It's up to you. I play a warforged druid. I thought about how warforged's insides are made of wood, and I decided to do a voice similar to John Rhys-Davies' Treebeard from Peter Jackson's Lord of the Rings. I produce mine naturally, but your voice mod might have settings similar to the sound effects they did with that voice for the film.
I want my warforged to have a lot of gravitas, but you could play warforged with all kinds of different personalities: maniacally mechnical, whimsically whining, comically chattering.
My Warforged Paladin showed up a couple of times recently as a Guest Star for two campaigns, and I didn't use any voice mod or any special thing for him.
I just thought of how a basically indestructible construct with the social learnings of a six-year old would act.
I interacted with a socially learning monotone, the questions of a child, and the confidence of a Chosen warrior.
I used the same voice and cadence of him as a DM that I did when I was playing him as a character.
Warforged are not robots, they are not AI infused golems, they are sentient beings who were built to fight in a war. Now that the war is over, they are free to explore who and are they want to be.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
Answer: I always picture them Speaking like HK-47 the Hunter-Killer series assassin droid fro Star Wars.
Rollback Post to RevisionRollBack
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
I met the voice actor once at a con. During questions and answers session. They asked how he did it. The voice actor would say his lines with a plastic bucket over his head in order to have the feelings of the hollow shell.
I met the voice actor once at a con. During questions and answers session. They asked how he did it. The voice actor would say his lines with a plastic bucket over his head in order to have the feelings of the hollow shell.
Amazing idea... kkkkkkkkkkkkkkkkkkkk, I WILL TEST IT OUT!
I know this is an old topic, but my Warforged Artificer has memory loss due to something that's happened in the past so at first his voice sounded how I imagined a fragmented disc would sound if it could talk: Going from a high to a low pitch with every passing word. Since it's been a few months in game his voice is starting to round back out, almost like he's remembering how to talk right again.
I agree with having a voice you’d be willing to do for an extended period. As much as I loved Christopher Lee, doing that voice would be straining on me.
I’m building a sorcerous WF influenced by Vision, but rather than sound like Paul Bettany, I’m planning on making him sound like Bishop from Aliens.
Maybe if I demonstrate the knife trick, they’ll get the reference…
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there a voice mod you guys recommend?
It's up to you. I play a warforged druid. I thought about how warforged's insides are made of wood, and I decided to do a voice similar to John Rhys-Davies' Treebeard from Peter Jackson's Lord of the Rings. I produce mine naturally, but your voice mod might have settings similar to the sound effects they did with that voice for the film.
I want my warforged to have a lot of gravitas, but you could play warforged with all kinds of different personalities: maniacally mechnical, whimsically whining, comically chattering.
I practice my warforged druid voice by singing songs in character. It helps me put a little emotion under the monotone.
My Warforged Paladin showed up a couple of times recently as a Guest Star for two campaigns, and I didn't use any voice mod or any special thing for him.
I just thought of how a basically indestructible construct with the social learnings of a six-year old would act.
I interacted with a socially learning monotone, the questions of a child, and the confidence of a Chosen warrior.
I used the same voice and cadence of him as a DM that I did when I was playing him as a character.
Warforged are not robots, they are not AI infused golems, they are sentient beings who were built to fight in a war. Now that the war is over, they are free to explore who and are they want to be.
My 6 year old says I sound like an old english pirate
Think Siri. Except they have a proper intelligence and emotions, but can never express them.
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
Answer: I always picture them Speaking like HK-47 the Hunter-Killer series assassin droid fro Star Wars.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
I met the voice actor once at a con. During questions and answers session. They asked how he did it. The voice actor would say his lines with a plastic bucket over his head in order to have the feelings of the hollow shell.
Amazing idea... kkkkkkkkkkkkkkkkkkkk, I WILL TEST IT OUT!
I know this is an old topic, but my Warforged Artificer has memory loss due to something that's happened in the past so at first his voice sounded how I imagined a fragmented disc would sound if it could talk: Going from a high to a low pitch with every passing word. Since it's been a few months in game his voice is starting to round back out, almost like he's remembering how to talk right again.
I agree with having a voice you’d be willing to do for an extended period. As much as I loved Christopher Lee, doing that voice would be straining on me.
I’m building a sorcerous WF influenced by Vision, but rather than sound like Paul Bettany, I’m planning on making him sound like Bishop from Aliens.
Maybe if I demonstrate the knife trick, they’ll get the reference…