character to have a wheelchair, there are ways to do that, or to give them a mount that is either some sort of mechanical thing or a creature.
I'm not really thinking wheelchair I'm thinking missing limb or prosthetic of some sort
If you don't want to be an artificer, a prosthetic is a common magic item, from Tasha's Cauldron of Everything.