I've made multiple characters based on The Legend of Zelda, one based on Hollow Knight, and one based around Star Wars. They were all really fun to create, partially because of how hard it is to find a class or multiclass that works with the character's planned capabilities. It feels really rewarding when you do it right.
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Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
okay i might try those out since they seem really fun. i also had a friend ask if they could play as a octoling so i home brewed them a race. but thanks for the input
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a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
I put scout and spy from tf2 into my game. There was no real reason for it to be specifically them, but I found it funny. Scout died from an ogre attack, and spy is somewhere in the world, with the mafia.
I put scout and spy from tf2 into my game. There was no real reason for it to be specifically them, but I found it funny. Scout died from an ogre attack, and spy is somewhere in the world, with the mafia.
10/10 idea
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a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
One of the recurring rivals I introduced for my Radiant Citadel campaign, Blastpowder, is pretty much a Tabaxi version of Jynx from League of Legends/Arcane.
My current Eve of Ruin PC, Magnolia, is based off Martlet from Undertale Yellow, though quickly evolved entirely into her own character. Personality is simular though.
while it nice to have character you meant to be reference to become their own character. it is good in most cases but i had a friend play garfield once and all he cared about was eating children. since i was being a player in the horror house or whatever it was called from the curse of strahd. i guess it was okay but that would be the only time i would imagine people are not okay with characters becoming there own thing
also i have not played those games but i have seen clips of them.
For Games or Adventures, there are some Doctor Who episodes or episode series that make great adventures, with some adjustments of course. I am currently converting Pyramids of Mars (a 3 part series from the 70s) into an adventure. Replacing a lot of the Sci-Fi parts with more Fantasy oriented parts ( Forgotten Realms rather than England, a demi-plane rather than Mars, some apocalyptic magic rather than missiles, etc) and working in some hooks, but the overall storyline works pretty well.
The Doctor Who description - "The serial is set in the year 1911 in England, Egypt, and Mars. In the serial, the burial chamber of the alien Sutekh, the inspiration for the Egyptian godSet, is unearthed by the archaeology professor Marcus Scarman. Alive but immobilized, Sutekh seeks his freedom by using Professor Scarman as his servant to destroy the jewel in a pyramid on Mars which is keeping him prisoner." So you see where this would translate easily.
I took some inspiration from Westworld for one chapter of my game. For those not familiar, Westworld was a movie then a series, where people could go to a theme park where you could live out a fantasy of LARPing in a particular genre, like the wild west, where most people were robots who acted like real people from that setting. The twist coming from these robots either going haywire or gaining some level of sentience and fighting back.
The players were dimension and plane hopping, via the Demonwebs 1e Queen of the Spiders style. Anywhere attached to the webs would be affected by Lolth in someways, but different worlds could have different aspects.
The Westworld bit comes in when they were in a world, themed around Chinese and Japanese myth and media mashed together, but mostly Chinese cultivation genre, trying to talk to a local about whether they'd noticed anything strange, like spiders or demons, and the local reacting with puzzling things like "Oh, is this a new quest?", "Also, uh, did you get permission to like.. break the theme? What are you even supposed to be?", "Oh wow, you guys are like... seriously in character- sorry, sorry, don't mean to break your immersion, I'll stay in character too."
And then they were attacked by bandits whose weapons did.... no damage at all.
Turns out they'd actually exited into a theme park on a world with low magic, but high magic tech. The theme park was lowly populated with real people, wearing special suits that used glamour and spells to emulate clothing, being hit, getting stronger so on. Tracked their 'XP'. Had helms that let them telepathically speak with other 'players' who had given them permission to contact, so on. Healing magic didn't exist, and most 'spells' were actually very low level illusions, just on a big scale, and with programmed magi-tech.
All the enemies and NPCs? Constructs.
A place designed to relive the old legends when magic was more abundant. Fight and slay monsters, study with cultivation immortals, complete quests to gain XP!
(The one issue being that actually, the constructs were beginning to become sentient, form souls, and were repeatedly being killed as part of the 'game', feeding Lolth who in return showed the owners of the theme park how to harness the energies of the abyss to power their theme park- and more importantly their other technology, being one of the biggest magitech companies- more, distressing the genuine cultivators who were trying to keep one of the last places with wellspring of magic pure).
I've also really, really been wanting to run an underdark game based off of Sunless Seas. Fun fact, Greyhawk's Deepoerth actually has a 'sunless sea' named exactly that!
Or use Dwarf Fortress to generate a world to explore in a sandbox game, including making statblocks for all the weird DF monsters like Forgotten Beasts, or the giant animals that are truely terrifying. Dwarf Fortress was actually designed to emulate a tabletop RPG game like D&D, generating a world for that purpose so you could explore solo on adventure mode.
Edit: Oh, li'l mod note while we're on this topic- It's going to be natural that folk might suggest other TTRPGs than D&D for some of these ideas, like Marvel Multiverse for a marvel game, or Starwars 5e for a starwars game. These are not D&D (Yep, even the ones based on 5e's SRD), so if folk would like to discuss those further, please take that discussion to Adohand's Kitchen. But don't worry about just bringing them up in passing.
One of my more recent campaigns was set on a lost island populated by dinosaurs; bit Lost World/Dinotopia/Jurassic Park inspired there.
I've been running an Aliens RPG game where-in the main enemy was actually the alien from The Thing (As in the novella/John Carpenter movie); also a bit of At the mountains of madness in there.
Back in the 3.5 era I made a Star Wars total conversion and ran that for a while.
I've had concepts for running a Zelda, Mario RPG, or Redwall-inspired game; all interesting sources of inspiration; though the latter has the notable issue of being a very low-magic seting.
Two of my player characters are pretty overtly inspired by Church Hunters from Bloodborne.
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this is just to see what you would uses as insperation. i was planning to make one based upon cuphead
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
I've made multiple characters based on The Legend of Zelda, one based on Hollow Knight, and one based around Star Wars. They were all really fun to create, partially because of how hard it is to find a class or multiclass that works with the character's planned capabilities. It feels really rewarding when you do it right.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
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okay i might try those out since they seem really fun. i also had a friend ask if they could play as a octoling so i home brewed them a race. but thanks for the input
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
I put scout and spy from tf2 into my game. There was no real reason for it to be specifically them, but I found it funny. Scout died from an ogre attack, and spy is somewhere in the world, with the mafia.
10/10 idea
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
I tried making a bunch of Marvel characters for a Marvel campaign I ran... Didn't go down to well but still was kinda fun.
well that nice to know that you tried adding something to excite your players
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
One of the recurring rivals I introduced for my Radiant Citadel campaign, Blastpowder, is pretty much a Tabaxi version of Jynx from League of Legends/Arcane.
My current Eve of Ruin PC, Magnolia, is based off Martlet from Undertale Yellow, though quickly evolved entirely into her own character. Personality is simular though.
while it nice to have character you meant to be reference to become their own character. it is good in most cases but i had a friend play garfield once and all he cared about was eating children. since i was being a player in the horror house or whatever it was called from the curse of strahd. i guess it was okay but that would be the only time i would imagine people are not okay with characters becoming there own thing
also i have not played those games but i have seen clips of them.
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
For Games or Adventures, there are some Doctor Who episodes or episode series that make great adventures, with some adjustments of course. I am currently converting Pyramids of Mars (a 3 part series from the 70s) into an adventure. Replacing a lot of the Sci-Fi parts with more Fantasy oriented parts ( Forgotten Realms rather than England, a demi-plane rather than Mars, some apocalyptic magic rather than missiles, etc) and working in some hooks, but the overall storyline works pretty well.
The Doctor Who description - "The serial is set in the year 1911 in England, Egypt, and Mars. In the serial, the burial chamber of the alien Sutekh, the inspiration for the Egyptian god Set, is unearthed by the archaeology professor Marcus Scarman. Alive but immobilized, Sutekh seeks his freedom by using Professor Scarman as his servant to destroy the jewel in a pyramid on Mars which is keeping him prisoner." So you see where this would translate easily.
I took some inspiration from Westworld for one chapter of my game. For those not familiar, Westworld was a movie then a series, where people could go to a theme park where you could live out a fantasy of LARPing in a particular genre, like the wild west, where most people were robots who acted like real people from that setting. The twist coming from these robots either going haywire or gaining some level of sentience and fighting back.
The players were dimension and plane hopping, via the Demonwebs 1e Queen of the Spiders style. Anywhere attached to the webs would be affected by Lolth in someways, but different worlds could have different aspects.
The Westworld bit comes in when they were in a world, themed around Chinese and Japanese myth and media mashed together, but mostly Chinese cultivation genre, trying to talk to a local about whether they'd noticed anything strange, like spiders or demons, and the local reacting with puzzling things like "Oh, is this a new quest?", "Also, uh, did you get permission to like.. break the theme? What are you even supposed to be?", "Oh wow, you guys are like... seriously in character- sorry, sorry, don't mean to break your immersion, I'll stay in character too."
And then they were attacked by bandits whose weapons did.... no damage at all.
Turns out they'd actually exited into a theme park on a world with low magic, but high magic tech. The theme park was lowly populated with real people, wearing special suits that used glamour and spells to emulate clothing, being hit, getting stronger so on. Tracked their 'XP'. Had helms that let them telepathically speak with other 'players' who had given them permission to contact, so on. Healing magic didn't exist, and most 'spells' were actually very low level illusions, just on a big scale, and with programmed magi-tech.
All the enemies and NPCs? Constructs.
A place designed to relive the old legends when magic was more abundant. Fight and slay monsters, study with cultivation immortals, complete quests to gain XP!
(The one issue being that actually, the constructs were beginning to become sentient, form souls, and were repeatedly being killed as part of the 'game', feeding Lolth who in return showed the owners of the theme park how to harness the energies of the abyss to power their theme park- and more importantly their other technology, being one of the biggest magitech companies- more, distressing the genuine cultivators who were trying to keep one of the last places with wellspring of magic pure).
I've also really, really been wanting to run an underdark game based off of Sunless Seas. Fun fact, Greyhawk's Deepoerth actually has a 'sunless sea' named exactly that!
Or use Dwarf Fortress to generate a world to explore in a sandbox game, including making statblocks for all the weird DF monsters like Forgotten Beasts, or the giant animals that are truely terrifying. Dwarf Fortress was actually designed to emulate a tabletop RPG game like D&D, generating a world for that purpose so you could explore solo on adventure mode.
Edit: Oh, li'l mod note while we're on this topic- It's going to be natural that folk might suggest other TTRPGs than D&D for some of these ideas, like Marvel Multiverse for a marvel game, or Starwars 5e for a starwars game. These are not D&D (Yep, even the ones based on 5e's SRD), so if folk would like to discuss those further, please take that discussion to Adohand's Kitchen. But don't worry about just bringing them up in passing.
D&D Beyond ToS || D&D Beyond Support
that seems really cool.
a simple dm with a lot of lore and homebrew to be made and a cultist of lambalI. prefer any pronouns bwt.
One of my more recent campaigns was set on a lost island populated by dinosaurs; bit Lost World/Dinotopia/Jurassic Park inspired there.
I've been running an Aliens RPG game where-in the main enemy was actually the alien from The Thing (As in the novella/John Carpenter movie); also a bit of At the mountains of madness in there.
Back in the 3.5 era I made a Star Wars total conversion and ran that for a while.
I've had concepts for running a Zelda, Mario RPG, or Redwall-inspired game; all interesting sources of inspiration; though the latter has the notable issue of being a very low-magic seting.
Two of my player characters are pretty overtly inspired by Church Hunters from Bloodborne.