Is there anything official about all or some Eberron races like shifters, changelings, warforged, etc. in the Forgotten Realms setting? I mean, how do one officially integrate them in the standard Faerûnian setting?
The lore behind shifters and changelings can pretty easily fit into the Forgotten Realms as a rare race. Warforged can fit into the setting as advanced nimblewrights. Have NPCs or PCs come from an isolated village or tucked away in the hidden spaces of Waterdeep. If its rare to come across a member of the race, few will know much about their history allowing you to keep things only as detailed as you need them to be. A open ended story about why the race hides from the world and your pretty much set. As the PC and DM craft the backstory and bring the player into the game more, just keep some notes on on the fly choices about the races backstory that you make. If you come up with more interesting, in-depth lore later you can always introduce it via Candle Keep's library or one of the many archmages that inhabit the Forgotten Realms.
Ok, those are indeed interesting ways to introduce those races into the FR, but I was looking for something more "official", like an article from WotC saying that shifters, changelings, warforged, etc. are canon to Toril.
If you actually wanted to play an Eberron-specific race in the Forgotten Realms, they would've arrived through extraplanar magic. I'm not sure what that looks like on Eberron, but a portal, gate spell, or even traveling via a Spelljammer ship are all ways to get from one crystal sphere to another. I'd suggest looking up some material from Planescape if you'd really like to get them from one material plane to another.
If you actually wanted to play an Eberron-specific race in the Forgotten Realms, they would've arrived through extraplanar magic. I'm not sure what that looks like on Eberron, but a portal, gate spell, or even traveling via a Spelljammer ship are all ways to get from one crystal sphere to another. I'd suggest looking up some material from Planescape if you'd really like to get them from one material plane to another.
They could have been in Cyre on the day of mourning, and the magics unleashed transported them to Faerun.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
If you actually wanted to play an Eberron-specific race in the Forgotten Realms, they would've arrived through extraplanar magic. I'm not sure what that looks like on Eberron, but a portal, gate spell, or even traveling via a Spelljammer ship are all ways to get from one crystal sphere to another. I'd suggest looking up some material from Planescape if you'd really like to get them from one material plane to another.
Eberron is David S. Pumpkins. It's its own thing - no crystal sphere, no Great Wheel connections at all. The only conceivable "out" of Eberron's cosmology I could imagine would be going to Xoriat first and if you do that, you're going to have a Bad Time.
It's likely better to give them a place in the setting instead. Dragon Magazine #364 had Warforged in the Forgotten Realms (in FR, they're individually created, each one a unique construct).
Shifters hang out in the Werewood and Lethyr (Dragon Magazine #394).
Eberron is David S. Pumpkins. It's its own thing - no crystal sphere, no Great Wheel connections at all. The only conceivable "out" of Eberron's cosmology I could imagine would be going to Xoriat first and if you do that, you're going to have a Bad Time.
Sorry if this is a necro, and I also don't know how canon Sage Advice is, but . . .
In this episode of Sage Advice, Jeremy Crawford tells that all the different dnd settings all coexist on the prime material plane (starting at about the 35 minute mark - warning it lasts for another 30 minutes). He talks about Spelljammer and Sigil stuff that I'm not familiar with, but mentions that the cracks in the Ring of Siberys are like cracks exposing it to the "regular" dnd multiverse. It seems like the behind the scenes lore kinda just gobbles all the other setting up. Which also explains why Guildmasters Guide to Ravnica doesn't forbid planeshift-type spells.
All in all, Spelljamming, Sigil portals, bouncing through the ethereal/astral plane, or even teleportation magic with the right rune-code-addresses are all ways to jump between settings.
Appendix C: The Planes of Existence in the PHB(sorry , don't know how to link.) seems to back up most of this but it is clearly in the DMs hands.
This is one of those things that are best left to the individual DM to decide, and which have been handled in different ways in different editions. Some worlds deal better than others with cross-prime travel.
For example, Forgotten Realms is well known for having had a number of previous planar incursions. One more is no big deal, so it makes perfect sense for FR to steal some shifters from Eberron.
Eberron, on the other hand, has its own mostly-closed cosmology. Eberron's outer planes are not the ones from the Great Wheel, and it doesn't have Inner planes at all (some of the outer planes serve some of the same functions, but it's not the same thing). Rakshasa and Night Hags are Native Outsiders in Eberron, not native to the Nine Hells or Hades. The gods of Eberron do not live on the Outer Planes. Any planar stuff in Eberron's history have been tied to its own closed cosmology. So it would make no sense for Eberron to have plane-shifting kender on it.
Back in 3e, when Eberron was created, each setting was assumed to have its own cosmology, and you could travel from one setting to another through the Shadow Plane. Greyhawk had the alignment-based Great Wheel that we're all familiar with, Forgotten Realms had something they called the World Tree which doubled down on the planes as homes of the gods rather than being directly alignment-based, and Eberron had its 13 planes metaphysically orbiting the material world.
Hello everyone.
Is there anything official about all or some Eberron races like shifters, changelings, warforged, etc. in the Forgotten Realms setting? I mean, how do one officially integrate them in the standard Faerûnian setting?
Thank you for your answers.
The lore behind shifters and changelings can pretty easily fit into the Forgotten Realms as a rare race. Warforged can fit into the setting as advanced nimblewrights. Have NPCs or PCs come from an isolated village or tucked away in the hidden spaces of Waterdeep. If its rare to come across a member of the race, few will know much about their history allowing you to keep things only as detailed as you need them to be. A open ended story about why the race hides from the world and your pretty much set. As the PC and DM craft the backstory and bring the player into the game more, just keep some notes on on the fly choices about the races backstory that you make. If you come up with more interesting, in-depth lore later you can always introduce it via Candle Keep's library or one of the many archmages that inhabit the Forgotten Realms.
Ok, those are indeed interesting ways to introduce those races into the FR, but I was looking for something more "official", like an article from WotC saying that shifters, changelings, warforged, etc. are canon to Toril.
Ah I misunderstood you. No, those particular races were designed exclusively for the Eberron setting.
If you actually wanted to play an Eberron-specific race in the Forgotten Realms, they would've arrived through extraplanar magic. I'm not sure what that looks like on Eberron, but a portal, gate spell, or even traveling via a Spelljammer ship are all ways to get from one crystal sphere to another. I'd suggest looking up some material from Planescape if you'd really like to get them from one material plane to another.
They could have been in Cyre on the day of mourning, and the magics unleashed transported them to Faerun.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In the 4e days there were a couple of Dragon articles dealing with Shifters in Faerun https://forgottenrealms.fandom.com/wiki/Shifter
Eberron is David S. Pumpkins. It's its own thing - no crystal sphere, no Great Wheel connections at all. The only conceivable "out" of Eberron's cosmology I could imagine would be going to Xoriat first and if you do that, you're going to have a Bad Time.
It's likely better to give them a place in the setting instead. Dragon Magazine #364 had Warforged in the Forgotten Realms (in FR, they're individually created, each one a unique construct).
Shifters hang out in the Werewood and Lethyr (Dragon Magazine #394).
Sorry if this is a necro, and I also don't know how canon Sage Advice is, but . . .
In this episode of Sage Advice, Jeremy Crawford tells that all the different dnd settings all coexist on the prime material plane (starting at about the 35 minute mark - warning it lasts for another 30 minutes). He talks about Spelljammer and Sigil stuff that I'm not familiar with, but mentions that the cracks in the Ring of Siberys are like cracks exposing it to the "regular" dnd multiverse. It seems like the behind the scenes lore kinda just gobbles all the other setting up. Which also explains why Guildmasters Guide to Ravnica doesn't forbid planeshift-type spells.
All in all, Spelljamming, Sigil portals, bouncing through the ethereal/astral plane, or even teleportation magic with the right rune-code-addresses are all ways to jump between settings.
Appendix C: The Planes of Existence in the PHB(sorry , don't know how to link.) seems to back up most of this but it is clearly in the DMs hands.
V/R,
This is one of those things that are best left to the individual DM to decide, and which have been handled in different ways in different editions. Some worlds deal better than others with cross-prime travel.
For example, Forgotten Realms is well known for having had a number of previous planar incursions. One more is no big deal, so it makes perfect sense for FR to steal some shifters from Eberron.
Eberron, on the other hand, has its own mostly-closed cosmology. Eberron's outer planes are not the ones from the Great Wheel, and it doesn't have Inner planes at all (some of the outer planes serve some of the same functions, but it's not the same thing). Rakshasa and Night Hags are Native Outsiders in Eberron, not native to the Nine Hells or Hades. The gods of Eberron do not live on the Outer Planes. Any planar stuff in Eberron's history have been tied to its own closed cosmology. So it would make no sense for Eberron to have plane-shifting kender on it.
Back in 3e, when Eberron was created, each setting was assumed to have its own cosmology, and you could travel from one setting to another through the Shadow Plane. Greyhawk had the alignment-based Great Wheel that we're all familiar with, Forgotten Realms had something they called the World Tree which doubled down on the planes as homes of the gods rather than being directly alignment-based, and Eberron had its 13 planes metaphysically orbiting the material world.
Quick Question: aren't changelings the children of doppelgangers and some other race?
Good day necromancer. Yes, iirc changelings in Eberron are spawns of doppelgangers.