So in the campaign I am currently running, I make NPC's as story hooks to draw my players into stories they might find interesting. One of those characters is someone titled "No One".
She is under a curse placed upon her by a Fey Goddess named Verenestra. She does not know what her name was - and neither does anyone else - but she does remember what got her cursed. That curse makes it so that she is forgotten, and forgotten constantly. It takes very little time for people to forget that they had ever interacted with her at all. The curse also made her more average in appearance - save for her eyes. Her eyes are a haunting icy blue, and that is all that remains of the person No One once was.
In an effort, and in desperation, No One eventually pledges herself to the God of Devils - as that may be the only God willing to help her find a way around her Curse. She is tired of always being forgotten, and never remembering her own name.
I use this concept as a hook to get my players more wrapped into the world - in trying to assist No One, they will be able to learn and explore more of the world and run across more possible issues. Because No One is tied to not one but TWO powerful gods, the potential there allows for really unique stories.
In my campaign, she is an Artificer. But really, she could be tweaked for whatever need there is. The interactions between No One and the party tend to amuse all of us - because they get struck by major deja vu when dealing with her, and have to look through notes that she knows they took regarding her and her situation - fairly often.
So in the campaign I am currently running, I make NPC's as story hooks to draw my players into stories they might find interesting. One of those characters is someone titled "No One".
She is under a curse placed upon her by a Fey Goddess named Verenestra. She does not know what her name was - and neither does anyone else - but she does remember what got her cursed. That curse makes it so that she is forgotten, and forgotten constantly. It takes very little time for people to forget that they had ever interacted with her at all. The curse also made her more average in appearance - save for her eyes. Her eyes are a haunting icy blue, and that is all that remains of the person No One once was.
In an effort, and in desperation, No One eventually pledges herself to the God of Devils - as that may be the only God willing to help her find a way around her Curse. She is tired of always being forgotten, and never remembering her own name.
I use this concept as a hook to get my players more wrapped into the world - in trying to assist No One, they will be able to learn and explore more of the world and run across more possible issues. Because No One is tied to not one but TWO powerful gods, the potential there allows for really unique stories.
In my campaign, she is an Artificer. But really, she could be tweaked for whatever need there is. The interactions between No One and the party tend to amuse all of us - because they get struck by major deja vu when dealing with her, and have to look through notes that she knows they took regarding her and her situation - fairly often.
Reminds me of the Johnny Depp B&W western... no, not that one... called Dead Man.
Johnny's character meets an Indian named Nobody - real name "He Who Talks Loud, Saying Nothing." There's a couple key scenes where someone asks Johnny - "who are you talking to?" and his reply is "Nobody."
Heh. I haven't seen that one. But so far in my current campaign people really seem intrigued by the No One concept - and it's definitely given them something to 'chew' on when they aren't sure they are ready to jump into the more obvious and dangerous stuff. (Never mind that No One's story in my campaign is super dangerous, it is not OBVIOUSLY dangerous... mwahahahaha)
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So in the campaign I am currently running, I make NPC's as story hooks to draw my players into stories they might find interesting. One of those characters is someone titled "No One".
She is under a curse placed upon her by a Fey Goddess named Verenestra. She does not know what her name was - and neither does anyone else - but she does remember what got her cursed. That curse makes it so that she is forgotten, and forgotten constantly. It takes very little time for people to forget that they had ever interacted with her at all. The curse also made her more average in appearance - save for her eyes. Her eyes are a haunting icy blue, and that is all that remains of the person No One once was.
In an effort, and in desperation, No One eventually pledges herself to the God of Devils - as that may be the only God willing to help her find a way around her Curse. She is tired of always being forgotten, and never remembering her own name.
I use this concept as a hook to get my players more wrapped into the world - in trying to assist No One, they will be able to learn and explore more of the world and run across more possible issues. Because No One is tied to not one but TWO powerful gods, the potential there allows for really unique stories.
In my campaign, she is an Artificer. But really, she could be tweaked for whatever need there is. The interactions between No One and the party tend to amuse all of us - because they get struck by major deja vu when dealing with her, and have to look through notes that she knows they took regarding her and her situation - fairly often.
Reminds me of the Johnny Depp B&W western... no, not that one... called Dead Man.
Johnny's character meets an Indian named Nobody - real name "He Who Talks Loud, Saying Nothing." There's a couple key scenes where someone asks Johnny - "who are you talking to?" and his reply is "Nobody."
Heh. I haven't seen that one. But so far in my current campaign people really seem intrigued by the No One concept - and it's definitely given them something to 'chew' on when they aren't sure they are ready to jump into the more obvious and dangerous stuff. (Never mind that No One's story in my campaign is super dangerous, it is not OBVIOUSLY dangerous... mwahahahaha)