3 dip Grave Cleric for Path to the Grave, Action Surge, SMASH, as well as one of the best support abilities in the game: maximizing heals on downed players.
...also at level 3 you get Silence and can Silence, Action Surge, Grapple and any caster without innate teleport is ****ing DOOMED.
Grave cleric is potent as a dip, but path to the grave wouldn’t work well with the fighters attacks. The action spent boosts only the single next attack that lands. The fighter doesn’t do large amounts of single hit damage. The single damage vulnerability would be more effective if saved for the Paladins smite, or a rogues already large amount of sneak die.
also, the OP in a sticking to the players hand book.
I’d go with either war cleric or ranger. If I went ranger I’d only dip 3 or 4 levels though, not 5. Would maybe even dip life cleric for 1 level for additional slot progression and good very disciple of life synergy.
with your stats, feat plans, and party composition bless will be much more effective a spell than hunters Mark. If effects multiple party members. It also lets you land more hits with your GWM feat, and your party members to be more effective too.
Thank you very much, Sir. You have been very kind. Now I have a better understanding of how my character works, and how I can improve it.
I have a battle master w a net and quick toss a I took a one level dip I wizard to get familiar w owl to allow the net wo disadvantage (also gets shield) (luu hi coy feat and silvery barb helps. In one round-I can shut down 2 enemies w a net and grapple manuver to drag them away from a party member. The skill feat that allows Skill expertise in athlete and +1 to strength is a great boost for pushing/tripping and gives another skill proficiency.
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3 dip Grave Cleric for Path to the Grave, Action Surge, SMASH, as well as one of the best support abilities in the game: maximizing heals on downed players.
...also at level 3 you get Silence and can Silence, Action Surge, Grapple and any caster without innate teleport is ****ing DOOMED.
Grave cleric is potent as a dip, but path to the grave wouldn’t work well with the fighters attacks. The action spent boosts only the single next attack that lands. The fighter doesn’t do large amounts of single hit damage. The single damage vulnerability would be more effective if saved for the Paladins smite, or a rogues already large amount of sneak die.
also, the OP in a sticking to the players hand book.
Thank you very much, Sir. You have been very kind. Now I have a better understanding of how my character works, and how I can improve it.
I have a battle master w a net and quick toss a I took a one level dip I wizard to get familiar w owl to allow the net wo disadvantage (also gets shield) (luu hi coy feat and silvery barb helps. In one round-I can shut down 2 enemies w a net and grapple manuver to drag them away from a party member. The skill feat that allows Skill expertise in athlete and +1 to strength is a great boost for pushing/tripping and gives another skill proficiency.