This session was probably the craziest I’ve ever experienced. Sorry, English isn’t my first language, and sorry, this will be long.
TLDR Today, I accidentally travelled to an extra dimensional library, met the ultimate god of the multiverse, got transported to a parallel universe, and accidentally screwed up my DM’s other campaign when I returned to my universe. Then my party bought drugs, and one of our members is gonna get married.
Alright, long version. First, some context. My DM runs three separate games in the same multiverse, but in parallel universes. These universes are all governed by, hypothetically, the Man of Many Stories, a sort of One Above All diety, who may or may not be the DM. Anyways, to one member of each of the parties, he gives a sorta unexplained psionic ability that allows us to receive visions of the other dimensions and parties. I am the one in my party who has this power. I am playing an Air Genasi Wizard named Gust, and I have put time in to research more into this power and can now seemingly control it.
So the session began, and we are traveling back to our “main town” after beating a mini boss. Along the way, I decide to try to trigger the visions (we call it “tapping the glass”) to find out some more info on the last remaining mini boss before we reach their leader. I do so, and after receiving some info on the boss through the other parties eyes, I decide to stop the visions. This is where the problem comes in. I can’t make it stop. I try everything, and in a last ditch effort, I “punch the glass”. This transports not just my mind, but my entire body somewhere unknown, and I vanish in front of the other party members.
Now, I suddenly find myself in some sort of library, and when trying to get out, I come across a weird chamber that looks like a living room. There’s a man there, who stands up, asks me how I got there, and tells me he can get me back to my home. I accept, tell him I got there by accident, and leave. My DM makes it very clear this is the “Man of Many Stories”. So I leave, but when I do, I am transported to the wrong dimension, and have no idea what to do.
Luckily, I am outside of the city my party was traveling to, so I go and try to find the friendly high level NPC Wizard who we know and are good friends with. I meet him, and he has no idea who I am. After some explaining, we decide to put together a ritual that will send me back home. However it requires a crystal that is very important, very rare, and one that he is “safekeeping for some adventurer friends”. I ask about them, and I find out that he is talking about one of the other parties. We put together the ritual, and I am transported home. But on a terrible roll of the dice, the crystal goes with me to my dimension, instead of staying with him. So this is where I accidentally screw up the DM’s other campaign. (He told me that this throws the other campaign off now, but that it’s not my fault, and just the roll of the dice.)
Now, back to my party, they are freaking out and wondering where I’ve gone, and they receive a message from our version of this Wizard that I have crashed through a portal into his tower, and the Wizard teleports my party into his tower. I tell them everything, and then pass out, and they move me to our house in the city. Then the rest of the party goes around the city to prepare and have a night of downtime. The Minotaur Palladin, named Krungus; and Goliath Fighter named Hesha, go out and try to find a fighting pit. They don’t find a fighting pit, but find a ton of drugs, which they buy from “Sleazy Shoe”. Then they find out that said drugs are illegal, are shocked, and smuggle them into where we are staying. The Halfling Druid, however, goes out with the Gnome bard he likes, and they have a nice, but very awkward time. When the halfling gets back, he and the Minotaur get to talking, and they realize that the Minotaur realizes he can officiate weddings! The halfling is not quite ready to go that fast, but the Minotaur is already planning stuff. Meanwhile, the fighter, Hesha, takes some of the drugs, and she immediately gets super high and passes out. Eventually, we all go to sleep, and that’s where my session ended.
So that’s it! The craziest session I’ve had so far! What do you guys think?
I haven't posted in a while, so sorry if I end up doing a few posts in a row.
The Players: Orion the Traitor: A human rogue that has a habit of betraying the organizations he's part of once they are no longer useful to him. He currently works for a network of assassins and spies called the Black Mask. Sylran Greyhope: A wood elf druid that was frozen in time for 90 years. He's hoping to find atonement after accidentally causing the destruction of his village. He is a fierce enemy of the Sorcerer-kings. Clerania Clearwater: A half-elf storm sorcerer from the quaint town of Goldenfield. After she unintentionally caused the death of her younger brother, she set out to seek answers about why the kingdom of Galoron invaded her village. She was taught in the ways of sorcery by a kindly elder named Corrane. Melanie Boylen: A half-elf bard that was exiled from her secluded village because of her differences. She was taken in by a halfling named Jarvis, who owned a small tavern. After Jarvis fell ill, she took on jobs to acquire enough money to pay for medicine.
The group woke at the crack of red dawn, ready to begin the next leg of their journey. Because they didn’t want the Sorcerer-kings to learn that they were traveling together, they decided to exit the city in two groups. Clerania went with Sylran, and Melanie went with Orion, with Clerania and Sylran leaving first.
The division also allowed Sylran probe Clerania for information on her past, but the half-elf ended up making Sylran reveal that he was an enemy of the Sorcerer-kings. While Melanie could have questioned Orion, she decided it was more important not to reveal anything about herself about herself, and so she did not speak to him.
After the group reunited beyond the walls of Adranax, they mounted their horses and set out across the deadly and desolate Blood Plains. Soon enough, they realized that the sky was not growing lighter, it was the same blood-red that it had been when they had left the city. Earlier, they had thought it was the sunrise, but now they realized that the sky over the Blood Plains must’ve always been this color, with nothing distinguishing day and night.
After what seemed to be a few hours of travel, they heard the scream of a young girl echoing over the dunes. As the group investigated the sound, they ascertained that the noise was coming from a dark cleft in the side of a nearby outcropping. Orion was ready to dash in, but Sylran and Melanie were a bit more cautious. Sylran changed into the form of a tiger, alert for danger, while Melanie stayed in the back of the group, ready to heal the wounded if necessary.
Using the keen smell of his tiger form, Sylran searched the entrance of the cave for enemies. After he deemed it safe, the rest of the group entered behind him. But as soon as the entire party was inside, a bird-like creature leaped out from behind a nearby boulder and attacked Sylran with its shortsword as three kobolds deeper inside the cave began to fire upon all of the party with slings.
Sylran attacked the bird creature with his claws and fangs, Clerania attacked the kobolds with firebolt, and Melanie healed both of them. Orion decided to take a flask of oil and throw it at distant kobolds before tossing a lit match afterwards, searing the frail lizard-creatures. Clerania then followed up with create bonfire, killing them. Sylran quickly dispatched of the humanoid bird, which he identified as a kenku.
The group decided to investigate to the cavern. To the right, where the kenku has sprung from, a side passage curved gently out of sight. In front of them, the cave extended another 60 feet before turning sharply to the right. The party decided to check out the main passage first. Around the bend, they discovered a campfire and some rags that appeared to make up the kobold’s living area. They searched it, but could find nothing of value.
Afterwards, they decided to investigate the side passage. Sylran, still in the form of a tiger, smelled a faint scent of ozone from that direction. As they rounded the curve, they saw a huge pile of shimmering gold and other treasures. But before they could reach it, a 5-foot long blue dragon burst from the ground and charred them with a bolt of lightning. Clerania immediately fell unconscious, but Melanie quickly healed her with cure wounds. Orion stabbed at it with his shortsword and dagger, to little effect. Sylran charged the dragon and pounced, but missed.
After being healed, Clerania decided to through a flask of water in the dragon’s mouth and electrocute it, not realizing that the wyrm was immune to injury from lightning. The dragon simply swallowed the water, then lunged at Sylran and slashed him with its claws.
Sylran decided to retreat and charge again, dodging an attack from the dragon as he disengaged. Then he rushed the wyrm and pounced upon it, pinning it to the ground and gouging deep wounds in its flesh with tooth and claw. Orion quickly followed up by attacking with his shortsword and dagger, leaving gaping wounds.
Injured, outnumbered and outmaneuvered, the dragon burrowed into the ground, living to fight another day. After they made sure it had gone, the group divvied up the dragon’s treasure, each taking 20 gold pieces. Melanie also took two potions of healing, Orion grabbed a shortsword, +1, Sylran decided to take the spell scroll of animal friendship, and with all the other magic items already claimed, Clerania got a candle of the deep.
Exhausted from the difficult battle, the group decided to rest in the cave, with Orion taking first watch, Melanie taking second watch, and Clerania taking third.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
While I was offline, our party was TPKed 5 times :(
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Introduced a lost heirloom of the Moon Elf royals that they´re supposed to bring back. The PC probably think it´s about some long quest, but rather it is to flesh out the elven and dwarven PCs that fall in to the shadow of the ever present human civilizations in F Realms. They´ll get some networking done and then run up against some yet to be decided encounter(s).
I feel it´s important that all characters feels some connection to the world yet differ from each other. It´s a tad to much kumbaya with everyone a big rainbow family which ends up diluting the experience. Thus the wood elf boss they´ll meet will look askance at the humans as he dislikes their 'proliferation' and similar small tidbits.
It started off pretty normal, heading for an elven village because we are fugitives and not welcome anywhere. One of the players decided that they would head in and talk to the elves so that we don't get in a lot of trouble. It failed and he was peacefully told to leave. Me and another player went hunting for deer and rabbits, that failed. So we had the brilliant idea of singing you got a friend in me so that animals would gather around us like in the movies. A nat 1 was rolled. All in all the animals ran away.
We then headed into the village, the first player decided to buy some stuff in the market. I came in riding a bear and humming the Russian national anthem. Got to perform and was donated 1sp and 2cp.
The first player headed up to talk with the king, me and bear became a mariachi band and followed. First Player requested to talk to the king about stuff that I can't remember, and we wanted to just perform for gold. BAsically what happened next is that bear decided to sleep in front of the door, elves got angry, tried to get bear to not make us fugitives, bear didn't listen and decided to intimidate a guard, used command a lot to get bear to move, bear moved one inch, guards got angrier, and the session ended with us about to fight guards.
( This was a published campaign ) We were playing ghost of salt marsh and a npc noble on the town council named " Anders solomor " Heard strange rumors of this so called haunted house. The characters which were a elf wizard and a grung ranger were employed by him and set foot to the haunted house. They were found by a bandit raiding party and unfortunately these bandits were brain washed by the near by night hag " Granny night shade " ( I made the brain washing part up ). So they were like mind less slaves. Fortunately the wood elves bordering the dread wood came and saved them. After that they arrived at the haunted housed and encounter 4 giant weasels in the garden the characters trapped to of them and one almost killed the ranger. But eventually our wizard intimidated two of them into becoming there pets.
Next time we play they will venture too the well in the middle of the garden where two flying snakes and they were not those celestial giant snakes that i cant remember there just flying snakes. We are also going to venture into the the " Haunted house " But first the flying snakes because i am a big sucker for surprising encounters :)
We fought a Nightwalker right after the adult Dracolich AND Death Knight and two young dragons before that. Burned through LOTS of consumables, all the spell slots to the last scraps, dozens of healing potions, scrolls of greater restoration to heal max HP damage and blast disks for one-use no-concentration buffs. Half of the party died with no resurrection because Nightwalker BS. The OP sword DM gave me last session (which was further upgraded with Priest casting Holy Weapon on it) was the only reason we could could burn through all those boss-level monsters faster than they burned through our HP. Got two levels just from that one fight. And all this with a countdown to the whole deungeion explofing, because we accidentally broken seals on the portal to fire plane and unleashed an army of fire elementals.
My question is was the session fun or just frustrating due to bs? It seems like fun to me but very tense.
Yes, fun but extremely tense. We are decked up in BS items ourselves. My fighter can get up to AC of 31 when he uses all his consumables (Potion of Haste and Shield from spellwrought tatoos he's covered in) and he was the one taking most attacks this game. I still needed to drink greater healing potions every second turn just to survive. The Death Knight locked me with him in some pocket dimension for 1v1 while his dragons fought the rest of the party without a tank. Warlock and Druid layered AOE spells (plant growth+spike growth+sickening radiance) and the warlock repelling blasted back to the radioactive hell jungle every one who managed to crawl through it at 1/8 speed, but it meant we were 2 almost casters down for the boss-fight, because they needed to maintain those spells or else we'd be swarmed.
This was a more combat heavy session. In case you're wondering, Orion missed this session and Melanie only arrived at the end.
Players: Orion the Traitor: A human rogue that has a habit of betraying the organizations he's part of once they are no longer useful to him. He currently works for a network of assassins and spies called the Black Mask. Sylran Greyhope: A wood elf druid that was frozen in time for 90 years. He's hoping to find atonement after accidentally causing the destruction of his village. He is a fierce enemy of the Sorcerer-kings. Clerania Clearwater: A half-elf storm sorcerer from the quaint town of Goldenfield. After she unintentionally caused the death of her younger brother, she set out to seek answers about why the kingdom of Galoron invaded her village. She was taught in the ways of sorcery by a kindly elder named Corrane. Melanie Boylen: A half-elf bard that was exiled from her secluded village because of her differences. She was taken in by a halfling named Jarvis, who owned a small tavern. After Jarvis fell ill, she took on jobs to acquire enough money to pay for medicine.
Clerania had decided to take third watch, since Orion and Melanie had taken first and second. Since they were still in the cave where they had defeated the dragon, she just had to watch the cave’s only entrance. As an elf, Sylran had already taken a trance and was fully rejuvenated. He decided to question Clerania while she was on watch, and she knew more about her than she did about him.
After a lengthy discussion, he learned that Clerania disapproved of the Sorcerer-kings, though not quite as much as he did. Sylran also wrote down the discussion in a journal he carried. However, their conversation had distracted Clerania from keeping watch on the entrance to the cave. Their talk was interrupted when dual bursts of flame engulfed them in columns of fire.
Sylran and Clerania quickly located the source of the infernos: two tiny spirits of flame that hovered at the entrance to the cave. Recalling his studies of elementals, Sylran remembered them to be magma mephits, elemental embodiments of fire and earth.
Both mephits cast heat metal on Sylran’s scimitar, causing it to glow red-hot. Clerania responded with a magic missile and Sylran replied with an ice knife injuring the two elementals. However, Sylran’s blade still burned, the heat searing into his brain, dropping him to his knees, unconscious.
Clerania then unleashed a second magic missile, and the two mephits exploded into clouds of sulfur and ash. Quickly, Clerania rushed to Sylran’s side and force-fed the wood elf his healing potion, which he had acquired from Mark Ranson. Steadily, the vitality returned to the druid’s features and he returned to consciousness.
The others shook themselves awake, still groggy from sleep. The sounds of battle had awoken them, but they hadn’t waked in time to aid Clerania and Sylran. Worried that their location had been revealed and unsure of where the mephits had died or simply fled, the group decided to leave the cave and continue their journey across the Blood Plains.
A few hours later, as they passed a craggy dune, they were ambushed by two more magma mephits, as well as a similar creature made of smoke and a small child-like creature of rock and magma. Sylran began the fight with moonbeam, injuring the elementals. Clerania then followed up with a magic missile on one of the magma mephits, wounding it. The small magma creature then slashed its claws at Clerania, but missed. The magma mephits retaliated with their breath weapons, and the smoke creature with a cone of swirling ash that blinded Clerania.
Sylran took down a magma mephit with his scimitar, but the other used heat metal to knock him unconscious. The child-like creature attempted to slash Clerania again, but it missed her again. Then Clerania managed to blink the ash out of her eyes, and she used a 2nd-level magic missile to eliminate the remaining foes.
After defeating her attackers, Clerania went to attend to Sylran. He was unconscious, but he was stable and didn’t require medical aid, only rest. The group decided to rest there for the night, since they couldn’t move onward while Sylran was still unconscious.
Eventually, Sylran awoke. They had all exhausted themselves, so they decided to talk amongst themselves. Orion, however, decided to go to sleep early instead.
While they were talking, Sylran noticed a sound behind a nearby boulder. Peering around the boulder, he found a creature that looked like a humanoid praying mantis. It wore studded leather armor, a double-bladed spear was slung across it back, and a crystal pendant hung from around its neck. Sylran asked the creature who it was and why it had been eavesdropping on them. The creature replied in faltering Common, so Sylran switch to Elvish, which it was much more proficient in.
The creature told Sylran that it was S’chatek Arvalir Ras’miir, a thri-kreen, but that they could call it Sar. Sar explained that he had lived on the Blood Plains all his life, and travelers were few. He had taken interest in them because of this.
Sylran questioned him closely, making sure that Sar wasn’t a spy. He learned that the thri-kreen had been forced to wander the Blood Plains after the Sorcerer-kings drove them off of their land. Sar eventually offered to guide them to their destination, the grove in the hart of the Forest of Shadows, but explained that he could not enter Galoron without being driven off or killed. The group, save Orion, who was still asleep, discussed Sar’s proposition, and eventually agreed to take him up on it.
Though the sky was still an unending crimson, Melanie went to sleep, deciding to get rest before they embarked further on the Blood Plains. When all was silent, save the crackling of distant flames, Clerania told Sylran that of all of them, she trusted him the most. He replied that while he trusted her as well, though he trusted Sar more, since the thri-kreen had not kept his history secret from them. Eventually, even they went to sleep, beneath a sky of ash and cinders.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Start of the Session: Party, now feeling guilty after last session, aim to put out the fire in the tavern they started at the end of the last session whilst the party member who caused it becomes a giant eagle and flies away.
Middle of the Session: Dragon ambushes the party whilst their sleeping and destroys their carriage and 4 of the 5 horses.
End of the Session: "Why don't we end the session after this last battle, it's only 1 enemy and the pony it attacked survived" the Fighter says 5 minutes before the Star Spawn Mangler deals 100 damage in 1 turn to the 51hp Fighter.
That's cheeky... and amazing. Seems like the sort of play a particularly deceptive Sorcerer or Warlock might make as the opening gambit of a battle... warn the wyrm that adventurers seek to slay it for its hoard, but you know who is true master of the realm, and will betray them for your share. Cast Haste to further endear yourself as a useful servant. Then cut it once the battle is joined. :3
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Working on a supplement for the adventure-minded. A project including (and crediting) homebrew subclasses from the community, a world of my own design, premade characters, magic items, and even a prologue adventure to start things off!
Past and Current Characters: Morgann 'Duskspear' Solbeard, Hill Dwarf Paladin/Fighter/Warlock; Ephemeral 'Skye' Solbeard, Hill Dwarf Artificer; Zaldrick Lawscrip of Orzhov, Hobgoblin Wizard; Eremys Spydrun, Shadar'kai Monk; Cuchulainn, Wood Elf Blood Hunter.
Alright, so about a week ago, I posted to this thread talking about my crazy session. This time, the session wasn’t as crazy, but it did have consequences, amd it showed me the consequences of my accidental actions and crazy rolls of the dice. If you want to learn about what happened last session, scroll a tiny bit up and look for my username, TheGreatOne.
Me and friendly Wizard NPC tried to return super rare crystal back to the alternative universe where it came from, delivered it, and realized that me leaving using said crystal the previous session had set off the equivalent of a nuke, and destroyed an entire city. We went back safely, and I pitched a business idea to my party to build a chain of stores for selling magic items/use of teleportation circles. Meanwhile, my party fought in gladiatorial rings (Goliath Fighter), picked up the reward money (Halfling Druid); and went shopping (Minotaur Palladin). We are currently on downtime.
Also, I met one of the members of my DM’s other campaign in the alternate universe! She hates my guts, apparently.
One of the characters in the campaign I DM has been in jail... the rest of the party has now spent more than four sessions trying to figure out how to get them out.
(Is there any reason I shouldn't do two posts in a row?)
My previous session had my players in a dreamscape war zone wasteland in a player’s dreams where 2 tribes of lizard folk fight one another one being the reds, and the other the blues (players are on the blue team). (Was originally gonna be extra fun filler content for the last session but that got cut short for IRL reasons so it became this session). Basically the goal is to get over to the beholder Kosgoth’s castle and defeat him to get the flag. At first it looked bad for my three players, when they were fighting a grell and some buffed up lizardfolks. The barbarian got brutally hit by one of the lizardfolk’s attacks before she could rage lowering her health by a lot. Although with some tactics, they killed the grell, who they thought was the strongest enemy despite being the weakest and then retreated across the battlefield to escape them. The party promptly split up when they ran, as one player ran into an enemy keep filled with loot and had to fight a mini boss, being the green slaad general of the enemy lizard folk tribe to get it, which I was sure was gonna kill him, but then the player dominated the fight and took the stash of magic items inside. The other two players fought a young black dragon. The barbarian got hit by a multiattack, and a breath weapon during the fight, putting her at low health. They seem to be doing good as of currently, although they still have to fight the beholder which is gonna be the tough part. I wouldn’t be surprised if the characters fail to beat the beholder as the person who is having the dream (the barbarian) is at low hp.
Based off of the reactions to this session it seems to be very well received by the players and it seems to be one of the best sessions I have ran! :D
Sort of a buzz-kill, but in our last few sessions the party tackled the issue of forced child labor in a cult run by a powerful wine merchant.
This session was probably the craziest I’ve ever experienced. Sorry, English isn’t my first language, and sorry, this will be long.
TLDR Today, I accidentally travelled to an extra dimensional library, met the ultimate god of the multiverse, got transported to a parallel universe, and accidentally screwed up my DM’s other campaign when I returned to my universe. Then my party bought drugs, and one of our members is gonna get married.
Alright, long version. First, some context. My DM runs three separate games in the same multiverse, but in parallel universes. These universes are all governed by, hypothetically, the Man of Many Stories, a sort of One Above All diety, who may or may not be the DM. Anyways, to one member of each of the parties, he gives a sorta unexplained psionic ability that allows us to receive visions of the other dimensions and parties. I am the one in my party who has this power. I am playing an Air Genasi Wizard named Gust, and I have put time in to research more into this power and can now seemingly control it.
So the session began, and we are traveling back to our “main town” after beating a mini boss. Along the way, I decide to try to trigger the visions (we call it “tapping the glass”) to find out some more info on the last remaining mini boss before we reach their leader. I do so, and after receiving some info on the boss through the other parties eyes, I decide to stop the visions. This is where the problem comes in. I can’t make it stop. I try everything, and in a last ditch effort, I “punch the glass”. This transports not just my mind, but my entire body somewhere unknown, and I vanish in front of the other party members.
Now, I suddenly find myself in some sort of library, and when trying to get out, I come across a weird chamber that looks like a living room. There’s a man there, who stands up, asks me how I got there, and tells me he can get me back to my home. I accept, tell him I got there by accident, and leave. My DM makes it very clear this is the “Man of Many Stories”. So I leave, but when I do, I am transported to the wrong dimension, and have no idea what to do.
Luckily, I am outside of the city my party was traveling to, so I go and try to find the friendly high level NPC Wizard who we know and are good friends with. I meet him, and he has no idea who I am. After some explaining, we decide to put together a ritual that will send me back home. However it requires a crystal that is very important, very rare, and one that he is “safekeeping for some adventurer friends”. I ask about them, and I find out that he is talking about one of the other parties. We put together the ritual, and I am transported home. But on a terrible roll of the dice, the crystal goes with me to my dimension, instead of staying with him. So this is where I accidentally screw up the DM’s other campaign. (He told me that this throws the other campaign off now, but that it’s not my fault, and just the roll of the dice.)
Now, back to my party, they are freaking out and wondering where I’ve gone, and they receive a message from our version of this Wizard that I have crashed through a portal into his tower, and the Wizard teleports my party into his tower. I tell them everything, and then pass out, and they move me to our house in the city. Then the rest of the party goes around the city to prepare and have a night of downtime. The Minotaur Palladin, named Krungus; and Goliath Fighter named Hesha, go out and try to find a fighting pit. They don’t find a fighting pit, but find a ton of drugs, which they buy from “Sleazy Shoe”. Then they find out that said drugs are illegal, are shocked, and smuggle them into where we are staying. The Halfling Druid, however, goes out with the Gnome bard he likes, and they have a nice, but very awkward time. When the halfling gets back, he and the Minotaur get to talking, and they realize that the Minotaur realizes he can officiate weddings! The halfling is not quite ready to go that fast, but the Minotaur is already planning stuff. Meanwhile, the fighter, Hesha, takes some of the drugs, and she immediately gets super high and passes out. Eventually, we all go to sleep, and that’s where my session ended.
So that’s it! The craziest session I’ve had so far! What do you guys think?
I haven't posted in a while, so sorry if I end up doing a few posts in a row.
The Players:
Orion the Traitor: A human rogue that has a habit of betraying the organizations he's part of once they are no longer useful to him. He currently works for a network of assassins and spies called the Black Mask.
Sylran Greyhope: A wood elf druid that was frozen in time for 90 years. He's hoping to find atonement after accidentally causing the destruction of his village. He is a fierce enemy of the Sorcerer-kings.
Clerania Clearwater: A half-elf storm sorcerer from the quaint town of Goldenfield. After she unintentionally caused the death of her younger brother, she set out to seek answers about why the kingdom of Galoron invaded her village. She was taught in the ways of sorcery by a kindly elder named Corrane.
Melanie Boylen: A half-elf bard that was exiled from her secluded village because of her differences. She was taken in by a halfling named Jarvis, who owned a small tavern. After Jarvis fell ill, she took on jobs to acquire enough money to pay for medicine.
The group woke at the crack of red dawn, ready to begin the next leg of their journey. Because they didn’t want the Sorcerer-kings to learn that they were traveling together, they decided to exit the city in two groups. Clerania went with Sylran, and Melanie went with Orion, with Clerania and Sylran leaving first.
The division also allowed Sylran probe Clerania for information on her past, but the half-elf ended up making Sylran reveal that he was an enemy of the Sorcerer-kings. While Melanie could have questioned Orion, she decided it was more important not to reveal anything about herself about herself, and so she did not speak to him.
After the group reunited beyond the walls of Adranax, they mounted their horses and set out across the deadly and desolate Blood Plains. Soon enough, they realized that the sky was not growing lighter, it was the same blood-red that it had been when they had left the city. Earlier, they had thought it was the sunrise, but now they realized that the sky over the Blood Plains must’ve always been this color, with nothing distinguishing day and night.
After what seemed to be a few hours of travel, they heard the scream of a young girl echoing over the dunes. As the group investigated the sound, they ascertained that the noise was coming from a dark cleft in the side of a nearby outcropping. Orion was ready to dash in, but Sylran and Melanie were a bit more cautious. Sylran changed into the form of a tiger, alert for danger, while Melanie stayed in the back of the group, ready to heal the wounded if necessary.
Using the keen smell of his tiger form, Sylran searched the entrance of the cave for enemies. After he deemed it safe, the rest of the group entered behind him. But as soon as the entire party was inside, a bird-like creature leaped out from behind a nearby boulder and attacked Sylran with its shortsword as three kobolds deeper inside the cave began to fire upon all of the party with slings.
Sylran attacked the bird creature with his claws and fangs, Clerania attacked the kobolds with firebolt, and Melanie healed both of them. Orion decided to take a flask of oil and throw it at distant kobolds before tossing a lit match afterwards, searing the frail lizard-creatures. Clerania then followed up with create bonfire, killing them. Sylran quickly dispatched of the humanoid bird, which he identified as a kenku.
The group decided to investigate to the cavern. To the right, where the kenku has sprung from, a side passage curved gently out of sight. In front of them, the cave extended another 60 feet before turning sharply to the right. The party decided to check out the main passage first. Around the bend, they discovered a campfire and some rags that appeared to make up the kobold’s living area. They searched it, but could find nothing of value.
Afterwards, they decided to investigate the side passage. Sylran, still in the form of a tiger, smelled a faint scent of ozone from that direction. As they rounded the curve, they saw a huge pile of shimmering gold and other treasures. But before they could reach it, a 5-foot long blue dragon burst from the ground and charred them with a bolt of lightning. Clerania immediately fell unconscious, but Melanie quickly healed her with cure wounds. Orion stabbed at it with his shortsword and dagger, to little effect. Sylran charged the dragon and pounced, but missed.
After being healed, Clerania decided to through a flask of water in the dragon’s mouth and electrocute it, not realizing that the wyrm was immune to injury from lightning. The dragon simply swallowed the water, then lunged at Sylran and slashed him with its claws.
Sylran decided to retreat and charge again, dodging an attack from the dragon as he disengaged. Then he rushed the wyrm and pounced upon it, pinning it to the ground and gouging deep wounds in its flesh with tooth and claw. Orion quickly followed up by attacking with his shortsword and dagger, leaving gaping wounds.
Injured, outnumbered and outmaneuvered, the dragon burrowed into the ground, living to fight another day. After they made sure it had gone, the group divvied up the dragon’s treasure, each taking 20 gold pieces. Melanie also took two potions of healing, Orion grabbed a shortsword, +1, Sylran decided to take the spell scroll of animal friendship, and with all the other magic items already claimed, Clerania got a candle of the deep.
Exhausted from the difficult battle, the group decided to rest in the cave, with Orion taking first watch, Melanie taking second watch, and Clerania taking third.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Yeah so this session was short. The four companions made camp in the Underdark. They took a long rest and took turns standing watch.
Their was a lot of Out of Character discussion.
😁
While I was offline, our party was TPKed 5 times :(
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Introduced a lost heirloom of the Moon Elf royals that they´re supposed to bring back. The PC probably think it´s about some long quest, but rather it is to flesh out the elven and dwarven PCs that fall in to the shadow of the ever present human civilizations in F Realms. They´ll get some networking done and then run up against some yet to be decided encounter(s).
I feel it´s important that all characters feels some connection to the world yet differ from each other. It´s a tad to much kumbaya with everyone a big rainbow family which ends up diluting the experience. Thus the wood elf boss they´ll meet will look askance at the humans as he dislikes their 'proliferation' and similar small tidbits.
It started off pretty normal, heading for an elven village because we are fugitives and not welcome anywhere. One of the players decided that they would head in and talk to the elves so that we don't get in a lot of trouble. It failed and he was peacefully told to leave. Me and another player went hunting for deer and rabbits, that failed. So we had the brilliant idea of singing you got a friend in me so that animals would gather around us like in the movies. A nat 1 was rolled. All in all the animals ran away.
We then headed into the village, the first player decided to buy some stuff in the market. I came in riding a bear and humming the Russian national anthem. Got to perform and was donated 1sp and 2cp.
The first player headed up to talk with the king, me and bear became a mariachi band and followed. First Player requested to talk to the king about stuff that I can't remember, and we wanted to just perform for gold. BAsically what happened next is that bear decided to sleep in front of the door, elves got angry, tried to get bear to not make us fugitives, bear didn't listen and decided to intimidate a guard, used command a lot to get bear to move, bear moved one inch, guards got angrier, and the session ended with us about to fight guards.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
( This was a published campaign ) We were playing ghost of salt marsh and a npc noble on the town council named " Anders solomor " Heard strange rumors of this so called haunted house. The characters which were a elf wizard and a grung ranger were employed by him and set foot to the haunted house. They were found by a bandit raiding party and unfortunately these bandits were brain washed by the near by night hag " Granny night shade " ( I made the brain washing part up ). So they were like mind less slaves. Fortunately the wood elves bordering the dread wood came and saved them. After that they arrived at the haunted housed and encounter 4 giant weasels in the garden the characters trapped to of them and one almost killed the ranger. But eventually our wizard intimidated two of them into becoming there pets.
Next time we play they will venture too the well in the middle of the garden where two flying snakes and they were not those celestial giant snakes that i cant remember there just flying snakes. We are also going to venture into the the " Haunted house " But first the flying snakes because i am a big sucker for surprising encounters :)
KNIGHT OF RANDOM
Halike Morgad the Dhampir fist of arlo
Sir strange one of the centaurs
Ho. Ly. Shit!
We fought a Nightwalker right after the adult Dracolich AND Death Knight and two young dragons before that. Burned through LOTS of consumables, all the spell slots to the last scraps, dozens of healing potions, scrolls of greater restoration to heal max HP damage and blast disks for one-use no-concentration buffs. Half of the party died with no resurrection because Nightwalker BS. The OP sword DM gave me last session (which was further upgraded with Priest casting Holy Weapon on it) was the only reason we could could burn through all those boss-level monsters faster than they burned through our HP. Got two levels just from that one fight. And all this with a countdown to the whole deungeion explofing, because we accidentally broken seals on the portal to fire plane and unleashed an army of fire elementals.
My question is was the session fun or just frustrating due to bs? It seems like fun to me but very tense.
Yes, fun but extremely tense. We are decked up in BS items ourselves. My fighter can get up to AC of 31 when he uses all his consumables (Potion of Haste and Shield from spellwrought tatoos he's covered in) and he was the one taking most attacks this game. I still needed to drink greater healing potions every second turn just to survive. The Death Knight locked me with him in some pocket dimension for 1v1 while his dragons fought the rest of the party without a tank. Warlock and Druid layered AOE spells (plant growth+spike growth+sickening radiance) and the warlock repelling blasted back to the radioactive hell jungle every one who managed to crawl through it at 1/8 speed, but it meant we were 2 almost casters down for the boss-fight, because they needed to maintain those spells or else we'd be swarmed.
This was a more combat heavy session. In case you're wondering, Orion missed this session and Melanie only arrived at the end.
Players:
Orion the Traitor: A human rogue that has a habit of betraying the organizations he's part of once they are no longer useful to him. He currently works for a network of assassins and spies called the Black Mask.
Sylran Greyhope: A wood elf druid that was frozen in time for 90 years. He's hoping to find atonement after accidentally causing the destruction of his village. He is a fierce enemy of the Sorcerer-kings.
Clerania Clearwater: A half-elf storm sorcerer from the quaint town of Goldenfield. After she unintentionally caused the death of her younger brother, she set out to seek answers about why the kingdom of Galoron invaded her village. She was taught in the ways of sorcery by a kindly elder named Corrane.
Melanie Boylen: A half-elf bard that was exiled from her secluded village because of her differences. She was taken in by a halfling named Jarvis, who owned a small tavern. After Jarvis fell ill, she took on jobs to acquire enough money to pay for medicine.
Clerania had decided to take third watch, since Orion and Melanie had taken first and second. Since they were still in the cave where they had defeated the dragon, she just had to watch the cave’s only entrance. As an elf, Sylran had already taken a trance and was fully rejuvenated. He decided to question Clerania while she was on watch, and she knew more about her than she did about him.
After a lengthy discussion, he learned that Clerania disapproved of the Sorcerer-kings, though not quite as much as he did. Sylran also wrote down the discussion in a journal he carried. However, their conversation had distracted Clerania from keeping watch on the entrance to the cave. Their talk was interrupted when dual bursts of flame engulfed them in columns of fire.
Sylran and Clerania quickly located the source of the infernos: two tiny spirits of flame that hovered at the entrance to the cave. Recalling his studies of elementals, Sylran remembered them to be magma mephits, elemental embodiments of fire and earth.
Both mephits cast heat metal on Sylran’s scimitar, causing it to glow red-hot. Clerania responded with a magic missile and Sylran replied with an ice knife injuring the two elementals. However, Sylran’s blade still burned, the heat searing into his brain, dropping him to his knees, unconscious.
Clerania then unleashed a second magic missile, and the two mephits exploded into clouds of sulfur and ash. Quickly, Clerania rushed to Sylran’s side and force-fed the wood elf his healing potion, which he had acquired from Mark Ranson. Steadily, the vitality returned to the druid’s features and he returned to consciousness.
The others shook themselves awake, still groggy from sleep. The sounds of battle had awoken them, but they hadn’t waked in time to aid Clerania and Sylran. Worried that their location had been revealed and unsure of where the mephits had died or simply fled, the group decided to leave the cave and continue their journey across the Blood Plains.
A few hours later, as they passed a craggy dune, they were ambushed by two more magma mephits, as well as a similar creature made of smoke and a small child-like creature of rock and magma. Sylran began the fight with moonbeam, injuring the elementals. Clerania then followed up with a magic missile on one of the magma mephits, wounding it. The small magma creature then slashed its claws at Clerania, but missed. The magma mephits retaliated with their breath weapons, and the smoke creature with a cone of swirling ash that blinded Clerania.
Sylran took down a magma mephit with his scimitar, but the other used heat metal to knock him unconscious. The child-like creature attempted to slash Clerania again, but it missed her again. Then Clerania managed to blink the ash out of her eyes, and she used a 2nd-level magic missile to eliminate the remaining foes.
After defeating her attackers, Clerania went to attend to Sylran. He was unconscious, but he was stable and didn’t require medical aid, only rest. The group decided to rest there for the night, since they couldn’t move onward while Sylran was still unconscious.
Eventually, Sylran awoke. They had all exhausted themselves, so they decided to talk amongst themselves. Orion, however, decided to go to sleep early instead.
While they were talking, Sylran noticed a sound behind a nearby boulder. Peering around the boulder, he found a creature that looked like a humanoid praying mantis. It wore studded leather armor, a double-bladed spear was slung across it back, and a crystal pendant hung from around its neck. Sylran asked the creature who it was and why it had been eavesdropping on them. The creature replied in faltering Common, so Sylran switch to Elvish, which it was much more proficient in.
The creature told Sylran that it was S’chatek Arvalir Ras’miir, a thri-kreen, but that they could call it Sar. Sar explained that he had lived on the Blood Plains all his life, and travelers were few. He had taken interest in them because of this.
Sylran questioned him closely, making sure that Sar wasn’t a spy. He learned that the thri-kreen had been forced to wander the Blood Plains after the Sorcerer-kings drove them off of their land. Sar eventually offered to guide them to their destination, the grove in the hart of the Forest of Shadows, but explained that he could not enter Galoron without being driven off or killed. The group, save Orion, who was still asleep, discussed Sar’s proposition, and eventually agreed to take him up on it.
Though the sky was still an unending crimson, Melanie went to sleep, deciding to get rest before they embarked further on the Blood Plains. When all was silent, save the crackling of distant flames, Clerania told Sylran that of all of them, she trusted him the most. He replied that while he trusted her as well, though he trusted Sar more, since the thri-kreen had not kept his history secret from them. Eventually, even they went to sleep, beneath a sky of ash and cinders.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Start of the Session: Party, now feeling guilty after last session, aim to put out the fire in the tavern they started at the end of the last session whilst the party member who caused it becomes a giant eagle and flies away.
Middle of the Session: Dragon ambushes the party whilst their sleeping and destroys their carriage and 4 of the 5 horses.
End of the Session: "Why don't we end the session after this last battle, it's only 1 enemy and the pony it attacked survived" the Fighter says 5 minutes before the Star Spawn Mangler deals 100 damage in 1 turn to the 51hp Fighter.
I know this is post necromancy, but how? My monk just killed
Sephek Kaltro
twice by himself. The first time was at first level and the second at second level.
I have a weird sense of humor.
I also make maps.(That's a link)
That's cheeky... and amazing. Seems like the sort of play a particularly deceptive Sorcerer or Warlock might make as the opening gambit of a battle... warn the wyrm that adventurers seek to slay it for its hoard, but you know who is true master of the realm, and will betray them for your share. Cast Haste to further endear yourself as a useful servant. Then cut it once the battle is joined. :3
Working on a supplement for the adventure-minded. A project including (and crediting) homebrew subclasses from the community, a world of my own design, premade characters, magic items, and even a prologue adventure to start things off!
Past and Current Characters: Morgann 'Duskspear' Solbeard, Hill Dwarf Paladin/Fighter/Warlock; Ephemeral 'Skye' Solbeard, Hill Dwarf Artificer; Zaldrick Lawscrip of Orzhov, Hobgoblin Wizard; Eremys Spydrun, Shadar'kai Monk; Cuchulainn, Wood Elf Blood Hunter.
Alright, so about a week ago, I posted to this thread talking about my crazy session. This time, the session wasn’t as crazy, but it did have consequences, amd it showed me the consequences of my accidental actions and crazy rolls of the dice. If you want to learn about what happened last session, scroll a tiny bit up and look for my username, TheGreatOne.
Me and friendly Wizard NPC tried to return super rare crystal back to the alternative universe where it came from, delivered it, and realized that me leaving using said crystal the previous session had set off the equivalent of a nuke, and destroyed an entire city. We went back safely, and I pitched a business idea to my party to build a chain of stores for selling magic items/use of teleportation circles. Meanwhile, my party fought in gladiatorial rings (Goliath Fighter), picked up the reward money (Halfling Druid); and went shopping (Minotaur Palladin). We are currently on downtime.
Also, I met one of the members of my DM’s other campaign in the alternate universe! She hates my guts, apparently.
Earlier today, I ran Chapter 24 for my weekly group. In summary:
One of the characters in the campaign I DM has been in jail... the rest of the party has now spent more than four sessions trying to figure out how to get them out.
(Is there any reason I shouldn't do two posts in a row?)
There were Shoggoths, my human fighter got possessed by a ghost, and he later got a grung sidekick.
I have a weird sense of humor.
I also make maps.(That's a link)
My previous session had my players in a dreamscape war zone wasteland in a player’s dreams where 2 tribes of lizard folk fight one another one being the reds, and the other the blues (players are on the blue team). (Was originally gonna be extra fun filler content for the last session but that got cut short for IRL reasons so it became this session). Basically the goal is to get over to the beholder Kosgoth’s castle and defeat him to get the flag. At first it looked bad for my three players, when they were fighting a grell and some buffed up lizardfolks. The barbarian got brutally hit by one of the lizardfolk’s attacks before she could rage lowering her health by a lot. Although with some tactics, they killed the grell, who they thought was the strongest enemy despite being the weakest and then retreated across the battlefield to escape them. The party promptly split up when they ran, as one player ran into an enemy keep filled with loot and had to fight a mini boss, being the green slaad general of the enemy lizard folk tribe to get it, which I was sure was gonna kill him, but then the player dominated the fight and took the stash of magic items inside. The other two players fought a young black dragon. The barbarian got hit by a multiattack, and a breath weapon during the fight, putting her at low health. They seem to be doing good as of currently, although they still have to fight the beholder which is gonna be the tough part. I wouldn’t be surprised if the characters fail to beat the beholder as the person who is having the dream (the barbarian) is at low hp.
Based off of the reactions to this session it seems to be very well received by the players and it seems to be one of the best sessions I have ran! :D