Tropes are the recurring ideas, motifs, and cliches that we see in movies, books, games, and other forms of media. For those who are crafting their own story, narrative tropes can be sort of like building blocks for a plot, or serve as a jumping off point for those who are looking to get started. They're especially handy for dungeon masters looking to create their own homebrew campaign.
What sort of tropes do you employ in your own campaigns?
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Tropes are the recurring ideas, motifs, and cliches that we see in movies, books, games, and other forms of media. For those who are crafting their own story, narrative tropes can be sort of like building blocks for a plot, or serve as a jumping off point for those who are looking to get started. They're especially handy for dungeon masters looking to create their own homebrew campaign.
What sort of tropes do you employ in your own campaigns?