I just added. short story for the character Ruckus Elfwyn I posted above. I think I'm probably going to post my stuff in separate threads from now on even if it means they don't get as many views and replied. I feel like I'm hijacking this one lol. Anway, here's the one I will leave the thread with. Again this relates to Ruckus from above if you want some context:
Rucks and the big kids bow:
“Your just a smelly dwarf! You're just a smelly dwarf! You’re not an elf! You’re not an elf!”, the children gathered around young Rucks Elfwyn chanted in a sing song chorus.
He didn’t understand why they were so mean to him. He just wanted to play with the other elf children. He was an Elf to after all…. Why couldn’t they just all be friends and play together? He knew he looked a little different from them, but his mamma had told him to pay that no mind, and not let the other children bother him.
It did bother him though. He wouldn’t do that to them. If he was like the other children, he would invite all the other children to play in the group! It wouldn’t matter how different anyone was. He didn’t really know what it was like to have friends, but he thought it would be the best thing in the whole world! Why wouldn’t you want to have everyone as a friend?! He didn’t understand that. He would let anyone play with him… He would let everyone play with him and play together and be happy…. Why wasn’t the world like that? Why was the world and everyone in it so mean?
He had asked his mama this before, and she had said some things that he didn’t really understand. His mama did that a lot. He didn’t think she was trying to be mean. She just didn’t understand that he didn’t understand.
“haha!”, Ruckus giggled when he thought that last thing. Thoughts like that made him laugh, and that made him feel better.
The moment of happiness was short-lived though as Ruckus was then pushed from behind by one of the mean Elf kids. His mama had told him to be careful, and to not let his bad feelings take control of him, but he couldn’t help.
“STOP! BEING! MEAN! TO! MEEEET!”, he screams as he jumps up and throws himself on top of the boy, tackling him to the ground. Everything is bad feelings, and yelling, and hurting and then he is pushed off by the boys friends. All he wanted was for them to be his friends… He’s afraid they will all start hurting him together now, but they don’t. They help up the boy who he had been on top of, who is crying harder than even Ruckus was, and they all give him a look that hurts him even more than all the name-calling, the teasing, the hitting, and the kicking. They look like they are scared of him, and they all run away.
Ruckus would never want any of them to be scared. He didn’t mean to hurt the boy. Even though the boy had pushed him down. He just wanted to be their friend! Why did the world have to be mean! Someone needed to change that! Someone needed to make the world less mean, and make it so all the children played together and would be nice to each other. Then he remembered something…
“The only thing that changes the world one way or the other is little Ruckus is strength”, lady Elfwyn had told him during one of those times when most of what she said he didn’t understand. This he had understood though.
“Sometimes the change is good. Sometimes the change is bad, but it’s always a strength of some kind that makes the change.”, she had continued, and this he had also understood. You had to be strong to change things. If you weren’t strong to change things, then someone else could be that strong, and that someone else could want to make things change to be even more bad. He wanted them to change to be good, so he needed to be strong.
Ruckus stops crying and wipes away his tears. He walks over to the bows that the older boys were practicing with earlier. Not the ones for him and the other little Elf children. The ones for the older boys. He picked up one of the arrows for the bigger bows and looked at the targets they were shooting them at. Not the closer ones for the little kids. He did like the mean teacher old teacher(she kept saying he was a dwarf too, he just didn’t say he was smelly) had taught him and tried to draw the bow back. It was really hard. Harder than the little bows he was used to. He wanted to do it though. He needed to be strong! He wanted things to be better for him and for everyone, and he needs to get STRONG!
THWIP!!
Ruckus had been aiming at first, but drawing the bow had been so hard he had closed his eyes during the struggle of pulling the string back. He had squinted them hard like the little muscles of his face would all join in and help him pull the string back, so that when he let it go, his eyes were still closed.
CHUDD!!!
The sound of the arrow hitting the target made Ruckus jump a little bit with a scare. Not a bad scare that made you want to cry and hide under the bed, but one that usually made you laugh after you did. He didn’t feel like laughing though. He was still too sad, and then he saw the arrow. It had made it all the way to big kids target and was in the spot marked all red they called the booollseye. They didn’t even have the red mark on the little kid targets he used with the other elf kids. They just wanted them all to hit the target, and almost nobody could. Ruckus could though, and the other children hadn’t liked that. He remembers now that is when they started teasing him earlier. That makes him want to cry again, so he stops…. He wanted to change things. He wanted to make things good. He needed to be strong.
Ruckus grabs another arrow from the rack. The big kid ones.
Ruckus notches the arrow and pulls the string back. It’s hard… but not as hard as before. He does it without squinting. He keeps is eyes open.
Ruckus aims at the target. The big kid target. THWIP! CHUD! Ruckus looks at the target. He hit the target again this time. Not right on the booolseye, but close to it. The words of his mama go through his mind again but shorter. Clearer. “Only strength changes the world.”
Ruckus grabs another arrow off the rack. The big kid one.
When Rynhardt Talain's sorcerous powers manifested it resulted in the deaths of his family. At least that's what he was told. The arduous training regimen he participated in to become a Scourger resulted in amnesia of anything prior to the human male's time in Rexxentrum & The Solstryce Academy. The only family they know is the Cerberus Assembly of Rexxentrum. They have a contact within The Assembly known as Wolf to which they report on findings of threats to The Empire.
Pre-Amnesia:
The Talain family operated The Myriad Syndicate out of Yrossa. When Rynhardt's draconic magic manifested he was helping his father and brother with business, when a deal went sideways. The stress of combat unleashed a tidal wave of draconic power contained within his blood. Rynhardt's powers destroyed the building they were in. Anyone nearby was incinerated by simply being in close proximity to him, including his own father. Eventually he collapsed in exhaustion. After the incident Alessia, his twin sister, took him to Rexxentrum in the hopes that the Solstryce Academy could help him get control of his abilities and keep him safe from retribution. The members of the Cerberus Assembly took interest in the raw power of the young man in the hopes of turning him into a devastating weapon for the empire.
Love the start. What happens the sister though? Does she just hand him over or do they take him, etc? Got some cool elements to work with.
She left him at the academy then returned to Yrossa. She's now a top lieutenant for the "family business", very Michael Corleone. Something I hope will come into play if the currently lawful neutral Rynhardt and our largely lawful good party ever circles back towards his former home town or regains his lost memories
When Rynhardt Talain's sorcerous powers manifested it resulted in the deaths of his family. At least that's what he was told. The arduous training regimen he participated in to become a Scourger resulted in amnesia of anything prior to the human male's time in Rexxentrum & The Solstryce Academy. The only family they know is the Cerberus Assembly of Rexxentrum. They have a contact within The Assembly known as Wolf to which they report on findings of threats to The Empire.
Pre-Amnesia:
The Talain family operated The Myriad Syndicate out of Yrossa. When Rynhardt's draconic magic manifested he was helping his father and brother with business, when a deal went sideways. The stress of combat unleashed a tidal wave of draconic power contained within his blood. Rynhardt's powers destroyed the building they were in. Anyone nearby was incinerated by simply being in close proximity to him, including his own father. Eventually he collapsed in exhaustion. After the incident Alessia, his twin sister, took him to Rexxentrum in the hopes that the Solstryce Academy could help him get control of his abilities and keep him safe from retribution. The members of the Cerberus Assembly took interest in the raw power of the young man in the hopes of turning him into a devastating weapon for the empire.
Does anyone have any suggestions for how to handle the draconic ancestor? I have some thoughts, but I'm curious to read some examples wince I haven't found any.
After two one shots it was time for 'the big thing', so me and some friends came together for an actual campaign. We just finished the 'first arc' and defeated the final boss: a pirate named Zack Jarrow (our DM loves puns and callbacks to other franchises :p).
My own character is a fair skinned, white haired human fighter named Stofia Doequard. Also a pun on the word 'stofdoek' (Dutch for cleaning cloth). As a young girl she got deadly ill and if it weren't for a powerful sorceress she would have stayed dead forever. However, soon after her death, she was resurrected by the sorceress, but she lost all of her memories in the process. Completely unrecognizable to her parents. Her father, a wealthy, but corrupt and vain lord of the land, and her stepmother eventually disowned her. Declaring that 'she died when she died and what returned isn't her!'.
Confused, frightened and uncertain of her future, Stofia returned to the sorceress and she took her in as her personal assistant and maid. Years passed and she grew up to be a elegant, strong-willed and hard working young woman, eventually sent on a mysterious task in the harbor nearby. That's where she meets the other three characters and that's where the campaign begins.
It's not unusual for her to get her hands (and the rest of her body) dirty. She has been covered by blood, spider webs, soup and all sorts of other stuff already. She also accidentally burned an island down (an Animal Crossing parody) after trying to knock out wasps to get a wasps nest. I think she's tons of fun to play, but I let her become 'me' a bit too much, so I'll have to return to her roots in the next arc.
Balassar is a soldier (scout leader) of the Draconian empire. He led a scouting mission during a war, Balassar made a grave mistake that cost him almost his entire scouting team! One of Balassar's friend/teammate saved Balassar's life during this disaster, on that day Balassar swore he would never leave a friend behind. Soon balassar ran away from the war because he had seen so much bloodshed and death of good friends. Balassar left everything he loved behind his sister, friends, and the Draconian empire.
Desslok Greyshadow was raised by a moneylender mother and carpenter father. He took the name Greyshadow to protect his family when he left home during his time in the Royal Scouts. Desslok Greyshadow is a rogue spy who was formerly in the service of the Purple Dragons, the regular army of Cormyr, the professional standing army that directly serves the Crown in the defense of the Forest Kingdom. They are famous throughout Faerûn for their professionalism, skill, valor and loyalty to their King. That professionalism and skill comes in large part from the training they receive, but what many pay little attention to is that it also comes from the discipline of working within a professionally-organized military hierarchy and structure. The Purple Dragons, or any other military force for that matter, don't develop that high degree of professionalism and discipline from just being a mob of armed men led by a few lords or knights; it comes from having an entire military culture in which the chain of command is made clear through hierarchical structure and military virtues are instilled through long-held traditions. The military of Cormyr, in its many centuries of devoted defense of the Forest Kingdom, has had ample time to develop such military organization and traditions. The Purple Dragons have so impressed all of Faerûn. Greyshadow was a Royal Scout, which are another special kind of Purple Dragon. The Royal Scouts are an elite force of Purple Dragons who have demonstrated skill at stealthy movement and survival. Royal scouts serve a variety of functions. Many Royal Scouts are fully integrated into the unit structure and serve with all units of any size, and often serve as point men or flankers to units as they move so that the unit commander knows what is about him and can avoid ambushes, or in larger units serve as messengers to relay orders to subordinate units and return replies to the unit commander. They are also deployed individually or in small groups on special missions of their own, in which case they are used as messengers and spies. Greyshadow served as both messenger and spy. In the latter role, they can be found anywhere in the Dragonreach and along the Dragon coast. Greyshadow was one of the very best of the Royal Scouts and was assigned to a special unit composed entirely of Royal Scouts called the King's Messengers. Greyshadow held the title/rank of Roadcaptain in the Royal Scouts. Members of the Purple Dragons will leave the service of King and Cormyr for a variety of reasons. Some may leave because their family needs them, they grow tired of rigid military discipline, or they feel the call of adventuring for their own profit. Greyshadow, like most who enter the Purple Dragons feel a true dedication to serving the Forest Kingdom, though, and will serve until either injury or age render it more difficult for them to lead the arduous life of a soldier. Most Purple Dragons realize the time has come once they enter middle age, if injury does not force the issue sooner, when they have begun the gradual physical decline of old age yet are not so old that it is too late to make a new life as a civilian. Such a retirement after a long and honorable service is called "mustering out." Greyshadow left for his own profit and turned to being a sell-sword. In order to ease the transition to a productive civilian life and to give thanks for loyal service and sacrifice, the Crown will usually give a lump sum of money that is called mustering-out pay. A Purple Dragon must either have served at least two full years or have participated in one military campaign involving combat in order to be eligible for mustering-out pay. This pay is often used by a retiring solder to help equip him for his new civilian livelihood, although those less wise may squander some or all of it. The amount of money a retiring soldier is paid depends on their current rank and how long he or she has served. The mustering out pay is equal to three months pay at the Purple Dragons' current rank plus five golden lions per full year served. The bonus for time in service does not vary by rank to provide an extra incentive for those having little chance for promotion to remain in the Purple Dragons. For those retiring soldiers who wish it, the Crown may grant them a tract of land to work in lieu of some or all of their mustering-out pay. Many soldiers who originally came from a farming background select this option and return to their roots. The soldier may request a tract of land in a location of his choosing, or the Crown may suggest a location of its own preference. Whether this land grant is in lieu of the entire amount of the mustering-out pay or only part of it will depend on the value of the tract of land, the potential danger of the area it is in, and whether the Crown has a specific interest in seeing the area settled and tamed. Greyshadow took his mustering-out pay after 3 years of service in the Royal Scouts of the Purple Dragons. A former soldier of the Purple Dragons is, in addition to whatever mustering-out benefit he receives, allowed to keep his personal weapon and armor and is required to maintain them, for despite the fact that he is no longer actively serving he is still under an obligation to the Crown. The King can issue a royal writ to recall retired Purple Dragons to service at need, and if this happens the retired soldier will be required to supply his own gear so that he is ready to serve as quickly as possible. Greyshadow joined the Harpers, or Those Who Harp, were a semi-secret organization dedicated to promoting good, preserving history (including art and music of old), and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of animal and plant life to a minimum. They considered the elven empire of Myth Drannor shortly before its fall to be the pinnacle of civilized history and strove to recreate the world in that image. He s a Faction Agent. Greyshadows preferred weapons are dual kukris. He continues his search for magic kukris to replace his conventional ones.
Made a Blood Hunter for a game (still awaiting DM approval) and (as usual) I had to come up with a background for a character that I could understand. Given I know almost nothing about Forgotten Realms beyond a few scattered bits (mostly names of places...but nothing else), I decided to fall back on something I did know: Blackmoor, specifically the Mystara version (though I suppose one could argue it would be the same if it were the Domesday Map/Pre-D&D World as well).
Argull Kuandson Age: 19 Background: Haunted One Alignment: Chaotic Good
Born in The Duchy of Ten in the Year 1000 of the Thonian Calendar, Argull grew up during the tumultuous Afridhi invasion of the Duchy. Before he was 5 years old, his parents had fled with him and his siblings, coming to live in the fortified township of Lake Gloomy in the Kingdom of Blackmoor. Unfortunately, they were less safe in Blackmoor than they were in the face of Zugzul's bloodthirsty minions. At the age of 10, Argull's family were killed in a raid by cultists from The Temple of the Frog and he was enslaved by the insane Frog God's minions. Thankfully, he was not given over to the Cult of Brr’bb’t to be used as an experiment or fed to Killer Frogs. Instead, the Brotherhood planned to use him as a weapon to be wielded against The Wizard's Cabal and the Arcane Warriors who served as bodyguards to the Mages. Initiated as a Blood Hunter, Argull received not only martial training but also alchemical and magickal instruction. The torment he underwent during this time changed him in as many ways as the alchemical alterations did to his physical body.Time and again he was pushed and punished to reinforce the tenets of the Cult. Fortunately for him, he managed to shield his true inner feelings from those around him, swearing bloody vengeance on those who had taken his family from him. It was near his 17th birthday that he managed to finally break free from his captors and escape into the wilderness. Though the horrors he faced during his initiation and during his yearlong flight through fetid swamps scarred him mentally, enough of the spark of resistance remained in him to persevere. Eventually he managed to win his way back to civilization and began plying his trade, helping the people of Blackmoor resist the terrors of the lands about them. It was while accompanying fellow adventurers into the basement of The Comeback Inn that he became separated and found a portal to this strange land.....
in timeline a zenlos is born too a an elven wizard and a gnomish doctor and grows to be the most prodigous inventor in the world. one year she singned up for a golem battling competion and finds out that one of contestants golems is powered by a sentient air elemental. she quits the competion and breaks the elemental from the golem the builder of the golem catches them and both zenlos and the air elemental (here by referred to as gust) escape out the window they are chases by the police and caught though won the court trial after proving gust to be sentient and putting the accuser on unsteady ground. after that gust and zenlos become bound to eachother and end up becoming partners
timeline b:
same thing as the first but ends up turning into a plane hopping time traveler after learning the power of weird mist.
timeline c:
same as a but instead of winning the court case they lose and are jailed of course try keeping an air elemental imprisoned so gust and zenlos break out of the prison and beome badly wanted criminals leading to series of events thad made them vigilantes though in one version of this timeline zenlos gets taken to another world by timeline b zenlos and zenlos and gust end starting their life again their.
I have had fun characters but only one I was truly invested in. Rokin, a Firbolg Druid. Unfortunately for that character, as I finally got to play him, I had to take over as DM after just one month and since then I have continued to DM for the group, going on a year now. I still got to use him, a few players have had their first attempts at DM'ing one shots so I played Rokin in his younger years.
One of my players is now wanting to run a mini series to give me a chance to play. The theme doesn't really suit Rokin so I played around with this idea and it started to grow on me. I won't know for sure until I get to RP with him, but I think this will be another character I invest heavily into. I would love to hear some feedback, criticism and suggestions are welcome.
I present to you Vorkash, Kalashtar Echo Knight.
Finding Who He Is
As a child Vorkash often felt like he lived two lives. The first existed within his dreams. Of voices and spirits taking the form of family, friends, strangers and even animals. His dreams were calming for him and the spirits that spoke offered guidance and teachings, often of the morality of his actions and the actions of others.
In the waking world, this guidance, along with being raised by loving parents, saw Vorkash stand up for those who could not stand up for themselves. Be it an animal hunted by a predator, helping to care for any creatures and tend to their wounds. Or to stand up against bullies, even if to allow someone to flee. Vorkash was not the biggest or strongest. He would lose a fight as often as he won, returning home with a blackened eye, bloodied nose or split lip.
Growing up through his teens he regularly thought that there is always a bigger bully somewhere, prompting him to join a local guard garrison. After many years of training he knew this was his calling, and leaving a proud mother and father behind, Vorkash set off to the larger city where he signed up to join the military. Not a tactical genius, or of noble background, he was destined to always be a grunt on the frontlines, but this is where he excelled. Not the greatest amidst the thousands of soldiers, no legends of glorious victories would recall his name, but skilled and loyal enough to be invited into one of the specialist platoons, where he would go on to prove himself and receive a fine set of armour, an exquisite glaive, and more formidable training in its use.
The military was his life, where he felt happy, surrounded by brothers and sisters of battle. He rarely left, always a mandatory leave that would see him return home to visit his parents. Until the inevitable day that their time had passed, first his mother, then father, died peacefully from old age. From then on, with nowhere calling him to return, he would venture to the cities, enjoying the festivals and taverns.
It was in such a tavern that Vorkash first set eyes on Caiyra (C-eye-ra), a beautiful elf singing to the room. With every visit Vorkash heard her voice and felt his heart slow to tunes that would silence the room, or feel his adrenaline surge to an uptempo beat that all sang and cheered along to. It took many visits before Vorkash had the courage to approach Caiyra, an anxious feeling that the battlefield never gave him. And it was many more visits before Caiyra finally agreed to go with him to one of the festivals.
It was not long before affections turned to love and Vorkash used his earnings as a soldier to purchase a plot of land beyond the city walls. Building a cabin to live in, Vorkash requested a guard station at a nearby fort so he could always be with his wife, and now their two children. Vorkash felt humbled by the love of his family, a love he had often seen in the eyes of his parents.
Losing Who He Was
During a time of manning the fort, Vorkash received his mail that typically came late and to his dismay Caiyra wrote of illness taking her. It had already been a week and that night a blizzard was already in full force. For the first time in his life, Vorkash abandoned his loyalty and position. Grabbing only the gear he had on hand and heading out into the blizzard to return to his family.
It was two days of travel before Vorkash even reached the woods and the blizzard had only increased in intensity. Even during the day gale force winds and thick snow flurries almost darkened the sky to rival the night. His only relief was that the tree canopy had held up most of the snow, making travel easier through the forest. Yet the temperature continued to drop with every hour that passed. Half a day from home, as Vorkash struggled against the winds, the ice began to close in around him. The grass and trees all around him petrified to a deep blue crystal of the cold. The very same cold that took his consciousness.
Vorkash did not know how he had arrived, maybe in his last moments he had crawled, he cannot remember, but he awoke beside a steam geyser. The only thing that had kept him alive. Barely. The numbness in his fingers and toes were the warnings of frostbite. He did not care. Getting to his feet, he used his glaive as a stick to aid his walk as he stumbled deeper into the forest. Vorkash made it home as the sun rose and the skies cleared.
Stepping into the glade, the dirt and grass was thick and solid, like a frozen lake with an endless depth. The surrounding trees stood tall but still petrified, and to his dismay, the cabin he once built, the timbers similarly crystallized ice. Every step across the frozen clearing felt like a mile of dread as he scaled the few steps of the porch. The warmth of his hand cracked the handle, the frame and the door crumbled like melting ice on a river. Within the open plan, his wife cuddled their two children, wrapped up in blankets on the bed. Caiyra, having been too ill to move or wake, the children too young to know better, the fire went unlit. Vorkash stood motionless, frozen by loss, as he stared through the icy crystal forms of his family.
His heart and body went cold as the grief overwhelmed him, so much so that he felt nothing. But the grief was real. Still stood in the doorway, a flicker of himself knelt beside the bed in a silent scream of loss. The grey toned image flickered behind him, with a deafened roar beaten by the breeze, it threw it’s ghostly glaive at one of the surrounding trees. Flickering again and again the echo of himself struck down the crystalised trees all around.
Vorkash never got his tomb that both he and the emotion fueled echo desired. As the trees crashed down, the sturdy yet brittle crystal shattered. The trees shattered, the cabin shattered, his family shattered. Nothing remained, all was lost. Vorkash stood surrounded by stars, of the specks of crystal in the air, catching the light.
Learning Who He Could Still Be
Vorkash had given up, collapsing and laying there ready to die. But everytime he fell to unconsciousness his dreams were hounded by the echo that blamed him. The emotional form mirrored himself and would not allow him to give up so easily. Vorkash is to live with his failure.
It was many more days of dragging his feet before Vorkash arrived back at the city. It wasn’t long before he was seen by the captain of the guard, pulled up for charges of abandoning his post and dishonorably discharged. Yet he was still graced by the compassion of the brothers and sisters of his platoon, recognising the circumstances for which he abandoned his post, blessing him with full ownership of the glaive and armour he still possessed. They recognised his days as a warrior on the battlefield were over, but knew he to was still a compassionate person, charging him with the duty to help those where others would look away.
This lifestyle suited Vorkash. Helping the poor who could only afford a few copper here and there. That was all he needed for a stiff drink to aid his sleep. Vorkash would often have to choose between a bed for a night or bottle of cheap whiskey and it was for this reason Vorkash was often seen passed out in an alleyway somewhere.
His actions did not go unnoticed. An individual of The Lords Alliance would regularly hear about the individuals Vorkash had aided, and so he was offered a room, a place to rest and eat, on the condition he continued to help the poor and the weak, and when needed, accepted the tasks presented to him by The Lords Alliance. (These last two paragraphs are mostly to tie it into the start of the mini series)
Here is a 20th level human Aberrant mind Sorceress, Clara.
Clara was the only child of an extremely wealthy family with two very overprotective parents. They were so overprotective, that they went insane and broke the law, got arrested, and executed trying to protect her! This was at a young age, so she had the whole mansion to herself, along with the entire legion of butlers and servants that served in it.
One day, at dinner, she noticed that she could move a spoon without touching it. To investigate this, she had a team of expert githzerai sorcerers brought to the mansion to analyze her. They ruled that it is psychic powers that she had since birth, but were buried until now. The sorcerers asked her if they could train her to bring out more of this power. She agreed, and training began shortly.
Pretty soon, Clara began to exhibit serious psionic power, enough to be called a Aberrant Mind Sorceress. With her newfound power, she helped drive off monster raids attacking the town. Eventually, her psychic abilities became so powerful that she was able to stop aging, her lifeforce being infinitely fueled by her own inner power.
Years passed, and soon she was able to get to level 20. Now that she was at the peak of her power, the githzerai sorcerers bid farewell to Clara. But she soon got bored, as her powers had scared off all of the bad guys and monsters from the area. Clara decided to head out into the adventuring world.
Today, she joins adventuring parties to satisfy her adventuring taste. And she always makes sure she wears one of her elegant, puffy, floor length, Pride Silk dresses when she does so. She has a whole collection of them at her mansion. She wants to look her best while she adventures. And she also loves it when her dress puffs up and billows when she hovers.
Clara knows that when you are at level 20, you deal with god-tier forces of evil. And when you do that, there is a large chance of dying. Thankfully she is prepared for such an occurrence. There are two powerful clerics that can cast either True Resurrection or Gate that live in her home town. The Gate cleric exists on a different plane of existence, so he can bring her back if she dies even if on the material plane, and the True Resurrection cleric has easy access to the material components. A locket that the clerics have tracks whether Clara is dead or not. It also tracks how she died.
When in battle, she does not like to be in the front line, preferring to stay back and blast foes with spells. Since she does not have access to much magical self healing, she always stays with the cleric (if there is one in the party) and carries a couple of potions with her. But when it comes to raw psychic power, she is your woman.
This is my very first PC. He is a Half-Elf paladin. Please give me some feedback!
Desmond, started his life as an orphan. When he was still a baby, his village was laid to waste by the hands of an undead army sweeping through the forests and fields of the country(up to DM) commanded by (up to DM).
Found wrapped in a blood-soaked blanket, under the rubble that was once his home. A Paladin from the Order of the Silver Hand named Cedric Corthall took him in and raised him as his own flesh and blood.
The Order of the Silver Hand was a group of Paladins that worshipped the God Torm. The Order was made up Paladins and Priests both Human and Elven. Though recently Dwarves were joining the ranks. From the time Desmond was able to walk he had been trained in the arts of Combat, Religion, and Battlefield Tactics.
Desmond grew up in the order as many did before him. The Order took in orphans and people with nowhere else to go. Desmond, however was lucky enough to have a friend while growing up. Broddrick Duvall, The legitimate child of the current head of the Order and next in line to lead. When the two weren't training in the courtyard with Quarter Master Renfry, they were in the archives. Learning all they could from the High Priest Tenel's dusty tombs and scrolls, only to be chased out by the High Priest. They would imagine themselves as their Fathers, fighting on the battlefield against foes so strong and powerful there was no way they would win. In their stories the hero's always win.
At the age of 18, Desmond and Broddrick were inducted into the Order, by The Grand Master and the other four members of the Council of the Silver Hand.
Grand Master Barrett Duvall. He was Broddrick's father a man of intense presence. A Human in his mid 50's with a chest like a barrel of ale and a Warhammer to match his size. Completely bald and a thick white beard that was very well kept and oiled for a man as rough as Barrett. He was a very serious man to everyone but to the boys. He would laugh at their jokes and the pranks they would pull on the others with a very deep and bellowing laugh. But he was also a very firm hand when it came to matters of importance.
General Cedric Corthall. He was Desmond's adopted father. A thinner man compared to Barret but built out of Marble. Cedric had long long hair the he kept back out of his face with a fine mustache. Cedric was a man of speed and elegance. He taught the men how to "dance" and the battlefield rather then go in smashing and slashing. He also knew the importance of a story. He would mesmerize the men with tales, and stories of past paladins of the order. For it was also his job to work with the High Priest on keeping a detailed account of every member of the Order.
High Priest Tenel. She was the lore keeper and leader of the medical division. A High Elf of thin features and many years(260), long white hair and a very pale complexion. It wasn't rare for the recruits of the order to think the saw a ghost or wraith when she would walk the halls. She had very ornate robes and smelled of paper, ink, and herbs.
Builder Banadin Craghammer. He is a stout dwarf with a beard only to be matched by Barrett. A long white beard that hung down past his belt there was fine braids in his beard that had little bone beads with dwarvish runes carved into them. His hair the same color but he was balding on the top and tried to hid it by combing some hair over it. Always had a blacksmiths apron on with all manner of tools hung from the belt. Banadin was in charge of the upkeep and construction of the Fortress. He was also the brewer of the finest ale and spirits the Order had ever seen. You could always find him in the mess hall at night drinking and singing songs of the dwarves. Always looking for a challenger to beat at any contest they could think of so that he could show his dwarven prowess.
Quarter Master Renfry Bishop. He is a Male Human longer in his years then the rest of the humans in the order going on 64 years. Still as sharp as the day he took up the mantle Quarter Master. He was in charge of recruitment and training. He had short white hair, and a clean shaved face. A scar across the right side running from his forehead to jawline cutting across his eye leaving it a pale color and not being able to see out of it. He was muscular for a man of his age testament to his years of combat and training.
The induction ceremony was not something to be taken lightly. Only the strongest of each group would survive The Trials of Light(3/10). This process involved the High Priest using Evocation and Divination magic to cleanse and purify the soul. The process of the trials left those who survived with the trademark white hair that all members of the Order had.
By the age of 24, Desmond had made a name for himself within the Order. A strong Warrior, a righteous Paladin, and a good friend. Just like his Father the right hand to the Grand Master of the Order. Desmond and his childhood friend Broddrick rose through the ranks together since they were inducted into the Order. Constantly trying to out do the other.
By the age of 28 Broddrick and Desmond got their first mission leading men into the field. No more cleaning the weapons and armor of the higher ranking Officers returning from missions covered in only Torm knows what. No more tending to the horses and cleaning the stables. No more helping in the infirmary, cleaning wounds and chambers pots. Their "first real mission" Desmond said to Broddrick.
Their mission was to cleanse a neighboring town of a plague that had been sweeping through the country. Claiming village after village and leaving death and rot anywhere it spread. Upon arrival to the outskirts of town the stench filled their noses and caused a few of the platoon to vomit. The sights were far worse then the smell. Bodies stacked in piles and strewn about the mud soaked streets. A few bodies hanged from the large pale oak tree in the town center.
Just as the platoon gathered in the town center they heard a horrible sound. Guttural growls and snarls. The clamoring of swords being drawn, and the stretching sound of bow strings being pulled back. "IT'S A TRAP!" Broddrick howled. In a blink of an eye, half the platoon had been set upon by skeletons raised from the dead. A few of them still had rotting flesh hanging from their bones. The clang of swords meeting and screams rung in Desmond's hear. This was the first time He had lead men into battle for real. It was nothing like the practice battles that Quarter Master Renfry would run on the recruits. This was real, his men were dying.
Accessing the situation, they were far out number and that number was growing with every second. The bodies of the villagers were starting to come to life, their eyes glowing with a pale green. "Retreat!" shouted Desmond. He looked for his brother across the town center until he made eye contact with Broddrick "Retreat!" he yelled again. Desmond's eyes flashed with a pale green, his chest felt as hot as a fresh iron ingot. He was struck across the chest by a creature they had never seen before. Like a tornado that sprung from the grown the creature was enveloped by a green glow and then disappeared before Desmond's eyes. Then darkness set in.
Broddrick rushed to his brothers body and drug it to the closest building an old barn that was somewhat untouched by the recent attack on the town. Broddrick and the remaining members of the platoon fought off the undead incursion for three nights. The undead would leave them alone during the day to lick their wounds. They had time to wait out the attack, the men however did not. Tending to Desmond with what supplies they had brought and the knowledge they had gained working in the infirmary in the High Priest. The undead formed a circle around the barn to keep them in, as if they were toying with their food. When the sun went down, they would attack. On the last night when they seemed to be thinning the enemies numbers. Broddrick was shot through the heart by an arrow that shinned the same green as the monstrosity that had harmed his Brother.
As the sun began to rise on the forth morning, Broddrick laid on the hay covered floor of the barn with a hole in his chest that filled the barn with a caustic smell. Desmond crawled next to his brothers body with what strength he could muster then pasted out from the pain of reopening his wound. They heard the sound of the horns ringing, The Order had arrived! Having not heard a word from the group for going on a week. The main force of the order lead by Cedric Corthall pushed back the remaining undead until they retreated, disappearing into the mist.
While on bed rest in the infirmary Desmond asked the High Priest for books on the creature he saw the one that vanished before his eyes and left him to die. He read books on undead, vampires, wraths, and ghosts but to no answers. He told the story to his Father that came to visit him. "So he's back..." said Cedric under his breath. "What attacked you was a Lich, and a very powerful one at that."
Cedric told Desmond a story from many years ago. When Barrett and Cedric were still soldiers. They had been sent on a mission to a town similar to the one Broddrick and he were sent to. It was a town that was home to a wizard named Ashan Razac. The wizard had constructed a tower just outside the town that seemed to spring up overnight. He was a great wizard that used his powers to heal the town's folk and bring happiness to the land, until that wasn't enough. He became so devoted to his work that he turned to dark magic to extend his life span and become immortal. Only to fall to Lichdom in the process and forsake the living world. That thing sacrificed every living being in that town to further his research and needed to be dispatched of. When they arrived to the town there was nothing but scorched earth and rubble even the tower of the wizard was gone.
After that, Desmond started to question the Order and the futility of this war they waged. Why his Brother had to die, why he had lived that night. He would never forgive himself for the fate that had befallen his bestfriend.
A week after the attack a pyre was built. It was customary in the Order to burn the dead. Broddrick was no exception, it was a grand pyre they had constructed. It had all of his belongings and things he would need in the next life. He was laid on top of the pyre in his armor with mace and shield in his hands. Then they watched it burn. It was the first time anyone in the Fortress had seen the Grand Master break his imposing presence. He dropped to his knees and screamed to the gods with tears running down his face.
After a two months in the infirmary Desmond was able to return to duty. He had put in a request to the Council for leave of his duties. Stating that he needed to go on a pilgrimage to find his way back to the light. When all he really needed was to breath the fresh air and be away from all this rotting flesh. His request was granted. Partly because his Father knew he needed to find his own path.
Given some basic supplies and his kit; Armor polished so that in the mid day sun it almost looks to be made of silver with blue cloth underneath for comfort. Silver and Blue are the colors of the Silver Hand. A Tabard to go over his armor that bares the Holy symbol of Torm (a right-hand gauntlet held upright with palm forward). His shield and weapon. He made his way out the front gates of the garrison. For the first time since he was a child. Alone, forging his own path.
How do you upload a picture? I can't seem to load it properly???
You need to use an online hosting service and view the website in landscape mode (either a desktop browser or phone/tablet turned sideways).
You must upload the picture to the hosting service and get a URL ending with .gif or .jpg or .png (or even jpeg).
Then, you will use the 4th icon from the right (looks like a square with a sun and 2 mountain peaks in it) to embed the image from the URL wherever your cursor is in the edit box.
You can't see the toolbar if the view is too narrow (which is usually caused by viewing the site in a portrait mode).
For really big images, it is common (and courteous) to minimize the impact of the image on the thread. To do this, you can either reduce the size when inserting the image through the additional options in the insert-image dialog or by hiding the image in a spoiler tag (which is selecting a range in the edit box and clicking the ! icon in the toolbar to the left of the chain icon - which the chain icon is used for inserting URL links). Sometimes, the hosting site offers different URLs with reduced sizes of larger images with the added benefit of faster loading.
Hope this helps.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
My backstory is I don't have a backstory. I appeared in session 1 with amnesia. I had discussed some ideas with the DM prior to the amnesia idea, so maybe that's part of my backstory, but all I really know is what I learn from in-game lore. A lot of what my character does is motivated by the desire to learn who they are, where they come from, where they belong, and what their purpose is.
i had a character who i roleplayed as an amesiac she kept telling people that she could not remember much of her past turned out that was because she has no past she is 2 months old and madeof the scattered memories of the long dead which were those memories that came back.that curveballl was one of my most creative
Born in a Tabaxi nomad village, of the tribe "The Caves of Eternity" which often resided just on the edge of the underdark they were wiped out by a goblin war party.
Found by a drow family he was taken in as a slave and worked his way up to a trusted hunter for the family. Showing much skill with a bow he was given a new name and made an honorary member of house De'erret.
One day after gaining much trust he was allowed to go on a raid against another house, his group was caught off guard by the powerful clerics of house Mae'ghym and he was left for dead. Waking up upon being dumped in a mass grave of dead slaves he clawed his way trough a pile of corpses and made his escape. Living on the run ever since, afraid that either house might want him dead.
He has since changed his name, and makes a living acting as a body guard, guide, or other darker jobs. Merely surviving in a world where he has become alone.
Full name is "Arrow in the Night of the Caves of Eternity" Adopted name is "Sol'eyl De'erret" Goes by Sol Night-Arrow
You are a Human Custos from a remote monastery. You have no idea what the name of the monastery is because everyone there had a vow of silence and refused to tell you. By the way, you can't read. The monastery was attacked by raiders, and while all the monks fought valiantly with amazing skill, they all fell to the enemy who left you alive. ...or at least, you assume that's what happened because you were asleep in a privy outside the grounds when it all happened. You awoke to the sound of the monastery bell crashing through the belltower while the whole monastery was burning. You can throw a punch and kick someone in the gentle parts well enough, but you're not much of a martial artist (yet). You vowed revenge on those who took away your cushy life as a bad Custos at some monastery whose name you never learned... and you haven't a clue who those people are, but they will pay dearly - or at least as much to afford a nice meal now and then if it's too much trouble.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I'm leaning towards using this one as my next character for Hill Dwarf Cleric
As a young dwarf, I was orphaned while my family was travelling between the mines they worked and our home. Some cowardly Goblins ambushed our party with the help of some Dire Wolves. No one knows the real reason for their attack, but to this day they have not been caught. I was knocked unconscious, and left for dead. After the battle, I came to, and found my family and friends all brutally murdered, and riches taken. I recovered some tools, and made a makeshift grave for my family. A wondering dwarf priest came across me while I toiled, and helped me bury the rest of the party. After saying some prayers to the gods of my family, I vowed that I would do all in my power to avenge their death. I took my father's old war hammer and armour, that he had used when he was a soldier before he became a miner. He took his hammer everywhere he went outside of our home, being suspicious of outsiders with good reason. I went with the priest who led me back to the temple where he served Torm, and he brought me up serving in the temple, learning the ways of Torm and learning more of our race's history. Over time, my grief and desire for revenge abated as I learnt the ways of Torm, and grew in my knowledge or the faith. I became a healer, and learnt how to be a cleric. After time, I had learnt all that I could from Rickon the cleric who took me in and he sent me to Water Deep to further learn my craft........
NOTE: I'm going with the fact that there was some valid reason the armour and hammer weren't taken as well (bit shabby looking, goblins have no use for dwarven armour, it was too well hidden, or they couldn't remove it from the character's dead father easily etc - any of those will do)
I like this one. Something about the way it's written makes me feel like I could slip into this character.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Born prematurely during her tribe's flight from a dragon attack via the Feywild.
Normally a feybirth is a momentous event to wood elves, but this child was horrifically disfigured by their standards as she looked like a human child than the wood elf child she should have been.
Her tribe tried to abandon her to die in the Feywild, but her Paternal Grandfather refused escaping with her and sought shelter within an abandoned temple he found himself stumbling into. Their tribe tried to drag them back out, but this Temple is home to an ancient Celestial Archon named Kestra who granted them sanctuary and her tribe incensed at the intervention cursed the pair to be unable to leave the Temple grounds within the Feywild.
This left only two exits one to the Shadowfell the other to a Prime Material World the latter the tribe remained unaware of until almost a century later.
Her grandfather eventually passed on, leaving the child alone with only her patron deity for company and eventually she ventured into that prime Material World.
She eventually settled down and married using the birth name her grandfather said was hers and Caileyn Rothenel was briefly happy being a herbalist raising a son and trying to be a good wife. However her husband abandoned them after learning of his father and older brother's death using the opportunity to inherit his family lands and title having been persuaded he needed to marry someone more suitable.
His new wife's family didn't want to take any risks and she was forced to flee with her son as they razed the hamlet they lived at only escaping due to her being out gathering herbs and foraging for food with her son along with her when the attack happened.
She fled back into her refuge where she encountered her tribe who had found the temple unoccupied, shocked at the sight of the grown up child and the son she was carrying they chose to help the pair assigning guards in an effort to repair the damage caused by their actions which they now regretted as she hadn't been the only deformed child born after they fled into the Feywild.
She however knew nothing of this, hard as it was learning Caileyn Rothenel had been declared stillborn and they had named her "The Exile" or Edledhia.
She eventually returned to that Prime Material World rebuilding her life as a Herbalist but using a nickname from her childhood (Vall) rather than her the name she once thought was her own.
They sent a guard along with them although her son ran rings around him so completely unprepared was he for the responsibility shoved upon him.
Her son settled down, married another half elven woman and they had a son named Garrett.
Then they were killed during an event that led to various Cults attempting to seize power which included trying to swap Rothenel with its double in the Shadowfell.
Vall attempted to stop this ritual opening a portal to her Refuge by means of the Everlight shrine, the odds stacked against her she faced the certainty she was about to die, when unexpectedly an old foe stepped forward and banished her sending her to this new world.
She suffered terribly from this event including temporary amnesia that let her think she was trying to reach her son after reading a message from him, but all for naught as she had to be rescued from a pack of wolves by a trio of adventurers!
She helped them defeat a fiend preying on the village of Treefoil and fought the bandits she assumed responsible for her son's death.
Her memory returned, reliving her son's death and her selling off her business to pay for them to be raised only to have an evil priest burn their bodies to ash after they were raised right in front of her!
She and the cleric who raised her son barely escaped the Dawnfather Cathedral now firmly under the control of the Banite Cult and recognizing their intentions she tried to stop them only to be banished and still not knowing if she was successful or not.
Now stuck on this new world she has adapted as best as she can, but she is finding it very hard but she fully intends to find a way home to check on the grandson left behind with only one very incapable elven guard protecting him...
I just added. short story for the character Ruckus Elfwyn I posted above. I think I'm probably going to post my stuff in separate threads from now on even if it means they don't get as many views and replied. I feel like I'm hijacking this one lol. Anway, here's the one I will leave the thread with. Again this relates to Ruckus from above if you want some context:
Rucks and the big kids bow:
“Your just a smelly dwarf! You're just a smelly dwarf! You’re not an elf! You’re not an elf!”, the children gathered around young Rucks Elfwyn chanted in a sing song chorus.
He didn’t understand why they were so mean to him. He just wanted to play with the other elf children. He was an Elf to after all…. Why couldn’t they just all be friends and play together? He knew he looked a little different from them, but his mamma had told him to pay that no mind, and not let the other children bother him.
It did bother him though. He wouldn’t do that to them. If he was like the other children, he would invite all the other children to play in the group! It wouldn’t matter how different anyone was. He didn’t really know what it was like to have friends, but he thought it would be the best thing in the whole world! Why wouldn’t you want to have everyone as a friend?! He didn’t understand that. He would let anyone play with him… He would let everyone play with him and play together and be happy…. Why wasn’t the world like that? Why was the world and everyone in it so mean?
He had asked his mama this before, and she had said some things that he didn’t really understand. His mama did that a lot. He didn’t think she was trying to be mean. She just didn’t understand that he didn’t understand.
“haha!”, Ruckus giggled when he thought that last thing. Thoughts like that made him laugh, and that made him feel better.
The moment of happiness was short-lived though as Ruckus was then pushed from behind by one of the mean Elf kids. His mama had told him to be careful, and to not let his bad feelings take control of him, but he couldn’t help.
“STOP! BEING! MEAN! TO! MEEEET!”, he screams as he jumps up and throws himself on top of the boy, tackling him to the ground. Everything is bad feelings, and yelling, and hurting and then he is pushed off by the boys friends. All he wanted was for them to be his friends… He’s afraid they will all start hurting him together now, but they don’t. They help up the boy who he had been on top of, who is crying harder than even Ruckus was, and they all give him a look that hurts him even more than all the name-calling, the teasing, the hitting, and the kicking. They look like they are scared of him, and they all run away.
Ruckus would never want any of them to be scared. He didn’t mean to hurt the boy. Even though the boy had pushed him down. He just wanted to be their friend! Why did the world have to be mean! Someone needed to change that! Someone needed to make the world less mean, and make it so all the children played together and would be nice to each other. Then he remembered something…
“The only thing that changes the world one way or the other is little Ruckus is strength”, lady Elfwyn had told him during one of those times when most of what she said he didn’t understand. This he had understood though.
“Sometimes the change is good. Sometimes the change is bad, but it’s always a strength of some kind that makes the change.”, she had continued, and this he had also understood. You had to be strong to change things. If you weren’t strong to change things, then someone else could be that strong, and that someone else could want to make things change to be even more bad. He wanted them to change to be good, so he needed to be strong.
Ruckus stops crying and wipes away his tears. He walks over to the bows that the older boys were practicing with earlier. Not the ones for him and the other little Elf children. The ones for the older boys. He picked up one of the arrows for the bigger bows and looked at the targets they were shooting them at. Not the closer ones for the little kids. He did like the mean teacher old teacher(she kept saying he was a dwarf too, he just didn’t say he was smelly) had taught him and tried to draw the bow back. It was really hard. Harder than the little bows he was used to. He wanted to do it though. He needed to be strong! He wanted things to be better for him and for everyone, and he needs to get STRONG!
THWIP!!
Ruckus had been aiming at first, but drawing the bow had been so hard he had closed his eyes during the struggle of pulling the string back. He had squinted them hard like the little muscles of his face would all join in and help him pull the string back, so that when he let it go, his eyes were still closed.
CHUDD!!!
The sound of the arrow hitting the target made Ruckus jump a little bit with a scare. Not a bad scare that made you want to cry and hide under the bed, but one that usually made you laugh after you did. He didn’t feel like laughing though. He was still too sad, and then he saw the arrow. It had made it all the way to big kids target and was in the spot marked all red they called the booollseye. They didn’t even have the red mark on the little kid targets he used with the other elf kids. They just wanted them all to hit the target, and almost nobody could. Ruckus could though, and the other children hadn’t liked that. He remembers now that is when they started teasing him earlier. That makes him want to cry again, so he stops…. He wanted to change things. He wanted to make things good. He needed to be strong.
Ruckus grabs another arrow from the rack. The big kid ones.
Ruckus notches the arrow and pulls the string back. It’s hard… but not as hard as before. He does it without squinting. He keeps is eyes open.
Ruckus aims at the target. The big kid target. THWIP! CHUD! Ruckus looks at the target. He hit the target again this time. Not right on the booolseye, but close to it. The words of his mama go through his mind again but shorter. Clearer. “Only strength changes the world.”
Ruckus grabs another arrow off the rack. The big kid one.
She left him at the academy then returned to Yrossa. She's now a top lieutenant for the "family business", very Michael Corleone. Something I hope will come into play if the currently lawful neutral Rynhardt and our largely lawful good party ever circles back towards his former home town or regains his lost memories
Does anyone have any suggestions for how to handle the draconic ancestor? I have some thoughts, but I'm curious to read some examples wince I haven't found any.
After two one shots it was time for 'the big thing', so me and some friends came together for an actual campaign.
We just finished the 'first arc' and defeated the final boss: a pirate named Zack Jarrow (our DM loves puns and callbacks to other franchises :p).
My own character is a fair skinned, white haired human fighter named Stofia Doequard. Also a pun on the word 'stofdoek' (Dutch for cleaning cloth).
As a young girl she got deadly ill and if it weren't for a powerful sorceress she would have stayed dead forever. However, soon after her death, she was resurrected by the sorceress, but she lost all of her memories in the process. Completely unrecognizable to her parents. Her father, a wealthy, but corrupt and vain lord of the land, and her stepmother eventually disowned her. Declaring that 'she died when she died and what returned isn't her!'.
Confused, frightened and uncertain of her future, Stofia returned to the sorceress and she took her in as her personal assistant and maid.
Years passed and she grew up to be a elegant, strong-willed and hard working young woman, eventually sent on a mysterious task in the harbor nearby. That's where she meets the other three characters and that's where the campaign begins.
It's not unusual for her to get her hands (and the rest of her body) dirty. She has been covered by blood, spider webs, soup and all sorts of other stuff already. She also accidentally burned an island down (an Animal Crossing parody) after trying to knock out wasps to get a wasps nest.
I think she's tons of fun to play, but I let her become 'me' a bit too much, so I'll have to return to her roots in the next arc.
My character is a black dragonborn samurai.
Name: Balassar
Balassar is a soldier (scout leader) of the Draconian empire. He led a scouting mission during a war, Balassar made a grave mistake that cost him almost his entire scouting team! One of Balassar's friend/teammate saved Balassar's life during this disaster, on that day Balassar swore he would never leave a friend behind. Soon balassar ran away from the war because he had seen so much bloodshed and death of good friends. Balassar left everything he loved behind his sister, friends, and the Draconian empire.
Sorry couldn't load a picture of Balassar.
What's the coliseum??
Desslok Greyshadow:
Desslok Greyshadow was raised by a moneylender mother and carpenter father. He took the name Greyshadow to protect his family when he left home during his time in the Royal Scouts. Desslok Greyshadow is a rogue spy who was formerly in the service of the Purple Dragons, the regular army of Cormyr, the professional standing army that directly serves the Crown in the defense of the Forest Kingdom. They are famous throughout Faerûn for their professionalism, skill, valor and loyalty to their King. That professionalism and skill comes in large part from the training they receive, but what many pay little attention to is that it also comes from the discipline of working within a professionally-organized military hierarchy and structure. The Purple Dragons, or any other military force for that matter, don't develop that high degree of professionalism and discipline from just being a mob of armed men led by a few lords or knights; it comes from having an entire military culture in which the chain of command is made clear through hierarchical structure and military virtues are instilled through long-held traditions. The military of Cormyr, in its many centuries of devoted defense of the Forest Kingdom, has had ample time to develop such military organization and traditions. The Purple Dragons have so impressed all of Faerûn. Greyshadow was a Royal Scout, which are another special kind of Purple Dragon. The Royal Scouts are an elite force of Purple Dragons who have demonstrated skill at stealthy movement and survival. Royal scouts serve a variety of functions. Many Royal Scouts are fully integrated into the unit structure and serve with all units of any size, and often serve as point men or flankers to units as they move so that the unit commander knows what is about him and can avoid ambushes, or in larger units serve as messengers to relay orders to subordinate units and return replies to the unit commander. They are also deployed individually or in small groups on special missions of their own, in which case they are used as messengers and spies. Greyshadow served as both messenger and spy. In the latter role, they can be found anywhere in the Dragonreach and along the Dragon coast. Greyshadow was one of the very best of the Royal Scouts and was assigned to a special unit composed entirely of Royal Scouts called the King's Messengers. Greyshadow held the title/rank of Roadcaptain in the Royal Scouts. Members of the Purple Dragons will leave the service of King and Cormyr for a variety of reasons. Some may leave because their family needs them, they grow tired of rigid military discipline, or they feel the call of adventuring for their own profit. Greyshadow, like most who enter the Purple Dragons feel a true dedication to serving the Forest Kingdom, though, and will serve until either injury or age render it more difficult for them to lead the arduous life of a soldier. Most Purple Dragons realize the time has come once they enter middle age, if injury does not force the issue sooner, when they have begun the gradual physical decline of old age yet are not so old that it is too late to make a new life as a civilian. Such a retirement after a long and honorable service is called "mustering out." Greyshadow left for his own profit and turned to being a sell-sword. In order to ease the transition to a productive civilian life and to give thanks for loyal service and sacrifice, the Crown will usually give a lump sum of money that is called mustering-out pay. A Purple Dragon must either have served at least two full years or have participated in one military campaign involving combat in order to be eligible for mustering-out pay. This pay is often used by a retiring solder to help equip him for his new civilian livelihood, although those less wise may squander some or all of it. The amount of money a retiring soldier is paid depends on their current rank and how long he or she has served. The mustering out pay is equal to three months pay at the Purple Dragons' current rank plus five golden lions per full year served. The bonus for time in service does not vary by rank to provide an extra incentive for those having little chance for promotion to remain in the Purple Dragons. For those retiring soldiers who wish it, the Crown may grant them a tract of land to work in lieu of some or all of their mustering-out pay. Many soldiers who originally came from a farming background select this option and return to their roots. The soldier may request a tract of land in a location of his choosing, or the Crown may suggest a location of its own preference. Whether this land grant is in lieu of the entire amount of the mustering-out pay or only part of it will depend on the value of the tract of land, the potential danger of the area it is in, and whether the Crown has a specific interest in seeing the area settled and tamed. Greyshadow took his mustering-out pay after 3 years of service in the Royal Scouts of the Purple Dragons. A former soldier of the Purple Dragons is, in addition to whatever mustering-out benefit he receives, allowed to keep his personal weapon and armor and is required to maintain them, for despite the fact that he is no longer actively serving he is still under an obligation to the Crown. The King can issue a royal writ to recall retired Purple Dragons to service at need, and if this happens the retired soldier will be required to supply his own gear so that he is ready to serve as quickly as possible. Greyshadow joined the Harpers, or Those Who Harp, were a semi-secret organization dedicated to promoting good, preserving history (including art and music of old), and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of animal and plant life to a minimum. They considered the elven empire of Myth Drannor shortly before its fall to be the pinnacle of civilized history and strove to recreate the world in that image. He s a Faction Agent. Greyshadows preferred weapons are dual kukris. He continues his search for magic kukris to replace his conventional ones.
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Made a Blood Hunter for a game (still awaiting DM approval) and (as usual) I had to come up with a background for a character that I could understand. Given I know almost nothing about Forgotten Realms beyond a few scattered bits (mostly names of places...but nothing else), I decided to fall back on something I did know: Blackmoor, specifically the Mystara version (though I suppose one could argue it would be the same if it were the Domesday Map/Pre-D&D World as well).
Argull Kuandson
Age: 19
Background: Haunted One
Alignment: Chaotic Good
Born in The Duchy of Ten in the Year 1000 of the Thonian Calendar, Argull grew up during the tumultuous Afridhi invasion of the Duchy. Before he was 5 years old, his parents had fled with him and his siblings, coming to live in the fortified township of Lake Gloomy in the Kingdom of Blackmoor.
Unfortunately, they were less safe in Blackmoor than they were in the face of Zugzul's bloodthirsty minions. At the age of 10, Argull's family were killed in a raid by cultists from The Temple of the Frog and he was enslaved by the insane Frog God's minions.
Thankfully, he was not given over to the Cult of Brr’bb’t to be used as an experiment or fed to Killer Frogs. Instead, the Brotherhood planned to use him as a weapon to be wielded against The Wizard's Cabal and the Arcane Warriors who served as bodyguards to the Mages.
Initiated as a Blood Hunter, Argull received not only martial training but also alchemical and magickal instruction. The torment he underwent during this time changed him in as many ways as the alchemical alterations did to his physical body.Time and again he was pushed and punished to reinforce the tenets of the Cult.
Fortunately for him, he managed to shield his true inner feelings from those around him, swearing bloody vengeance on those who had taken his family from him. It was near his 17th birthday that he managed to finally break free from his captors and escape into the wilderness.
Though the horrors he faced during his initiation and during his yearlong flight through fetid swamps scarred him mentally, enough of the spark of resistance remained in him to persevere. Eventually he managed to win his way back to civilization and began plying his trade, helping the people of Blackmoor resist the terrors of the lands about them.
It was while accompanying fellow adventurers into the basement of The Comeback Inn that he became separated and found a portal to this strange land.....
ill to my character zenlos backstorys
timeline a:
in timeline a zenlos is born too a an elven wizard and a gnomish doctor and grows to be the most prodigous inventor in the world. one year she singned up for a golem battling competion and finds out that one of contestants golems is powered by a sentient air elemental. she quits the competion and breaks the elemental from the golem the builder of the golem catches them and both zenlos and the air elemental (here by referred to as gust) escape out the window they are chases by the police and caught though won the court trial after proving gust to be sentient and putting the accuser on unsteady ground. after that gust and zenlos become bound to eachother and end up becoming partners
timeline b:
same thing as the first but ends up turning into a plane hopping time traveler after learning the power of weird mist.
timeline c:
same as a but instead of winning the court case they lose and are jailed of course try keeping an air elemental imprisoned so gust and zenlos break out of the prison and beome badly wanted criminals leading to series of events thad made them vigilantes though in one version of this timeline zenlos gets taken to another world by timeline b zenlos and zenlos and gust end starting their life again their.
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i am a sauce priest
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I have had fun characters but only one I was truly invested in. Rokin, a Firbolg Druid. Unfortunately for that character, as I finally got to play him, I had to take over as DM after just one month and since then I have continued to DM for the group, going on a year now. I still got to use him, a few players have had their first attempts at DM'ing one shots so I played Rokin in his younger years.
One of my players is now wanting to run a mini series to give me a chance to play. The theme doesn't really suit Rokin so I played around with this idea and it started to grow on me. I won't know for sure until I get to RP with him, but I think this will be another character I invest heavily into. I would love to hear some feedback, criticism and suggestions are welcome.
I present to you Vorkash, Kalashtar Echo Knight.
Finding Who He Is
As a child Vorkash often felt like he lived two lives. The first existed within his dreams. Of voices and spirits taking the form of family, friends, strangers and even animals. His dreams were calming for him and the spirits that spoke offered guidance and teachings, often of the morality of his actions and the actions of others.
In the waking world, this guidance, along with being raised by loving parents, saw Vorkash stand up for those who could not stand up for themselves. Be it an animal hunted by a predator, helping to care for any creatures and tend to their wounds. Or to stand up against bullies, even if to allow someone to flee. Vorkash was not the biggest or strongest. He would lose a fight as often as he won, returning home with a blackened eye, bloodied nose or split lip.
Growing up through his teens he regularly thought that there is always a bigger bully somewhere, prompting him to join a local guard garrison. After many years of training he knew this was his calling, and leaving a proud mother and father behind, Vorkash set off to the larger city where he signed up to join the military. Not a tactical genius, or of noble background, he was destined to always be a grunt on the frontlines, but this is where he excelled. Not the greatest amidst the thousands of soldiers, no legends of glorious victories would recall his name, but skilled and loyal enough to be invited into one of the specialist platoons, where he would go on to prove himself and receive a fine set of armour, an exquisite glaive, and more formidable training in its use.
The military was his life, where he felt happy, surrounded by brothers and sisters of battle. He rarely left, always a mandatory leave that would see him return home to visit his parents. Until the inevitable day that their time had passed, first his mother, then father, died peacefully from old age. From then on, with nowhere calling him to return, he would venture to the cities, enjoying the festivals and taverns.
It was in such a tavern that Vorkash first set eyes on Caiyra (C-eye-ra), a beautiful elf singing to the room. With every visit Vorkash heard her voice and felt his heart slow to tunes that would silence the room, or feel his adrenaline surge to an uptempo beat that all sang and cheered along to. It took many visits before Vorkash had the courage to approach Caiyra, an anxious feeling that the battlefield never gave him. And it was many more visits before Caiyra finally agreed to go with him to one of the festivals.
It was not long before affections turned to love and Vorkash used his earnings as a soldier to purchase a plot of land beyond the city walls. Building a cabin to live in, Vorkash requested a guard station at a nearby fort so he could always be with his wife, and now their two children. Vorkash felt humbled by the love of his family, a love he had often seen in the eyes of his parents.
Losing Who He Was
During a time of manning the fort, Vorkash received his mail that typically came late and to his dismay Caiyra wrote of illness taking her. It had already been a week and that night a blizzard was already in full force. For the first time in his life, Vorkash abandoned his loyalty and position. Grabbing only the gear he had on hand and heading out into the blizzard to return to his family.
It was two days of travel before Vorkash even reached the woods and the blizzard had only increased in intensity. Even during the day gale force winds and thick snow flurries almost darkened the sky to rival the night. His only relief was that the tree canopy had held up most of the snow, making travel easier through the forest. Yet the temperature continued to drop with every hour that passed. Half a day from home, as Vorkash struggled against the winds, the ice began to close in around him. The grass and trees all around him petrified to a deep blue crystal of the cold. The very same cold that took his consciousness.
Vorkash did not know how he had arrived, maybe in his last moments he had crawled, he cannot remember, but he awoke beside a steam geyser. The only thing that had kept him alive. Barely. The numbness in his fingers and toes were the warnings of frostbite. He did not care. Getting to his feet, he used his glaive as a stick to aid his walk as he stumbled deeper into the forest. Vorkash made it home as the sun rose and the skies cleared.
Stepping into the glade, the dirt and grass was thick and solid, like a frozen lake with an endless depth. The surrounding trees stood tall but still petrified, and to his dismay, the cabin he once built, the timbers similarly crystallized ice. Every step across the frozen clearing felt like a mile of dread as he scaled the few steps of the porch. The warmth of his hand cracked the handle, the frame and the door crumbled like melting ice on a river. Within the open plan, his wife cuddled their two children, wrapped up in blankets on the bed. Caiyra, having been too ill to move or wake, the children too young to know better, the fire went unlit. Vorkash stood motionless, frozen by loss, as he stared through the icy crystal forms of his family.
His heart and body went cold as the grief overwhelmed him, so much so that he felt nothing. But the grief was real. Still stood in the doorway, a flicker of himself knelt beside the bed in a silent scream of loss. The grey toned image flickered behind him, with a deafened roar beaten by the breeze, it threw it’s ghostly glaive at one of the surrounding trees. Flickering again and again the echo of himself struck down the crystalised trees all around.
Vorkash never got his tomb that both he and the emotion fueled echo desired. As the trees crashed down, the sturdy yet brittle crystal shattered. The trees shattered, the cabin shattered, his family shattered. Nothing remained, all was lost. Vorkash stood surrounded by stars, of the specks of crystal in the air, catching the light.
Learning Who He Could Still Be
Vorkash had given up, collapsing and laying there ready to die. But everytime he fell to unconsciousness his dreams were hounded by the echo that blamed him. The emotional form mirrored himself and would not allow him to give up so easily. Vorkash is to live with his failure.
It was many more days of dragging his feet before Vorkash arrived back at the city. It wasn’t long before he was seen by the captain of the guard, pulled up for charges of abandoning his post and dishonorably discharged. Yet he was still graced by the compassion of the brothers and sisters of his platoon, recognising the circumstances for which he abandoned his post, blessing him with full ownership of the glaive and armour he still possessed. They recognised his days as a warrior on the battlefield were over, but knew he to was still a compassionate person, charging him with the duty to help those where others would look away.
This lifestyle suited Vorkash. Helping the poor who could only afford a few copper here and there. That was all he needed for a stiff drink to aid his sleep. Vorkash would often have to choose between a bed for a night or bottle of cheap whiskey and it was for this reason Vorkash was often seen passed out in an alleyway somewhere.
His actions did not go unnoticed. An individual of The Lords Alliance would regularly hear about the individuals Vorkash had aided, and so he was offered a room, a place to rest and eat, on the condition he continued to help the poor and the weak, and when needed, accepted the tasks presented to him by The Lords Alliance. (These last two paragraphs are mostly to tie it into the start of the mini series)
Here is a 20th level human Aberrant mind Sorceress, Clara.
Hello everyone!
This is my very first PC. He is a Half-Elf paladin. Please give me some feedback!
Desmond, started his life as an orphan. When he was still a baby, his village was laid to waste by the hands of an undead army sweeping through the forests and fields of the country(up to DM) commanded by (up to DM).
Found wrapped in a blood-soaked blanket, under the rubble that was once his home. A Paladin from the Order of the Silver Hand named Cedric Corthall took him in and raised him as his own flesh and blood.
The Order of the Silver Hand was a group of Paladins that worshipped the God Torm. The Order was made up Paladins and Priests both Human and Elven. Though recently Dwarves were joining the ranks. From the time Desmond was able to walk he had been trained in the arts of Combat, Religion, and Battlefield Tactics.
Desmond grew up in the order as many did before him. The Order took in orphans and people with nowhere else to go. Desmond, however was lucky enough to have a friend while growing up. Broddrick Duvall, The legitimate child of the current head of the Order and next in line to lead. When the two weren't training in the courtyard with Quarter Master Renfry, they were in the archives. Learning all they could from the High Priest Tenel's dusty tombs and scrolls, only to be chased out by the High Priest. They would imagine themselves as their Fathers, fighting on the battlefield against foes so strong and powerful there was no way they would win. In their stories the hero's always win.
At the age of 18, Desmond and Broddrick were inducted into the Order, by The Grand Master and the other four members of the Council of the Silver Hand.
Grand Master Barrett Duvall. He was Broddrick's father a man of intense presence. A Human in his mid 50's with a chest like a barrel of ale and a Warhammer to match his size. Completely bald and a thick white beard that was very well kept and oiled for a man as rough as Barrett. He was a very serious man to everyone but to the boys. He would laugh at their jokes and the pranks they would pull on the others with a very deep and bellowing laugh. But he was also a very firm hand when it came to matters of importance.
General Cedric Corthall. He was Desmond's adopted father. A thinner man compared to Barret but built out of Marble. Cedric had long long hair the he kept back out of his face with a fine mustache. Cedric was a man of speed and elegance. He taught the men how to "dance" and the battlefield rather then go in smashing and slashing. He also knew the importance of a story. He would mesmerize the men with tales, and stories of past paladins of the order. For it was also his job to work with the High Priest on keeping a detailed account of every member of the Order.
High Priest Tenel. She was the lore keeper and leader of the medical division. A High Elf of thin features and many years(260), long white hair and a very pale complexion. It wasn't rare for the recruits of the order to think the saw a ghost or wraith when she would walk the halls. She had very ornate robes and smelled of paper, ink, and herbs.
Builder Banadin Craghammer. He is a stout dwarf with a beard only to be matched by Barrett. A long white beard that hung down past his belt there was fine braids in his beard that had little bone beads with dwarvish runes carved into them. His hair the same color but he was balding on the top and tried to hid it by combing some hair over it. Always had a blacksmiths apron on with all manner of tools hung from the belt. Banadin was in charge of the upkeep and construction of the Fortress. He was also the brewer of the finest ale and spirits the Order had ever seen. You could always find him in the mess hall at night drinking and singing songs of the dwarves. Always looking for a challenger to beat at any contest they could think of so that he could show his dwarven prowess.
Quarter Master Renfry Bishop. He is a Male Human longer in his years then the rest of the humans in the order going on 64 years. Still as sharp as the day he took up the mantle Quarter Master. He was in charge of recruitment and training. He had short white hair, and a clean shaved face. A scar across the right side running from his forehead to jawline cutting across his eye leaving it a pale color and not being able to see out of it. He was muscular for a man of his age testament to his years of combat and training.
The induction ceremony was not something to be taken lightly. Only the strongest of each group would survive The Trials of Light(3/10). This process involved the High Priest using Evocation and Divination magic to cleanse and purify the soul. The process of the trials left those who survived with the trademark white hair that all members of the Order had.
By the age of 24, Desmond had made a name for himself within the Order. A strong Warrior, a righteous Paladin, and a good friend. Just like his Father the right hand to the Grand Master of the Order. Desmond and his childhood friend Broddrick rose through the ranks together since they were inducted into the Order. Constantly trying to out do the other.
By the age of 28 Broddrick and Desmond got their first mission leading men into the field. No more cleaning the weapons and armor of the higher ranking Officers returning from missions covered in only Torm knows what. No more tending to the horses and cleaning the stables. No more helping in the infirmary, cleaning wounds and chambers pots. Their "first real mission" Desmond said to Broddrick.
Their mission was to cleanse a neighboring town of a plague that had been sweeping through the country. Claiming village after village and leaving death and rot anywhere it spread. Upon arrival to the outskirts of town the stench filled their noses and caused a few of the platoon to vomit. The sights were far worse then the smell. Bodies stacked in piles and strewn about the mud soaked streets. A few bodies hanged from the large pale oak tree in the town center.
Just as the platoon gathered in the town center they heard a horrible sound. Guttural growls and snarls. The clamoring of swords being drawn, and the stretching sound of bow strings being pulled back. "IT'S A TRAP!" Broddrick howled. In a blink of an eye, half the platoon had been set upon by skeletons raised from the dead. A few of them still had rotting flesh hanging from their bones. The clang of swords meeting and screams rung in Desmond's hear. This was the first time He had lead men into battle for real. It was nothing like the practice battles that Quarter Master Renfry would run on the recruits. This was real, his men were dying.
Accessing the situation, they were far out number and that number was growing with every second. The bodies of the villagers were starting to come to life, their eyes glowing with a pale green. "Retreat!" shouted Desmond. He looked for his brother across the town center until he made eye contact with Broddrick "Retreat!" he yelled again. Desmond's eyes flashed with a pale green, his chest felt as hot as a fresh iron ingot. He was struck across the chest by a creature they had never seen before. Like a tornado that sprung from the grown the creature was enveloped by a green glow and then disappeared before Desmond's eyes. Then darkness set in.
Broddrick rushed to his brothers body and drug it to the closest building an old barn that was somewhat untouched by the recent attack on the town. Broddrick and the remaining members of the platoon fought off the undead incursion for three nights. The undead would leave them alone during the day to lick their wounds. They had time to wait out the attack, the men however did not. Tending to Desmond with what supplies they had brought and the knowledge they had gained working in the infirmary in the High Priest. The undead formed a circle around the barn to keep them in, as if they were toying with their food. When the sun went down, they would attack. On the last night when they seemed to be thinning the enemies numbers. Broddrick was shot through the heart by an arrow that shinned the same green as the monstrosity that had harmed his Brother.
As the sun began to rise on the forth morning, Broddrick laid on the hay covered floor of the barn with a hole in his chest that filled the barn with a caustic smell. Desmond crawled next to his brothers body with what strength he could muster then pasted out from the pain of reopening his wound. They heard the sound of the horns ringing, The Order had arrived! Having not heard a word from the group for going on a week. The main force of the order lead by Cedric Corthall pushed back the remaining undead until they retreated, disappearing into the mist.
While on bed rest in the infirmary Desmond asked the High Priest for books on the creature he saw the one that vanished before his eyes and left him to die. He read books on undead, vampires, wraths, and ghosts but to no answers. He told the story to his Father that came to visit him. "So he's back..." said Cedric under his breath. "What attacked you was a Lich, and a very powerful one at that."
Cedric told Desmond a story from many years ago. When Barrett and Cedric were still soldiers. They had been sent on a mission to a town similar to the one Broddrick and he were sent to. It was a town that was home to a wizard named Ashan Razac. The wizard had constructed a tower just outside the town that seemed to spring up overnight. He was a great wizard that used his powers to heal the town's folk and bring happiness to the land, until that wasn't enough. He became so devoted to his work that he turned to dark magic to extend his life span and become immortal. Only to fall to Lichdom in the process and forsake the living world. That thing sacrificed every living being in that town to further his research and needed to be dispatched of. When they arrived to the town there was nothing but scorched earth and rubble even the tower of the wizard was gone.
After that, Desmond started to question the Order and the futility of this war they waged. Why his Brother had to die, why he had lived that night. He would never forgive himself for the fate that had befallen his bestfriend.
A week after the attack a pyre was built. It was customary in the Order to burn the dead. Broddrick was no exception, it was a grand pyre they had constructed. It had all of his belongings and things he would need in the next life. He was laid on top of the pyre in his armor with mace and shield in his hands. Then they watched it burn. It was the first time anyone in the Fortress had seen the Grand Master break his imposing presence. He dropped to his knees and screamed to the gods with tears running down his face.
After a two months in the infirmary Desmond was able to return to duty. He had put in a request to the Council for leave of his duties. Stating that he needed to go on a pilgrimage to find his way back to the light. When all he really needed was to breath the fresh air and be away from all this rotting flesh. His request was granted. Partly because his Father knew he needed to find his own path.
Given some basic supplies and his kit; Armor polished so that in the mid day sun it almost looks to be made of silver with blue cloth underneath for comfort. Silver and Blue are the colors of the Silver Hand. A Tabard to go over his armor that bares the Holy symbol of Torm (a right-hand gauntlet held upright with palm forward). His shield and weapon. He made his way out the front gates of the garrison. For the first time since he was a child. Alone, forging his own path.
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Hope this helps.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
i had a character who i roleplayed as an amesiac she kept telling people that she could not remember much of her past turned out that was because she has no past she is 2 months old and madeof the scattered memories of the long dead which were those memories that came back.that curveballl was one of my most creative
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
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This is my gloomstalker ranger's backstory.
Born in a Tabaxi nomad village, of the tribe "The Caves of Eternity" which often resided just on the edge of the underdark they were wiped out by a goblin war party.
Found by a drow family he was taken in as a slave and worked his way up to a trusted hunter for the family. Showing much skill with a bow he was given a new name and made an honorary member of house De'erret.
One day after gaining much trust he was allowed to go on a raid against another house, his group was caught off guard by the powerful clerics of house Mae'ghym and he was left for dead. Waking up upon being dumped in a mass grave of dead slaves he clawed his way trough a pile of corpses and made his escape. Living on the run ever since, afraid that either house might want him dead.
He has since changed his name, and makes a living acting as a body guard, guide, or other darker jobs. Merely surviving in a world where he has become alone.
Adopted name is "Sol'eyl De'erret"
Goes by Sol Night-Arrow
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
I went overboard with this level one.
You are a Human Custos from a remote monastery. You have no idea what the name of the monastery is because everyone there had a vow of silence and refused to tell you. By the way, you can't read. The monastery was attacked by raiders, and while all the monks fought valiantly with amazing skill, they all fell to the enemy who left you alive. ...or at least, you assume that's what happened because you were asleep in a privy outside the grounds when it all happened. You awoke to the sound of the monastery bell crashing through the belltower while the whole monastery was burning. You can throw a punch and kick someone in the gentle parts well enough, but you're not much of a martial artist (yet). You vowed revenge on those who took away your cushy life as a bad Custos at some monastery whose name you never learned... and you haven't a clue who those people are, but they will pay dearly - or at least as much to afford a nice meal now and then if it's too much trouble.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I'm leaning towards using this one as my next character for Hill Dwarf Cleric
As a young dwarf, I was orphaned while my family was travelling between the mines they worked and our home. Some cowardly Goblins ambushed our party with the help of some Dire Wolves. No one knows the real reason for their attack, but to this day they have not been caught. I was knocked unconscious, and left for dead. After the battle, I came to, and found my family and friends all brutally murdered, and riches taken. I recovered some tools, and made a makeshift grave for my family. A wondering dwarf priest came across me while I toiled, and helped me bury the rest of the party. After saying some prayers to the gods of my family, I vowed that I would do all in my power to avenge their death. I took my father's old war hammer and armour, that he had used when he was a soldier before he became a miner. He took his hammer everywhere he went outside of our home, being suspicious of outsiders with good reason. I went with the priest who led me back to the temple where he served Torm, and he brought me up serving in the temple, learning the ways of Torm and learning more of our race's history. Over time, my grief and desire for revenge abated as I learnt the ways of Torm, and grew in my knowledge or the faith. I became a healer, and learnt how to be a cleric. After time, I had learnt all that I could from Rickon the cleric who took me in and he sent me to Water Deep to further learn my craft........
NOTE: I'm going with the fact that there was some valid reason the armour and hammer weren't taken as well (bit shabby looking, goblins have no use for dwarven armour, it was too well hidden, or they couldn't remove it from the character's dead father easily etc - any of those will do)
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
I like this one. Something about the way it's written makes me feel like I could slip into this character.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Vall the Herbalist
Born prematurely during her tribe's flight from a dragon attack via the Feywild.
Normally a feybirth is a momentous event to wood elves, but this child was horrifically disfigured by their standards as she looked like a human child than the wood elf child she should have been.
Her tribe tried to abandon her to die in the Feywild, but her Paternal Grandfather refused escaping with her and sought shelter within an abandoned temple he found himself stumbling into. Their tribe tried to drag them back out, but this Temple is home to an ancient Celestial Archon named Kestra who granted them sanctuary and her tribe incensed at the intervention cursed the pair to be unable to leave the Temple grounds within the Feywild.
This left only two exits one to the Shadowfell the other to a Prime Material World the latter the tribe remained unaware of until almost a century later.
Her grandfather eventually passed on, leaving the child alone with only her patron deity for company and eventually she ventured into that prime Material World.
She eventually settled down and married using the birth name her grandfather said was hers and Caileyn Rothenel was briefly happy being a herbalist raising a son and trying to be a good wife. However her husband abandoned them after learning of his father and older brother's death using the opportunity to inherit his family lands and title having been persuaded he needed to marry someone more suitable.
His new wife's family didn't want to take any risks and she was forced to flee with her son as they razed the hamlet they lived at only escaping due to her being out gathering herbs and foraging for food with her son along with her when the attack happened.
She fled back into her refuge where she encountered her tribe who had found the temple unoccupied, shocked at the sight of the grown up child and the son she was carrying they chose to help the pair assigning guards in an effort to repair the damage caused by their actions which they now regretted as she hadn't been the only deformed child born after they fled into the Feywild.
She however knew nothing of this, hard as it was learning Caileyn Rothenel had been declared stillborn and they had named her "The Exile" or Edledhia.
She eventually returned to that Prime Material World rebuilding her life as a Herbalist but using a nickname from her childhood (Vall) rather than her the name she once thought was her own.
They sent a guard along with them although her son ran rings around him so completely unprepared was he for the responsibility shoved upon him.
Her son settled down, married another half elven woman and they had a son named Garrett.
Then they were killed during an event that led to various Cults attempting to seize power which included trying to swap Rothenel with its double in the Shadowfell.
Vall attempted to stop this ritual opening a portal to her Refuge by means of the Everlight shrine, the odds stacked against her she faced the certainty she was about to die, when unexpectedly an old foe stepped forward and banished her sending her to this new world.
She suffered terribly from this event including temporary amnesia that let her think she was trying to reach her son after reading a message from him, but all for naught as she had to be rescued from a pack of wolves by a trio of adventurers!
She helped them defeat a fiend preying on the village of Treefoil and fought the bandits she assumed responsible for her son's death.
Her memory returned, reliving her son's death and her selling off her business to pay for them to be raised only to have an evil priest burn their bodies to ash after they were raised right in front of her!
She and the cleric who raised her son barely escaped the Dawnfather Cathedral now firmly under the control of the Banite Cult and recognizing their intentions she tried to stop them only to be banished and still not knowing if she was successful or not.
Now stuck on this new world she has adapted as best as she can, but she is finding it very hard but she fully intends to find a way home to check on the grandson left behind with only one very incapable elven guard protecting him...