This question may have already been answered, but I haven't played D&D much until recently, so I don't understand which is the better weapon in this instance.
Halberd: 15ft foot reach
1d10+4 damage.
Double-bladed Scimitar:
10 Foot reach
2d4+4 and as a bonus action I can make a secondary attack of 1d4.
The double scimitar is a special weapon that is definitely better average damage if your DM allows you to use it. I can't say what's better when you include classes or feats.
Double Bladed Scimitar is better unless you're playing as a class that regularly needs use of your bonus action (like a Rogue who benefits from hiding, disengaging, etc.) But a solid bonus action attack round after round is a big boost, and the 2d4 has lower damage potential but overall a better average.
Halberd. The difference in average damage is 5.5+4=9.5 versus 5+4+2.5=11.5, assuming you always hit, and the scimitar also has better average via multiple attacks. But…double bladed scimitars are silly and unrealistic. So the halberd wins :)
(Plus, reach weapons on bugbears are frustratingly OP.)
That's a good point about the reach weapon thing... I felt like it was kind of a non-factor since all weapons are reach weapons for Bugbears, but honestly... if you take the Polearm Master feat it gets the bonus action attack as well plus all kinds of fun additional nonsense.
Halberd. The difference in average damage is 5.5+4=9.5 versus 5+4+2.5=11.5, assuming you always hit, and the scimitar also has better average via multiple attacks. But…double bladed scimitars are silly and unrealistic. So the halberd wins :)
(Plus, reach weapons on bugbears are frustratingly OP.)
That's something my sister will find out soon enough when I am making multiple attacks, parries, and riposte with my Superiority Die. Plus my bonus actions. Lol!
But thank you, everyone, for your input. I do have two further, simple questions: On Dnd Beyond, is there a way to make a custom class? If so, how?
Secondly, would a fighter multiclass well with a Hexblade Warlock? Cause I found, in one of the dungeons after the boss fight, a really neat sword called Blackrazor.
Proficient:
Yes
Attack Type:
Melee
Reach:
10ft.
Damage:
2d6+4
Damage Type:
Slashing
Weight:
6lb.
Cost:
--
Properties:
Heavy, Two-Handed
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have an advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazorcan cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience
Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality
Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazoris meant to hurry that process along.
Despite its nihilism, Blackrazorfeels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
I thought it would be cool to add Hexblade Warlock for roleplay purposes since they deal with deities and the like, for roleplay purposes. Plus I've never used a spellcaster before, always been the tank, so this is kind of me dipping my feet in the water.
This question may have already been answered, but I haven't played D&D much until recently, so I don't understand which is the better weapon in this instance.
Halberd:
15ft foot reach
1d10+4 damage.
Double-bladed Scimitar:
10 Foot reach
2d4+4 and as a bonus action I can make a secondary attack of 1d4.
I am a Bugbear in this campaign setting.
The double scimitar is a special weapon that is definitely better average damage if your DM allows you to use it. I can't say what's better when you include classes or feats.
Double Bladed Scimitar is better unless you're playing as a class that regularly needs use of your bonus action (like a Rogue who benefits from hiding, disengaging, etc.) But a solid bonus action attack round after round is a big boost, and the 2d4 has lower damage potential but overall a better average.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Halberd. The difference in average damage is 5.5+4=9.5 versus 5+4+2.5=11.5, assuming you always hit, and the scimitar also has better average via multiple attacks. But…double bladed scimitars are silly and unrealistic. So the halberd wins :)
(Plus, reach weapons on bugbears are frustratingly OP.)
Wizard (Gandalf) of the Tolkien Club
That's a good point about the reach weapon thing... I felt like it was kind of a non-factor since all weapons are reach weapons for Bugbears, but honestly... if you take the Polearm Master feat it gets the bonus action attack as well plus all kinds of fun additional nonsense.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
That's something my sister will find out soon enough when I am making multiple attacks, parries, and riposte with my Superiority Die. Plus my bonus actions. Lol!
But thank you, everyone, for your input. I do have two further, simple questions: On Dnd Beyond, is there a way to make a custom class? If so, how?
Secondly, would a fighter multiclass well with a Hexblade Warlock? Cause I found, in one of the dungeons after the boss fight, a really neat sword called Blackrazor.
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have an advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience
Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality
Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
I thought it would be cool to add Hexblade Warlock for roleplay purposes since they deal with deities and the like, for roleplay purposes. Plus I've never used a spellcaster before, always been the tank, so this is kind of me dipping my feet in the water.
Double scimitar all the way