So, I don't currently have mordenkians, and wanted to make the eladrin there as a subrace on DDB (obviously not publishing it). I know they have: +1 intelligence or charisma. They also have fey step, which lets them teleport 30 ft (I think) as a bonus action. It also has another effect, which I don't know. Anything else I'm missing?
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
There are two variants of Eladrin, one of them is the Eladrin on the DmG that’s free on D&D beyond, the other is the Eladrin in MToF, wich has a bonus to Charisma and Fey Step but after 3th level the fey step gains additional effects according to the season the Eladrin is attuned.
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
I think Spring can situationally be really fun... kinda like an extra boost for someone? Or if you charm someone with something like the Friends cantrip and then teleport them off of a cliff or into a river or lava or something. Situational, can be used to get a spellcaster out of a sticky situation or a tank into one.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, I don't currently have mordenkians, and wanted to make the eladrin there as a subrace on DDB (obviously not publishing it). I know they have: +1 intelligence or charisma. They also have fey step, which lets them teleport 30 ft (I think) as a bonus action. It also has another effect, which I don't know. Anything else I'm missing?
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
There are two variants of Eladrin, one of them is the Eladrin on the DmG that’s free on D&D beyond, the other is the Eladrin in MToF, wich has a bonus to Charisma and Fey Step but after 3th level the fey step gains additional effects according to the season the Eladrin is attuned.
You've also go teh UA version here:
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf
Yeah, I had a look at the ua. So what does fey step do for each season after level 3?
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
Thanks so much.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I like the powers of the Autumn and Winter eladrin best, though the Autumn power seems better.
I think Spring can situationally be really fun... kinda like an extra boost for someone? Or if you charm someone with something like the Friends cantrip and then teleport them off of a cliff or into a river or lava or something. Situational, can be used to get a spellcaster out of a sticky situation or a tank into one.