I was able to re-create my favorite character, a Tabaxi Monk, for a new campaign.
Since we are going to restart with level 1, I made a better back story but I am a little lost to how my Monk should act and what his personality was. I always had trouble with "acting" as my character would (outside of the big brother Cleric that took my fellow Bard's instrument away for being too chaotic).
I was wondering if you guys would have any tips?
Here's the back story to give you guys a direction: My Tabaxi was once a pet in this Wizard's (gnome) circus on a different demiplane. I would be doing acrobatics and such with different type of species. That being said, I woke up on a boat on my way to Neverwinter. I don't remember who I am, where I come from nor the circus. All I had on me was this droplet earring that has the number 14 on it. I'm hunted by dreams that seems to real to be true (that will end up being memories) that tells me to get to different locations. Unknown to me is that the droplet earring has a location spell on it made by the wizard. I have flashes of different species offering/teaching me new skills that I slowly unlock (leveling up) as my adventure goes by.
So, what personality should he have? Should he talk a lot? or never? Always confused? or sightseer with those dreams?
Personally whenever I think of Tabaxi I cannot help but be reminded of Khajiit from Elder Scrolls. They always talk in the 3rd person and are usually really shifty.
DnD Tabaxi seem to be free spirits, drifting to whatever catches their eyes. It could be fun to play the discipline of your tabaxi's monk training against his feline nature.
Greeting fellow players,
I was able to re-create my favorite character, a Tabaxi Monk, for a new campaign.
Since we are going to restart with level 1, I made a better back story but I am a little lost to how my Monk should act and what his personality was. I always had trouble with "acting" as my character would (outside of the big brother Cleric that took my fellow Bard's instrument away for being too chaotic).
I was wondering if you guys would have any tips?
Here's the back story to give you guys a direction: My Tabaxi was once a pet in this Wizard's (gnome) circus on a different demiplane. I would be doing acrobatics and such with different type of species. That being said, I woke up on a boat on my way to Neverwinter. I don't remember who I am, where I come from nor the circus. All I had on me was this droplet earring that has the number 14 on it. I'm hunted by dreams that seems to real to be true (that will end up being memories) that tells me to get to different locations. Unknown to me is that the droplet earring has a location spell on it made by the wizard. I have flashes of different species offering/teaching me new skills that I slowly unlock (leveling up) as my adventure goes by.
So, what personality should he have? Should he talk a lot? or never? Always confused? or sightseer with those dreams?
Thanks,
I'd go with curious, everything is so new! Maybe a little broken speech and some noises to go along with it.
"Yas, yas, mesthink... mesthink to try dis 'carnival' youse speak of, hn-nyeh."
I'm not gonna be Jar-Jar... I'll get murdered in my sleep on day one!!!!!
Not really what I was thinking of, more a deeper voice combined with the Goblins of Warcraft.
Hmmm ... maybe (I do have a deep voice)
Personally whenever I think of Tabaxi I cannot help but be reminded of Khajiit from Elder Scrolls. They always talk in the 3rd person and are usually really shifty.
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DnD Tabaxi seem to be free spirits, drifting to whatever catches their eyes. It could be fun to play the discipline of your tabaxi's monk training against his feline nature.
^^^^ This is great!